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  • 6

    posted a message on [CMR] Man vs Salamander— Mashable previews
    Somebody had to.
    Posted in: The Rumor Mill
  • 1

    posted a message on Amonkhet remastered


    All the Ice Age lands were reprinted. This is more of putting the new frame on them than anything else


    Sorry for the low-res images, it might be unclear. They reused the art from Snow-Covered Island on a basic Island. Same art, two cards with different names. As far as I know this is the only time that this has happened.
    Posted in: The Rumor Mill
  • 1

    posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Hey Mergatroid_Jones, now that we've kicked off I want to say this challenge seems like good fun, thanks for hosting it! Everyone's designs and flavor are cool, I'm looking forward to see what we all come up with.

    This post got a little long, so I'm hiding passages behind spoiler tags. This was my phase 1 design and the thoughts behind it:


    Moppe, Enthusiastic Custodian 1RW
    Legendary Artifact Creature - Gnome
    Protection from rats, spiders, and insects
    "You forget to close one little teleportal and off it goes, sweeping right into the painforges of the archzebrademons. I wonder how far it got?"
    --Luka Pnyx, Laboratory Assistant

    0/1

    My initial idea was to create a card that met the bare minimum of the requirements at each stage in the cheekiest way possible, and see where that led me. A 0/1 with what amounts to trinket text seemed like a good place to start, and the first concept that came to mind to fit these stats was a tiny creature with a push-broom, keeping the vermin at bay. I chose gnome because we've never had a legendary example, and I liked the humble and affable vibe they give off. There's exactly one mono-red gnome and the rest are artifacts, but neither identity seemed exciting. I decided to go RW to lean into potential artifact equipment synergies, and because Moppe's cheerfully industrious character touched on both those colors. I landed on 1RW as it had both colors, the one generic visually hinted at the artifact nature of the card, and it left a bit of ceiling for the card to power up.

    I chose the name Moppe (which, in my mind, sounds like the word moppet without the t) to reflect its designated purpose and because I thought it sounded kinda cute. I added the flavor text to steal some of that Fblthp tiny-creature-in-a-world-full-of-dangers magic (and yeah, I chose archzebrademons as the villains specifically because the word is a hot mess to scan,) but with the second prompt I've decided to lean into it.

    The story so far:


    Moppe doesn't know how long it's been active, but every day it cleans the magical research laboratory at the academy, and every night it dreams of dusting and decluttering more important, more heroic, halls. Tidiness is next to justice, after all. It has been a good life, full of purpose. One day, lost in a fantasy of clearing the floor of litter in some valorous general's command tent, or polishing the marble of an august senate gallery, Moppe blithely strides through a floor-level portal that has been left open accidentally. What awaits on the other side is a cacophony of screams and clanks, and underneath that hammering din: soot. Cake. Strips of leather, charred and discarded. It's a mess!

    Moppe instantly gets to work tidying, but gradually begins to notice that the figures towering above it aren't the familiar robed magicians... these striped and braying forgemasters are looking at it quizzically, whinnying and snorting some apparently hilarious joke between them. At first they torment poor Moppe, kicking it over, throwing tongs and ingots and coal at its head, but soon they grow bored of their game and let the little gnome sort out the messes they've made around the workshop. Not knowing what to do, Moppe continues its tasks, but as the days go by it starts to notice troubling signs. The mages treated it with indifference, but their experiments seldom resulted in anything other than a gentle glow, a soft buzz, or some combination of smells following a bang. These smiths, however... their tools look wicked, their materials oddly organic and familiar. When Moppe sees the first captive brought in for harvesting, its recent uneasiness is suddenly confirmed. It knows it has to do something. It knows that the zebra demons must be stopped. But how?

    It maintains the appearance of mindlessly cleaning the space around it, but its mind is whirring with possibilities. It stashes every bit and morsel of usable material, every pin, length of wood, and stray demon-hair. It doesn't know what these will become, but some day or night when the archzebrademons leave to rest, or raid, or satisfy whatever twisted desires they may have, Moppe will have the forges to itself. Yes. And it will get to work...

    And here, after some alone-time at the forges, is Moppe Phase 2:

    Moppe, Enthusiastic Custodian 1RW
    Legendary Artifact Creature - Gnome
    First strike, haste, protection from Rats, from Spiders, and from Insects
    (Melds with Demonbristle Broom)
    "I forgot to close one little teleportal and off it went, sweeping right into the painforges of the archzebrademons. I wonder, how long could it have survived in there?"
    --Luka Pnyx, Laboratory Assistant

    0/1

    Demonbristle Broom1R
    Artifact - Equipment
    Equipped creature gets +3/+0 and has "R: this creature gets +1/+0 until end of turn."
    Equip: 2
    RW: If you both own and control Demonbristle Broom, and it is equipping a creature you both own and control named Moppe, Enthusiastic Custodian, exile them, then meld them into It That Pans the Dust.
    Restrictions breed creativity. Of course, having plentiful magical materials to hand and access to hellfire-fueled forges doesn't hurt.

    It That Pans the Dust
    Color Indicator: Red and White
    Legendary Artifact Creature - Gnome
    Double strike, haste, protection from Rats, from Spiders, from Insects, and from Demons
    (R/W): It That Pans the Dust gets +1/+0 until end of turn.
    When It That Pans the Dust enters the battlefield it deals damage equal to its power to each creature you don't control.
    Moppe turned toward its demonic captors with a righteous fury it had never before known. At long last it had completed its weapon and cleared the dungeons of vermin: now it was going to take out the trash.
    3/1


    First, I decided to keep Moppe's PT at 0/1. That seems kinda central to the design at this point, but I wanted it to feel more naturally RW. I added First Strike and Haste, which in a vacuum do nothing to increase its power, but make it a more tempting equip target. I also cleaned up the text itself a bit.

    Making a relic-level broom out of zebrademon manes seemed too fun to pass up. There aren't a lot of colored equipment cards yet, but WotC seems to be moving in that direction. It's a little more aggressively costed than equivalent uncommons, but it's not nearly a world-beater outside of the meld ability.

    Lastly, It That Pans the Dust. I didn't want the melded form to simply portray Moppe wielding the broom (which is a prerequisite to using the meld ability) but to represent the plucky little gnome stepping into its destiny. The stats are a combination of Moppe's base form and the equipment abilities, only the first strike has been layered over the regular attack to yield double strike, and the firebreathing ability has been shifted into hybrid R/W. I don't think the one-sided boardwipe is too much, given that you've invested nine mana to get it, and all the pieces are fragile (two artifacts, one of which is also a 0/1 creature.) I do like how it's tempting to wait on melding until you have the free mana to pump It That Pans the Dust in response to the ETB, but I'm worried that the card is getting a little busy. I may have to cut things drastically in later phases.
    Posted in: Custom Card Contests and Games
  • 2

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  • 1

    posted a message on GWx Hardened Heroic Counter Madness!
    Hey, everyone! I am yet another lapsed player (probably gone longer than most,) looking to get back into constructed. I've been spectating standard the last few years (since Innistrad the set) but I haven't taken the leap to making decks and going out to play. It is a little intimidating after a long gap. Yesterday I suddenly got the notion that making a Sage of Hours deck would be a fun way to spend an evening (it was! I missed this. ^_^) Anyway, after coming up with a rough draft I checked to see what similar decks are running around and found out that I pretty much had a horribly optimized, creature-light version of Bant Hardened Scales. Reading through this thread has provided a ton of improvements (thanks!)

    I know my evaluation skills are rusty, so I hope you don't mind me running my untested build past you guys to get your feedback. I've done extensive solo testing (for what that's worth,) and I think that unless I'm missing something, it's consistent enough and just zany enough that I'll want to actually suit up some better version of this in real life.



    I know the mana base needs to be tweaked (I just distributed the lands symmetrically for the moment,) but I'm actually pretty happy with the scry-lands. If the game goes to turn five, you'll want that to drop untapped (since it enables Ajani, Mentor of Heroes and a host of profitable three-instant combinations,) but the filtering seems invaluable. I also cut Ajani down to two to make room for another Swan Song, good move / bad move?

    I might be wrong on some judgment calls here, but I can explain every one. If you think this list is just terrible, please let me know why so I can see what to do better (and what I'm doing wrong.)

    I haven't finalized the sideboard yet, either, but I don't think it will be too hard to swing in a much more traditional Bant Hardened Scales shell. I haven't thought very deeply about this yet, but I actually think Bant might be a winner coming out of FRF for this deck: you guys have brought up Monastery Mentor, am I crazy in thinking that it has amazing synergy with Ephara's Enlightenment? You play Enlightenment, spawn a token, and immediately return Enlightenment to your hand to cast again. It's good even without a Hero of Iroas on the board, but with both Mentor and Hero in play it basically reads:

    Ephara's Enlightenment, {W}{U}
    Sorcery
    Trigger heroic on target creature (place one to five +1/+1 counters on that creature)
    Place one to five +1/+1 counters on target creature
    Monk tokens you control get +1/+1 until end of turn, then place a 1/1 white Monk token with Prowess into play
    When Ephara's Enlightenment resolves, if it would be placed into your graveyard instead return it to your hand

    That's the best sorcery ever printed for this deck!

    Anyway, thanks everyone for tuning your Hardened Scales decks and sharing your info and results, and thanks for taking a look at mine. Kekeke

    Edit: Maybe this is why I shouldn't post when I'm so sleepy, it looks like Mentor triggers off Enlightenment being cast, so the token comes into play before the Enlightenment is on the battlefield to notice it. Darn.
    Posted in: Standard Archives
  • 1

    posted a message on Daretti, Scrap Savant
    Quote from Creedmoor » »
    Even though Jaya has way more old school coolness, she would've likely turned out to be just another Chandra.


    This hurts my heart a little.

    Quote from Manite » »
    For those complaining about this not being Slobad, I have two questions: 1) How long was Slobad a Planeswalker, exactly, and 2) did he do any Planeswalking? I'm pretty sure he didn't have his spark that long nor did he do any actual planeswalking unless I'm forgetting some part of the story. I understand why players would feel attached to Slobad; he was the second Goblin after Squee to be portrayed as a heroic character and in Slobad's case, the first true "smart" goblin, though there were some artificer Goblins beforehand like Goblin Tinkerer and Goblin Welder (both of which can be reprinted, I just checked the list). Slobad, Goblin Tinkerer could still be included in this deck and is more likely to be thanks to the artifice theme.


    I won't complain about it, but those are precisely the reasons why we would have loved for him to get a pw card. He's not just a character who *wasn't* a functional planeswalker, he's a character who *could have been* a great red 'walker and traded that away without thought or remorse to do what he felt was right and to help his friends. His story was admirable and endearing, and it leaves us wondering what kind of career he would have had hopping across the multiverse as Goblin MacGyver. It certainly would have been a touching call-back to give him a "what if" card in a supplemental product to scratch that itch, and might have provided just a little fan-compensation for his tragic life and meaningless death (which are part of why his story works, and shouldn't be undone in canon.)

    Also, he's not just memorable for being the potential red goblin planeswalker that didn't happen, there's a case to be made that Slobad could have been a great ambassador/face for the color red. Maro has mentioned many times that creative is looking for ways to showcase more of red's philosophy on cards, but is limited by the combat-centric nature of the game and what it allows to be expressed through mechanics. As a character, Slobad represents red's take on other colors' primary concerns very well, and some of these differences could be shown mechanically:

    Blue: He's certainly smart enough that he can't be framed as either envious or ignorant, which seems to happen to red a lot, but his intelligence is intuitive and unlike blue's methodical and aloof styling. He's into mental challenge because he finds it interesting and he has a knack for it, not because he values learning as a status-signifier. Even when he's set apart (and exiled!) for his mental aptitude, he doesn't respond by feeling his intelligence should automatically grant him a position of authority or privilege anywhere. He does potentially have enough blue in him to justify multicolor depending on how his character would have developed, however. This can be expressed mechanically within red's slice of the pie through interaction with artifacts.

    White: He sacrifices his spark to save his friends, so he can't be slurred as an uncaring barbarian. He's motivated to do what he feels is right, but this is primarily driven by concern and not ideology. He obviously cares about the survival and well-being of Mirran society at large, but he has been hurt (and enslaved!) by group-think-y communities, so he probably doesn't care much for rules and stratified social structures (he ends up exiling himself, but this is more for his own good and not about preserving social order.) This can be expressed mechanically within red's slice of the pie through self-sac effects.

    Green: He has lived as a hermit in the wilderness and accepted his true nature, so green can't say that he's brainwashed or coddled by "civilised" living, but that said he doesn't expect or attempt to be happy and at peace with his inner self. He doesn't believe that all of his impulses and feelings can ever be reconciled; he is who he is, but he *suffers* for it. No idea how this could be expressed mechanically, really.

    Black: He's a survivor, willing to tough out and escape enslavement(!) and scavenge for sustenance, but he doesn't really have any of the classical black impulses. He could have translated his skill with machines into influence (and revenge) somehow if he had really cared to do so. Of all the colors, Slobad is probably furthest from black. There still might be some place to find mechanical nuance, but I'm not entirely sure where (artifact-based looting?)

    Anyway, I'm glad to see that Palliano stuck, but it would have been awesome to get Slobad. It's not like there aren't reasons people still talk about him. Kekeke
    Posted in: The Rumor Mill
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