Angel of the Lost2BB
Flying
Flash
Whenever ~ enters the battlefield you may return a creature from a graveyard to the battlefield under your control. It gains haste until end of turn. At the beginning of the next end step exile that creature.
Whenever a creature you control dies, transform ~.
3/3
~~~~~~ Angel of Vengeance
Flying
Haste
When ~ enters the battlefield ~ deals 3 damage to target creature or player.
4/4
What if it copied nonbasic lands or land that produces colored mana then remove the first ability? Still strong but not infinite wasteland crucible of the world strong.
Turermi, Dryad of the Grove3G
Legendary Creature - Dryad (M) . T: Put a copy of a land that produces colored mana on the battlefield, onto the battlefield tapped. WRUBGT: Search your library for a Plains card, a Swamp card, a forest card, a mountain card then an Island card then put them onto the battlefield tapped.
2/3
The First Spell should be UU as it feel a little too powerful at 1U and would probably replace Mana Leak and most decks especially SB Tech against two color decks.
Spell Refection would see play in Modern for the sole fact that is stops most variations of storm in the format. I can easily see this as Sideboard tech against UR storm and damage based combo decks. Spell Shield should include ability if you want it to be on the same plane as Spell Reflection.
Umeria, Keeper of the Flock2WG
Legendary Creature - Human Bird (R)
Flying
When ~ enters the battlefield put two 1/1 White and Green Bird Creature tokens onto the battlefield with Flying.
Whenever another nontoken creature with flying you control attacks or blocks, all of creatures with Flying get a +1/+1 end of turn.
2/3
Thoughts? I think she is a very powerful threat that forces removal, I was thinking about making her Bant but I thought that would make her too powerful as a whole archetype.
Sorin, Retribution Incarnate2BB
Planeswalker - Sorin (M)
+1): You lose 1 life then draw a card.
+0): Put a 1/1 Black Bat with Flying and Lifelink onto the battlefield.
-3): Target opponent discards two cards then you draw two cards
-8): You get an Emblem, "Choose target opponent; You can not be the target or spells and abilities of target opponent. Creatures they control get a -2/-2 and can not block creatures you control."
4
Nissa, Mistress of the World2GG
Planeswalker - Nissa (M)
+2): Tap or untap target land, that land becomes a 3/3 Elemental creature until the beginning of your next turn.
+1): Put a copy of a basic land onto battlefield.
-3): Destroy target noncreature permanent.
-10): You get an Emblem, "Lands you control are 5/5 Elemental Creatures with Trample. Whenever a land leaves the battlefield put two copies of that land onto the battlefield tapped."
3
Queen Marchesa is a political juggernaut each of her abilities are an extend of her reach and will.
Ability 1: Slowly but surely apply very little damage to each opponent as she drains that and does not pull aggro from the table this will allow you to effect the board in a small but effective way.
Ability 2: This allows you to temporarily make friends of your enemies inflicting medieval toxic warfare against your enemies and enemies of your "allies:. This allows you to certainly impact the board and force players to add Marchesa in the equation of combat at all times.
Ability 3: Is flavor wise to me designed as raiding the enemies armory, taking their weapons and slaughtering them for daring to take your crown. This effect is very powerful and can create massive swings as the effect does not target at all. This is more of her flexing her armies and spy network.
Queen Marchesa1WRB
Legendary Creature - Human Lord (M)
Deathtouch
When ~ enters the battlefield you become the Monarch.
At the beginning of each upkeep if you are the Monarch choose one:
- Each opponent loses 1 life and you gain life equal to the amount of life lost this way.
- Creatures that attack target player this turn get a -1/-1 until end of turn.
- Creatures without flying can not block this turn.
3/3
You think Mardu Enchantments would be good for her or a more aggro style in 1v1? If so can you support either side can you list the cards to support your claim?
RB = These colors are centered around exiling the top cards of your library for cheap burn that gives you repeat card advantage often chaining 1-2 spells each turn.
Insanity X - When this card is exiled from the top of your library or graveyard you may cast it for it's Insanity cost.
RG = These colors are centered around aggro token spam with the mechanic, Horde.
Horde (When this creature enters the battlefield if you control two or more creatures that share a creature type with ~, effect)
UR = Midrange Artifact Combo Decks with a three card combo lock and various toolbox artifacts that love to be sacrificed
Recycle X - (When this permanent leaves the battlefield put X number Colorless Artifact Scrap token onto the battlefield with, Sacrifice ~: Add C to your mana pool or put a +1/+1 counter on an artifact creature.)
WR = Board lockdown with small creatures with Horsemanship with powerful effects. Horsemanship is the main theme here.
WG = This is centered around bigger, stronger creatures that when they die become smaller creatures making them the most resistant of all of the creature archtypes in the set. This is more Midrange than Aggro.
Flash Singe1RR
Instant - (U)
~ deals 2 damage to target creature and 2 damage to that creature's controller. If this card is cast using it's Insanity cost exile the top card of your library you may cast that card until of turn.
Insanity R
Brood Champion2RG
Creature - Elemental (U)
Haste
Horde - put a 3/3 Green and Red Elemental creature token with haste onto the battlefield.
3/3
Scrapyard
Artifact Land (R) T: Add C to your mana pool.
Recycle 2
Rider of the BathunWR
Creature - Human Soldier (U)
Horsemanship
Nonbasic Lands enter the battlefield tapped.
2/2
Musjuyan Tree1WWGG
Creature - Treefolk (M)
As long as you control a plant at the beginning of your upkeep put a 2/2 Green Plant creature token onto the battlefield tapped.
When ~ leaves the battlefield put three 2/2 Green Plant token onto the battlefield. "The last reminder of how Durabia was before the Great Storm."
6/6
Flying
Flash
Whenever ~ enters the battlefield you may return a creature from a graveyard to the battlefield under your control. It gains haste until end of turn. At the beginning of the next end step exile that creature.
Whenever a creature you control dies, transform ~.
3/3
~~~~~~
Angel of Vengeance
Flying
Haste
When ~ enters the battlefield ~ deals 3 damage to target creature or player.
4/4
Legendary Creature - Dryad (M) .
T: Put a copy of a land that produces colored mana on the battlefield, onto the battlefield tapped.
WRUBGT: Search your library for a Plains card, a Swamp card, a forest card, a mountain card then an Island card then put them onto the battlefield tapped.
2/3
Counter-Reflection is super OP
Legendary Creature - Human Bird (R)
Flying
When ~ enters the battlefield put two 1/1 White and Green Bird Creature tokens onto the battlefield with Flying.
Whenever another nontoken creature with flying you control attacks or blocks, all of creatures with Flying get a +1/+1 end of turn.
2/3
Thoughts? I think she is a very powerful threat that forces removal, I was thinking about making her Bant but I thought that would make her too powerful as a whole archetype.
Planeswalker - Sorin (M)
+1): You lose 1 life then draw a card.
+0): Put a 1/1 Black Bat with Flying and Lifelink onto the battlefield.
-3): Target opponent discards two cards then you draw two cards
-8): You get an Emblem, "Choose target opponent; You can not be the target or spells and abilities of target opponent. Creatures they control get a -2/-2 and can not block creatures you control."
4
Nissa, Mistress of the World2GG
Planeswalker - Nissa (M)
+2): Tap or untap target land, that land becomes a 3/3 Elemental creature until the beginning of your next turn.
+1): Put a copy of a basic land onto battlefield.
-3): Destroy target noncreature permanent.
-10): You get an Emblem, "Lands you control are 5/5 Elemental Creatures with Trample. Whenever a land leaves the battlefield put two copies of that land onto the battlefield tapped."
3
Ability 1: Slowly but surely apply very little damage to each opponent as she drains that and does not pull aggro from the table this will allow you to effect the board in a small but effective way.
Ability 2: This allows you to temporarily make friends of your enemies inflicting medieval toxic warfare against your enemies and enemies of your "allies:. This allows you to certainly impact the board and force players to add Marchesa in the equation of combat at all times.
Ability 3: Is flavor wise to me designed as raiding the enemies armory, taking their weapons and slaughtering them for daring to take your crown. This effect is very powerful and can create massive swings as the effect does not target at all. This is more of her flexing her armies and spy network.
Legendary Creature - Human Lord (M)
Deathtouch
When ~ enters the battlefield you become the Monarch.
At the beginning of each upkeep if you are the Monarch choose one:
- Each opponent loses 1 life and you gain life equal to the amount of life lost this way.
- Creatures that attack target player this turn get a -1/-1 until end of turn.
- Creatures without flying can not block this turn.
3/3
Insanity X - When this card is exiled from the top of your library or graveyard you may cast it for it's Insanity cost.
RG = These colors are centered around aggro token spam with the mechanic, Horde.
Horde (When this creature enters the battlefield if you control two or more creatures that share a creature type with ~, effect)
UR = Midrange Artifact Combo Decks with a three card combo lock and various toolbox artifacts that love to be sacrificed
Recycle X - (When this permanent leaves the battlefield put X number Colorless Artifact Scrap token onto the battlefield with, Sacrifice ~: Add C to your mana pool or put a +1/+1 counter on an artifact creature.)
WR = Board lockdown with small creatures with Horsemanship with powerful effects. Horsemanship is the main theme here.
WG = This is centered around bigger, stronger creatures that when they die become smaller creatures making them the most resistant of all of the creature archtypes in the set. This is more Midrange than Aggro.
Flash Singe1RR
Instant - (U)
~ deals 2 damage to target creature and 2 damage to that creature's controller. If this card is cast using it's Insanity cost exile the top card of your library you may cast that card until of turn.
Insanity R
Brood Champion2RG
Creature - Elemental (U)
Haste
Horde - put a 3/3 Green and Red Elemental creature token with haste onto the battlefield.
3/3
Scrapyard
Artifact Land (R)
T: Add C to your mana pool.
Recycle 2
Rider of the BathunWR
Creature - Human Soldier (U)
Horsemanship
Nonbasic Lands enter the battlefield tapped.
2/2
Musjuyan Tree1WWGG
Creature - Treefolk (M)
As long as you control a plant at the beginning of your upkeep put a 2/2 Green Plant creature token onto the battlefield tapped.
When ~ leaves the battlefield put three 2/2 Green Plant token onto the battlefield.
"The last reminder of how Durabia was before the Great Storm."
6/6