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  • posted a message on I think it's about time someone says it
    After reading through this thread I have a few observations:

    Since there are 25 years of combat design without this in mind so many mechanics would need a retrofitting. On top more layers of combat rules complexity, all in the name of flavor.

    Imagine trying to represent a complex board state visually. Which creatures are attacking which. Which attacked creatures are blocking what other creatures. It’s bad enough as it is to properly keep a complex board state figured out during combat.

    Mechanically, what you get out adding all this is net neutral at best if not net negative.
    You attack my creature, I choose my self to block. I still get the same choice, just in a different way.
    Currently, you attack me, I choose to block or not. The end result doesn’t vary.

    Now had this kind of mechanic been part of original design, that would be a whole another thing to ponder about.
    Posted in: Magic General
  • posted a message on Manabond with Valakut
    Sweet! Thanks!
    Posted in: Magic Rulings
  • posted a message on Manabond with Valakut
    Say I have out Manabond and end up with twenty lands in my hand. When Manabond's trigger resolves(and I put all the land onto the battlefield), one of the lands in my hand is Valakut, the Molten Pinnacle and the rest are Mountains, will I get Valakut's trigger as well?
    Posted in: Magic Rulings
  • posted a message on MTGSalvation not closing. Staff still moving to MTGNexus.
    In all honesty I’ll probably check out both sites. I’ll definitely come back here for archival info and to see how it precedes. At the same time the content creators that are leaving should be worth following.
    It’s not like you cannot visit multiple sites. And if one place lags I’ll drop it. I used to frequent NGA, but don’t spend any time there currently.
    I hate to see this site break up, but c’est la vie. I still miss the official WOTC forums, but life goes on.
    Posted in: Magic General
  • posted a message on Chaos Orb
    Yeah, after carefully reading it again that was kind of the conclusion I came to.

    Thanks for the clarification though.
    Posted in: Magic Rulings
  • posted a message on Chaos Orb
    Is my inquiry even able to be answered here?
    Posted in: Magic Rulings
  • posted a message on Chaos Orb
    So I was participating in an Old School tournament and ran into an issue. My opponent activates his Chaos Orb and chooses my only basic land, so in response I tap it for mana. He claims that once he's chosen the target that it's too late for me to respond.
    In reading the oracle text and rulings I find nothing to corroborate his call. We were playing Eternal Central rules, here's their errata:
    "Chaos Orb
    2
    Artifact
    1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least 360 degrees during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
    (Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation, which will nullify the ability to flip, since it is no longer on the battlefield. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating. Also note that Chaos Orb chooses, but does not target.)"

    So was my opponent correct, or was he just misinformed?
    Posted in: Magic Rulings
  • posted a message on Tawnos's Coffin with Triskelion/Tetravus
    That’s what I was thinking, thanks.
    Posted in: Magic Rulings
  • posted a message on Tawnos's Coffin with Triskelion/Tetravus
    Just for clarity, say I use Tawnos's Coffin to exile either a Triskelion or Tetravus and it has three +1/+1 counters on it. When I untap the Coffin and the exiled creature re-enters the battlefield, it will enter with the previous counters plus an additional three for ETB effect?
    Posted in: Magic Rulings
  • posted a message on Dark ritual
    Quote from KillerJ »
    Since when did the mana rule change to this? Last I remember mana always carried over from phase to phase but not turn to turn. If you didn't use that mana in your pool you got "mana burn" which meant you received 1 damage for every unspent mana which means mana use to carry over phase to phase. If I recall the mana burn rule went away around 2007 or so (when I was on a hiatus.)

    Mana has drained from your mana pool after each phase since the beginning of the game.
    From the original rule book:
    “Mana drawn from any source is put in your mana pool, which is simply the mana you have ready to use. Most of the time, you simply remember what mana you have in your pool, though you can write it down if you have a large series of spells being cast. Adding mana to your mana pool is always considered an interrupt. You lose all of the mana in your mana pool if you do not use it before a phase ends. The mana pool is also cleared when an attack begins and when an attack ends. You lose a life point for each mana lost in this manner. However, you cannot be deprived of a chance to use the mana in your pool. If a card provides more than one mana, you must draw the full amount into your pool when you use it.”
    Posted in: Magic General
  • posted a message on Came back from MH1 pre-release and a set opinion.
    IMHO, WOTC really doesn't seem to understand Modern. The few cards they did print or reprint for Modern are out of balance compared to cards for EDH. Of the cards they created for Modern most are under powered or the casting cost is too high to make it into competitive decklists. Coupled with the fact that they design every set to be a Draft experience, keeps sets at a weaker level than they ought to be(MM1 level). If reprint sets didn't have to be designed to be a balance draft environment their hands would be freed up to design better sets for constructed play, also IMHO.

    The idea of a set to place cards for Modern that bypasses Standard is a great idea on paper, but the implementation is weak-sauce. WOTC really needs to figure out Modern and how to add cards to that format, other than by accident. And EDH does not need any more help, they can stop making EDH staples in sets geared towards Modern. All in all, I'm under the impression that WOTC is only interested in the "cash grab" set mode for the time being.
    Posted in: Magic General
  • posted a message on Deck size and sideboarding
    Say for some reason that I start with an 82 card deck. When it comes time to sideboard, can I sideboard down to 60 cards?
    Posted in: Magic Rulings
  • posted a message on Multiplayer Mill with Psychic Corrosion
    My play groups tend to run B&R similar to what TechnicolorMage described. If it's legal in Legacy rock four of, if not it's restricted. Works out pretty well for us.
    Posted in: Multiplayer
  • posted a message on SPOILER Q: Morophon and Jodah
    Oh cool, thanks!
    Posted in: Magic Rulings
  • posted a message on SPOILER Q: Morophon and Jodah
    Is the alternate casting cost created by Morophon, the Boundless affected by the cost reduction created by Jodah, Archmage Eternal?

    I'm thinking no because Jodah's ability sets up an alternate cost and Morophon's just reduces the casting cost.

    Same question for the "Bringers of" creatures.
    Posted in: Magic Rulings
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