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  • posted a message on That “mutate” mechanic offical confirm for ikoria
    It's nice to get confirmation but I'm disappointed that once again there is no real information, just news about upcoming news. Frown
    Posted in: The Rumor Mill
  • posted a message on Introducing Jumpstart
    Quote from buffntuff »
    Quote from buffntuff »
    Jesus christ you miserable pill do you just want no one to ever play this game?


    I just want fair pricings. shocking, i know


    This is a card game, not a stock market. Go buy stocks! Way better roi. Or at least go do some real gambling instead.
    I think they ment "not diminishing value with each new product / iteration of old product".
    It's similar practice to food companies slowly decreasing the amount of product in the package while retaining the price and packaging. This kind of behavior is considered anti-consumer in civilized countries and unlawful in some. Here wotc is intending to provide less value to newer players compared to what they can get in normal booster packs. Newer players usually know less about how ev for mtg product works and therefore are the target for this product. Seeding this packs with few exclusive cards also creates the illusion of higher value by artificially inflating their price. This is also very consumer-unfriendly practice.
    Posted in: The Rumor Mill
  • posted a message on oubliette is. Coming soon in a set
    Quote from user_938036 »
    Quote from migrena »
    Quote from Lord Void »
    Still utterly fails to explain why it wasn't in Modern Horizons like tons of people were asking for but ok.

    A better question would be to ask why anybody though Modern Horizons would be such a natural fit for it in the first place. The damn thing is near unprintable. For one, it's a relic. Not only does it predate the modern color pie, getting an effect normally reserved for white, it does so with a massive wall of text. The 2-part Oblivion Ring template has been dead for years, so there's no way something with it was going to end up in a product that was supposed to represent the future. All of that text exists to serve a weird aura/counter preservation mechanic that, respectively, results in a wall of text or has been written much more elegantly the few times it has appeared since Oubliette's printing. All told, the sheer number of reasons to not reprint it is damning. It would probably just be forgotten if it wasn't printed at common.

    Folks should be happy that Wizards is thinking at all about how to reprint the unreprintable, not get mad about not jamming cards where they obviously don't belong.
    You are correct in every aspect. But don't you think that wotc should just said exactly what you said instead of repeating multiple times "we are working on it" without any indication that they do?
    If they actually had no intent of reprinting it then yes. Saying it's an awful outdated card and they have no intent of reprinting it would have been a possible response. But apparently they want to reprint it so they said they are working on it. The problem is that they say "we are working on it" and people hear "it's in the next set" when what it means is "We've heard this a problem that we have interest in addressing but remember we work two years in the future so don't expect anything soon".
    I think people make this assumption because wotc is doing a lot to spin hype and give away the least amount of information possible. I would understand if that was the first time wotc was not clear about Oubliette but exactly the same thing surfaces from time to time and wotc is not doing anything to make their statments clearer next time they say anything about reprinting this card. And other reprints as well for that matter.
    Posted in: The Rumor Mill
  • posted a message on Full art Basics from Unsanctioned
    Quote from migrena »
    Quote from DanzBorin »
    Quote from leslak »
    Quote from 5colors »


    For a normal set sure but who thought they wouldn't do full art lands for this? Unsets are where the idea first came from.


    The only legal cards (in sanctioned formats) are the lands (and one of the whys casuals bought it in the first place). As a casual it is the seccond product with fullart lands he is getting this year. (assuming he is a casual)

    Un sets are fun and all, but it's a pet project for Wizards that gets people to buy in with fancy lands. When you have a just released set with fancy lands and now this back to back, it's too much.

    Just like everything else Wizards did in the last year and continues to do... People thought the lottery cards were bad. That was mild compared to all of this other stuff.
    invention/expedition/whatever-those-were-called lottery was not inherently bad. if you treated those as a nice bonus to what you get in pack it was actually good. they were problematic when you take into account that people can have gambling problems. the fact that this is preconstructed product that contains limited number of those lands speaks a lot of how confident wotc is with the product. by which i mean not at all and feel the need to boost sales by making parts of it artificially scarce.

    full art lands are always welcome but they lost all novelty for me. including this we have four products with full art lands in 12 months span. it's just not interesting anymore.

    /edit
    i have just noticed holostamp on those. why do they have it?


    Which 12 month span had 4 full art land releases?

    We have only had so many full art lands:

    February 2020 - Unsanctioned
    January 2020 - Theros Beyond Death
    June 2019 - Modern Horizons (although technically these are Snow-covered full arts)
    December 2017 - Unstable
    July 2017 - Hour of Devastation
    April 2017 - Amonkhet
    Jan 2016 - Oath of the Gatewatch

    Also, I am not really sure full art lands are boring. Each one of the above sets had wildly different art, composition and theme. It is not like we were given a bunch of generic looking islands.

    The Amonket full art lands showed the plane at Bolas' height of power, while the Hours ones featured the same scene but at sunset with the destroyed/crumbling architecture.

    The unstable lands had no borders.

    Theros Nyx lands do not feature terrain at all.

    Unsanctioned lands have a unique frame.

    Modern Horizons has snow-covered lands.

    If anything, the only "generic" ones are the Battle for Zendikar ones (and even they still have Hedrons and floating rocks and junk).
    Secret Lairs also had full art lands. That should make it four. Wink
    What I'm trying to say is not that they are boring but that as they become more and more common they are losing what they were intended to be - the feel of uniqueness. Instead of genuine rarity (they were released every few years) we get artificial scarcity (why are not all lands in this product full art at that price point? it would even be cheaper to use only one design for lands in unsanctioned but they decided to use multiple.)
    Posted in: The Rumor Mill
  • posted a message on oubliette is. Coming soon in a set
    Quote from Lord Void »
    Still utterly fails to explain why it wasn't in Modern Horizons like tons of people were asking for but ok.

    A better question would be to ask why anybody though Modern Horizons would be such a natural fit for it in the first place. The damn thing is near unprintable. For one, it's a relic. Not only does it predate the modern color pie, getting an effect normally reserved for white, it does so with a massive wall of text. The 2-part Oblivion Ring template has been dead for years, so there's no way something with it was going to end up in a product that was supposed to represent the future. All of that text exists to serve a weird aura/counter preservation mechanic that, respectively, results in a wall of text or has been written much more elegantly the few times it has appeared since Oubliette's printing. All told, the sheer number of reasons to not reprint it is damning. It would probably just be forgotten if it wasn't printed at common.

    Folks should be happy that Wizards is thinking at all about how to reprint the unreprintable, not get mad about not jamming cards where they obviously don't belong.
    You are correct in every aspect. But don't you think that wotc should just said exactly what you said instead of repeating multiple times "we are working on it" without any indication that they do?
    Posted in: The Rumor Mill
  • posted a message on oubliette is. Coming soon in a set
    gavin was saying exactly the same thing months ago. still no details. i expect it to be in limitedvrun product like lair and not drop in price. this way i can only be positively suprised.

    and anyway we needed that reprint when mbc was considerable part of pauper meta. now it's too late. there is not a lot of mbc in the meta and oubliette become more of a meme / poster child of how bad wotc reprint policy is.
    Posted in: The Rumor Mill
  • posted a message on Full art Basics from Unsanctioned
    Quote from DanzBorin »
    Quote from leslak »
    Quote from 5colors »
    Quote from leslak »
    Quote from 5colors »


    You mean when they put them in unsets?


    I think he mean "on any product" cause full art lands were a big factor on the huge sales from Unglued, Unhinged, Zendikar(original) and Worldwake, Battle for Zendikar and Oath, etc (from a casual stand point(people that buy 10 boosters each set, more or less)) Now, since Battle for zendikar we had them in Amonkhet and hour, Unstable, the judge ones and other promos, Snow fullart, Nyx fullart. Maybe he is in a fatigue for fullart lands.

    Fullart lands are always welcome but ye they are really pushing theirs sales with fullart lands now (Theros collector's boosters and normal boosters, this, etc )

    Also, just for people to be aware: Every pack with the 5 30 cards decks comes with 5 fullart foil (1 for each basic land) and 5 non foil fullart (1 for each type) the lands inside the decks looks to be normal lands.


    For a normal set sure but who thought they wouldn't do full art lands for this? Unsets are where the idea first came from.


    The only legal cards (in sanctioned formats) are the lands (and one of the whys casuals bought it in the first place). As a casual it is the seccond product with fullart lands he is getting this year. (assuming he is a casual)

    Un sets are fun and all, but it's a pet project for Wizards that gets people to buy in with fancy lands. When you have a just released set with fancy lands and now this back to back, it's too much.

    Just like everything else Wizards did in the last year and continues to do... People thought the lottery cards were bad. That was mild compared to all of this other stuff.
    invention/expedition/whatever-those-were-called lottery was not inherently bad. if you treated those as a nice bonus to what you get in pack it was actually good. they were problematic when you take into account that people can have gambling problems. the fact that this is preconstructed product that contains limited number of those lands speaks a lot of how confident wotc is with the product. by which i mean not at all and feel the need to boost sales by making parts of it artificially scarce.

    full art lands are always welcome but they lost all novelty for me. including this we have four products with full art lands in 12 months span. it's just not interesting anymore.

    /edit
    i have just noticed holostamp on those. why do they have it?
    Posted in: The Rumor Mill
  • posted a message on [UND] All 16 new cards and the decklists.
    Quote from Crypt Rat »
    Quote from willdice »
    Unsanctioned was fully spoilered at cracked.com of all places.
    Which involved loading a ton of ads when I viewed it. I'm wondering how much of a business decision this was. Also the Forbes spoiler a while back.
    fortunately my browser addons removed them.
    recently we had a lot of official news come through such websites. it's clearly marketing decision and i do not support it. mostly because i do not visit those websites but i also do not enjoy the amount of data they are trying to extort from my browser.
    Posted in: The Rumor Mill
  • posted a message on Need some counterspells for a golgary deck
    some good stuff was already mentioned. there are some counters that you can use:
    Avoid Fate
    Imp's Mischief
    but trying to win counter war with blue player who knows what they are doing is not a winning proposition.
    instead i would recommend making for opponent impossoble to use counters with stuff like:
    Autumn's Veil
    Cavern of Souls
    Insist
    Prowling Serpopard
    Savage Summoning
    Defense Grid
    black have also somee cellent hand attack spells to get rid of problematic cards in opponents hand.
    cards granting indestructible/hexproof/shroud/protection are usefull but they are one-shot so permanent based protection would be better. for example Asceticism but CMC of those is usually high.
    Posted in: Commander (EDH)
  • posted a message on Players Tour Series 2 Qualifiers Promos
    Quote from cyberium_neo »
    Is the color of Surgical Extraction a bit “light” compare to the original?
    it's just a render. and renders do not look like actual cards. especially renders of foils.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair - Year of the Rat
    As a lot of people have pointed out this should have been Relentless Rats instead of Rat Colony. Also this should have been split into two packages - one with 10+ copies of Relentless Rats / Rat Colony and second one with the rest (plus tokens for copies of Pack Rat, which are missing). Having only five copies of a card that you want to run 15+ is insulting to me as a customer. :/

    Quote from FlossedBeaver »
    I do like the SCG style art on products that aren't actual cards, but this stuff is just too silly for black border.
    It's fine. Some people will like the style some won't. Apparently enough people wanted the cute cats one or cartoony gobbos one that they went with this kind of style. Personaly I also don't think this style fits the theme but, meh, I just don't care anymore.
    Posted in: The Rumor Mill
  • posted a message on 1/13/20 Bannings
    Quote from buffntuff »
    That's just warping the meta though. If every viable deck has to include the same set of counters to one or two decktypes, you end up with matches that might as well just be two players flipping a coin since they play out the same way over and over.

    This is what got Golgari Grave-Troll (re)banned in Modern.

    One of my biggest pet peeves in ban discussions is when people talk about counterplay as if it were, by its very existence, a valid rebuttal to a ban argument. The fact that a card or strategy is beatable is irrelevant because every strategy in the game is beatable if things go good enough for one player or bad enough for the other. If a bannable card or deck actually does reach the point of being unbeatable, then the metagame has problems deeper than what can be solved with a few bans.

    This is because ban (and nerf, in other games) decisions are based in the metagame, which should take a much wider view of the game than what players get in a game-to-game basis. It's perfectly possible for a strategy that feels 'fair' game-to-game to be a metagame black hole (as was the case of Splinter Twin), or a deck that feels totally broken in individual games to not make a splash in the broader meta (like Neoform combo decks). As such, questions of whether and how a deck can be beaten are not near as important as the question of what effect a deck has on the metagame.
    while i do not agree with splinter twin example but you are correct about everything else. Smile
    i might add that while there is a lot of answers to problematic cards/combos the problem is that most of them are not maindeck cards. no one sane would maindeck lost legacy or return to nature. cards like thoughtseize can be maindecked but they do nothing against topdecks and library manipulation. also filling your deck with answers after sideboarding dilutes your deck and lets your opponents do other stuff their deck is trying to accomplish unimpeded.
    Posted in: The Rumor Mill
  • posted a message on 1/13/20 Bannings
    Quote from seilaoque »
    Quote from migrena »
    Quote from seilaoque »

    I'm still trying to find any group anywhere in which big table commander free for alls don' become a race for who combos and is not countered first every single damn time... lol.

    the only way that happens is if you play the "fair play" card and makes everyone to avoid instant win combos, because if you don't then everyone will always simply do that.
    you either play the combo or a control heavy enough to disallow other people to combo.... there's no other way to win in a FFA game....
    and, yes, sure, in a FFA game where anyone drops Oko, he'll be instantly killed, but that's just because of how stupid big of a threat it is.
    It sounds like everyone you played with wants to play cEDH. Casual groups still retain balance between combo-control-aggro strategies. The higher the power level of the playgroup the more it gravitates toward combo winconditions. Which is unfortunate because I would gladly play cEDH with more varied winconditions.


    yeah, thank god for playgroups that actually care about good games and dismantle the "hey, I won" decks.
    and no, I don't want to play CEDH, I mostly don`t even want to play EDH. My experience with the format has not been good all along mainly because like 70% of the time you bring 2 unknown guys to a very casual table, one of them will have a combo do burst the entire table down on turn 6 or something.

    My point was just that.... if you don't enforce a local rule to avoid instant win combos in FFA matches, then, every single one of those will be decided by those every single time.... because the combo will win or because it will be countered enough times so the guy playing it will only be frustrated.
    so.... banning anything at all will always simply be irrelevant unless that thing makes such combos even faster somehow....

    I just said that because the argument that Oko could be labeled as "unfun" was countered with "when you drop it, all your 3 opponents will bash him down"
    and sure he'd not be that much of an issue in a FFA multiplayer game.
    if by "hey, i won" decks you mean combo then dismantling them by house-banning infinite combo i don't think that's a good idea. it severly criples metagame by removing vital part of the game (there are also non-infinite combos that can win the game, nondeterministic combos etc, defining them is close to impossible). i have played in multiple playgroups in multiple countries and never encountered playgroup that had problems with neither "combo" nor power level. the key seemed to be that people who were in those playgroups wanted to have challenging game for both them and their opponents so discussing what decks they can play beforehand was pretty normal. but this is not the place to continue that discussion, we can move this to separate thread in edh subforum. Smile
    Posted in: The Rumor Mill
  • posted a message on 1/13/20 Bannings
    Quote from seilaoque »

    I'm still trying to find any group anywhere in which big table commander free for alls don' become a race for who combos and is not countered first every single damn time... lol.

    the only way that happens is if you play the "fair play" card and makes everyone to avoid instant win combos, because if you don't then everyone will always simply do that.
    you either play the combo or a control heavy enough to disallow other people to combo.... there's no other way to win in a FFA game....
    and, yes, sure, in a FFA game where anyone drops Oko, he'll be instantly killed, but that's just because of how stupid big of a threat it is.
    It sounds like everyone you played with wants to play cEDH. Casual groups still retain balance between combo-control-aggro strategies. The higher the power level of the playgroup the more it gravitates toward combo winconditions. Which is unfortunate because I would gladly play cEDH with more varied winconditions.

    Quote from Skios »
    Yeah but commander has other options that can totally pacify a commander. I would argue that Darksteel Mutation, Imprisoned in the Moon, and Song of the Dryads are all a lot worse than Oko for the fact that the transformations dodges most creature based board wipes.
    I would argue that auras are much easier to interact with than Oko just snapping his fingers and turning off your commander. And that's on top of the fact that Oko is repeatable. Aura-based removal can be frustrating, but it still feels far more fair than what Oko can do.
    Auras, yes, but elkified commander remains a creature which dies easily in block, to removal and can be sacrificed to something (outlets for that should be present in well built decks as preventive measure against stealing your creatures etc, High Market is basically free include). Like @utonacho said, too much reliance on your commander makes you vulnerable to a lot of stuff and well built decks should have measures to mitigate that or, if they use commander as combo piece, they should play their commander when they go off which makes Oko do nothing against it.

    As for Heliod... Play-design does not consist of idiots. They know perfectly well what they are doing, which is selling packs with chase mythic. If it becomes too powerful it's not their problem, it will get the axe and the problem will be passed on players who shelled out money for this card. If it's not overpowered? Well then everything is fine and we will just have more deckbuilding options.
    Posted in: The Rumor Mill
  • posted a message on [THB} Shadowspear
    Broken. Not looking forward to this in commander. Frown
    Not that broken since shroud still works. But I also don't like this as there is less and less incentive to play voltron and making format less diverse is never a good thing. I find it stupid that it can be activated even without being equipped.
    Posted in: The Rumor Mill
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