Glad to hear this. I've added some pinpoint discard to the deck recently to pry counters out of the blue mage's hand for me to resolve a win condition, but Mana Web seems like a step up. Still gonna run both, though.Quote from PhroX »It's a pretty good way of disrupting control decks. Less effective against those set up to play pure draw-go, but really annoying to play against for the kind of deck that wants to play something on their turn while holding up a couple of mana for interaction.
Interesting. I don't think I'll ever run Koskun Falls since I can't support the upkeep, but I like the idea of coercing players to attack each other and do your job for you.Quote from Ertai Planeswalker »It’s a very good card. People just hate it that they can’t always keep mana up for instant speed interaction. I play it in a deck together with propaganda and attack forcing effects, effectively forcing my opponents to attack each other. Koskun Falls is the only black propaganda effect I know but it sure combo’s well with the Web in a multiplayer setting.
Unfortunately, Winter Orb and other mana denial cards are one of my deck's biggest weaknesses. It's very mana hungry and kind of exploits the social contract of not using MLD. If I could afford a Tabernacle I'd definitely run it since I currently only have four creatures in the deck excluding the commander. Don't think I'm gonna spend three thousand dollary doos on cardboard any time soon.
Well, that's unfortunate. I'm used to turning into the table villain around the middle of the game, so maybe I'm prepared to handle the aggro. You do bring up a fear of mine: rocks and dorks. Dorks I can handle with my removal spells, but blue decks without green typically run a fair amount of rocks that are difficult for mono-black to deal with. I guess I could run Null Rod as well?Quote from hyalapterouslemur »As the resident Staxpert (or Staxhole, if you prefer), how to make people absolutely hate you is best put in two words: Mana Web. Really hurts either monocolor players or players who rely heavily on nonbasic lands for mana fixing. (So, more reason for rocks and dorks in your deck, I guess.) The really cool thing is, it's not even a symmetrical effect. With most of these cards, I have to find a way to build around them, e.g. keep my curve low and run lots of mana dorks and cards like Gush to use Winter Orb. Not so with this one.
So far from my limited testing against my brother in 1v1 games, Mana Web has done some work. Granted, my brother isn't the strongest player, and 1v1 often doesn't translate well into multiplayer effectiveness, but I'm eager to try it out in real multiplayer games.