Votes: flintlock, antiantiserum
Super Ultra Mythic Rare
Enchantment (SUMR)
Whenever you play a card, put X scarcity counters on Super Ultra Mythic Rare, where X is 1 if that card is a nonbasic common, 2 if it's an uncommon, three if it's a rare, four if it's a mythic rare, and five if it's a super ultra mythic rare. Then, if there are 40 or more scarcity counters on Super Ultra Mythic Rare, you win the game.
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The odds of cracking a nonfoil version are the same as pulling a foil mythic. You do not want to know the odds of getting a foil version.
- Indighost
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Member for 10 years, 11 months, and 3 days
Last active Fri, Jun, 5 2020 09:56:13
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1
valleybeyond posted a message on October 19, 2018Posted in: Monthly Contests Archive -
1
DarkNightCavalier posted a message on The Mighty Morphin' Magic CardUnTrodden Earth + HarrowPosted in: Custom Card Contests and Games
Redundant Redundancy much?
Untouched Ground
Land
4t Sacrifice ~: Search your library for up to two basic land cards and put them into the battlefield tapped. Shuffle your library afterwards.
Nonbasic Landcycling 4 -
1
sperlman posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.Lifethrum Mycotitan 3GGPosted in: Custom Card Contests and Games
Creature - Saproling Giant (r)
Trample
Whenever another creature or basic land enters the battlefield under your control, put a +1/+1 counter on ~.
2/3 -
1
Moss_Elemental posted a message on The Alphabetical Card GameUnite the Sky 2UPosted in: Custom Card Contests and Games
Sorcery
Creatures you control with flying get +1/+1 until end of turn. - To post a comment, please login or register a new account.
1
Instant
~ deals 2 damage to up to any three different targets.
Saurian Strength RR
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has “Enrage - Whenever this creature is dealt damage, it gets +2/+0 until end of turn.”
Shambling Shale 2R
Creature - Elemental
Exile a land card from your graveyard: Switch ~’s power and toughness until end of turn.”
1/4
Spike & Sword Juggler RR
Creature - Goblin Rogue
1B: ~ gains menace until end of turn.
When ~ dies, it deals 1 damage to you and each creature that blocked it this turn.
2/2
Sunblade Veteran 3R
Creature - Human Soldier
Mentor
1W: Untap another target attacking creature.
(R/W)(R/W): Another target attacking creature gains first strike until end of turn.
3/3
1
Creature - Spirit
Whenever ~ is put into your hand from a graveyard, you gain 2 life.
Soushift 3, Soulshift 1
1/5
Next
An Amonkhet Mummy lord
A Lorwyn Giant (bonus: that likes merfolk)
An unlikely new citizen of Esper.
1
Creature - Treefolk Druid (R)
Vigilance
At the beginning of your upkeep, apply the following effects if you control a creature of the corresponding type -
Kithkin - You gain 3 life.
Merfolk - Draw a card, then discard a card.
Faerie - Tap target creature.
Goblin - Target creature gains menace until end of turn.
Elf - Target creature gets +1/+2 until end of turn.
4/6
Next
A Dromoka Brood warrior (But maybe they secretly practices the old Abzan ways?)
An Izzet League Wizard (But maybe they’re a Dimir spy?)
An Ixalan Pirate (Brazen Coalitions) shipwright
1
Legendary Creature - Elder Construct
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.
Vigilance
4,t: Create a token copy of a card exiled with cards named ~ chosen at random. Except that creature is an artifact and a construct in addition to its other card and creature types
No one knows when he was made or by who. He has overseen the Mechanitorium for as long as uncorrupted records go.
2/5
Astranirium, Dream Riddler 1GUU
Legendary Creature - Elder Snake
~ power is equal to the total number of cards in all players’ hands, and thier toughness is equal to that plus 2.
As long as you have an even number of cards in hand (Zero is treated as even.), ~ has hexproof from sources with even converted mana costs.
As long as you have an odd number of cards in hand, ~ has hexproof from sources with odd converted mana costs.
*\*+2
1
Noblespine 2WW
Creature - Elemental (U)
Evoke 2W
Prevent all damage that creatures with toughness 4 or greater would deal to ~.
When ~ dies, you may destroy target creature with toughness 4 or greater.
4/3
1
Instant
Target creature you control deals damage equal to its power totarget creature you don’t control.
If your creature has power 4 or greater, draw a card.
Tastes like blood and teeth.
Kingbreaker Hellion 4R
Creature - Hellion
Haste, dethrone
Whenever a creature you control attacks a player with the highest life total, or that is the monarch, that creature gets +1/+0 and gains trample until end if turn.
4/3
Knife Overenthusiasts RR
Creature - Goblin Rogue
First Strike
BB: ~ gets +2/-1 and gains menace until end of turn.
2/2
1
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; and@FLATLINE, 1. IT SEEMS THERE WAS SOME SORT OF TIMING BULLSHOOTERY BETWEEN MY AND LOOKASHINY'S POST, IT DID NOT APPEAR ON MY LOAD OF THE PAGE UNTIL I HIT F5. SCORES WILL BE ADJUSTED 2. IT WAS SUPPOSED TO BE "ONE OR FEWER" BUT I CAN'T READ APPARENTLY. ALMOST IMPRESSIVE GIVEN I WAS ABLE TO TYPE MOST OF IT CORRECTLY.
@FLATLINE, AGAIN - I CAN MATH, I SWEAR.
Flatline 58 (+7)[+1]
Valleybeyond 50 (+3)
Brainpo 46 (+2)
Indighost 43 (+2)
Voidnothing 41 (+2)
Netn10 40 (+2)[-1]
Antiantiserum 29 (+2)
Soramaro 24 (+1)
Zemoo 22
Lookashiny 16
Master_of_the_universe 15
Raptorchan 12
Zdtsd 11 (+2)*
Subject16 5
AdmirableAdmiral 2
Sephon19 1
*14 days probation
1
Artifact Creature - Beast Construct
~ enters the battlefield with two -1/-1 counters on it.
1(W/P): Move a -1/-1 counter from ~ to another target creature you control. If you do that creature gains indestructible until end of turn.
3/4
Lightning Bottler 4
Artifact Creature - Construct
1RR: Create a colorless spark artifact token with “Sacrifice this permanent: it deals 1 damage to any target.”
0/4
1
Artifact Creature - Construct
Imprint — When ~ enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand or graveyard.
Whenever ~ attacks, you may copy the imprinted spell. If you do, you may cast that spell without paying its mana cost.
2/4
Iron Trooper 3
Artifact Creature - Soldier Construct
(2/R)(2/W): Return ~ from your graveyard to your hand.
”Certainly not the flashiest model we have, but extremely versitile and easily maintained and repaired.” - Fane Gadgeteer
2/2
Iridescent Surveyor 1
Artifact Creature - Insect Construct
Flying
Whenever ~ attacks, scry 1.
0/1
1
Instant (Un-C)
~ deals 3 damage to target creature. If that creature has no flavor text, ~ deals 3 damage to its controller.
Double Teamster 1RR
Creature - Shapeshifter (Un-U)
Haste
When ~ enters the battlefield, if it isn’t a token, you may have another target player you can see from your seat create a token copy of it.
2/2
Dire Strength 1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
1G: Enchanted creature gets +2/+2 until end of turn. Activate only once per turn.
Dustbellower Ceratok 4R
Creature - Beast
When ~ enters the battlefield, it deals X damage to target creature an opponent controls. Where X is the number of deserts you control.
3/6
Devouring Flames 1RR
Instant
~ deals 3 damage divided as you choose amongst uo to three target creatures. Whenever a creature dealt damage this way would die this turn, exile it instead.
Devil Revel 2R
Sorcery
Create two 1/1 red devil creature tokens with haste.
Flashback 2B