Well crap. Now I'm not going to have anywhere to ask rules questions or scope out cool deck lists for various formats.
In my opinion this has been the best resource for the game. Now I'm just wander around the internet trying to find a substitute. Bullocks I tell you!
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Nov 30, 2017Perodequeso posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemI agree with the vast majority of this opinion piece, however: in one paragraph it states that policing peoples thoughts is abhorrent, and in another paragragh it states one should be OK with shooting people for their thoughts.Posted in: Articles
Nazis in Normandy were an occupying force waging a war of aggresson and comitting human rights violations. Modern American nazis are just a**holes with their heads lodged, we should shoot them? If and when they become violent prosecute them to the fullest extent of the law sure, but to espouse idealogical violence is dangerous, extreme thinking. - To post a comment, please login or register a new account.
Does Blood Lust "see" the +1/+1 counters when calculating the final result?
One person is saying that the Blood Lust simply gives the Tetravus +4/-4 making it into an 8/1 creature.
The other opinion is that since Tetravus is a 1/1 creature with three +1/+1 counters that Blood Lust is giving a 1/1 creature the
+4/-4 making it in to a 5/1 creature with three +1/+1 counters, thus making the final result an 8/4 Tetravus.
Which is correct?
Creatures are indestructible, exile them or steal them.
Creatures have hexproof/shroud, board wipe them away.
Play more vehicles, it's a vehicle based format after all.
15 laps, that breaks the flavor. Auto races are 10 laps, get with the program.
You shouldn't need any special rules regarding Commanders. Play commanders that can crew the vehicles you choose to run.
Fast lap acquisition is a good thing for the format, these are not supposed to be the kind of gindy games that Commander players are accustom to -playing.
If you need to add a bunch of additional rules you aren't playing the format correctly.
My biggest piece of advice, don't try and make this a Commander variant, it plays better by not being Commander.
Play removal, answers, and god forbid- Counterspells. The way to solve Magic is by tweaking decks not rules.
And there is a lot more going on with this over on reddit. The community there has really contributed much more than I to the life of this format.
The biggest allure of this format is a combination of the flavor and simplicity. The fewer unnecessary rules the better.
I hope it doesn't sound like I'm crapping all over what you've come up with, but it sounds like you went straight to modifying rules before you all
ever even tried modifying your deck lists.
Of course they are, have you not met Magic players before?
Don't forget the that the killing blow was struck by a kwisatz hader... ahem.[/quote]
This ***** had me about pee my pants!
I'm assuming that because the card says so it overrides the one of rule in a similar fashion to Relentless Rats.
I want to see them golden and crispy.
I'm sure some with better rules knowledge will correct me if I'm wrong.
Right!
Same here!
My second complaint is that all the arts for the Balrog are unimpressive.
Are Legacy players really in dire need of said reprint?
Thanks, after more careful reading of his rulings that was the conclusion we settled upon.