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  • posted a message on Primer Decks: White Weenies
    Wow, that was a wall of text :). Elixir isn't for the life gain, honestly it replaced feldon's cane because I can go through the deck in a couple of turns usually so at times I have to discard 1-4 cards. Eventually if I keep taxing to up my draw I will run out of cards or blow through them so quickly I really need to shuffle the graveyard back in. The life gain is just an add on bonus, I could care less about it. The most important thing about it is it doesn't get removed from the game and it shuffles back in once used.

    Everything stands alone for purpose, land tax provides drawing mid/late game, mana retrieval early game. Puzzle box disorients the opponent where as just about everything in my deck can be played for the norm of 2 mana or less. As for adding 4 of each, going through the deck as fast as I do I have found 4 is too much no matter who I play, though I did loose yesterday to a mill deck. Yes it is a strange combo but believe it or not with small casting costs it is devastating. Hoofprints is a very recent add, they replaced outposts, outposts I can do 1 1/1 soldier per turn, Hoofprints I can do 2-4 a turn usually and they are 4/4 flyers....big difference.

    Edit: People I play with play those, we have played for many years though since 1996. Most of us are 40 or above.

    Another Edit: Orim's Chant if for opponent's upkeep, Grand Abolisher is for my turn. I couldn't understand why people recommend Grand Abolisher and not Orim's Chant, if your opponent can only lay a land you are pretty safe and with Puzzle Box they can't make a strategy.
    Posted in: Casual Primers
  • posted a message on Primer Decks: White Weenies
    I greatly appreciate the feedback.

    Board presence is important, 2-4 4/4 flying token creatures per turn isn't board presence? That is in addition to any creature I might draw. It doesn't take long to get to that point, especially with a decent draw.

    Using land tax in the beginning to get a jump on mana along with "free" mana the moxes provide is pretty quick to ensure quick board presence. Drawing just increases the speed, in addition taxing thins the deck and with puzzle it also ensures you are drawing more playable cards vice an unwanted land when needed.
    Posted in: Casual Primers
  • posted a message on Primer Decks: White Weenies
    Hey guys, very new to forum...today is actually my first day. Older player here and have been playing for a while but took some time off in between. Here is a WW I have been playing/modding over multiple years:

    Deck Creatures: 20
    3 Order of the White Shield
    3 Order of Leitbur
    3 Stillmoon Cavalier
    3 Mother of Runes
    3 Serra Avenger
    3 Grand Abolisher
    2 Preacher

    Equipment: 15
    1 Chrome Mox
    1 Mox Pearl
    1 Mox Diamond
    1 Zuran Orb
    2 Elixir of Immortality
    3 Teferi's Puzzle Box
    3 Land Tax
    3 Hoofprints of the Stag

    Spells: 10
    3 Path of Exile
    3 Disenchant
    3 Orim's Chant
    1 Balance

    Lands: 18
    18 Plains

    Forgive me, I do not know how to add the links and stuff like you guys did. The premise is quickly get out mother and/or pumps but the combo is the puzzle box with land tax, side effect is hoofprints. You can often get to drawing 9-14 cards easily a turn so the counters build relatively quickly, especially if you have 2 puzzle boxes out or more.

    Let me know what you think.
    Posted in: Casual Primers
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