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  • posted a message on Mana Web
    Quote from PhroX »
    It's a pretty good way of disrupting control decks. Less effective against those set up to play pure draw-go, but really annoying to play against for the kind of deck that wants to play something on their turn while holding up a couple of mana for interaction.
    Glad to hear this. I've added some pinpoint discard to the deck recently to pry counters out of the blue mage's hand for me to resolve a win condition, but Mana Web seems like a step up. Still gonna run both, though.

    It’s a very good card. People just hate it that they can’t always keep mana up for instant speed interaction. I play it in a deck together with propaganda and attack forcing effects, effectively forcing my opponents to attack each other. Koskun Falls is the only black propaganda effect I know but it sure combo’s well with the Web in a multiplayer setting.
    Interesting. I don't think I'll ever run Koskun Falls since I can't support the upkeep, but I like the idea of coercing players to attack each other and do your job for you.

    Quote from Muspellsheimr »
    I usually pair it with Winter Orb, Propaganda, &/or The Tabernacle at Pendrell Vale effects.
    Fun for the whole table.
    Unfortunately, Winter Orb and other mana denial cards are one of my deck's biggest weaknesses. It's very mana hungry and kind of exploits the social contract of not using MLD. If I could afford a Tabernacle I'd definitely run it since I currently only have four creatures in the deck excluding the commander. Don't think I'm gonna spend three thousand dollary doos on cardboard any time soon.

    As the resident Staxpert (or Staxhole, if you prefer), how to make people absolutely hate you is best put in two words: Mana Web. Really hurts either monocolor players or players who rely heavily on nonbasic lands for mana fixing. (So, more reason for rocks and dorks in your deck, I guess.) The really cool thing is, it's not even a symmetrical effect. With most of these cards, I have to find a way to build around them, e.g. keep my curve low and run lots of mana dorks and cards like Gush to use Winter Orb. Not so with this one.
    Well, that's unfortunate. I'm used to turning into the table villain around the middle of the game, so maybe I'm prepared to handle the aggro. You do bring up a fear of mine: rocks and dorks. Dorks I can handle with my removal spells, but blue decks without green typically run a fair amount of rocks that are difficult for mono-black to deal with. I guess I could run Null Rod as well?

    So far from my limited testing against my brother in 1v1 games, Mana Web has done some work. Granted, my brother isn't the strongest player, and 1v1 often doesn't translate well into multiplayer effectiveness, but I'm eager to try it out in real multiplayer games.
    Posted in: Commander (EDH)
  • posted a message on Unkillable commander
    You edited those in after the fact, dude.

    Toxic Deluge.
    Posted in: Commander (EDH)
  • posted a message on Mana Web
    What are everyone's opinions and experiences with Mana Web?

    In my never ending quest to perfect my mono-black control deck, I've begun looking into more ways to combat blue-based control decks since they're the only ones that can effectively interact with my win conditions. Mana Web seems like an excellent way to disrupt them since they're forced to choose between developing their board or holding back in the event that they might want to counter or remove something. It also happens to combo well with Urborg, Tomb of Yawgmoth which I'm obviously already running. I love the fact that it's cheap and asymmetrical so I don't have to worry about breaking parity. It just works right out of the box.

    How effective has it been for disrupting control decks for you if you've played it?
    Posted in: Commander (EDH)
  • posted a message on Unkillable commander
    Diabolic Edict
    Posted in: Commander (EDH)
  • posted a message on EDH stats via Command Zone
    Quote from Anachronity »
    Now those 'facts' will be repeated ad nauseam in forum discussions about Sol Ring, deck archetypes, winning strategies, and so on.

    This is my concern. I'm not looking forward to seeing any discussion about whether or not Sol Ring and other fast mana cards should be banned because inevitably some rube is going to bring up this video and completely derail the discussion. I suspect this video will do more harm than good in the long run.

    Incidentally, this thread on Reddit suggests the exact opposite of their conclusions about both Sol Ring and going first.
    Posted in: Commander (EDH)
  • posted a message on [GUIDE] Phelddagrif: Show Weakness to Hide Your Strength
    Excellent work. I've been checking in and reading new updates occasionally and I'm looking forward to seeing it fully fleshed out.

    Have you considered Rogue's Passage? Not only does it obviously help Phelddy get through fliers, it can also help out opponents get combat damage through on another player. Just another interactive tool to get people to do what you want them to do. Could be threatening if your opponents fear the Hippo, though.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Tasigur, the Golden Fang: Seasons Past Turns
    Updated the OP with the new decklist and added a brief list of concerns. Would definitely enjoy feedback.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Selesnya's counters for Blue Control
    Mana Web, Defense Grid, City of Solitude/Dosan the Falling Leaf, Grand Abolisher, Rest in Piece/Ground Seal/Scavenging Ooze, Scavenger Grounds, Gaddock Teeg, Armageddon.

    Control decks thrive on interaction, so limit their ability to do it. As for Cyclonic Rift, well, you're on your own. Just be sure to not dilute your gameplan too much by adding in anti-control cards.

    Don't forget your Carpet of Flowers and Tsunami! If he's playing a deck that is disproportionately more powerful, he deserves all the hate he gets.
    Posted in: Commander (EDH)
  • posted a message on What hurts the format more? Fast Mana vs. Tutors
    Fast mana. Mana is the most limiting resource in Magic and being able to jump ahead of your opponents with broken mana rocks is what fuels cEDH/quick combo. Cheap tutors are also problematic on a certain level but they're nowhere near as good as fast mana.
    Posted in: Commander (EDH)
  • posted a message on Best Casual Mono B general?
    Quote from FearDReaper »
    Edit: I do really like the idea of being able to cycle loop things like Gary. What other cards are great for cycle looping, something I can't do in TSG?
    Kokusho, the Evening Star, Meteor Golem, Plaguecrafter, Ravenous Chupacabra, Xiahou Dun, the One-Eyed, Sidisi, Undead Vizier, Rune-Scarred Demon, Mindslicer, and Disciple of Bolas.

    Don't leave home without sac outlets like Phyrexian Altar/Ashnod's Altar, Viscera Seer, Altar of Dementia, Dimir House Guard, and Attrition.
    Posted in: Commander (EDH)
  • posted a message on [GUIDE] Phelddagrif: Show Weakness to Hide Your Strength
    Quote from DirkGently »
    Really it's the deck/play philosophy that's a lot more interesting than the specific card selection anyway.
    This is what I'm more interested in than individual card analysis, though obviously both would be helpful. I've read the posts in the thread and somewhat collated the information but seeing it condensed and contextualized would allow the reader to analyze cards on their own.

    Also, I'm going to buy a bunch of plastic mini hippo figures from alibaba for my tokens. I figure the cuter the tokens, the more likely I am to make successful deals.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [GUIDE] Phelddagrif: Show Weakness to Hide Your Strength
    Quote from DirkGently »
    Been working on a massive, primer-style guide for phelddagrif, like my zirilan one with oodles of card ratings but a lot more detail on deck construction and strategy. Hopefully done in a week or two, we'll see. There are lots of card options to sift through. So stay tuned, all three of you who care :p
    primer when

    Because every time I try to brew a blue-based control deck I get bored and keep coming back to this concept because it's more interesting.

    Also, sweet alter. It could have more anime girls in bikinis, but otherwise a solid 9/10.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Thoughts on Collector's Edition cards in commander?
    I don't care. Collector's Edition, printed proxy, Sharpie on a basic land, I don't care. I just want to play engaging and interactive games.
    Posted in: Commander (EDH)
  • posted a message on Ban//Unban
    Ban fast mana that takes over games because they create undesirable games. Ban low cmc combo enablers because combo on turn 3 doesn't produce desirable games. Ban busted card draw because card draw that strong doesn't create desirable games. Unban fun cards that shouldn't be banned because they wouldn't disrupt the format and would open up fun deck options.

    Posted in: Commander Rules Discussion Forum
  • posted a message on Time Warp, Capture of Jingzhou, and Temporal Manipulation
    Quote from ISBPathfinder »
    This all came off the back of a board state of literally Rowan Kenrith + Gilded Lotus + lands. My options in this game were to mercilessly try to kill him before he could go off, try to never let him have any board, or to run blue so I can countermagic. I am not saying I am really for or against extra turns but this game really kind of pissed me off because it didn't really feel like there was any interaction to be had when my options are to grind him to paste and expect to lose from nowhere.
    I don't see what the problem is other than that it sounds like you misplayed a bit. Sometimes the correct play is to brutally target the deck you're soft against and I don't think this is a consideration only for cEDH players. It may be considered anti-social to target one player out of the game, but it's likewise anti-social for someone to play solitaire. I would rather violate the social contract and win than let someone else violate the contract and win. Build socially, play competitively, right?

    I think Time Warps are fine. Good cards, particularly with a dominant board, but playing good cards is one of my favorite things about EDH.
    Posted in: Commander Rules Discussion Forum
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