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  • posted a message on Secret Lair Playmat Bundle
    Quote from migrena »
    Quote from SavannahLion »
    Quote from xaltair »
    The 8 play mats are worth it more than the cards bundle.


    Particularly if you only care for some of the mats, you can sell of the rest. I really only want two out of the seven. The rest are kind of meh for me.
    But why, why do they sell them only in bundles? This is just stupid. :/
    Not entirely sure why on the initial reasoning either. I just know they have said things like in the following attachement
    This just makes it more confusing. So artists will have their own playmats for sale? Do they really expect people to "go in with friends" while the artwork is in so different style than usual?
    Posted in: The Rumor Mill
  • posted a message on Judge Promos starting in 2020
    Those are just crappy renders. So they all look washed out, text has atrocious aliasing and pictures have more details than actual cards. Expansion symbol and watermark also will look differently (less pronounced) on real cards. I wish they stopped doing renders and posted pictures of actual cards.

    I really hate the graphics they used for Enlightened Tutor. Not only does the figure have no details but the background... well, the term "background" is very generous as there really is none. Compared to other three it does not look good. The author has done not insignificant amount of art for MtG cards and all are head and shoulders above this one.

    Quote from NerdSoda »
    The reason for the owl is probably Judge's Familiar, so... it makes perfect sense.
    The choice of cards is also pretty clever. All of them are tutors because "judge academy" etc.
    Posted in: The Rumor Mill
  • posted a message on Banned and restricted announcement December 2nd
    Was Copter really that ubiquitous? A lot of the decks were playing it but it was expected because it is a good card. It was not warping the meta like the other two and format where people are not required to play answers can easily turn into solitaire.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair Playmat Bundle
    Quote from SavannahLion »
    Quote from xaltair »
    The 8 play mats are worth it more than the cards bundle.


    Particularly if you only care for some of the mats, you can sell of the rest. I really only want two out of the seven. The rest are kind of meh for me.
    But why, why do they sell them only in bundles? This is just stupid. :/
    Posted in: The Rumor Mill
  • posted a message on Twiddle Storm -- Lotus Field Spells Deck
    I saw a few matches with the version below. I was surprised how consistent it was.
    This version works more like legacy mono-u omnishow deck by which I mean that it does not need to "storm" with multiple draw spells when it goes off. Once Upon a Time and Dig through Time provide enough card selection to find what you need. The problem I see is that all versions hinge quite a lot on Fae of Wishes and due to that folds to unanswered Lost Legacy.

    Posted in: Pioneer
  • posted a message on Seven Secret Lairs in 2019
    Quote from Ryperior74 »
    Quote from migrena »
    <insert picture of captain Ahab hunting for whales with MaRo face photoshopped over his>

    WotC is lately trying to introduce products which only aim to syphon as much money from the playerbase as possible. Mythic editions, lairs, mystery boosters, those use the same "suprise mechanic" to do this. I'm disgusted by that blatant cash grab and my hopes that supplemental products from next year will be good for players (reprints of chase cards to increase staples availability due to lowering prices) are more or less dead.


    https://magic.wizards.com/en/articles/archive/news/big-things-are-coming-commander-2020-2019-10-30

    It’s a commander set coming next year “command legends” I think we are gonna see the most amazing reprints and new cards there there’s 70 new legendaries (it’s give or take but about down in the middle of never gotten a Card old lore legends/new legends/2.0 legendaries who have a card already)

    And on top of that the next from the vault it’s commander focused with green commander staples we believe chord of callingis one of the, based on one of the pictures

    And to go even further than that 9 commander decks for commander 2020

    Commander 2020 and Ikoria lair of behemoths are coming out at the exact same time because the Ikoria themed decks (just like throne of eldraine did) they are commander decks instead and they’re 5 of them again 71 new cards most out of all commander sets

    Then in re-re return to zendikar 2 commander decks there it’s almost all reprints in those

    Then another 2 decks in commander legends same as zendikar mostly reprints

    I understand your position and as much as I would like to be optimistic, releases of last products does not make me so. You seems to be making a lot of assumptions about the quality and contents of future products but I don't see what are those based on. If you have any hard data on actual contents of those products please share it with me.
    After reading that commander announcement I had the complately different feelings. For example "71 new cards are not also found in Draft Boosters" make me immediately think "Brawl decks" / "Arcane Signet". It is a very hard to pull off balancing act to make supplemental product with new cards that will be interesting and avoid power creep at the same time. WotC don't have excellent track record doing that.

    Quote from thatmarkguy »
    (...)
    WotC might now deliberately withhold reprints from randomized sets to make secondary market prices go up so they can issue high dollar value reprints direct.
    This is exactly what makes me worried about future supplemental products. Why would they put sought after reprints in new products while they can put there sought after new cards? What if Lairs sales numbers show that people are willing to buy products for single cards if the price is below current market price? What incentive do they have then to put more pricey reprints among reprints in those commander products they announced?
    Posted in: The Rumor Mill
  • posted a message on Mishra, Artificer Prodigy
    Quote from LordRewind »
    Currently playtesting Emry and Castle Lochthwain, dropping a Vault of Whispers and Rakdos Signet. More updates to follow, including when the primer moves over to MTGNexus; but I wanted to post an updated none-the-less!
    Is the list from OP up to date? Editing date on it suggest it is from February while your latest post with changes is from June.
    Posted in: Multiplayer Commander Decklists
  • posted a message on 2019 Holiday Card: Decorated Knight
    It doesn't say that the other deck needs to be legal...
    Posted in: The Rumor Mill
  • posted a message on Working on Rackdos deck and had a question.
    Unfortunately what you want to do will be very difficult to pull off and very ineffective. There is not much more than what WizardMN suggested you can do. Conspiracy type effects are almost exclusively in blue part of color pie.
    You can extend the strategy as bobthefunny suggested - add mass land destruction / stax effects like:
    - Kormus Bell + Urborg, Tomb of Yawgmoth + Night od Soul's Betrayal (or similar effect, there is a few) - noone will have any lands to sacrifice, ever,
    - Kormus Bell + Urborg, Tomb of Yawgmoth + Cower in Fear (or similar effect, there is a lot of them) - one sided MLD,
    - Kormus Bell + Urborg, Tomb of Yawgmoth + Massacre Wurm - one sided MLD with possibility of eliminating opponents in late game.
    The problem is that a lot of those pieces don't do anything on their own and losing one will make the rest dead cards. This would be fine if BR provided recursion effects for lands/artifacts/enchantments but it does not (well, there is Crucible of Worlds). So any removal (and there is a lot of removal for artifacts/enchantments) will invalidate your whole plan. The strategy you want to execute can be effective on its own only when there is no immediate interaction from opponents, they don't have non-land mana sources for further interaction and you commit a lot of resources to execute strategy that does not exactly win you the game. Well, anyway, good luck. Smile
    Posted in: Commander (EDH)
  • posted a message on Fists of Flame, or "why developing specifically for EDH is making the format worse"
    Quote from Carthage »

    I honestly believe it is mostly people just repeating it without having ever tried it or needing to try it, because that's what the edh rules emphasize. Every time I have tried it with different groups it doesn't work.
    Would you care to elaborate what do you mean by "it doesn't work"? Have you tried to identify why it doesn't work in your case? It clearly works for a lot of other people so there must be a reason why it does not in your case. Finding root cause is the first step in solving problems.
    Posted in: Commander (EDH)
  • posted a message on Seven Secret Lairs in 2019
    <insert picture of captain Ahab hunting for whales with MaRo face photoshopped over his>

    WotC is lately trying to introduce products which only aim to syphon as much money from the playerbase as possible. Mythic editions, lairs, mystery boosters, those use the same "suprise mechanic" to do this. I'm disgusted by that blatant cash grab and my hopes that supplemental products from next year will be good for players (reprints of chase cards to increase staples availability due to lowering prices) are more or less dead.
    Posted in: The Rumor Mill
  • posted a message on Fists of Flame, or "why developing specifically for EDH is making the format worse"
    Quote from Carthage »
    Quote from Dragoon91 »
    Quote from Carthage »
    The more auto includes they print, the less interested I am in this format. There are so many cards now that are so individually strong that I feel like I have no more room for fun deckbuilding. Why try and find synergy when I have 50 cards that are roughly as strong with no conditions?


    Don't build to win, build to have fun Wink At least that's how I build, and I never get tired of finding new stuff and discovering new synergies I haven't tried before.


    Every playgroup I am a part of is too strong for this to work
    Let me introduce you to the wonderful feature of this great format called "social contract"... Smile
    Seriously, commander is what it is today because people can enjoy the format at multiple power levels. Talk with your playgroup if they could build less powerful decks in addition to what they have today. Which does not mean using less powerful cards. Making less efficient win conditions work more consistently and navigate deck built this way to win is a challenge that develops skills which make you a better player. People don't find interesting running competitive decks against precons. There is no sense of accomplishment, no reward, when there is no challenge.

    Quote from Pip_Maxwell »
    Its only going to get more rampant especially since Wizards has stated they have changed their design and playtest philosphy with F.I.R.E in which they are deliberately pushing the power level of sets (See Oko and his forty Elks).
    Yes but they are pushing power levels for cards playable in 1v1 which is vastly different environment than multiplayer. Also they specifically said that they did not think that Oko will be that good.
    Posted in: Commander (EDH)
  • posted a message on Looking for ideas for an Omniscience deck
    Quote from Macabre »
    dream halls can easily be the enabler to stick omni, or at least help cast enough wheel of fortune and time warp effects to find omni.
    That is how I used Dream Halls in Nekusar. Minus Omniscience. Smile

    But there are problems with Dream Halls that needs to be stressed.
    Firstly it's symmetric - it allows opponents to play instant speed interaction for free. Not much can be done here except playing effects like Teferi, Mage of Zhalfir or Grand Abolisher.
    Secondly it's card disadvantage - to go off the way you can with Omniscience + Null Profusion / Recycle means you need either draw effects giving you card advantage or at least both Null Profusion and Recycle in play (still not great as you can brick on colorless cards).
    If you want to use Null Profusion and Recycle to win then maybe using draw7s (the ones that don't shuffle) and cards like and Careful Consideration would be reliable way to achieve this - first sift through library for big enchantments dumping them into graveyard and then "reanimating" them with Replenish effects. This way you can exchange them temporarily for new cards from library until you find your means of winning. This allows stuff like reanimating Academy Rector with Necromancy at instant speed to start your turn with Omniscience in play. This also fits into taking-turns strategy suggested by Macabre - dump timewalk effects into graveyard to later on start the chain by reanimating or just playing Archaeomancer-type cards and continue looping them.

    Man-lands and token producers are good way to abuse Proteus Staff if you go that route.

    [edit]
    I realized that was not mentioned yet - Show and Tell can be used to cheat Omniscience into play.
    Quote from Macabre »
    Backup wincon can also be anarchist variant cards + riptide laboratory + timewalks.

    Complately forgot about this - Mystic Sanctuary can be used in similar fashion with Moonfolk creatures. For example cast Timewalk, play Mystic Sanctuary putting Timewalk on top of library, bounce Mystic Sanctuary with Meloku the clouded Mirror, go to next turn, repeat. This locks you out from drawing cards so Uyo, Silent Prophet might be better.
    Posted in: Commander (EDH)
  • posted a message on Looking for ideas for an Omniscience deck
    I think you need to narrow what you are looking for a bit.
    How are you puting Omniscience into play - hardcast it, cheat with Academy Rector / Lost Auramancers? If Omniscience is your primary way of winning the game you need reliable ways of tutoring for it and/or putting it into play. This means you need blue and white. Additional tutors might be provided by black. Green would add just some utility and ramp (but that can be done with mana rocks). If you want you can get to four colors if you use partners for your commanders.
    You said that you want to cast your whole deck, but how do you get access to it? Null Profusion and Recycle can do that but you can brick on too many lands. I would consider Futuresight effects to get more consistency. So think about including Futuresight, Magus of the Future, Sensei's Divining Top, Dream Halls (backup Omniscience, but works well with Enter the Infinite), Necropotence (excellent on its own and allows for milling lands from top of library for 1 life), Mind over Matter (draws whole library and/or wins the game with permanents that draw card when tapped like Temple Bell). Enter the Infinite was aleady mentioned.
    As for fun interactions with Omniscience you can try Petals of Insight. With some small restrictions you stack you library and draw three cards you choose from it - get Fururesight, Mana Severance, cast them and proceed to casting the rest of library. It's also infinite storm but that's just a cherry on top (put Aetherflux Reservoir and Venser, Shaper Savant in your deck to have alternative storm win condition if you want).
    Posted in: Commander (EDH)
  • posted a message on {ELD] Robber of the Rich (@JEDepraz spoiler)
    Quote from NGW »
    Quote from Melkor »
    .....is this possibly the completion of the Goyf/Snap/Bob/SFM cycle? the rest of the set feels weak, but this is SUPER good


    Goblin Piledriver and Young Pyromancer already filled that slot.
    Dreadhorde Arcanist also fits the cycle.
    Posted in: The Rumor Mill
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