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  • posted a message on Best combos in rakdos colors?
    Cast Twinflame targeting a creature.
    In response cast Dualcaster Mage copying the twin flame but changing the target to himself. This goes infinitely wide and hasty.
    Posted in: Commander (EDH)
  • posted a message on Ban and restricted list 26th august
    @ryperior they talk a little about why they are still keeping bridge banned in the article
    Posted in: The Rumor Mill
  • posted a message on Colorless Commander Card Restriction
    Yes. We are looking for the colored mana symbols here. If there are none present, like on Urborg, Tomb of Yawgmoth, then it is not colored even if it creates or interacts with something of color.
    Posted in: Commander (EDH)
  • posted a message on Anje or chainer
    I think chainer is a better reanimator commander while anje is a great midrange value commander who works well with a small reanimation strategy.

    Anje is definitely more competitive because it's one turn sooner and doesn't have to spend mana to make up for its "value"
    Posted in: Commander (EDH)
  • posted a message on RB storm commander?
    Brass's Bounty
    Sunbird's invocation
    Yawgmoth's will

    Bone Miser
    Glint-Horn Bucaneer
    Waste not

    I think a split between wheels and storm would be a good idea. The wheels can help fill of a large past in flames or yawg will while also providing some synergies with Glint-Horn or bone miser. With this in mind it may be cool to helm Anje as they can play a slow resource generation game with squee/similar while also helping to fill the grave for a big turn.

    Another good commander may be xantcha as she let's you draw a lot. Malfegor can serve as a board wipe and chainer can ensure vital creatures, like guttersnipe, stay out and about.
    Posted in: Commander (EDH)
  • posted a message on Coming back, out of nowhere
    If you are already over the commander sets then EDHRec is a good site for newer players to EDH. It provides a lot of options for each commander including deck lists and pricing options so that you don't have to play into the idea that expensive is best. After you start playing you will notice power cards and similarities and such, and its probably a good idea to pick up those cards.

    Example: Eternal Witness, Board wipes, swords to plowshares, draw and card selection spells, 2 mana ramp rocks, etc.

    There are lots of videos and podcasts that can offer perspective about EDH but tbh youll have to decide how competitive you want your decks to be. Just play make a deck and play around is the only real advice I can stand behind, its how the format evolved to where it is now.

    Rafiq EDHREC

    It shouldn't be too expensive to build a budget Rafiq deck if you want to try it out. Most of the exalted card are not really played too much and the most expensive thing that you dont need but would be cool to have is the Sword of X and X. I've played decks without "power" cards like Rhystic Study, Oracle of Mul Daya and Seedborn Muse for years and I still win. It really depends on your play environment.


    Umm... If I could continue a bit with recommendations. There are two recently new commanders that are both incredibly powerful and can be built cheap while retaining said power. They are:

    Yawgmoth, Thran Physician

    Urza, Lord High Artificer

    They both have a cheap mana base, can rely on cheap Commons and uncommons for their main theme (sacrifice or ramp), and have built in advantage engines. Issues are they themselves cost a chunk and others may dislike you for playing something so powerful but you can design these decks with a lot of flexibility after you have your main engine built.
    Posted in: Commander (EDH)
  • posted a message on Control decks: How do you stay alive against the whole table attacking you early?
    Important details:
    -Know how liked your commander is. You may need to change it up if people target you for sake of your commander.
    -Have an even distribution of removal, wipes, counters (if possible), disruption, and draw/recursion.
    -Have one or more clearly defined win conditions which should be easily explainable once you establish control over the game.
    -Let yourself and your cards fall graciously. Threatening cards might serve a better purpose towards trust if you let them die sometimes and letting yourself lose and accepting it when you are ganged up on is very important.
    -Play politics. This can go very far for control players who have a wealth of answers to cards so letting your opponents actually play the game is important.
    Posted in: Commander (EDH)
  • posted a message on C19 Another Bust?
    Commander Masters pretty please. Smile

    This set has been a disappointment but at least the nonlegendary exclusives are better than last year. :/

    Also on the matter of Staples, I play plenty of blue decks without Rift and green without seedborn, black without tutors, etc. Imo a powerful, synergistic deck doesn't need color Staples to succeed but it may take a bit of knowledge and skill that most new players don't have. Giving them staples like Rift will allow them to swing the board out of nowhere because people downplayed their/deck's ability. They might help compensate for their mistakes but that isn't technically a solution as I've seen Staples played incorrectly an innumerable amount of times.

    Anyways, I want to get at least one of these so I can play with my friend brand new to the game bc my decks are too powerful for him and he has few playable cards. (not necessarily competitive cards) This will help him understand the importance of a mana base and interaction as well as drawing cards and synergies. I will admit a solo player may find this hard to play with against non preconsm
    Posted in: New Card Discussion
  • posted a message on [C19] jumbo commander preview- song of the worldsoul
    In battle cruiser edh along with token doublers this can become unfair quick, which can be a definition for broken in the casual sense. The more competitive you define "broken" as the worse this card becomes because it is 6 mana and only has 3 card infinite combos. Comparatively, another 6cmc card, bolas'citadel, is actually broken since it has a 2 card combo and let's you do stuff if you tap out for it and it draws you cards and play big *****, like this enchantment, for free.

    I would rather reframe this card as abusable because it can lead to degerate board states but does not have the same power level other broken cards like Citadel or Hulk or Rector have.
    Posted in: The Rumor Mill
  • posted a message on [C19] jumbo commander preview- song of the worldsoul
    This is powerful in some decks, like the guy on the face of this, mediocre in most token decks, and a combo piece in a few w/r/x decks. Probably best in a Bant deck because of screaching chimera and copy spells and whatnot.
    Posted in: The Rumor Mill
  • posted a message on {C19} Mystic intelect full deck list + command zone preview card - Elsha of the Infinite
    What a letdown. :/ Only 3 new flashback cards and one of them is just past in flames on a stick. :/ This deck has a bunch of great new cards but it feels very lacking. I hope the Naya one focuses on a sub theme of big stuff grr instead of just some mediocre stuff piled together... Then again if they want to keep it close to the power level of the last two it may be the worst of them all. Idk.
    Posted in: The Rumor Mill
  • posted a message on [C19] Dockside Extortionist
    Posted in: The Rumor Mill
  • posted a message on Land Destruction Finishers
    New mythic Chandra says you can't counter me and also you take 1 or more damage for the rest of the game, regardless of whether or not she is still around.
    Posted in: Commander (EDH)
  • posted a message on Comander 2019 preview schedule
    Synergizes with retreat to coralhelm.
    Posted in: The Rumor Mill
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