2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [CLB] The Council of Four — B. Dave Walters preview
    Well, that's definitely Ulder Ravengard in the back, and Thalamra Vanthampur in the middle. I'm guessing this is the Descent Into Avernus council, which also had Belynne Stelmane (the woman on the far right, perhaps her seated posture in both images is indicative of her paralysis), and Dillard Portyr on the left (a man who is mostly described as hating the stress of leadership, which would explain the booze).
    Posted in: The Rumor Mill
  • posted a message on [CLB] Cadira, Caller of the small — Alieldrazi Preview
    I do find it interesting that she can't start the chain, just make it escalate wildly.

    And though you'd need another commander to put them in the same deck, Chatterfang and Cadira go together so very very well.
    Posted in: The Rumor Mill
  • posted a message on [40K] [2X2] Warhammer 40k and Double Masters 2022 Prebeat — Weekly MTG previews
    In the grim dorkness of the current day, there is only endless argument.
    Posted in: The Rumor Mill
  • posted a message on [40K] [2X2] Warhammer 40k and Double Masters 2022 Prebeat — Weekly MTG previews
    I wonder if some element of the problems people have with other IPs getting into Magic is some subconscious recollection of the many, many, many other IPs that tried to compete with Magic using their own card game (sometimes even made by WotC themselves!) that just...died after like two years.
    Posted in: The Rumor Mill
  • posted a message on [40K] [2X2] Warhammer 40k and Double Masters 2022 Prebeat — Weekly MTG previews
    On a different note...

    Does anyone want to hazard a guess on the Dominaria United Jumpstart packs possibly displacing/supplanting Theme Boosters? Or will these be in addition to Theme Boosters do you think?


    There's an answer for ya in the WotC page.

    Replacing Theme Boosters, fan-favorite Jumpstart packs let players new and returning alike mix, match, and enjoy the mayhem of unique themes with each latest release. Jumpstart packs in Dominaria United and beyond follow the original Jumpstart release where each pack is a hidden theme to discover when you open, and shuffling any two packs together is all you need to be ready to play.


    They flat out say the Jumpstart packs are replacing theme boosters. Probably the easiest way to actually get them to sell, because they'll once again have exclusive cards. And the Jumpstart unique cards likely won't be found in Set or Collector Boosters, so there'll be another product for people to try and grab in order to get the mechanically unique cards.
    Posted in: The Rumor Mill
  • posted a message on [40K] [2X2] Warhammer 40k and Double Masters 2022 Prebeat — Weekly MTG previews
    Quote from Giianzha »
    Maybe it·s because Braids got compleated by original Phyrexians .

    It·s neat that they·re talking about acquiring Games Workshop . I·ve also heard they·re trying to come up with ways to get away from Hasbro , tho if we can get Nasdaq:HAS; away from Disney that would be even better .


    They aren't looking to acquire Games Workshop. The only record of that in any capacity is an April Fool's joke from 2015. It would be insanely costly for Hasbro to try right now.

    The only people trying to separate WotC from Hasbro is Alta Fox Capital Management, a minority investor in Hasbro, who only want to split the companies in an attempt to increase stock prices. (And the split wouldn't even be "freedom" for WotC, just making them a separate company on the Stock Market.)
    Posted in: The Rumor Mill
  • posted a message on How Many Themes Do You Think Jumpstart Set Boosters will have?
    They're replacing the Themes Boosters, so probably five or six per set, maybe ten. Draft themes seem like the easiest choice for contents of the packs, so probably at least five two color packs with a few variants so that there's more variety with less.
    Posted in: Speculation
  • posted a message on MTG arena getting anything before dominaria united
    The Gate to New Adventure for Alchemy and Historic Players

    In the prosperous and influential city of Baldur's Gate, Magic and Dungeons & Dragons cross over once more in Alchemy Horizons: Baldur's Gate—arriving July 7 to MTG Arena!

    Alchemy Horizons: Baldur's Gate throws open the city gates to new adventures on July 7 for Alchemy and Historic players in MTG Arena. The set aligns with the themes of the Commander Legends: Battle for Baldur's Gate tabletop release and introduces over 250 new cards to MTG Arena! New mechanics, new legends, and powerful new spells can push your favorite MTG Arena decks to powerful heights and lay the foundations for entirely new deck possibilities!


    Info seen here.
    Posted in: Speculation
  • posted a message on Phyrexian tribal speculation
    EDIT: Removing my extremely petty coded comment. Just because I acknowledged I was being a jerk doesn't excuse it. I apologize, Giianzha.
    Posted in: Speculation
  • posted a message on Phyrexian tribal speculation
    True, the Mirrans aren't Phyrexian. But the Phyrexians on New Phyrexia are Phyrexian. It's sort of how phyresis works. Just because they aren't your Uncle Istvan's Phyrexians doesn't mean they aren't Phyrexian.
    Posted in: Speculation
  • posted a message on Phyrexian tribal speculation
    Poison was originally in Unglued 2: The Unnecessary Sequel before that project got canned.
    Posted in: Speculation
  • posted a message on Phyrexian tribal speculation
    Oh, not just creature type, we now have the tech to make keywords Scavengeable too. The ability would need to be slightly reworded, but they've done that before. Scavenge could get a real nice improvement.
    Posted in: Speculation
  • posted a message on Phyrexian tribal speculation
    Yeah, I was just trying to point out the various factors needed for it. A 7-9 is "Not impossible, but needs the perfect environment" which is what I was trying to get at.

    It could be interesting for them to have an ability like Scavenge or Graft, or ability wording Star Pupil's text. Imagine each Phyrexian being like a miniature Ozolith. That's certainly scary enough for them. Fits with proliferate, if that comes back.
    Posted in: Speculation
  • posted a message on Phyrexian tribal speculation
    I don't think it's been directly said, it's just that Infect is pretty high on the Storm Scale, and requires some weird warping of the format, due to the construction of Infect cards. They can't get too big, because there are so many fewer ways to recover from a hit. Combat tricks become massively more powerful, effectively double what they say on the stat line. Because they have to stay small, even "weak" damage spells become way more useful. It is the most aggro of aggro decks. So you have to keep that in mind, and give enough answers that there can be other strategies, and yet not so many that it becomes useless. Plus, you have to consider extended formats in some capacity too.

    Fynn is a Virulent Sliver with Poisonous 2 instead of 1 (and giving it to Deathtouch creatures rather than Slivers). Poisonous, while still powerful, isn't quite as effective as infect. No matter how big any one creature gets, it'll only drop off 2 counters. Plus, even if you build your entire deck around Fynn, you can't utilize the Poison plan without him, making it much easier to stop the plan. In an infect deck, every creature has it, so every creature has to be removed.

    Honestly, I could see Poisonous being brought in, rather than Infect. It's not quite as fun, but it has better ways to balance I think.
    Posted in: Speculation
  • posted a message on Phyrexian tribal speculation
    Not to mention the amount of cards that have been errata'd to be Phyrexians, yeah, I think saying we'll get some tribal components in the future is a safe bet.

    That said, it's difficult to say what sort of theming Phyrexians would get. Their most common trait is, effectively, mechanics that are painful to play against, and I don't think that stacks well as a tribal group. They could have a similar zone as zombies, dying and coming back, but it's space that's been mined pretty hard as is. They can't go all in on Poison, Infect, or Wither, because those mechanics get way too strong when stacked.

    My guess is that the tribal component will be more along the lines of "When X or another Phyrexian die" type triggers, where killing them is just as painful as keeping them around.
    Posted in: Speculation
  • To post a comment, please or register a new account.