Quote from ryansaxe »It's a cool card, but 3 mana is a lot to ask for. Sure, it helps you not overcommit if 3 mana for 3 dmg is a good exchange. And threat of activation is real, although the benefit is just one damage. I'm pretty low on this card and have no intention of testing it. Curious if it overperforms for those who decide to. TBH I would rather play the new 1/1 deathtouch lifelink creature for B.
Quote from TearingEons »I really dislike that you need another creature to facilitate the ETB. We're paying triple black, we don't need a Bonesplinters when we could just shoot something. Noxious Gearhulk was 6cmc with double black and it just killed something. I get that the saccing is supposed to go with the recursion when the Cavalier dies, but it feels out of place when the other Cavaliers don't need help. Dawn will normally always have a target and Flame is a flexible wheel (yes I know, you still need cards in hand). It's decent, I just dislike the removal design, the rest of the card is good. I especially enjoy the scythe it's wielding.
Quote from noshadowkick »Honestly, I don't think I want two Hermits. I get that it's an awesome creature and it's power/mana/bodies ratios are off the charts, but I like diversity, especially on higher costed cards that close out games. This will most likely be replacing good 'ol DH for me.
Quote from ryansaxe »I want to re-open the discussion for Narset. She has WILDLY overperformed. More than any card I can remember throwing in my cube because "why not". Just a bit of a background/story:
For those here who don't know me, I play A LOT of Limited. I draft every format > 100 times, and I'm already encroaching on 20 Drafts of the newest set. You can see my initial ranking of Narset in this SCG article, and it was quite low. Similar criticisms to that here, and even more exacerbated by the lack of powerful non-creatures in Draft. Believe me when I say she is a first pickable card in normal draft. Note that she made it into a lot of Draft decks at the Mythic Championship as well.
But Cube is not normal Draft, and it's easier to interact with Walkers in Cube. However, for three mana she has felt worth it. She isn't playable in every blue deck, but she's playable in most. You might brick on an activation, and I've seen that happen, but she is quite powerful. Not to mention the disgusting combo with wheel of fortune/timetwister.
I proxied her up last week and threw her in my cube because I thought she had potential. She has made it into a couple decks so far, and each time she was disgusting. Things I've seen Narset do:
-2 grab Dack Fayden, play Dack, + Dack target opponent to make them discard their last card.-2 grab a wrath, cast it. -2 again the following turn and grab Fractured Identity.An opponent has used a burn spell on Narset after she minused twice because they needed to unlock card draw.dig 8 cards to find sneak attack.Cryptic Command to Counter + bounce Narset for more activations.
The TL;DR from my experience so far is that digging eight cards is an almost unparalleled power-level for a 3cc card.
I don't know if she's going to stay in my cube for long, but I wouldn't be surprised if she does. I suggest testing her. Many people had her as near unplayable in Draft, and it's rare that a card goes from unplayable to first pickable. And she's even better in cube from what I can see so far.