Ok, I have different decks going on here and I updated both lists.
I put the combo back in on the 2nd list and swapped out the 4 etherium sculptors for 3 foundries / 2 swords and -1 trading post. I just got the rest of my artifact lands in the mail so now I can put 4 vaults/seats.
I posted it here because tappedout.net never generates any feedback.
I made this deck because we only play with 3 people. I was merely taking a different approach to prison and quite frankly they do just give and concede so we can rotate decks and play again. Well not right away but they do get sick of doing nothing and having zero answers.
My friends haven't played a Thopter/Sword deck or even seen the combo which I why I took a stab to try and make one. I know my card choices are poor and don't pack any MP power(cost and library in mind).
Also I was looking to open up idea's for other people so they could see that not everyone plays infinite or obnoxious prison decks. I don't need to win every single game of magic I play, otherwise no one would want to play in the first place.
So here is another version with much better cards that I knew you were going to suggest:
Yeah unfortunately he is difficult to protect. I did get a Griselbrand out with him turn 5 but that is pretty rare.
Other than that he really doesn't have a purpose in most decks. The ramp is nice but I can only see it useful for drain spells. He doesn't get to stay around once someone reads he doubles mana.
I do like Squee, Goblin Nabob and Faithless Looting from Red, but what else would even fit into the Black/Red mix. I can't think of anything right now except some sort of Artifact ramp and Wildfire.
I put the combo back in on the 2nd list and swapped out the 4 etherium sculptors for 3 foundries / 2 swords and -1 trading post. I just got the rest of my artifact lands in the mail so now I can put 4 vaults/seats.
Thanks for the help by the way.
I made this deck because we only play with 3 people. I was merely taking a different approach to prison and quite frankly they do just give and concede so we can rotate decks and play again. Well not right away but they do get sick of doing nothing and having zero answers.
My friends haven't played a Thopter/Sword deck or even seen the combo which I why I took a stab to try and make one. I know my card choices are poor and don't pack any MP power(cost and library in mind).
Also I was looking to open up idea's for other people so they could see that not everyone plays infinite or obnoxious prison decks. I don't need to win every single game of magic I play, otherwise no one would want to play in the first place.
So here is another version with much better cards that I knew you were going to suggest:
1x Academy Ruins
4x Darksteel Citadel
3x Island
4x Seat of the Synod
2x Swamp
3x Tolarian Academy
3x Underground River
4x Vault of Whispers
2x Watery Grave
2x Sword of the Meek
3x Thopter Foundry
2x Trading Post
2x Unwinding Clock
2x Fact or Fiction
3x Thirst for Knowledge
1x Tezzeret, Agent of Bolas
3x Innocent Blood
3x Tinker
2x Upheaval
1x Blightsteel Colossus
3x Myr Battlesphere
4x Wurmcoil Engine
I only have 1 Tezzeret, 1 Sol Ring(EDH deck currently) and 1 Demonic Tutor(EDH deck currently)
Casual 3 person Multiplayer Thopter/Sword/Opposition deck.
Generate a bunch of 1/1 critters with the Thopter Foundry + Sword of the Meek combo.
Get an Opposition out and start controlling the board by tapping them out during their upkeeps.
Unwinding Clock acts like a Seedborn Muse and lets you untap all your artifacts so you can continue to stay in control during their turns.
Tinker and Tezzeret, Agent of Bolas are used to find key artifacts that are missing
Tezzeret, Agent of Bolas can drain one player out if needed or create 5/5 artifact creatures.
Myr Battlesphere acts like Deranged Hermit to generate a bunch of critters for Opposition
1x Academy Ruins
2x Island
4x Seat of the Synod
1x Swamp
2x Tolarian Academy
3x Underground River
4x Darksteel Citadel
4x Vault of Whispers
2x Watery Grave
3x Thirst for Knowledge
4x Myr Battlesphere
4x Wurmcoil Engine
1x Sol Ring
2x Sword of the Meek
3x Thopter Foundry
2x Thran Dynamo
2x Trading Post
2x Unwinding Clock
1x Fabricate
3x Tinker
2x Upheaval
4x Opposition
1x Tezzeret, Agent of Bolas
Other than that he really doesn't have a purpose in most decks. The ramp is nice but I can only see it useful for drain spells. He doesn't get to stay around once someone reads he doubles mana.
I'll see if I can come up with a drain life deck.
I have x4 of this dude and I really want to find a use for him in a Multiplayer environment.
Off the top of my head he would be stellar in an Exsanguinate / Ramp Deck.
Or
I found this wacky deck here Woo Brews with him.
I started my own version for casual play here Black Tides
4x Drowned Catacomb
1x Island
2x Kessig Wolf Run
12x Swamp
2x Urborg, Tomb of Yawgmoth
4x Watery Grave
4x Clone
4x Crypt Ghast
4x Evil Twin
1x Griselbrand
1x Havengul Lich
4x Think Twice
1x Demonic Tutor
4x Ponder
2x Rite of Replication
1x Yawgmoth's Will
4x Heartless Summoning
I've never seen anyone play Linessa so I wanted to throw the idea out there.
I have x2 Umezawa's jitte but no Swords.
I'll have to go with Linessa for now since I don't own any Korlash's.
I don't own any Korlash(yet) so I'll have to stick with Linessa for now. Might just have to scrap this idea and go Mono-black.
To playtest I use: Tapped Out
4x Demigod of Revenge
1x Fleshbag Marauder
4x Krovikan Horror
4x Linessa, Zephyr Mage
1x Mulldrifter
1x Liliana's Specter
1x Shriekmaw
1x Stinkweed Imp
3x Vampire Nighthawk
1x Intuition
2x Buried Alive
1x Life's Finale
4x Drowned Catacomb
1x High Market
2x Island
1x Phyrexian Tower
9x Swamp
4x Underground River
4x Watery Grave
1x Oversold Cemetery
2x Phyrexian Arena
3x Tortured Existence
1x Bonehoard
2x Umezawa's Jitte