Thanks for the suggestions Seravol, I think Bloodbraid will make way for the Hydra. Psychosis Crawler can be cut for Chief Engineer.
You're welcome: it's always a pleasure to find together a way to test some new card.
Quote from gelf » »
I really want to test Mercurial Pretender. It may not stay in the deck; it does come with quite a lot of conditions, but I think it's worth testing. Also Generator Servant, does it do enough? What sort of role would it play and so what could be cut for it?
Generator Servant seems very useful in early game, when Animar isn't on the battlefield or has few counters on it. But in the middle or late game I don't think that you can sacrifice it to use it in the casting cost of a creature if Animar has enough counters...
Still about the 6-drop creatures... it seems that also Keiga, the Tide Star has become slightly more interesting due to the legend rule change: using it with Progenitor Mimic or Riku + Deadeye Navigator / Conjurer's Closet would mean one free creature from our opponent every turn.
3 Animar, Soul of Elements
Creatures (53)
1 Birds of Paradise
1 Shrieking Drake
2 Bloom Tender
2 Cloud of Faeries
2 Dream Stalker
2 Fauna Shaman
2 Gilded Drake
2 Merfolk Looter
2 Phantasmal Image
2 Sakura-Tribe Elder
2 Sylvan Caryatid
2 Sylvan Ranger
2 Willbender
3 Eternal Witness
3 Farhaven Elf
3 Fierce Empath
3 Man-o'-War
3 Pestermite
3 Treasure Mage
3 Wood Elves
4 Flametongue Kavu
4 Glen Elendra Archmage
4 Oracle of Mul Daya
4 Phyrexian Metamorph
4 Purphoros, God of the Forge
4 Venser, Shaper Savant
4 Voidmage Husher
4 Wickerbough Elder
5 Acidic Slime
5 Kiki-Jiki, Mirror Breaker
5 Mulldrifter
5 Peregrine Drake
5 Prophet of Kruphix
5 Urabrask the Hidden
5 Vesuvan Shapeshifter
5 Xenagos, God of Revels
5 Zealous Conscripts
6 Consecrated Sphinx
6 Draining Whelk
6 Duplicant
6 Etherium-Horn Sorcerer
6 Prime Speaker Zegana
6 Soul of the Harvest
6 Steel Hellkite
6 Wurmcoil Engine
7 Palinchron
7 Phyrexian Ingester
7 Sphinx of Uthuun
8 Terastodon
8 Vorinclex, Voice of Hunger
9 Artisan of Kozilek
9 Nullstone Gargoyle
2x Genesis Hydra
1 Sol Ring
3 Chromatic Lantern
3 Cloudstone Curio
4 Birthing Pod
Enchantments (1)
2 Sylvan Library
Instants (1)
1 Worldly Tutor
Sorcery (2)
7 Tooth and Nail
1x Green Sun's Zenith
Land (38)
1 Breeding Pool
1 Command Tower
1 Dryad Arbor
7 Forest
10 Island
1 Izzet Guildgate
1 Karplusan Forest
6 Mountain
1 Opal Palace
1 Rootbound Crag
1 Shivan Reef
1 Simic Guildgate
1 Steam Vents
1 Stomping Ground
1 Taiga
1 Terramorphic Expanse
1 Wooded Foothills
1 Yavimaya Coast
I think that it's very similar to the primer deck. Maybe some difference can be of some interest... maybe not.
P.S.: every hint & suggestion would be a nice gift.
EDIT: the actual version of the deck is in this thread.
You're welcome: it's always a pleasure to find together a way to test some new card.
To find a place for Mercurial Pretender maybe you could remove Ondu Giant: there's already the Solemn Simulacrum, which make you draw a card when it leaves. And there are also other cards for land ramping (Sakura-Tribe Elder, Wood Elves, ...).
Generator Servant seems very useful in early game, when Animar isn't on the battlefield or has few counters on it. But in the middle or late game I don't think that you can sacrifice it to use it in the casting cost of a creature if Animar has enough counters...
Maybe you could also take out Primordial Sage (there's already the Soul of the Harvest, and without Psychosis Crawler drawing becomes less prioritized) and Bloodbraid Elf (cascade is too random IMHO).
I'm not a big fan of Mercurial Pretender because there already are Phyrexian Metamorph, Vesuvan Shapeshifter and Duplicant
... and yes, cuts are always a pain.
First of all, thank You all for the hints I've found in this thread to build a good Riku deck.
Still about the 6-drop creatures... it seems that also Keiga, the Tide Star has become slightly more interesting due to the legend rule change: using it with Progenitor Mimic or Riku + Deadeye Navigator / Conjurer's Closet would mean one free creature from our opponent every turn.