Also do we get more Gods for blue & red yet ?
Black & green have 3 while blue & red have 1 each.
I want a red God whose backside is a vehicle !
The two remaining gods are Birgi, God of Boasts and Cosima, God of the Sea. Cosima's will probably be a vehicle, but she'll likely be blue, and Birgi's probably red, but her artifact is some kind of horn (possibly a drinking horn).
Also worth noting that the wording on the card means that you have to have something other than "Search for Greatness" on the battlefield. It never counts itself.
Since when did Ymir learned how to make fire and is so tiny?
anyway does it work as a izzet giant tribal edh legend?
I think he's less Ymir, and more Ægir combined with his brother Logi (giant kings of the sea and fire, respectively.)
Mmmmmaybe Utgarda-Loki, with that whole wizard theme. (A tricky giant who humiliated thr gods using magic and escaped punishment. Said he'd protect his home with all the magic he knew if the gods tried to harm his home and people.)
Eh, Magic has always had a power and toughness problem. Most people could punt a squirrel if it came at them, but apparently two can take down a grizzly bear, or a philosopher.
I think it's more "a crew of the dead does not need to stop when the living would. It is single minded in it's task: to carry the dead to their final destination."
Yea the guy is just completely incapable to draw faces.
Should draw equipment or lands ...
Johannes Voss can draw faces. He's painted crowd shots without any goofiness in them for years. Last year he painted Gallia of the Endless Dance (source for the other goofy face) and people loved how insane the background characters were for the art.
On an actual card, they're barely noticeable. Dude's just having fun. Look him up on Gatherer, I'm certain he's drawn some card art you really love. Including lands and the M21 Shrine Cycle.
I feel like Divine Gambit's theme and flavor text are better suited for Theros than Norse Myth.
It's based on hnefatafl, a viking board game where the king is surrounded by an invading army.
There are two to four times as many enemy pieces, so there's a chance removing a piece will result in a worse position. But the king doesn't win by capturing enemy pieces, but by escaping the board. All the king (or god, as the case may be) needs is an out.
While the game favors the defense, it's generally difficult for the king's side to capture a piece. Gods, however, have an easier time picking off mortals. They just have to be careful who else's attention they attract when they aren't indestructible themselves.
It could probably be reflavored to Theros with some work, but most of the Therosian gods have pretty one-sided interactions, even with each other.
You're thinking Doomskar, as in Doomskar Orcale. The name Doomscourge isn't a translation, it's from the URL of the card image from the source site.
Ah, I see. I couldn't recall if they used a c or a k in Doomskar, and didn't check before the post. My bad.
And I didn't know about the URL situation. Interesting! So I guess it's just Doomskar Warrior in German then, because the portmanteau doesn't quite work. Thanks for the clarification.
hmmm weird the other sites that shows cards seems to be this card and the card graphics look real compared to all other previews so far
in short the card doesn't seem fake aka photoshopped in any sort of way
if it is fake go ahead and lock this thread I don't know how they made it look so real
The only thing that would need to be shopped is the set symbol and the frame, because everything else is identical to the last time it was printed, down to the flavor text. That might be why it looked real enough.
However, Rootwater Gaming was not on the list of places to see Kaldheim previews.
Hm. On the one hand, blue getting to exile creatures and create something in it's place is nothing new.
On the other hand, I don't think it's been this flexible before, or the leftover body so...ignorable. Being able to hit the Theros gods sometimes is also a really solid bonus.
I think they're just way less flashy. The plus one has it's uses for a blue or white deck that may have trouble getting past larger creatures, or for making use of multiple sides of a DFC, or taking advantage of a good ETB trigger. The first minus one can potentially do a lot of damage in a blue deck, and will always at the very least deal 2 to a tapped creature. And as for the second: clue tokens were fairly good, and these are slightly improved versions of them, that you can vary how many you get based on early/late game.
I don't think Niko is going to blow the socks off of any format, nor are they going to be the card people point to as "winning the game," but I think they'll be a really solid piece in a slower, more controlling type of deck.
The two remaining gods are Birgi, God of Boasts and Cosima, God of the Sea. Cosima's will probably be a vehicle, but she'll likely be blue, and Birgi's probably red, but her artifact is some kind of horn (possibly a drinking horn).
I think it's just Demon Blood, from all the Demon Skulls.
I think he's less Ymir, and more Ægir combined with his brother Logi (giant kings of the sea and fire, respectively.)
Mmmmmaybe Utgarda-Loki, with that whole wizard theme. (A tricky giant who humiliated thr gods using magic and escaped punishment. Said he'd protect his home with all the magic he knew if the gods tried to harm his home and people.)
Johannes Voss can draw faces. He's painted crowd shots without any goofiness in them for years. Last year he painted Gallia of the Endless Dance (source for the other goofy face) and people loved how insane the background characters were for the art.
On an actual card, they're barely noticeable. Dude's just having fun. Look him up on Gatherer, I'm certain he's drawn some card art you really love. Including lands and the M21 Shrine Cycle.
It's based on hnefatafl, a viking board game where the king is surrounded by an invading army.
There are two to four times as many enemy pieces, so there's a chance removing a piece will result in a worse position. But the king doesn't win by capturing enemy pieces, but by escaping the board. All the king (or god, as the case may be) needs is an out.
While the game favors the defense, it's generally difficult for the king's side to capture a piece. Gods, however, have an easier time picking off mortals. They just have to be careful who else's attention they attract when they aren't indestructible themselves.
It could probably be reflavored to Theros with some work, but most of the Therosian gods have pretty one-sided interactions, even with each other.
Ah, I see. I couldn't recall if they used a c or a k in Doomskar, and didn't check before the post. My bad.
And I didn't know about the URL situation. Interesting! So I guess it's just Doomskar Warrior in German then, because the portmanteau doesn't quite work. Thanks for the clarification.
Doomscourge is a good name, but the Doomscar being a proper noun in the lore makes me curious if it's a translation thing.
The only thing that would need to be shopped is the set symbol and the frame, because everything else is identical to the last time it was printed, down to the flavor text. That might be why it looked real enough.
However, Rootwater Gaming was not on the list of places to see Kaldheim previews.
Sorry friend, this is fake.
On the other hand, I don't think it's been this flexible before, or the leftover body so...ignorable. Being able to hit the Theros gods sometimes is also a really solid bonus.
I think they're just way less flashy. The plus one has it's uses for a blue or white deck that may have trouble getting past larger creatures, or for making use of multiple sides of a DFC, or taking advantage of a good ETB trigger. The first minus one can potentially do a lot of damage in a blue deck, and will always at the very least deal 2 to a tapped creature. And as for the second: clue tokens were fairly good, and these are slightly improved versions of them, that you can vary how many you get based on early/late game.
I don't think Niko is going to blow the socks off of any format, nor are they going to be the card people point to as "winning the game," but I think they'll be a really solid piece in a slower, more controlling type of deck.