I'm looking at his current list and am wondering what you removed for things like Keranos, Kozelik, and shattering spree and why you did that
This was the beginnings of transforming to a more multiplayer meta.
Kozilek, Butcher of Truth protects from mill and generates card advantage, and with all the mana available is not too hard to cast. Keranos, God of Storms is a tool for removing aggro as well as drawing and he's indestructible so when he becomes a creature he can protect me from multiple attackers. Shattering Spree was added to improve chances of pulling artifact removal as one of the keys to this deck is to stay ahead of your opponent on mana.
I think it was easy for me to add these as I don't have Condescend, Daze (I think, he doesn't have a recent video up of Nin so I'm not sure whats in the current version he has), and I think there was another counterspell I was missing, spell pierce maybe.
Additional cards I'm looking at are: Blatant Thievery - seems really good. Create a big swing for myself. Insurrection - multiplayer game ender usually. Mob Rule - can take out an opponent or two. Hellkite Tyrant - Steal all the artifacts for a big tezzert ultimate for more damage. Land Equilibrium - keep people from land ramping while I artifact ramp. Aura Thief - shoot him for a bunch of cards and steal all the enchantments.
I first saw Brian Weissman pilot this commander on Youtube and I knew I had to build it. I am a control player at heart and her ability screams to be abused. A few restrictions I have to deck building: no infinite combos, challenge myself to win without "win more" cards. "Win more" cards in my opinion are things like Mana Reflection, Mirari's Wake, Consecrated Sphinx, Prophet of Kruphix, etc.
This deck is piloted as true blue control. Work towards inevitability. Grow your mana for for the first Nin activation which should win you the game. The deck runs so many counterspells that if you are able to draw a bunch of cards and soft lock your opponents. Currently it does really well 1v1, but I'm looking to expand into multiplayer and looking for some really good ideas that keep with the control theme but enable me to overcome multiple opponents.
I made this deck to see how good Living Lore could be; surprisingly it's quite good. I really have a lot of fun piloting this deck, there are a ton of fun interactions and Marchesa's triggered ability so hard to work around that you rarely ever find yourself twiddling your thumbs.
Cards I'm Looking to Replace Oona's Blackguard - This card requires a ton of creatures attacking to be effective, I'm looking for something that creates more value.
I'm hoping some folks on here can take a look at this deck and give me some good feedback.
I put this deck together when she first came out. Over the course of the Khans block I have been making changes; things like Clone Legion and Narset Transcendent. Right now this list is the best it's been. It has about a 75% win rate in multiplayer. It has various win conditions; top three would be: Commander damage, token army and opponent scooping.
Cards on the cut list: Strionic Resonator - this card is really win more and I tend to spend my mana on other things rather than duplicating Narset's trigger. And there are very few other triggers worth duplicating.
Yasova Dragonclaw is a very interesting commander. I have built the following deck and find the synergies to be very compelling. The deck is themed around keeping the permanents I take or creating value for myself by sac-ing it. Additionally I think it would also be fun to take things and give them to other players and play a fun control/political game. I've recently been adding other commanders in to give myself an opportunity to change how the deck plays out based on which commander I decide to use.
Let me borrow that Mass Mutiny - Very basic, but with something like Greater Good or Food Chain can give us a nice boost. Mob Rule - Very strong in this deck. Allows for a big swing turn if things aren't going your way. Additionally, the modality option makes this card very versatile. Insurrection - Self explanatory.
I'm looking for anything I may have missed that is on theme.
After the first game she was never allowed to stay on the board for longer than 1 attack every other turn. I am lacking haste effects. They seem to be a must.
This deck is screaming for a Capsize. Must run card in any Kruphix deck.
I'd probably also play Stroke of Genius and Braingeyser as potential win conditions. But they aren't necessary. They are probably better utilized in Kruphix decks more focused on using the mana to play heavier control to generate card advantage then combo with Deadeye + Palinchron.
Yeah I'm not an infinite combo player, so I stay away from Deadeye so as to not temp myself. I don't have a Stroke of Genius, but if I did it would surely be in the deck. Amazing card.
Gigantomancer seems interesting if you use him with Hydras.
Winter Orb has good synergy if you drop it with a full mana pool and your opponents mostly tapped.
I've been looking for good card advantage. Well of Knowledge seems like a winner, because it works for everyone you'll get a little group hug credit, but you'll be the one getting the most use out of it. Other than Blue Sun's Zenith, Mind's Eye any other clever ideas?
In the really expensive range for protection Forcefield seems ridiculous.
I was thinking a little more about the Mycosynth Lattice and you are right beyond a spell enabler it really only provides 1 other ability that is kind of a pro and con. Everything is an artifact so artifact removal and interactions can be used with any permanent. So Akroma's Vengeance, Hush and Tranquility are all more deadly. In the end I'll probably play with it just to add a little bit of quirky-ness to the game.
I think this type of deck is going to perform best with a combination of X and aggro type spells. Finding the right mix will be key.
I think Staff of Domination definitely has a place in this deck, even if you aren't playing with infinite mana combos; with the ability to have a lot of colorless mana you will be able to use the staff to great advantage.
I'm am genuinely excited to get a build with this guy going as soon as I can get my hands on him. A couple of cards I thought would probably be really synergistic.
Mycosynth Lattice Seems like if what you are going to have in your mana pool is colorless most of the time you should make it easier to cast your spells.
Since I'm more of a control player I'll probably put the base control skeleton in of 10-12 counters. I'll probably take a few plays out of the Omnath playbook such as: Greater Good, Omnath, Locus of Mana (I wonder how the 2 global effects work together, can you choose Omnath over Kruphix? Having some of the mana be green would be great), Genesis Wave.
Things I'm thinking of cutting Liliana Vess - she was a one tutor wonder in my meta. Ad Nauseam - I don't gain any life and demons clog up the works. Decsendant's Path - It was good in theory but I bottom decked too many useful cards for a shot at a Shadowborn Apostle.
Thumming: I was able to thrum all my 26 Apostles in one go, I'm even thinking of cutting one more. Also need a way to destroy the Thumming Stone after it's been used as it's really annoying to cast cards and put the top 4 of your library on the bottom. This also combo'd nicely with Recycle/Null Profusion as every card you cast with Thrumming Stone allowed you to draw a card. I need a Reliquary Tower so I have to get one for this deck.
Cards I found particularly debilitating to the deck and I need to find a good answer to that fit the deck theme. I don't just want to throw one shot removal in. Elesh Norn, Grand Cenobite Spreading Plague
As a side note I soft locked myself out during 1 game with Recycle. Definitely don't play it unless you have some alternate draw. I'm looking for some good answers for this as well.
This was the beginnings of transforming to a more multiplayer meta.
Kozilek, Butcher of Truth protects from mill and generates card advantage, and with all the mana available is not too hard to cast.
Keranos, God of Storms is a tool for removing aggro as well as drawing and he's indestructible so when he becomes a creature he can protect me from multiple attackers.
Shattering Spree was added to improve chances of pulling artifact removal as one of the keys to this deck is to stay ahead of your opponent on mana.
I think it was easy for me to add these as I don't have Condescend, Daze (I think, he doesn't have a recent video up of Nin so I'm not sure whats in the current version he has), and I think there was another counterspell I was missing, spell pierce maybe.
Additional cards I'm looking at are:
Blatant Thievery - seems really good. Create a big swing for myself.
Insurrection - multiplayer game ender usually.
Mob Rule - can take out an opponent or two.
Hellkite Tyrant - Steal all the artifacts for a big tezzert ultimate for more damage.
Land Equilibrium - keep people from land ramping while I artifact ramp.
Aura Thief - shoot him for a bunch of cards and steal all the enchantments.
I first saw Brian Weissman pilot this commander on Youtube and I knew I had to build it. I am a control player at heart and her ability screams to be abused. A few restrictions I have to deck building: no infinite combos, challenge myself to win without "win more" cards. "Win more" cards in my opinion are things like Mana Reflection, Mirari's Wake, Consecrated Sphinx, Prophet of Kruphix, etc.
1 Nin, the Pain Artist
Artifacts
1 Crucible of Worlds
1 Gilded Lotus
1 Mana Crypt
1 Fellwar Stone
1 Grim Monolith
1 Chrome Mox
1 Everflowing Chalice
1 Vedalken Shackles
1 Izzet Signet
1 Expedition Map
1 Mana Vault
1 Sol Ring
1 Lightning Greaves
1 Coalition Relic
1 Thran Dynamo
1 Sensei's Divining Top
1 Wayfarer's Bauble
1 Winter Orb
1 Mind Stone
Instants
1 Hinder
1 Cryptic Command
1 Force of Will
1 Counterspell
1 Spell Crumple
1 Merchant Scroll
1 Dismiss
1 Remand
1 Fire // Ice
1 Cyclonic Rift
1 Memory Lapse
1 Negate
1 Mana Drain
1 Dissolve
1 Forbid
1 Fact or Fiction
1 Snap
1 Brainstorm
1 Thirst for Knowledge
1 Rewind
1 Muddle the Mixture
1 Mystical Tutor
1 Impulse
1 Into the Roil
1 Rolling Earthquake
1 Shattering Spree
1 Vandalblast
1 Fabricate
1 Amnesia
1 Bribery
1 Preordain
Enchantments
1 Treachery
1 Future Sight
1 Copy Artifact
Creatures
1 Flametongue Kavu
1 Snapcaster Mage
1 Phyrexian Metamorph
1 Trinket Mage
1 Keranos, God of Storms
1 Solemn Simulacrum
1 Herald of Kozilek
1 Kozilek, Butcher of Truth
1 Clever Impersonator
Planeswalkers
1 Tezzeret the Seeker
1 Karn Liberated
1 Dack Fayden
Lands
1 Reliquary Tower
13 Island
5 Mountain
1 Cascade Bluffs
1 Command Tower
1 Scalding Tarn
1 Steam Vents
1 Sulfur Falls
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Misty Rainforest
1 Polluted Delta
1 Wooded Foothills
1 Strip Mine
1 Homeward Path
1 Riptide Laboratory
1 Ancient Tomb
This deck is piloted as true blue control. Work towards inevitability. Grow your mana for for the first Nin activation which should win you the game. The deck runs so many counterspells that if you are able to draw a bunch of cards and soft lock your opponents. Currently it does really well 1v1, but I'm looking to expand into multiplayer and looking for some really good ideas that keep with the control theme but enable me to overcome multiple opponents.
Card update:
+ Herald of Kozilek
I put the deck up on deckstats.
http://deckstats.net/decks/2217/251815-marchesa-2-0
Salty Synergy
Living Lore + Marchesa, the Black Rose + Time Stretch = Opponents scoop
Charmbreaker Devils + Time Stretch + Dig Through Time = Opponents scoop
Living Lore + Marchesa, the Black Rose + Cruel Ultimatum = Massively annoying every turn
Living Lore + Marchesa, the Black Rose + Decree of Pain = lots of draw
Sakashima the Impostor, Clever Impersonator, Phyrexian Metamorph let us copy living lore for more shenanigans.
Cards I'm Looking to Replace
Oona's Blackguard - This card requires a ton of creatures attacking to be effective, I'm looking for something that creates more value.
I'm hoping some folks on here can take a look at this deck and give me some good feedback.
I put this deck together when she first came out. Over the course of the Khans block I have been making changes; things like Clone Legion and Narset Transcendent. Right now this list is the best it's been. It has about a 75% win rate in multiplayer. It has various win conditions; top three would be: Commander damage, token army and opponent scooping.
1 Narset, Enlightened Master
//Friends
1 Ajani, Caller of the Pride
1 Ajani Steadfast
1 Elspeth, Knight-Errant
1 Elspeth, Sun's Champion
1 Dack Fayden
1 Gideon, Champion of Justice
1 Jace, the Mind Sculptor
1 Karn Liberated
1 Sarkhan, the Dragonspeaker
1 Narset Transcendent
1 Venser, the Sojourner
1 Ral Zarek
1 Tamiyo, the Moon Sage
1 Tezzeret the Seeker
//Mana Acceleration
1 Azorius Signet
1 Boros Signet
1 Fellwar Stone
1 Coalition Relic
1 Darksteel Ingot
1 Gilded Lotus
1 Izzet Signet
1 Thran Dynamo
1 Sol Ring
//Voltron
1 Argentum Armor
1 Eldrazi Conscription
1 Godsend
1 Swiftfoot Boots
1 Sword of Feast and Famine
1 Steel of the Godhead
1 Aggravated Assault
1 Relentless Assault
1 Waves of Aggression
1 Seize the Day
//Support
1 Acquire
1 Clone Legion
1 Beacon of Tomorrows
1 Blatant Thievery
1 Brainstorm
1 Crucible of Worlds
1 Cryptic Command
1 Enlightened Tutor
1 Fervor
1 Hammer of Purphoros
1 Howl of the Horde
1 Kill Switch
1 Land Tax
1 Leyline of Anticipation
1 Mana Severance
1 Merchant Scroll
1 Mystic Retrieval
1 Mystical Tutor
1 Mob Rule
1 Omen Machine
1 Path to Exile
1 Possibility Storm
1 Reconnaissance
1 Rings of Brighthearth
1 Rite of Replication
1 Savage Beating
1 Scroll Rack
1 Sphere of Safety
1 Storm Herd
1 Swords to Plowshares
1 The Chain Veil
1 Treachery
1 Winter Orb
1 Strionic Resonator
//Lands
1 Cascade Bluffs
1 Command Tower
1 Flooded Strand
1 Hallowed Fountain
7 Island
6 Mountain
1 Mystic Gate
7 Plains
1 Rugged Prairie
1 Sacred Foundry
1 Steam Vents
1 Temple of Enlightenment
1 Temple of Epiphany
1 Temple of Triumph
1 Hall of the Bandit Lord
Cards on the cut list:
Strionic Resonator - this card is really win more and I tend to spend my mana on other things rather than duplicating Narset's trigger. And there are very few other triggers worth duplicating.
1 Yasova Dragonclaw
1 Riku of Two Reflections
1 Maelstrom Wanderer
//Manabase
1 Wooded Foothills
1 Rootbound Crag
1 Strip Mine
1 Stomping Ground
1 Hinterland Harbor
1 Opal Palace
1 Command Tower
1 Arcane Lighthouse
1 Steam Vents
1 Reliquary Tower
1 Nykthos, Shrine to Nyx
1 Breeding Pool
1 Kessig Wolf Run
1 Reflecting Pool
8 Island
8 Forest
8 Mountain
//Mana Acceleration
1 Grim Monolith
1 Solemn Simulacrum
1 Worn Powerstone
1 Coalition Relic
1 Simic Signet
1 Expedition Map
1 Sol Ring
1 Gilded Lotus
1 Izzet Signet
1 Gruul Signet
//Synergies
1 Skullmulcher
1 Memnarch
1 Cold Storage
1 Mob Rule
1 Bribery
1 Conjurer's Closet
1 Insurrection
1 Deadeye Navigator
1 Argentum Armor
1 Birthing Pod
1 Strionic Resonator
1 Blade of the Bloodchief
1 Food Chain
1 Zealous Conscripts
1 Proteus Staff
1 Jalira, Master Polymorphist
1 Kiki-Jiki, Mirror Breaker
1 Rancor
1 Shaman of the Great Hunt
1 Swiftfoot Boots
1 Blatant Thievery
1 Obsidian Battle-Axe
1 Mass Mutiny
1 Empyrial Plate
1 Mycoloth
1 Dack Fayden
1 Bazaar Trader
1 Eternal Witness
1 Domri Rade
1 Phyrexian Metamorph
1 Xenagos, God of Revels
1 Artisan of Kozilek
1 Acidic Slime
1 Sarkhan Vol
1 Clever Impersonator
1 Ravenous Baboons
1 Time Spiral
1 Misthollow Griffin
1 Prime Speaker Zegana
1 Keranos, God of Storms
1 Kozilek, Butcher of Truth
1 Ulamog, the Infinite Gyre
//Card Advantage
1 Temur Ascendancy
1 Life's Legacy
1 Momentous Fall
1 Nin, the Pain Artist
1 Greater Good
1 Worldly Tutor
1 Regrowth
In this section I'll discuss my theme choices.
Let me borrow that
Mass Mutiny - Very basic, but with something like Greater Good or Food Chain can give us a nice boost.
Mob Rule - Very strong in this deck. Allows for a big swing turn if things aren't going your way. Additionally, the modality option makes this card very versatile.
Insurrection - Self explanatory.
I'm looking for anything I may have missed that is on theme.
Let me know what you think.
A couple of cards that I found when I dug into my binder's that turned out really strong were: Spellweaver Volute, Aggravated Assault, Kill Switch, Sphere of Safety, Possibility Storm. Possibility Storm was a total back breaker since it only effects cards cast from the hand, not from exile.
I went with a more super friends build including: Karn Liberated, Venser, the Sojourner, Ajani Steadfast, Ajani Goldmane, Ajani, Caller of the Pride, Dack Fayden, Gideon, Champion of Justice, Tezzeret the Seeker. After this The Chain Veil and Rings of Brighthearth were auto includes.
After the first game she was never allowed to stay on the board for longer than 1 attack every other turn. I am lacking haste effects. They seem to be a must.
Yeah I'm not an infinite combo player, so I stay away from Deadeye so as to not temp myself. I don't have a Stroke of Genius, but if I did it would surely be in the deck. Amazing card.
I'm thinking about running Mycosynth Lattice and Treasure Mage. Mana fixing seems to be an issue mid to late game.
Enduring Ideal
I found that the deck has a tremendous ability to win games as long as you play UTR (under the radar).
Good synergies.
Paradox Haze, Strionic Resonator, Copy Enchantment, Copy Artifact. With all of these up you can take 5 upkeeps, which nets you 5 enchantments every turn. However, you can combo that with Twincast, Reverberate, Increasing Vengeance to duplicate the Enduring Ideal EPIC.
Pillowfort
Solitary Confinement + Honden of the Seeing Winds = take no damage
Sphere of Safety = Good luck paying to attack me.
Privileged Position/Sterling Grove
Sacred Ground/Terra Eternal
Tax
Painful Quandary
Price of Glory
Aura of Silence
Martyr's Bond
Karmic Justice
Win-Cons
Second Chance + Mistviel Plains/Wheel of Sun and Moon + Form of the Dragon = Infinite turns for 5 dmg a turn.
Defense of the Heart + Avacyn, Angel of Hope/Prince of Thralls/Progenitor Mimic/Realm Razer
Assemble the Legion + Purphuros, God of the Forge
Hive Mind + Enduring Ideal = Can you win with enchantments, because I can
Knollspine Invocation + large hand
This is all I can think of right now. I'll add a few more when I get home from work.
- Bloom Tender + Earthcraft
- Wayfarer's Bauble + Blinkmoth Urn
- Sylvan Ranger + Well of Knowledge
Kruphix, God of Mythical Beasts
1 Kruphix, God of Horizons
Mana Base (32)
1 Simic Growth Chamber
1 Temple of Mystery
1 Breeding Pool
1 Flooded Grove
1 Hinterland Harbor
1 Mana Confluence
1 Deserted Temple
1 Strip Mine
1 Temple of the False God
1 Ancient Tomb
1 Boseiju, Who Shelter's All
1 Command Tower
1 Gaea's Cradle
1 Misty Rainforest
1 Mystifying Maze
1 Nykthos, Shrine to Nyx
1 Reflecting Pool
1 Vesuva
1 Reliquary Tower
7 Island
6 Forest
Mana Acceleration (16)
1 Sol Ring
1 Worn Powerstone
1 Simic Signet
1 Gilded Lotus
1 Mana Crypt
1 Mana Vault
1 Khalni Gem
1 Doubling Cube
1 Mox Diamond
1 Grim Monolith
1 Coalition Relic
1 Astral Cornucopia
1 Everflowing Chalice
1 Expedition Map
1 Blinkmoth Urn
1 Exploration
1 Staff of Domination
1 Prophet of Kruphix
1 Seedborn Muse
1 Sensei's Divining Top
Support Creatures (6)
1 Eternal Witness
1 Myojin of Seeing Winds
1 Trinket Mage
1 Lotus Cobra
1 Phyrexian Metamorph
1 Duplicant
1 Oracle of Mul Daya
Aggro (9)
1 Hydra Broodmaster
1 Primordial Hydra
1 Chameleon Colossus
1 Mistcutter Hydra
1 Mindshrieker
1 Kozilek, Butcher of Truth
1 Berserk
1 Steel Hellkite
1 Omnath, Locus of MAna
Planeswalkers (2)
1 Karn Liberated
1 Tezzeret the Seeker
Control (11)
1 Forbid
1 Muddle the Mixture
1 Cyclonic Rift
1 Mana Drain
1 Counterspell
1 Into the Roil
1 Erayo, Soratami Ascendant
1 Nature's Claim
1 Winter Orb
1 Krosan Grip
1 Amnesia
1 Regrowth
1 Vedalken Orrery
1 Forcefield
1 Natural Order
1 Clockspinning
1 Time Spiral
1 Earthcraft
1 Chord of Calling
1 Worldly Tutor
1 Mystical Tutor
Card Advantage (8)
1 Well of Knowledge
1 Future Sight
1 Greater Good
1 Scroll Rack
1 Mystic Remora
1 Sylvan Library
1 Blue Sun's Zenith
1 Brainstorm
Update:
Made some significant changes to add more control. Now the deck stalls on draw every now and again.
Looking at:
Survival of the Fittest - Additional tutoring
Fabricate - Good tutor
Vorel of the Hull Clade - Synergy?
Land Equilibrium - Control
I'm looking for some colorless gems to put in for more synergy with floating mana.
I was doing a little advanced searching on Gatherer and found a few ideas that I'd like to get some feedback on.
Dark Depths seems like it might be really good, requires 30 mana to turn which seems like nothing for Kruphix.
Grozoth and a small 9 CMC package consisting of any Myojin of Life's Web, Artisan of Kozilek, Nullstone Gargoyle, Chromescale Drake, Inkwell Leviathan, The Unspeakable. Alternatively he could be transmuted into Decree of Savagery, Crush of Wurms. And he can be easily tutored up with Worldly Tutor or Fierce Empath, which are auto-includes if your going big creature.
Gigantomancer seems interesting if you use him with Hydras.
Winter Orb has good synergy if you drop it with a full mana pool and your opponents mostly tapped.
I've been looking for good card advantage. Well of Knowledge seems like a winner, because it works for everyone you'll get a little group hug credit, but you'll be the one getting the most use out of it. Other than Blue Sun's Zenith, Mind's Eye any other clever ideas?
In the really expensive range for protection Forcefield seems ridiculous.
I think this type of deck is going to perform best with a combination of X and aggro type spells. Finding the right mix will be key.
I think Staff of Domination definitely has a place in this deck, even if you aren't playing with infinite mana combos; with the ability to have a lot of colorless mana you will be able to use the staff to great advantage.
You could go a token route as well. Harness Doubling Season, Parallel Lives or Primal Vigor with Ashnod's Alter to keep your mana pool full. Beastmaster Ascension, Overrun, Overwhelming Stampede, Triumph of the Horde FTW. This seems very boilerplate though.
More to come.
Mycosynth Lattice Seems like if what you are going to have in your mana pool is colorless most of the time you should make it easier to cast your spells.
Since I'm more of a control player I'll probably put the base control skeleton in of 10-12 counters. I'll probably take a few plays out of the Omnath playbook such as: Greater Good, Omnath, Locus of Mana (I wonder how the 2 global effects work together, can you choose Omnath over Kruphix? Having some of the mana be green would be great), Genesis Wave.
Still thinking on it.
http://deckstats.net/decks/2217/22449-shadowborn-apocalypse
Things I'm thinking of cutting
Liliana Vess - she was a one tutor wonder in my meta.
Ad Nauseam - I don't gain any life and demons clog up the works.
Decsendant's Path - It was good in theory but I bottom decked too many useful cards for a shot at a Shadowborn Apostle.
Thumming: I was able to thrum all my 26 Apostles in one go, I'm even thinking of cutting one more. Also need a way to destroy the Thumming Stone after it's been used as it's really annoying to cast cards and put the top 4 of your library on the bottom. This also combo'd nicely with Recycle/Null Profusion as every card you cast with Thrumming Stone allowed you to draw a card. I need a Reliquary Tower so I have to get one for this deck.
Rise of the Dark Realms was very fun with Warstorm Surge and Vicious Shadows (because a board wipe would happen that turn).
Cards I found particularly debilitating to the deck and I need to find a good answer to that fit the deck theme. I don't just want to throw one shot removal in.
Elesh Norn, Grand Cenobite
Spreading Plague
As a side note I soft locked myself out during 1 game with Recycle. Definitely don't play it unless you have some alternate draw. I'm looking for some good answers for this as well.