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  • posted a message on Ikoria Spoiler Season
    Fair.
    Posted in: The Rumor Mill
  • posted a message on The Coronavrius brings a change of plans for pre-release (sort of)
    Quote from Flamebuster »
    This would be a good opportunity for Arena to start allowing prerealese tourneys online. Sometimes people want to attend but can't due to $reasons.

    'buster


    They had sealed for theros.
    Posted in: The Rumor Mill
  • posted a message on [C20] Apparently new cards and Merge mechanic; source link in thread
    Merge actually seems neat to me if they give it the p/t of the aura instead of just dt/whatever is printed on it.
    Posted in: The Rumor Mill
  • posted a message on Rumored Narset in Ikoria
    Elspeth had no place in theros originally so I don't see why narset can't be in ikoria, especially if she made friends with Vivien during WotS.
    Posted in: The Rumor Mill
  • posted a message on Rumored Narset in Ikoria
    You only need one creature card to fill a whole plane.
    Posted in: The Rumor Mill
  • posted a message on Need Help vs. Golos Brawl
    I used to have a good win rate VS it with my heliod and niv parrun decks but it find it hard to beat with Kiora. It's hard for our three decks bc there are not many ways to deal with pw and also our commanders don't have a high board impact, they are more for a long game.

    It also sucks that golos is just as powerful as a board pressence as he is if you kill him. You have to play frogify or something just to keep him dead but then that means you can't attack which sucks. He also gets all the best spells which you can say the same for niv but at least he has mana restrictions.
    Posted in: Brawl
  • posted a message on THB Twitter preview- Allure of the Unknown
    It seems like a fine budget option if you are playing a Counterspell + removal deck.
    Posted in: The Rumor Mill
  • posted a message on December 16, 2019 Pioneer Banlist
    Quote from Courier7 »
    Quote from Lectrys »
    I don't think Oko will get banned in Modern (and I'm speaking as a Modern player). He's too vulnerable to immediate hard removal like Assassin's Trophy and Abrupt Decay (he makes a Food token immediately quite often), the counterspells and targeted discard in Modern nab him quickly and harshly enough (heck, Mystical Dispute has risen in maindecks)


    Perhaps I am missing something here, but the cards you mention are also legal in Pioneer so why were Pioneer decks having such a difficult time against this particular planeswalker? Trying to use Thoughtseize and Negate were not good enough against other decks? Caveat: I have not played a game of MtG in about a year so there may be nuances I am missing.


    Certain decks do have an easy answer but others, like ur emerge, mono white aggro, etc. Don't have the urgency to race it or have any good removal against it. This would just polarize the format.
    Posted in: The Rumor Mill
  • posted a message on Best combos in rakdos colors?
    Cast Twinflame targeting a creature.
    In response cast Dualcaster Mage copying the twin flame but changing the target to himself. This goes infinitely wide and hasty.
    Posted in: Commander (EDH)
  • posted a message on Ban and restricted list 26th august
    @ryperior they talk a little about why they are still keeping bridge banned in the article
    Posted in: The Rumor Mill
  • posted a message on Colorless Commander Card Restriction
    Yes. We are looking for the colored mana symbols here. If there are none present, like on Urborg, Tomb of Yawgmoth, then it is not colored even if it creates or interacts with something of color.
    Posted in: Commander (EDH)
  • posted a message on Anje or chainer
    I think chainer is a better reanimator commander while anje is a great midrange value commander who works well with a small reanimation strategy.

    Anje is definitely more competitive because it's one turn sooner and doesn't have to spend mana to make up for its "value"
    Posted in: Commander (EDH)
  • posted a message on RB storm commander?
    Brass's Bounty
    Sunbird's invocation
    Yawgmoth's will

    Bone Miser
    Glint-Horn Bucaneer
    Waste not

    I think a split between wheels and storm would be a good idea. The wheels can help fill of a large past in flames or yawg will while also providing some synergies with Glint-Horn or bone miser. With this in mind it may be cool to helm Anje as they can play a slow resource generation game with squee/similar while also helping to fill the grave for a big turn.

    Another good commander may be xantcha as she let's you draw a lot. Malfegor can serve as a board wipe and chainer can ensure vital creatures, like guttersnipe, stay out and about.
    Posted in: Commander (EDH)
  • posted a message on Coming back, out of nowhere
    If you are already over the commander sets then EDHRec is a good site for newer players to EDH. It provides a lot of options for each commander including deck lists and pricing options so that you don't have to play into the idea that expensive is best. After you start playing you will notice power cards and similarities and such, and its probably a good idea to pick up those cards.

    Example: Eternal Witness, Board wipes, swords to plowshares, draw and card selection spells, 2 mana ramp rocks, etc.

    There are lots of videos and podcasts that can offer perspective about EDH but tbh youll have to decide how competitive you want your decks to be. Just play make a deck and play around is the only real advice I can stand behind, its how the format evolved to where it is now.

    Rafiq EDHREC

    It shouldn't be too expensive to build a budget Rafiq deck if you want to try it out. Most of the exalted card are not really played too much and the most expensive thing that you dont need but would be cool to have is the Sword of X and X. I've played decks without "power" cards like Rhystic Study, Oracle of Mul Daya and Seedborn Muse for years and I still win. It really depends on your play environment.

    Edit:

    Umm... If I could continue a bit with recommendations. There are two recently new commanders that are both incredibly powerful and can be built cheap while retaining said power. They are:

    Yawgmoth, Thran Physician

    Urza, Lord High Artificer

    They both have a cheap mana base, can rely on cheap Commons and uncommons for their main theme (sacrifice or ramp), and have built in advantage engines. Issues are they themselves cost a chunk and others may dislike you for playing something so powerful but you can design these decks with a lot of flexibility after you have your main engine built.
    Posted in: Commander (EDH)
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