2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [Primer] Enduring Ideal
    As far as the gods go, I think heliod and purphoros have potential, but they both fall short just a little bit. I don't think thassa is what we want at all.

    Thassa will be almost exclusively just a scry 1 a turn. If we have dovescape in play, we want to be hitting meishin asap to lock our opponent out of hitting hus with their myriad of birds. once meishin and dovescape are in play, thassa will be able to turn into a creature, but will probably have very little power and won't be a fast clock.

    heliod has slightly more potential. I have been running luminarch ascenscion in my build as a backup for situations where my opponent manages to stick a leyline of sanctity and i can no longer use form of the dragon as a win con. the problem with the ascension is that it takes so long to get online that you can very easily die in the mean time. once again, in those situations we want to drop meishin earlly anyway because we can't keep creatures from attacking with form of the dragon.

    purphoros has the most potential in my mind. Although to make purphoros feasible, i think we need to mix him with assemble the legion. this would probably lead to a fairly sizable change to the shell and I am hoping to test it out and see how it works. purphoros with assemble the legion puts your opponent on the same clock as form of the dragon, but doesn't drop you to 5 life. it also requires two cards and doesn't protect you as well from your opponent's attacks.

    without attacking : first turn with purphoros = 2 damage
    second = 4 damage (6 total)
    third = 6 damage (12 total)
    fourth = 8 damage (20 total)

    You do however get 10 chump blockers over the course of the four turns, which may be enough, especially with purphoros's pump effect to make them stronger blockers.

    I hope to test it out and see how it works, but I don't know that it will be quite worth it.

    I am still holding out hope that heliod's spear will be playable for us, but so far I don't think anything spoiled in theros is going to be better for us than what we already have.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Enduring Ideal
    I understand the difference between multiplayer and duels. Curse of exhaustion is much better in duels because you don't need to lock multiple people out. I was not suggesting that anyone else run rule of law in a competitive duel meta. I was simply explaining what i have done in my play.

    I noticed that your deck runs a large number of sorceries? have you considered switching a couple of your cantripping sorceries into izzet charms or telling time? I think that they both have great functionality in a deck like this and will make you able to more consistently cheat enduring ideals into play for cheap, I play a playset of izzet charms as my only instants so that i can have a counter spell or creature removal or a looting effect guaranteed even after possibility storm. In my build i am only running a board wipe (supreme verdict, although i suspect pyroclasm might fit the spot better, I haven't tried it yet.) and enduring ideals. This means I often have very good odds of hitting enduring ideals off of a possibility storm. The question I pose to you is, do you think that having one mana cantrips is important enough to sacrifice your post possibility storm consistency?

    Also, how important do you feel is the redundancy between the possibility storm, curse of exhaustion lock, and the dovescape, meishin lock. Did you really find yourself needing to use both of them?
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Hive Mind
    Hey, looking at the new spoilers. what do you guys think about commune with the gods as a way for searching up hive mind? is it going to be worse than ethereal usher? or does it maybe have a spot?

    Commune with the Gods 1g
    Sorcery (C)
    Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Enduring Ideal
    Has anyone tried izzet charm in this? I don't get to play a whole lot of really competitive magic to test out decks, but in the limited amount I have been playing this deck, izzet charm has been an all star. all three modes of it can be useful, although I most often use it to loot. I am currently running an RWU build using the possibility storm + rule of law lock. I chose rule of law over curse of exhaustion because I play a lot of multiplayer games. and after casting enduring ideals, it doesnt' matter if you lock yourself out of spells anyway. Possibility storm has also been a great piece of the deck in my opinion. It disrupts your opponents answers, and can help you ramp into enduring ideals. as the only sorceries in my deck are supreme verdict and enduring ideal, I have had plenty of times where possibility storm has turned supreme verdict into an ideal and let me lock my opponent our right on the spot. This is a link to my decklist if anyone is interested.

    http://tappedout.net/mtg-decks/enduring-possibilities/
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Enduring Ideal
    hey, I have been testing out a build focusing more on the possibility storm lock and i thought i would post it here. I built the deck more for multiplayer, and less for duel settings, but I have noticed that the deck just feels about a turn too slow. this may be due to my individual meta (bogles, UW tron, RDW, and various assorted combo decks) or it may be my version of the deck. I thought i would post it here to see what you guys think of it though.


    http://tappedout.net/mtg-decks/enduring-possibilities/

    I have really enjoyed possibility storm though, it allows you to hit enduring ideals with much less mana. a turn three possibility storm turn four supreme verdict into enduring ideals will both mess with your opponent's consitency and hit an extremely early enduring ideals.

    What do you guys think? Do i have some weak links in here? Is this style of enduring ideals deck just strictly inferior too others?

    EDIT: Made the Decklist more clear and updated it.
    Posted in: Deck Creation (Modern)
  • posted a message on [Idea] Descent Into Madness
    i always thought that enduring ideals and descent into madness could be fun. just ramp out an early enduring ideals, then proceed to flood the board with descent into madness, destroying everything in sight, and then, when the dust finally settles, dropping in barren glory with it. not very competitive, but fun nonetheless.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Assault Loam
    There seems to be some very strong anti-synergy with the unburial rites version and Smallpox. I have really been enjoying the creatureless version of the deck. I understand that the Unburial Rites version is powerful, and it obviously doesn't need codex shredder. however, it seems like an interesting new direction that the deck could take. especially since the creatureless list has been seeing some success. I'll test it out a little more thoroughly and see if its worth the two card spots. although I am running a slightly budget version of the deck.
    Posted in: Midrange
  • posted a message on [Idea] "Life Transfer" BW Life Gain Combo
    I would really like to second the suggestion of Exquisite Blood. Sanguine Bond and Vizkopa Guildmage have the same effect. Exquisite Blood has the opposite effect so that if you have both Exquisite Blood and either of those cards, any damage to an opponent, or any life gain for you ends the game. I am currently running a deck designed to abuse that combo in a casual multiplayer Standard metagame and it has worked out very well for me. I have been able to out lifegain the damage from three opponents to combo off.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Assault Loam
    yea. volrath's stronghold would be much nicer. and cycling lands would probably be even cooler to have. however, buried ruin seems pretty good though. as a singleton, it doesn't mess with your mana base that much. and it can enable repeated ratchet bombs, or engineered explosives, and with a singleton codex shredder, you can pull seismic assault, or really any card you need out of your graveyard. the codex shredder is a pretty sizeable mana investment though. So ideally you will have stabilised first, then you can pull out the seismic assault and proceed to win. I am running both buried ruin and codex shredder in a creatureless shell, and I was curious if anyone else had tried it and what their opinions were because I only play casually so I haven't really been able to do much in the way of strenuous testing.
    Posted in: Midrange
  • posted a message on [Primer] Assault Loam
    has anyone tried incorporating buried ruins + codex shredder in their lists? it provides a means of pulling seismic assault out of the graveyard to let you dredge more aggressively. it also opens up some options like recurrable executioners capsules.
    Posted in: Midrange
  • To post a comment, please or register a new account.