Well crap. Now I'm not going to have anywhere to ask rules questions or scope out cool deck lists for various formats.
In my opinion this has been the best resource for the game. Now I'm just wander around the internet trying to find a substitute. Bullocks I tell you!
- Perodequeso
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Nov 30, 2017Perodequeso posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemI agree with the vast majority of this opinion piece, however: in one paragraph it states that policing peoples thoughts is abhorrent, and in another paragragh it states one should be OK with shooting people for their thoughts.Posted in: Articles
Nazis in Normandy were an occupying force waging a war of aggresson and comitting human rights violations. Modern American nazis are just a**holes with their heads lodged, we should shoot them? If and when they become violent prosecute them to the fullest extent of the law sure, but to espouse idealogical violence is dangerous, extreme thinking. - To post a comment, please login or register a new account.
Exactly what I was thinking as well.
My intuition says "no", but I would like clarification please. Thanks.
Right!
The thing is, is that it's possible to play Magic and at the same time not support WOTC. If you at the Old School 93/93 and Premodern formats for example. These are formats that are player driven and run, and they are formats that WOTC doesn't explicitly print cards to. The fact is, is that it's possible to play Magic without ever engaging in new products if you want to do so.
I have spent ridiculous amounts on individual cards. Not for the sake of winning more, but to build up a collection. Buying older cards on the secondary market doesn't support WOTC, it supports the LGSs.(and yes I am aware that buying new singles does support WOTC de facto)
The Magic community could boycott WOTC, but the fact is that "MTG community" is a misnomer, we are multiple communities with varied ways with which we engage the game. The same holds true for the D&D community, but the difference is that WOTC pissed off the part of the D&D community that is the most financially engaged. There are tons of D&D groups that are completely unaffected by WOTC's decisions and could care less one way or another. When I play D&D I'm playing a mix of 1st and 2nd Editions, no need for papa Hasbro subsidiary products for my group.
It's be cool if Magic players could have the ability to influence WOTC's decisions, but the very nature of the game makes that improbable.
Luckily I own enough cards to play the game for the rest of my life and not need to acquire any further cards, even though I will.
I'm thinking yes but would like confirmation one way or the other.
Thank you. A small part of my confusion stemmed from the fact that the word "sacrifice" was used in one of the Oracle rulings.
I believe the answer is yes, but one never be too certain about these things, especially when he doesn't show up on Gatherer.
For some reason I'm having technical issues editing my original post, so I'm making edits here for now.
When I first concocted this format the only Vehicles were in Kaladesh/Aether Revolt. With subsequent sets we've gotten many Vehicles that have combat triggers that trigger when they damage an opponent. With the original rules these triggers wouldn't happen.
So I'm updating the rules to accomadate this.
B If an ability of a Vehicle would trigger when dealing damage to an opponent, that ability triggers when that Vehicle deals damage to the Finish Line.
Some of these triggered abilities may cause nothing to happen.
Here's a list of the vehicles whose triggered abilities don't do anything:
Aerial Surveyor
Deluxe Dragster
Fell Flagship
Hoard Hauler
The Omenkeel
Midnight Crusader Shuttle
Cybership
The Finish Line can become "the Monarch", see Starscream, Seeker Leader's ability. If there is a Monarch in play, whenever a player deals combat damage to the Finish Line, that player becomes the Monarch.
An addendum to the rules related to winning/losing: "If an effect of a card that a player both owns and controls states that that player would lose the game, they lose the game". This is to avoid having to needlessly ban a bunch of cards that would be just way too easy to abuse.
CORNER CASES:
As it turns out there are a lot of cards in MTG. And within that assemblege there will be certain cards that can create weird interactions and/or game states. I'll be addressing those here, as they come to my attention.
1) Pramikon, Sky Rampart, the existence of this card necessitates a ruling about the Finish Line. "The Finish Line is considered the nearest 'opponent' to every player, both to the left and to the right, at all times." If there are multiple copies of Pramikon on the battlefield and between them they are set to both the left and the right, no creatures can attack.
BANNED CARDS:
choose one; follow the Vintage B&R list or the Legacy Banned list,
Karn, the Great Creator
Vandalblast
Consulate Crackdown
Darksteel Forge
Null Rod
Damping Matrix
Stony Silence
Collector Ouphe
Energy Flux
Ad Nauseam
Dockside Extortionist
Absolutely all this!