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    posted a message on [KHM] [CUBE] Valki, God of Lies // Tibalt, Cosmic Imposter
    The threat of activation on this card makes Tibalt very hard to block especially if the exiled creature is undercosted/ overstatted (Uro anyone?). Couple that with the late game planeswalker and I think we have a winner here. Will definitely test.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][CMR] Sweet-Gum Recluse
    It would be cool if you do some sort of combo to cascade into your Deep Forest Hermit but I don't think I like this as much as Earthshaker Giant.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    Okay, the kids are in bed so lets try to put a proper thought together.

    At this point everyone understands these MDFC's will almost always make the decks of their respective colors and that they will prevent non-games by helping prevent flood/screw. As well, everyone hopefully understands that the cost of including these cards comes at cutting another card from you Cube not your deck. Cube real estate is hard to break into these days with so many archetypes and generic high powered cards. That means even though each of the MDFC's would be played, does not mean they are auto-includes in a Cube.

    So, where is the line drawn? How often does the card need to be played on it's front to be worth the inclusion? If it's a tapped land 75% of the time then it's almost certainly not worth it. What if it's a tapped land only 50% of the time. Is it worth it then? As well, the impact of the card needs to play into the equation. The mythic cycle for example are high-cost high-powered effects. Yes, they'll be cast less often but when they are, they'll have a large effect on the game.

    I don't know where the line is drawn, but my instincts tell me that the players should WANT TO cast the spell, only using it as a land as the fail safe. I don't want players to include a card in their decks that will be a tapped land nearly every game with the off chance it might be something else a fraction of the time. Glasspool Mimic would get played in a lot of blue decks, but I feel would be a tapped land far too often for it to be worth an inclusion in my cube. I played Cackling Counterpart for a long time because the card looked to be so broken. Two creatures at instant speed for one card. This has to be good! Well, it turned out to be a trap. It just sat in players hands far too often or ended up copying something inconsequential just to be played.

    That experience told me I'm not looking for this effect in my Cube. Putting a land on the back makes it playable in decks but I don't want to cut a card that has a role in my cube for a card that I feel will be a tapped land most of the time.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [ZNR][CUBE] Kazandu Mammoth // Kazandu Valley
    Green 3 drops are a good place for landfall beaters to be with all the mana elves we get. Casting this guy on turn two off an elf should allow the mammoth be a 5/5 consistently for the next few turns.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [ZNR][CUBE] Jwari Disruption // Jwari Ruins
    I'm not a fan of this card since both sides are good early and bad late. The flexibility just isn't there when both sides of the card want to be played at the same time in the game.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [ELD][CUBE] Vantress Gargoyle
    After playing Vantress Gargoyle in limited and as a 4 of in my dimir standard deck, I don't think he'll be good in cube. Needing 7 cards in your opps graveyard in order to attack is too many without a dedicated mill plan. Unless he's coming down turn 2 blocking can also be unpredictable. It can be powerful in the right shell but I think it will be too inconsistent in non-mill decks.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][ELD] Fabled Passage
    Strictly better than two cards that have been in my Cube since the beginning. Easy include Smile
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][M20] Woodland Champion
    Remember, this triggers off of all tokens including non-creatures like treasures and clues. I think it would have been better in white since white shares tokens with red and green and this is basically a hidden selesnya card. Maybe one day.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][MH1] Tribute Mage
    Don't ignore the pure value of finding a Baleful Strix.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][WAR]Wall of Runes
    Scry 1 is not "draw a card". I would cube Omenspeaker and Thing in the Ice over this.
    Posted in: Cube Card and Archetype Discussion
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