2019 Holiday Exchange!
A New and Exciting Beginning
The End of an Era
  • 1

    posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Quote from Indighost »
    Basander, Forlorn Pilgrim 2WB
    Legendary Creature - Kor Cleric
    He left the enclave as much to find himself, as he did to lose the others.

    Basander seeks solitude for repose and reflection. Where better than the Glassdunes? Now normally no one would dare cross the excoriating expanse of the dunes, but Basander has a trick up his sleeve; stoneform. A spell normally used to aid in meditation, with practice can be extended beyond total immobilization to allow walking. Not terribly fast walking, but certainly well defended. While in stoneform things like heat, cold, rain, and sand mean little to his granite skin and allows Basander to reflect on the disaster that befell the valley. "If we are so gifted by the Gods, why are we told not to use them? What sort of loving deity would bestow on their followers the capacity to save others and yet forbid them from doing so?" Basander ruminates for three days in the glittering wastes. Well, three and a half days truth be told, he had forgotten that his spell made him as heavy in addition to durable and he barely made his way out of a very fine plume of sand that he sank into.

    Finally the grasslands of the Leonin creep into view. Though his journey through the desert was not awful while warded by lithomancy, but the flowing grasses and serene river were welcome sights. He makes his way down to the water's edge to refill his canteens and suddenly finds himself stuck. Panic strikes for a moment,"Have the catfolk caught me? Have I sunk into the mud?" Thankfully it is only a series of sharpened metal teeth wrapped around his leg, though finding no purchase in his rocky flesh. It is difficult to pry the metal away, but eventfully he is free... only to take two steps and land in another such trap. Another half hour of wrenching metal and he finally reaches the shore and dips his waterskins into the river. In fact, he lowers his warding spell altogether and relishes in the cool feeling of the waters and the breeze. He had forgotten that stoneform numbs ALL sensation. He resolves to use it so often. Hmmm! What a thought, that turning inward to solely contemplate the divine leaves a man unfeeling toward the mortal realm, a pleasing epiphany mirrored with and without. Once he has restocked his water supplies, he draws up his stone form again to gather plants and from the nearby shrubs and willows, it was nice to feel the waters, but clearly the locals are less than welcoming. It would do him little good to lose a hand finding dinner. Night falls and Basander drifts to peaceful, stony sleep to the sound of croaking river frogs.

    Basander, Stoic Pilgrim 2WB
    Legendary Creature - Kor Cleric
    2W: ~ gains indestructible, has base power and toughness 0/2, and is an artifact in addition to their other types until end of turn.
    The stoneform spell is not the most impressive feat of lithomancy, but it is far more useful than it appears. While uncomfortable it allows practitioners to weather miserable travel conditions and even rest in plain sight without fear of bandits or beasts.

    Yes, this is the mario power up.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on JUNE 22ND, 2019
    The DCC: JUNE 22ND, 2019

    Welcome to the DCC!
    If you have any questions or comments, feel free to post in the DCC Discussion Thread.

    How To Play

    How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.


    • Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
    • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
    • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
    • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
    • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
    • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
    • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
    • Anyone can post the new thread for the day. When you post it, make sure that:
      • You have a poll in the thread;
      • You include everyone's cards (excluding cards that have been disqualified);
      • The poll is marked as public and multiple choice with a one-day time limit; and
      • You update the leaderboard with the previous day's scores.
    (An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)

    Notes of the Day


    Final DCC June Scoreboard

    Flatline 65
    Flintlock 47 (+1)
    Bravelion 44 (+1)
    IcariiFA 43 (+1)
    netn10 36 (+1)
    void_nothing 35 (+3)
    Indighost 35 (+7)
    Subject16 33
    Zemoo 28 (+4)
    Rudyard 26
    Chochky 18
    Archemedies 16
    Phyrexian Editor 15 (+4)
    soramaro 13
    Kwanyeegor 10
    BlackWaltz3 10 (+2)
    MamaThana 9
    Valleybeyond 7
    zdtsd 2

    Quote from Rudyard »
    Phyrexian Editor, void_nothing

    Eternal Banishment 2WW
    Enchantment (R)
    If a creature would leave the battlefield, exile it instead.
    Creature cards can't leave exile.
    Quote from Flatline »
    Votes: void_nothing, Indighost

    Infusion of Strength 1G
    Sorcery (C)
    Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
    Reinforce 1—G (G, Discard this card: Put a +1/+1 counter on target creature.)
    Blackwaltz3, Indighost (I think it should just cost B though)

    Crucible of the Wilds 1G
    Enchantment {U}
    Whenever a creature you control fights, put a +1/+1 counter on it.
    Whenever a creature you control dies after fighting this turn, create a green 0/1 Plant creature token.
    Laurels for the victor, lilies for the fallen.
    Quote from void_nothing »
    Votes: netn10, Phyrexian Editor

    Adarkar Ice Fort SS
    Snow Artifact (R)
    Snow creatures get +2/+1 and have vigilance.
    An imposing fence of permafrost and glinting light.
    Quote from IcariiFA »
    bravelion83, void_nothing

    Kingdom of the Wild 2GG
    Enchantment (M)
    Creature spells you cast cost G less to cast for each creature you control.
    The animals may not have built walls or amassed riches, but their jungle was a land that would outlast countless empires.

    Quote from BlackWaltz3 »
    V: PhyrexianEditor, Flintlock

    Spin Crafter 1U
    Creature - Vedalken Artificer (U)
    When Spin Crafter enters the battlefield create a 1/1 colorless Thopter artifact creature token with flying.
    When Spin Crafter attacks it gets +1/+0 for each other flying artifact creature you control.
    Quote from bravelion83 »
    Almost again! You gave an extra point to Rudyard and one less point to netn10. All the rest is right. Tables attached. (I'm really sorry to be the one who keeps pointing out mistakes. I'm not happy to be that guy. Well, at least if I ever host this again either here or on Nexus, I already have a good vote-counting system to use.)

    Votes: Zemoo, Indighost

    Honorable mention for netn10. I just voted for the more simple and elegant hybrid card between the two, but I also really like your one.

    Selesnya Influence 3GW
    Enchantment (R)
    When Selesnya Influence enters the battlefield, create a 3/3 green Centaur creature token.
    Landfall — Whenever a land enters the battlefield under you control, populate. (Create a token that’s a copy of a creature token you control.)
    “The more territory we control, the more people will feel the heartwarming embrace of Mat’Selesnya.”
    —Niszka, Selesnya evangel

    Quote from Flintlock »
    Votes: indighost, zemoo

    Leyline Siphoner 2RB
    Artifact (R)
    Sacrifice a non-token land: Add C and create a basic Land token named 'Wastes' with 'T: Add C'.
    Quote from netn10 »
    Votes: Indighost, BlackWaltz3

    Defrost R
    Instant (Common)
    All snow permanents aren't snow until end of turn.
    Draw a card.
    IcariiFA, Zemoo

    Tale of Endless Summer G
    Sorcery (C)
    Add one mana of any color.
    Draw a card.
    Recount 2 - 1G (You may cast this spell for its recount cost. If you do, put it in your library second from the top instead of your graveyard)
    Quote from Indighost »

    Storm-Rig Skaab 1UU
    Creature - Zombie (U)
    Kicker - R, Exile an instant or sorcery card from your graveyard
    As an additional cost to cast ~ exile a creature card from your graveyard.
    When ~ enters the battlefield, if it was kicked it deals 2 damage to up to one target creature or planeswalker.
    "After my electric re-invigorater proved to be... a little TOO invigorating, I repurposed it along with the expended test subjects to create this little number!" - Frelan, Aspiring Necro-Alchemist

    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    *Future Shifted Frame*

    Urabrask, Forge Mother 4RR
    Legendary Creature - Elder Praetor (M)
    Creatures you control have haste.
    Whenever a permanent enters the battlefield tapped, under your control, untap it.
    Permanents your opponents control enter the battlefield tapped.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The "I Like You" game
    Phobia Shepard 1BB
    Creature - Nightmare
    Whenever a player discards a card, create a 0/1 black nightmare goat creature token.
    As long as a player has one or fewer cards in hand, nightmares you control get +2/+0.
    As long as a player has no cards in hand, nightmares you control have menace.
    In Urborg, people counting sheep are trying to wake up.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on April, 26, 2019
    Kwanyeegor, Void_Nothing

    Moltenmirror Weird 2(U/R)(U/R)
    Creature - Weird (U)
    Whenever ~ blocks or becomes blocked by one or more creatures, you may switch ~’s power with the power of one of those creature until end of turn.
    1(U/R): Switch ~’s power and toughness until end of turn.
    Posted in: Monthly Contests Archive
  • 1

    posted a message on April 24, 2019
    Flatline, kwanyeegor

    Giantslayer’s Legacy 1W
    Instant (U)
    Until end of turn, target creature you control gets +1/+2, gains first strike, and has “Whenever this creature deals damage to a creature with converted mana cost 4 or greater, destroy that creature.”
    The empathic web of the Kithkin’s Thoughtweft is a well known phenomena on Lorwyn. However rarer manifestations of it are “Ancestral Gifts”, where individuals can suddenly acquire the personal memories and martial prowess of a heroic forebear.
    Posted in: Monthly Contests Archive
  • 1

    posted a message on The Faction Game
    Dreadhorde Arbiter 4W
    Creature - Zombie Angel (R)
    When ~ enters the battlefield amass 2, then choose one -
    • Destroy target creature with power less than any army you control.
    • You gain life equal to twice the greatest power among armies you control.
    The Firemane Angels were horrified upon facing their Amonkhetu counterparts. Uncanny forms carrying out murderous deeds without hesitation or reaction.

    Choose one -
    • Lorwyn/Shadowmoor Faeries
    • Ojutai Brood
    • Innistradi spirits

    Give them a red card, or a card with a red activated ability that still seems in flavor. Or maybe for the Ojutai, traitorous/forbidden knowledge.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on April 10, 2019
    Rudyard, flatline

    Obstreperous Gorgon 1BG
    Creature - Gorgon Warrior (U)
    Deathtouch, menace
    Whenever ~ blocks or is blocked by a token creature, destroy that creature.
    ”Perhaps our city is a bickering, bureaucratic mess, but it is OUR bickering, bureaucratic mess. These plated husks will not have it!”
    Posted in: Monthly Contests Archive
  • 4

    posted a message on Ral's Outburst
    Quote from IndigoAjani3 »

    His side.
    Posted in: Ral's Outburst
  • 1

    posted a message on The Commander's Tools Game
    Psuedotog Factory 3
    1R,t,discard a card: Create a red 1/2 atog creature token with “Sacrifice an artifact: This creature gets +2/+2 until end of turn.”
    Feared and loathed by the other four praetors, Atogs might have gone extinct if not for Urabrask, who saw their potential as recyclers in the Quiet Furnace

    Anthousa, Setessan Hero
    Posted in: Custom Card Contests and Games
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