Food Chain is just another of a pile of one card combos with generals (e.g. Curiosity, Zealous Conscripts, Helm of the Host and so on).
I think it'd start a slippery slope, because the card simply does not fit enough other criteria to make itself more of a problem than other cards.
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Apr 19, 2019Dealing with creature heavy metas is probably best done with a lighter touch.Posted in: Commander (EDH)
Just play a little Propaganda and keep them focused on each other.
If you go full ham on the sweepers, edict crazy, or whatever, you're just gonna turn into the archenemy.
Apr 19, 2019Set Review for War of the SparkPosted in: Multiplayer Commander Decklists
Fundamentally this set is about planeswalkers, and this deck doesn't really want many walkers because they aren't dudes. Some of them make dudes but it's the exception and they never do it at instant speed really. Still, there are some cool supporting effects in this set and some of the walkers are decent. Overall just not that much of interest for us though.
The secondary theme of the set being proliferate mechanics are doubly not interesting to us, which really is the nail in the coffin for this set offering much of interest.
The minor theme of the Gods actually had me quite interested as repeatably available creatures are great for this deck. Unfortunately Kefnet came out to be highly spell focused and Oketra has the Oketra's Monument effect where it doesn't really enable us to trigger Ephara more reliably.
In terms of how this set affects Ephara it's probably more that we should expect to have to deal with more planeswalkers going forward as there are a lot of static abilities on walkers in this set that are rather desirable. This probably means adding a sweeper that destroys walkers as a reasonable thing (e.g. Hour of Revelation).
Spellslinger builds will really like Kefnet of course.
Lands & Artifacts
Most of the lands in this set are really inappropriate to Ephara, being colorless or requiring recycling to be effective - since we don't play crucible effects really they aren't that appealing.
None of the colorless cards in this set are any good for us, but Parhelion II is a reasonable budget finisher - making 8 power and triggering Ephara every turn is nice, but no guarantee we'll make 4 power all the time. I won't be trying it but it's not bad. The submersible is bleh.
There are not a lot of azorius card sin this set. The only one that particularly interests me is Teferi, Time Raveler who is quite powerful. His static ability is almost worth considering on its own since it's very strong in our deck. But sadly his planeswalker abilities are rather underwhelming in our deck. I will pick a foil up if it gets cheap but i really do not anticipate that sadly.
The blue cards in this set seem to be focused fairly heavy on spells in general andthe creatures are rather poor. Not a single one with flash as far as I can tell. In general the theme of blue in this set is not that interesting to me in this set and it offers almost nothing to Ephara.
Without plus ability, Kasmina, Enigmatic Mentor still offers probably the most of any card in the set from blue, but it's not quite enough in my opinion. +2 tax is really medium in EDH, and making two tokens in successive turns for 4 mana is just not where we want to be. It's much weaker than Gideon, Ally of Zendikar in that slot and we don't play him.
Flux Channeler gets an honorable mention for being very strong, but not really doing anything in our deck sadly. The various other proliferate and token making mechanics are not horrible but don't really bring much to the table.
White is basically as bad as blue, the walkers are bad for us and the large number of proliferate critters would be great if we had a +1/+! counter or walker theme.
Probably the brightest spot of the set is God-Eternal Oketra and that's not particularly bright; she offers a way to turn whitemane lion into Luminarch's Ascension essentially, which is nice. 4/4 tokens are much stronger than the tokens this deck typically makes. The best thing Oketra brings is that once she sticks (and she is tutorable by Lancers!) she is never going away--we will usually draw her back very quickly due to Ephara.
Overall though, her cost is high and her 3/6 body is really underwhelming without an equipment theme to take advantage of doublestrike. Additionally since her ability requires us to have creatures in hand it's pretty bad off the top deck and doesn't really draw us any cards.
Again, the proliferate mechanics are rather strong but not really relevant to us.
Of the walkers, Teyo, the Shieldmage is not too bad - offering a decent static effect, being sun titan recurrable, and making tokens is not a bad place to be.
Tomic, Distinguished Advokist is an interesting hatebear, but in general I think much too narrow and generally worse than graveyard hate.
This set is a total bust, and it makes me scared for what EDH might turn into (and magic in general). I emphatically despise the proliferate mechanic with walkers and am not excited to see the mechanic proliferate planeswalker decks, which are generally top 5 on the worst experiences in EDH for me.
Probably the brightest aspect of this set for me is getting to jam all those cool proliferate cards into my Atraxa land counters/+1 counters deck.
Apr 15, 2019So I think the difference between making 4/4s with vigilance and 1/1s is pretty substantial, and being hard to get rid of (read: mostly impossible) is pretty nice.Posted in: Multiplayer Commander Decklists
She combos with any bounce creature to become a wincon over the course of very little time.
Think you might be underselling a little but I'm not sure. 5 mana is a lot, and the body is pretty bad without swords.
That said, that card plus Sword of Feast and Famine plus Whitemane Lion is going to go ape*****. Could easily crap out 20 or 30 zombies.
I'm still noodling on it but I like the design a lot and may give it a try once the price settles. I don't see how a foil of that is more than $5 or so
I can definitely see the appeal of Kefnet and slinging spells. Spells are generally much better than creatures in EDH anyway and in azorius in particular.
New Teferi is probably a house in that build. Lots of really strong avenues of play.
I'll probably be sticking with critters but I may try some of the new walkers here and there, and maybe Oketra.
Apr 12, 2019Posted in: Multiplayer Commander DecklistsQuote from shermanido37 »Kefnet looks amazing for a spell slinger build. Copying removal (including mass removal) and never dying (third from the top is no problem for us) is just so consistent it's unreal. I'm looking forward to seeing Oketra
Yeah I am annoyed they left Oketra for last and showed these awesome dudes because my hopes are now super high
Kefnet is an amazingly cool design. I am sure I will put it in another deck.
So far the set is pretty bummer for me, most of the cheap walkers are crappy and Spark Double is good but very inconsistent. Getting a second Ephara is something very few other cards can do (Sakashima mainly). But having to turn her into a creature first is lame.
Apr 5, 2019Posted in: Commander Rules Discussion ForumQuote from cryogen »Quote from Pokken »The proliferate support is actually more concerning to me than anything in this set. It's going to be absolutely intolerable. And PW commanders would just make it worse. It's honestly close to enough to make me not want to play EDH just thinking about it.
Agreed. And at first glance my initial reaction is "gee I'm glad I dont have to face some of these as commanders".
And now we have a Landfall proliferator. That one made me blink to see if I read it right.
I honestly cannot believe they doubled down on proliferate so hard. If they ever manage to make planeswalker commanders legal I seriously doubt I will keep playing. The whole "sweep the board, plus and proliferate all my walkers" decks are going to be bad enough as is if you're not playing CEDH.
Apr 5, 2019Posted in: Commander Rules Discussion ForumQuote from Sheldon »Question for those who voted yes in this poll: did you consider the second order effect that if all PWs were allowed as Commanders, knowing we'd ban some (which I'm pretty sure you figured out), you then wouldn't have the banned ones available as 1 of 99? If you thought of it, how did it factor into your decision?
I wound up changing my vote to no after much discussion and thinking about it.
Seeing cards like Tezzeret or Venser that I generally enjoy banned definitely impacts my thinking just a little but it's very low down the list. Most of the guys you'd banned would be more like Tezzeret, who as much as I enjoy, I would not mind seeing banned -- I can't think of any walker more bannable than the existing two bannable ones (teferi and estrid) who are already legal, so it doesn't stress me out a lot.
The potential banning of support cards like Deepglow Skate or Doubling Season that have other fair uses gives me a lot more heartburn personally (even Contagion Engine).
The thing that I fear the most is that they would create more incentives to play small numbers of creatures and high number of effects that stall the game. This is already a style of game that is not particularly that fun in EDH and I think there's plenty of support for it.
On the flipside, the thing I like the most about walkers is that they potentially enable some color combinations with weak commanders to have stronger options or at the least more varied options.
Apr 5, 2019The proliferate support is actually more concerning to me than anything in this set. It's going to be absolutely intolerable. And PW commanders would just make it worse. It's honestly close to enough to make me not want to play EDH just thinking about it.Posted in: Commander Rules Discussion Forum
Apr 4, 2019I generally will only comment if people:Posted in: Commander (EDH)
1) have a pretty good explanation of their meta and what they want the deck to be
2) ask for feedback
3) are asking for fairly specific feedback I think I can talk about in a forum post vs. a novel
Apr 1, 2019It certainly seems very good. I'm a little fuzzy on how many wipes that allow regeneration we can stomach, esp. those that don't also get rid of planeswalkers (ugh, I am not looking forward to the # of superfriends decks we're going to be seeing).Posted in: Multiplayer Commander Decklists
I am slightly inclined to play Hour of Revelation first I think but it certainly could be very good.
That said, it does create a pretty hard lock with Archaeomancer so that's something to think hard about. Quite a bit stronger than Evacuation despite the instant speed.
Mar 29, 2019I've tried to talk to it conceptually a few times but I'll reiterate some of what's been said about "Xerox" strategies. Modern is basically about how you try to achieve consistency -- every successful deck has been very consistent through one of two mechanisms:Posted in: Modern
1) playing all the same cards (Jund, burn))
2) playing cards that find other cards (stirrings/looting/serum visions/map/etc., and to a lesser extent collected company/chord of calling) (Tron, Twin, Phoenix, Storm)
I think that the critical mass of 'cards that find other cards' has kinda gotten to the point where it's largely incorrect to play a deck that is less consistent, but some of that is also that some extremely high quality threats have been printed that synerize with various 'finds other cards' approaches--
a) New Ulamog and Ugin lowered the critical turn for Tron a bit from Emrakul
c) Prized Amalgam and Chill increased the power of dredging
d) Hollow one
Mar 23, 2019I have an:Posted in: Commander (EDH)
"If you play timesifter and I don't have an answer, I'm going to scoop and go do something else." rule for myself.
My decks are very low to the ground so global effects like that that hate on low CMC cards tend to disproportionately screw me over. Taking one turn for every 2 or 3 of the rest of the table doesn't appeal to me, so I go do something else.
I think in general, especially the older and more responsibility constrained we get, the more there is a need to take care of how you spend your time.
That said, having your general removed once while a busted enabler with it is on the stack is not where I personally draw the line It tends to be more along the lines of "someone armageddoned defensively and I don't have any lands in hand" type of scenario.
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