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  • posted a message on [Primer] Assault Loam
    I am happy to help as much as I can. I will say that my knowledge of the current meta and decks is fairly limited as I do not play modern anymore really
    Posted in: Midrange
  • posted a message on [Deck] Death and Taxes
    I would cut the second Avenger that you want to add for the Spirit of the Labyrinth personally. It could even be correct to cut a Stoneforge Mystic. This idea will likely get completely disregarded, but having three instead of four hasn't seemed to affect my ability to win with the deck. Generally as you set up the lock and get control over a game you can turn the corner going recruiter into SFM with ease turn 3 or so when you generally want to try and get equipment online. That is my personal experience, though it may differ for others. I haven't felt the need for the 4th SFM since Recruiter joined the ranks. To me the deck felt like it became a handful of tutors with less beef and although the extra card advantage we have access to is nice, I found reducing the count on SFM meant I see it as often as I want to see it and never too often.

    I also played around with a Gisela, the Broken Blade for a bit after someone else had suggested it. The card was great against Miracles and BUG Leovold given the fact it is out of decay range and can be protected by Karakas. Felt it was too cute in general so I removed it, but it could also be something worthwhile to test.
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    I ran the Sword of Light and Shadow out of the board at GP Jersey when UR delver was huge and it was great most every time I boarded it in and saw it. Putting it on some of your creatures as you mentioned gets them out of Bolt range and being pro push/decay/swords is a nice addition. I like the addition of it for the fair match ups a lot. I had one on a serra avenger against sneak and show to face off against an opposing Griselbrand off show and tell. My opponent felt very silly in that situation. As far as TNN goes if we can keep equipment off it, we win the race with the 3 life gained a turn.
    Posted in: Control
  • posted a message on [Primer] Assault Loam
    A huge strength of Tarmogoyf is that it is immediately larger with any additional cards in the yard and doesn't take a lot of time to grow. Kudzu is at best a 3/3 if you can play and make a fetchland happen. Once it dies, you have to regrow all over again whereas tarmogoyf is always going to be larger barring graveyard hate.

    Possible sideboard option could be Renegade Rallier for the revolt mechanic. Even if it just returns a fetchland you get to ramp a bit. It can also rebuy a pridemage for later in the game.
    Posted in: Midrange
  • posted a message on [Primer] Assault Loam
    There is certainly potential there
    Posted in: Midrange
  • posted a message on [Deck] High Tide (Spiral Tide)
    I did see that, however I am always skeptical about MTGO vs Paper. It may be a fine build, but I am still not convinced about grinding out 15+ hours of High Tide in paper.
    Posted in: Combo
  • posted a message on [Primer] Assault Loam
    Having the extra land drop is nice. Being able to pick up a land and give trample is fine depending on your creature suite. It also means you can give trample and kill a chump blocker at a moments notice. I think the land is better as a kessig wolf run since it give the same effect and gets better as the game progresses.
    Posted in: Midrange
  • posted a message on [Deck] Death and Taxes
    In my local meta there is a mogg stompy player, which terrifies me if I see the nonbasic land part of my mana base. Which happened tonight. I will likely be dropping canopy for another plains
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Anyone else see the mtgo list Bahra piloted recently? It's pretty sweet honestly. Goes more all in on humans with 3 caverns.

    http://mtgtop8.com/event?e=14136&f=LE
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Gisela was an idea floating around either here or on the source, I don't recall. Since she is Legendary she can be protected from bolt, swords and terminus and unlike crusader doesn't just die to punishing fire. Since she has flying and first strike she can block a delver without trading unlike serra avenger and flickerwisp and she can easily and profitably block an angel while "fogging" a second out of Miracles. The lifelink makes it easier to race a TNN on the ground. The game goes from, hope to race TNN and stop equipment to just easily race TNN while focusing more on keeping equipment off it. My only complaint honestly is her casting cost at 4cmc. It's not terrible but it is easier than baneslayer angel and worth it if we are in a match up where we may need to bounce and use vial to put her back in multiple times. I was pretty much never upset to draw her, aside from when I was extremely mana screwed in the first round. If not for ravager and etched champion she would have taken over the game against affinity that I lost due to my late start being stuck on 2 mana.
    Posted in: Control
  • posted a message on [Primer] Assault Loam
    I would rather lean towards red and go sith anger if the gods. The exiling clause is just to good to ignore. If we wanted to run a 4 mana sweeper damnation is likely still the better option as it won't leave behind tasigur, angler, goyf and the like which we need to be able to answer and are very difficult to answer on occasion with just assault since they usually take 3 activations
    Posted in: Midrange
  • posted a message on [Deck] Death and Taxes
    I am not sure why we would want a Solitary Confinement since it would be expensive in CMC especially with a Thalia out. But I get what you are aiming for. We would likely want another way to draw cards. It works fine with Enchantress because they can draw 2-4 cards a turn just by casting enchantments. For us drawing 1 in our end step would be brutal if we were forced to discard it, say to a Liliana of the Veil which wouldn't have to target us.
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Played in a Legacy 1k at my LGS today, 57 players. Got top 8 the last one after going 4-0 and double ID into top 8. This time around 4-2, which I am mostly displeased with my round 1.

    Here is the decklist



    Round 1 vs. Kevin on Affinity 1-2
    Game 1
    Opening hand was reasonable with 2 plains, 2 vial, Thalia, Flickerwisp, Swords to Plowshares. He got a revoker down which I swords and followed up with another revoker and Etched Champion. Thalia wasn't enough and I didn't find my 3rd land until about turn 8 or 9. My hand at that point was Gisela, Flickerwisp, Mangara, THC, vial and sword of fire and ice I believe. I flickered his revoker and dumped a Gisela on board. Unfortunately his board at this point was 2 ornithopter, 2 vault skirge, revoker, chalice @1, etched champion and an archbound ravager. I died two turns after getting gisela and flicker on board.

    Game 2
    I do what DnT does. Restrict his resources and tax him while getting a creature with Jitte online. He scoops quickly.

    Game 3
    I keep a sketchy 1 land, 2 vial, 2 swords to plow, 1 path to exile, 1 leonin relic-warder. He gets an early chalice @1 and etched champion while I have to use relic warder to take chalice. I swords an ornithopter but double cranial plating on etched champion is more than enough on my opponents turn 3. If I drew a second land I was great to win it. The greed is real.

    0-1

    Round 2 vs Daniel Seco on UB Faeries 2-0
    Both games were terrible for him. Got everything I could have asked for including Gisela both games who controls the sky 100%. We both agreed that DnT is likely his worst match up.

    1-1

    Round 3 vs Dylan on Miracles 2-1
    Game 1
    I took a commanding lead easily and held vial on 3 with Prelate in hand to spring on an attempt to miracle a Terminus. He scoops shortly after my Batterskull with SoFi rips his life total apart.

    Game 2
    I have a pretty strong hold on the game with a vial and equipment on board. He Vensers my germ token and I use vial to put in Palace Jailer. Drawing extra cards is sweet. After next turn I forget to port in upkeep and he flips entreat for 3. It all goes downhill from there when he gets the Monarchy and I can't get through his Angels.

    Game 3
    Similar to game 1. I keep him ported off white mana and eventually flickerwisp with SoFi tears apart his life total.

    2-1

    Round 4 Jerry "Scrub" Mee on Punishing Thing in the Ice 0-2 (Friend and fellow brewer for Hipsters of the Coast)
    Game 1 and 2 his draws line up perfectly and I never get anything going while he is able to flip double Thing in the Ice and I don't draw anything relevant. Game 2 I had him down to 2 with 2 damage on board looking down his TNN. I draw council's Judgment and realize my port, plains, cavern land set up is not really ideal. I lose turns later. Dack Fayden is real good against me...

    2-2 - Likely out of top 8, but 9-16 get 3 EMA packs so I keep it going for that.

    Round 5 vs Ben Brandt on Esper Deathblade 2-0
    Game 1
    We trade resources for a bit. My double wasteland was met with his 4 land hand. He get a jitte going, but double pumps his 1 creature leaving 2 counters on jitte. I swords in response to prevent more counters. My turn I vial in THC and when he tries to kill it, I Karakas to wipe the counters off his jitte. I get THC back in play and return the favor of Jitte control.

    Game 2
    I have the mana denial and a strong opener which slowly tempos him out. He fetched a Plains and Swamp which I believe costed him the game. (The usual LGS weekly events include 1-3 Mogg Catcher decks so the meta is semi inbred, hence deathblade with 2 basics. I did suggest to him that in a bigger event he should be on a greedier mana base as that basically threw the game.)

    3-2 - Hopefully still alive, look at standings and there are 12 and 9 point players from 1st - 22.

    Round 6 Andrew on RW Painter 2-0
    Game 1
    I have complete control for a while, I hit a bridge covered in vines which my creatures can't attack through. I slowly build my board and get Prelate down on 1 to stop Grindstone and Pyro/Red Elemental Blasts. I find a lot of land. Palace Jailer removed a Painter's Servant and draws me a ton of cards. I finally draw Recruiter into Flickerwisp to deal the last 6 damage with another Wisp and Gisela.

    Game 2
    Very similar to game 1, no bridge and I had Batterskull and Gisela Swinging away. I had a Pithing Needle on Sensei's Diving top. One thing to note is that I boarded out SoFi as they generally name blue which invalidates the Sword.

    4-2

    Made 18th, there were 4 players under me with 12 points. 1st had 15. It was a very competitive day and my opponents were all great. Certainly not my best performance but the day was a lot of fun.

    Things I learned:
    Gisela is actually a great beater. I will keep her 1 main/1 side.
    Mangara was relevant in the Painter match up, but overall wasn't ideal. Back to dropping the Wizard Frown I always miss the card.
    Going up to 3 Recruiter finally.
    Palace Jailer was ok, didn't need/want it often. But overall was decent in RW Painter and Miracles if I don't forget to Port on upkeep.
    THC under performed IMO. She is great vs Elves and against flash blockers but tight play can also solve those issues. I don't believe she is currently great in my meta, but she is still awesome overall.
    No matter how much land I add to a deck, I find less than I likely should. Sticking to 23, going to work on more aggressive mulligans.

    Things to try:
    Going to try a Blessed Alliance in the board vs Burn and TNN decks.
    Going to try having Leonin Relic-Warder main board since I have a lot of blade decks at my LGS.
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Edited, thank you. RTFC me!
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    If you want better hate vs br reanimator you run surgical and faerie macabre. Faerie is sweet if they try to exhume. You eat their creature and get a 2/2 flyer for your troubles. It is a sweet "gotcha" play. Surgical is just great when you need the turn 0 answer.
    Posted in: Control
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