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  • posted a message on [Primer] G/W Auras (Bogle)
    Quote from Gus_13
    Has anyone ever run Surgical Extraction in here? I'm thinking about trying it. Seems very relevant to any hate that could come about. Kor Spirit dancer taken out by Path? Surgically Extract that thing.


    I've thought about that before, but it requires the card to be in their graveyard. Usually, to make use of it would require they already used a burn/removal on the poor dancer Frown

    I prefer to use that card in sideboards for decks that pack a lot of removal or discard. The applications in this particular deck are a bit narrow and situational. I would say give it a try and see how you like it though.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Zoo [Video Primer]
    Treetop Village and Raging Ravine are also viable options for manlands. I personally opted for the treetop and a stirring, just out of preference.

    Arena is another useful utility land, if you want to run some more removal and you run bigger creatures like Baneslayer Angel or Thundermaw Hellkite. The great thing about Arena is that if your opponent has a lot of small creatures and one of your fatties gets chumped, you can still use Arena to pick off another one of their chumps, even though you're guy is already tapped.

    There's a lot of possibilities with utility lands, but the ones people have mentioned so far are the more universally accepted ones. There are some other, more narrow choices that may or may not be useful to you depending on your list. Some cards and are more situational, but I'm sure someone could find a way to make it work.

    Here are a few off the top of my head:
    Miren, the Moaning Well
    Skarrg, the Rage Pits
    Sunhome, Fortress of the Legion
    Oran-Rief, the Vastwood
    Keldon Megaliths
    Smoldering Spires

    I've acutally got a pile of these lands sitting at home in a box, trying to find a home for them. I really wanna make Keldon Megaliths useful, but I can't imagine very many situations I would want to go into topdeck mode constantly. I guess the Rage Pits would be worth considering if all you want out of your Kessig is the trample, for the same mana you get +1/1.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Zoo [Video Primer]
    I personally keep 18 lands static. 10 fetches, 3 basics and 5 shocklands. I've tried running less than the 18, but the manabase felt shaky with less than those 18. That gives me 4 to 5 slots to run whatever utility lands I feel like using. I'm thinking about cutting back a fetchland and throwing in an extra shockland.

    I find that having lands coming into play tapped can be pretty determental for this deck. I prefer not to draw the manland, and simply tutor for it using Knight.

    I guess Jund can get away with all those manlands, since they run so much removal and discard that they can buy themselves more time and grind it out.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] 4C Gifts
    I've been playing a budget version of RG Tron for a while (still missing 2 Karns and 4 Groves) and it's fun to play, but a pain to play against :p

    Most of my testing with my other deck seems to down to whether it can handle Tron without getting crushed more than 3/5 times. Since this deck also runs the Knights package, it looked tempting to try it out. Guess I'll have to come up with a game plan!
    Posted in: Modern Archives - Established
  • posted a message on [Primer] 4C Gifts
    I'm interested in giving this deck a try since it looks pretty unique and has a lot of intricate play. I was wondering though, since the deck runs so many 1s, what recourse do we have in the aftermath of a graveyard wipe a la relic of progenitus?

    I know that's what damping matrix and stony silences are for, but what happens when we don't draw into them or they get destroyed? Is there any recovering from it?
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Zoo [Video Primer]
    Cutting the Knights is fine but keep in mind the objective of your deck will change. The Knight is still played for its ability to fetch you whatever land you need on a whim, which gives you a lot more in the way of options. Need a manland? Fetch Treetop or Stirring Wildwood. Need some bigger beats? Fetch a Wolf Run. Want to use your fatties as removal? Grab an Arena.

    In cutting the Knight out completely, you will need to adjust your land base to make up for the loss in consistency you would otherwise have, if she was still in. The way I see it, getting the +1/1 from lands being in the graveyard is just gravy, and not really the main reason I play her.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Zoo [Video Primer]
    It's interesting you mentioned how you transitioned from R/G to Naya. I basically moved to Naya because R/G was too "all-in" and didn't have much going for it in the mid to late game.

    I love to play Naya because it feels true to its roots, and I love using the planeswalkers. I just love Elspeth. She does so much work for me everytime she hits the board.

    The printing of Ooze also seems to have been a huge boon for this deck. I liked the Thundermaw Hellkite package, but cutting them and using Ooze instead has helped a lot with my consistency and mana issues.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Zoo [Video Primer]
    I'm debating between Stirring Wildwood and Raging Ravine.

    Has anyone tested extensively with these two? When I used either of them in my deck, I didn't usually have enough mana to attack with them without tapping myself out.

    On the one hand Stirring has reach, starts as a 3/4 and only costs 3 to activate. The Ravine costs 4 to activate, but can get big pretty fast if it's not dealt with.

    I find Treetop Village gives me much more mileage, but I want to try and throw in a second man land for those games that go long.
    Posted in: Aggro & Tempo
  • posted a message on Squandered Resources: Bringing Back the Dead and Making New Friends
    Great article as always!

    I'm really loving the thought put into the red deck. I especially like the use of snow covered mountains + scrying sheets, and skred to hit for big numbers. It's interesting to see a different take on red, a colour that typically wants to win fast at any cost.
    Posted in: Articles
  • posted a message on Winner of Houston PTQ played 6 copies of Elvish Archdruid
    I think this little "situation" proves that the rules set out for punishments needs a bit of revising.

    I just feel really bad for the players that lost to his sextet of druids.
    Posted in: Magic General
  • posted a message on [Primer] Zoo [Video Primer]
    Are there any specific matchups in which we would want to run Gaddock Teeg or Thalia, Guardian of Thraben in our sideboards? Or would they end up hampering us too much?
    Posted in: Aggro & Tempo
  • posted a message on From the Vault first look
    I was searching high and low for a place that was doing preorders for FTV:20. Then the spoiler came out and that was the nail in the coffin. To be fair though, all the FTV items tend to sell for way more than MSRP given the low print run and all.

    Does anyone know what the actual MSRP for this box set is supposed to be?
    Posted in: Submit News
  • posted a message on [[THS]] Elspeth in Theros
    How did the RTR storyline wrap up anyways? All I know is what happened with Jace, but I didn't hear much of anything about Gideon's whole pursuit of finding strong individuals to bring back to Zendikar to battle the Eldrazi.
    Posted in: The Rumor Mill
  • posted a message on [[THS]] Elspeth in Theros
    Well they still haven't revealed where Elspeth's birthplace is. At first I was hoping it would be Theros for some interesting backstory, but then I remembered she was born on a plane that was already overtaken by Phyrexians.

    Then someone in the thread mentioned Karn and that got me thinking...what if it turns out Theros has its own Phyrexian problem? What better converts to the cause then powerful beings and godlike creatures?

    From a player perspective though, I feel like that probably won't be the case. Too much Phyrexia too soon might be overkill.
    Posted in: The Rumor Mill
  • posted a message on Sleeves and Storage Discussion
    Quote from hardb0dy
    I hear the Ultrapro pro-fits are tighter than the KMC perfect fits. Fact or fiction?


    In my recent experience with both, its about the same, with KMC being a bit tighter. It was tight enough that it would cause a slight bend in my card in one direction or the other. Sticking it in a KMC Matte and letting it sit overnight fixed the problem though.

    I was wondering if anyone knows, how is the quality control on the new KMC matte sleeves? I'm debating whether I should sleeve all my decks with just matte black, or try another colour like matte dark blue.

    My main concern is with the cut for each pack. Is there a noticeable difference in the cut between different shipment of packs? If not, I'd rather sleeve everything with one colour just for convenience.
    Posted in: The Cube Forum
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