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  • posted a message on Alpine Guide
    Ahhhh I was in love until I read that last line of text.
    Posted in: The Rumor Mill
  • posted a message on [CUBE][MH1] Tribute Mage
    Don't ignore the pure value of finding a Baleful Strix.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Urza, Lord High Artificier
    I will definitely be trying Urza out. He comes with a threat, a mana sink and provides the mana to put into it. The 1/4 body is nice too as it's out of bolt range and is a decent blocker. I think he'll be sticking around in my Cube for a while.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Deep Forest Hermit
    Quote from noshadowkick »
    Honestly, I don't think I want two Hermits. I get that it's an awesome creature and it's power/mana/bodies ratios are off the charts, but I like diversity, especially on higher costed cards that close out games. This will most likely be replacing good 'ol DH for me.
    A deck with one deranged hermit would probably want two. I have no problem helping a Cube deck become more consistent. They also work extremely well together and, to be honest, i just want to see someone beat down with eight 3/3 squirrels Dancing Banana
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Prismatic Vista
    It's only an auto-include if you like land fixing Rolleyes

    Amazing artwork as well. So happy to include this.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Deep Forest Hermit
    Yuuuup. Slam include to run beside Deranged Hermit. I think this set is going to be great for cubes.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [WAR][CUBE] Narset, Parter of Veils.
    Quote from ryansaxe »
    I want to re-open the discussion for Narset. She has WILDLY overperformed. More than any card I can remember throwing in my cube because "why not". Just a bit of a background/story:

    For those here who don't know me, I play A LOT of Limited. I draft every format > 100 times, and I'm already encroaching on 20 Drafts of the newest set. You can see my initial ranking of Narset in this SCG article, and it was quite low. Similar criticisms to that here, and even more exacerbated by the lack of powerful non-creatures in Draft. Believe me when I say she is a first pickable card in normal draft. Note that she made it into a lot of Draft decks at the Mythic Championship as well.

    But Cube is not normal Draft, and it's easier to interact with Walkers in Cube. However, for three mana she has felt worth it. She isn't playable in every blue deck, but she's playable in most. You might brick on an activation, and I've seen that happen, but she is quite powerful. Not to mention the disgusting combo with wheel of fortune/timetwister.

    I proxied her up last week and threw her in my cube because I thought she had potential. She has made it into a couple decks so far, and each time she was disgusting. Things I've seen Narset do:

    1. -2 grab Dack Fayden, play Dack, + Dack target opponent to make them discard their last card.
    2. -2 grab a wrath, cast it. -2 again the following turn and grab Fractured Identity.
    3. An opponent has used a burn spell on Narset after she minused twice because they needed to unlock card draw.
    4. dig 8 cards to find sneak attack.
    5. Cryptic Command to Counter + bounce Narset for more activations.

    The TL;DR from my experience so far is that digging eight cards is an almost unparalleled power-level for a 3cc card.

    I don't know if she's going to stay in my cube for long, but I wouldn't be surprised if she does. I suggest testing her. Many people had her as near unplayable in Draft, and it's rare that a card goes from unplayable to first pickable. And she's even better in cube from what I can see so far.
    Came here looking for this and was not disappointed. Great write up, Ryan.

    I've watched enough streamers (including you) 3-0 in draft on the back of Narset that I need to try her out in my Cube. Hitting any noncreature/nonland card is just so much better than instant/sorcery that her usefulness spreads beyond just "spells matters". Being able to draw you that build around enchantment like sneak attack or recurring nightmare while still giving you the option for artifact, planeswalker, instant or sorcery makes her enough of a swiss-army-knife card that I think Narset wil perform very well in most cubes.

    *edit: Oh and that static ability will also randomly hose some players right out of a game. A planeswalker that nets you value immediately while hampering an opponent is a strong card at 3 mana.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Callous Dismissal
    A two mana 1/1 Riftwing Cloudskate is intriguing. I don't know if most cubes need another bounce effect but this might be better than Exclusion Mage since it can bounce any permanent including your own. It's also a sorcery to synergize with all the spells matters cards and it makes a zombie to boot.

    Only being a 1/1 isn't ideal but at 1U a body is a body and I like pushing blue tempo so I think i'll give this little guy a whirl.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR]Wall of Runes
    Scry 1 is not "draw a card". I would cube Omenspeaker and Thing in the Ice over this.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR]- Blast Zone
    Quote from Daemion »
    edit: misread the card

    It's solid and an interesting tool in the hands of slower decks.

    XX for counters is a bit inefficient though, you pay double the CMC if they only have one permanent that must be destroyed.
    Explosion Zone doesn't force you to play bad magic but rather allows you to destroy that one permanent that MUST be destroyed. It's giving you an out on a mana producing land that etb's untapped. The floor is so high that when you do get to use it, it should feel almost like a bonus. Cards like this also commonly force your opponent to play differently which is a nice boon.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] God-Eternal Kefnet
    I think this is the most generally powerful card from WAR so far. Kefnet's ability just does exactly what blue wants to do while being a win condition on its own. It's a 4/5 flyer for 4cc that recurs itself. What! That's a strong floor. That's a big enough body to block early creatures and live while having enough power to be an evasive win condition. On top of that, the ability is just going to be doing its thing gaining you incidental value. Since you're playing blue in Cube you're going to be playing instants and sorceries. Sorry, correction. You're going to be playing lots of the best instants/sorceries of all time. Kefnet does so many things so well, I don't see many players cutting it from their blue decks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Enter the God-Eternals
    And the rich get richer. Excellent card. Man, Dimir is stacked.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Krenko, Tin Street Kingpin
    Quote from opterown »
    Out of curiosity, is it possible for Legion Warboss to mentor New Krenko for its first attack? The rules and stacking confuse me.
    Yes, you can. When they both attack just make sure the mentor trigger resolves before Krenko gives himself the counter and BAM! Three goblins and a 3/4 Krenko. I think Krenko's high toughness is one of his greatest strengths imho.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [WAR][CUBE] - Dreadhorde Arcanist
    That's not a minor note, that's a very important part of the card. Being able to cast your removal spell twice before they declare blockers is what makes Arcanist unique and possibly cubeable.
    Posted in: Cube Card and Archetype Discussion
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