- Alexininikovsky
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Member for 10 years and 10 months
Last active Thu, Jun, 23 2016 10:07:15
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Feb 4, 2014Alexininikovsky posted a message on Launch Giveaway!My favorite card has to be vedalkan anatomist. The art and flavor text on it are fantastic, and the ability is really neat. I still haven't managed to build a deck around it yet unfortunately though....Posted in: Announcements
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All in all. I was really excited by this concept, but it didn't feel as strong in practice as I had hoped.
Here is the first draft of the deck.
4x Dusk Urchins
4x Fume Spitter
4x Necroskitter
4x Skinrender
3x Stormbound Geist
4x Vedalken Anatomist
4x Duress
4x Mana Leak
11x Island
11x Swamp
This version focuses on -1/-1 counters and making use of them.
it lets you play a fun game of politics by leaving counters on things or tapping or untapping your opponent's blockers to make them targets or to help them kill a troublesome creature.
Deck Idea number 2:
2x Azure Mage
4x Galvanic Alchemist
4x Meletis Charlatan
4x Mulldrifter
4x Vedalken Anatomist
4x Vortex Elemental
4x Mana Leak
4x Training Grounds
this deck seeks to abuse training grounds and has a bunch of fun ways to do so.
I'd love to hear if you guys have any suggestions as to how to improve either of these lists, or have ideas of your own as to how to break vedalkan anatomists.
lastly. I have been considering picking up squee and running him (my version is currently creatureless) would you recommend it? Is the full playset really worth it?
I was thinking as a follow up to solidify the lock after form, dove scape, illusion, and finish up with curse stopping anything else. But that may be overkill.
For those of you who havent sseen archetype of illusion
4UU
Enchantment Creature — Human Wizard Uncommon
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
Illus. Robie Trevino #32/165 3/2
2x Blasphemous Act
4x Slagstorm
4x Whipflare
Utility Artifacts
4x Chromatic Star
3x Semblance Anvil
2x mycosynth wellspring
3x Spine of Ish Sah
4x Trading Post
4x Ichor Wellspring
4x Precursor Golem
3x Thopter Assembly
3x Steel Hellkite
10x Mountain
4x Phyrexia's Core
2x Springjack Pasture
4x Buried Ruin
Key Interactions:
trading post + precursor golem/thopter foundry = recur a lot of artifacts with one artifact
trading post + wellspring = draw a lot of cards
trading post + spine of ish sah = repeated permanent removal.
This deck abuses trading post as a card engine, as well as allowing you to recur artifact creatures to use enter the battlefield effects. It was designed for use in multiplayer modern games as that is what I play mostly. hence, the large quantities of mass removal and lack of spot removal. the Main non-budget upgrades would be Solemn Simulacrum, batterskull, and mox opal and/or a splash of black/white for hand disruption/noncreature removal respectively.
I have considered trying out a kuldotha forgemaster, lightning greaves, platinum angel package too but haven't done it yet.
Other budget options are myr battlesphere, lightning bolt,
If you draw into important enchantments, you have several options. What you do is largely determined by your opponent's deck and the present state of the board. If you look at barley's list, He has doubled up on every important enchantment to minimize needing to hardcast something before enduring ideals. He also has molten psyche to shuffle enchantments back into his deck if he needs to wait until after enduring ideals to grab them.
I personally run mistveil plains, so that it doesn't matter if the enchantments get stuck in hand as I can eventually discard them and put them back into my library. As long as I can still lock my opponents out of the game, I can cast enduring ideals safely knowing that I will eventually hit a mistveil plains. I have noticed that I should really put in a second form of the dragon to avoid random exile effects like bitter ordeal, but I haven't yet gotten around to doing it. I also run possibility storm which will often tuck unwanted enchantments back on the bottom of my library for later use.