OUT --> IN
Disenchant --> Forsake the Worldly
Seeker of the Way --> Trueheart Duelist
Dungeon Geists --> Vizier of Many Faces
Tormented Hero --> Dread Wanderer
Goblin Bombardment --> Soul-Scar Mage
Harsh Mentor --> War-Name Aspirant
Hero of Oxid Ridge --> Hazoret the Fervent
Sarkhan, the Dragonspeaker --> Chandra, Torch of Defiance
Uktabi Orangutan --> Manglehorn
Here are the rest of the cards I'm planning to add once I get a hold of a copy:
- Glory-Bound Initiate
- Censor
- Commit // Memory
- Never // Return
- Liliana, Death's Majesty
- Combat Celebrant
- Rhonas the Indomitable
- Samut, Voice of Dissent
- Nissa, Steward of Elements
[/list]
Cuts for these TBD.
I'm also planning on jamming as many of the new full-art basics into my basics box as I can get my hands on.
List tags are malformed.
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At this point everyone understands these MDFC's will almost always make the decks of their respective colors and that they will prevent non-games by helping prevent flood/screw. As well, everyone hopefully understands that the cost of including these cards comes at cutting another card from you Cube not your deck. Cube real estate is hard to break into these days with so many archetypes and generic high powered cards. That means even though each of the MDFC's would be played, does not mean they are auto-includes in a Cube.
So, where is the line drawn? How often does the card need to be played on it's front to be worth the inclusion? If it's a tapped land 75% of the time then it's almost certainly not worth it. What if it's a tapped land only 50% of the time. Is it worth it then? As well, the impact of the card needs to play into the equation. The mythic cycle for example are high-cost high-powered effects. Yes, they'll be cast less often but when they are, they'll have a large effect on the game.
I don't know where the line is drawn, but my instincts tell me that the players should WANT TO cast the spell, only using it as a land as the fail safe. I don't want players to include a card in their decks that will be a tapped land nearly every game with the off chance it might be something else a fraction of the time. Glasspool Mimic would get played in a lot of blue decks, but I feel would be a tapped land far too often for it to be worth an inclusion in my cube. I played Cackling Counterpart for a long time because the card looked to be so broken. Two creatures at instant speed for one card. This has to be good! Well, it turned out to be a trap. It just sat in players hands far too often or ended up copying something inconsequential just to be played.
That experience told me I'm not looking for this effect in my Cube. Putting a land on the back makes it playable in decks but I don't want to cut a card that has a role in my cube for a card that I feel will be a tapped land most of the time.
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