Yeah it's a bit late for me, so my brain forgot that you can just... not cast the Ignus again when you wanted to finish storming. >_<
And while Charbelcher is always fun, it doesn't quite do the job of killing everyone in a game of Commander. Still, I very much appreciate another examination of first turn chaos!
in my opinion, the doomskar will be a collision of every realm.
basicly what happened with alara then not to bad of a theory
Given the Story Spotlights we have, I think it's fair to say what makes this one worse is that more realms collide than usual. But I don't think it's all of them. Invasion of the Giants, Rise of the Dread Marn, Battle for Bretagard, and Starnheim Unleashed seem to indicate Immursturm, Starnheim, Karfell, and Surtland collide with Bretagard. Haven't seen much evidence for the others.
Once again I'm more into the normal art. Which do you all prefer?
I prefer the normal - She really appears like a boastful tavern-rat here who probably never pays her bill, but the innkeeper won't ever say anything because she's a god.
The showcase art just makes her seen like a really severe shaman or village elder telling a haunting creation myth over a fire. That's a completely different idea. It's not about boasting.
Also, at the risk of stirring controversy, I like that she's depicted as a black woman in her regular art. Wish her showcase was the same.
I think she's depicted as black in the showcase frame too, it's just lighter because she's lit from the front rather than the back and the picture has that whole woodblock thing going on. Compared to the Alrund and Tergrid showcase art by the same artist, she looks darker.
well, it's playable on turn 3 if you waste your turn 2 foretelling it.
still, 5 mana boardwipes are oftentimes playable even if I don't think anyone will be swapping their Shatter the Sky for this anytime soon.
Is a control deck doing much else turn 2? You could hold up a single counterspell, I suppose? Or you could set this and let an opponent overextend, perhaps thinking it's Ravenform. If they don't overextended, it just leaves you more time to set up new answers. Don't need to wrath on turn 3? Congrats, when you finally do need to wrath, you're left with more mana and your opponent doesn't draw a card from it.
So was Bontu's Last Reckoning but no one wanted to pay the "don't untap your lands on your next turn" cost.
Bontu's Last Reckoning scales up badly the more mana you have. It gets worse the later you draw it. Doomskar gets better the later it shows up, because it has flexibility, and won't interfere with your instants.
So uh the story of the plane is just the story of Shards of Alara block again huh
I was kind of looking forward to nine possible areas that could be invaded incrementally by Vorinclex in return sets but now it's just one regular plane by the end
Not really. Doomskars are brief and supposedly happen all the time. Incremental is probably the way it's going to go, because Kaya didn't see any sign of Mycosynth on Gnottvold, but it was there on Bretagne.
EDIT: All the time on, like, a planar scale. Obviously not all the time on a human scale or else they wouldn't be seen as akin to big natural disasters.
A wrath you can play on Turn 3 is pretty spicy. Especially since a deck going shields down in the early game looks enticing for an aggro deck to play cards into.
And hey, if it gets to 5 land before it gets used, you have enough to cast it and Foretell something else.
Also do we get more Gods for blue & red yet ?
Black & green have 3 while blue & red have 1 each.
I want a red God whose backside is a vehicle !
The two remaining gods are Birgi, God of Boasts and Cosima, God of the Sea. Cosima's will probably be a vehicle, but she'll likely be blue, and Birgi's probably red, but her artifact is some kind of horn (possibly a drinking horn).
Also worth noting that the wording on the card means that you have to have something other than "Search for Greatness" on the battlefield. It never counts itself.
Since when did Ymir learned how to make fire and is so tiny?
anyway does it work as a izzet giant tribal edh legend?
I think he's less Ymir, and more Ægir combined with his brother Logi (giant kings of the sea and fire, respectively.)
Mmmmmaybe Utgarda-Loki, with that whole wizard theme. (A tricky giant who humiliated thr gods using magic and escaped punishment. Said he'd protect his home with all the magic he knew if the gods tried to harm his home and people.)
Yeah it's a bit late for me, so my brain forgot that you can just... not cast the Ignus again when you wanted to finish storming. >_<
And while Charbelcher is always fun, it doesn't quite do the job of killing everyone in a game of Commander. Still, I very much appreciate another examination of first turn chaos!
Oh, I know you can do it by turn four with no fast mana, I was thinking in terms of Turn 1 kills.
(There's probably an easier way to do this, but this seemed like the most immediate victory in Commander.)
To be fair, it makes more sense when you realize the two having this conversation are already dead. : p
Given the Story Spotlights we have, I think it's fair to say what makes this one worse is that more realms collide than usual. But I don't think it's all of them. Invasion of the Giants, Rise of the Dread Marn, Battle for Bretagard, and Starnheim Unleashed seem to indicate Immursturm, Starnheim, Karfell, and Surtland collide with Bretagard. Haven't seen much evidence for the others.
I think she's depicted as black in the showcase frame too, it's just lighter because she's lit from the front rather than the back and the picture has that whole woodblock thing going on. Compared to the Alrund and Tergrid showcase art by the same artist, she looks darker.
Is a control deck doing much else turn 2? You could hold up a single counterspell, I suppose? Or you could set this and let an opponent overextend, perhaps thinking it's Ravenform. If they don't overextended, it just leaves you more time to set up new answers. Don't need to wrath on turn 3? Congrats, when you finally do need to wrath, you're left with more mana and your opponent doesn't draw a card from it.
It's not perfect, but no answer is.
Bontu's Last Reckoning scales up badly the more mana you have. It gets worse the later you draw it. Doomskar gets better the later it shows up, because it has flexibility, and won't interfere with your instants.
Not really. Doomskars are brief and supposedly happen all the time. Incremental is probably the way it's going to go, because Kaya didn't see any sign of Mycosynth on Gnottvold, but it was there on Bretagne.
EDIT: All the time on, like, a planar scale. Obviously not all the time on a human scale or else they wouldn't be seen as akin to big natural disasters.
And hey, if it gets to 5 land before it gets used, you have enough to cast it and Foretell something else.
The two remaining gods are Birgi, God of Boasts and Cosima, God of the Sea. Cosima's will probably be a vehicle, but she'll likely be blue, and Birgi's probably red, but her artifact is some kind of horn (possibly a drinking horn).
I think it's just Demon Blood, from all the Demon Skulls.
I think he's less Ymir, and more Ægir combined with his brother Logi (giant kings of the sea and fire, respectively.)
Mmmmmaybe Utgarda-Loki, with that whole wizard theme. (A tricky giant who humiliated thr gods using magic and escaped punishment. Said he'd protect his home with all the magic he knew if the gods tried to harm his home and people.)