Primal Reversion2GG
Enchantment (R)
When Primal reversion enters the battlefield, choose a color. 1G: Put a nature counter on target land. It becomes a basic land with "T: Add one mana of the chosen color to your mana pool." and loses all other abilities.
InfectionBBGG
Creature - Avatar (M)
1/4
Hexproof, Infect
Infection can't be blocked
Whenever Infection deals combat damage to a player, double the amount of poison counters on that player.
Hello, I'm a pretty new (started at M13) MTG player who, though I've lurked and made a scant few posts, hasn't decided to regularly post until now. Sadly, since I'm in high school, I can't afford competitive MTG, but I still follow tournaments and read about it; I do play kitchen table and design the occasional card though. Hope to see you all!
So I play a GB deck, and thus I have none of White's non-destroy wraths. How am I supposed to beat any slivers deck with this card? I already lose a lot to slivers.
I saw the proposed card and I immediately though of Natural Balance.
Wow, you're right. I feel rather silly, that's basically my card. But would my card work in red or white? Then it could serve its purpose, because it wouldn't be played only by green decks that suffer from it.
In the Banlist discussion thread, I have heard some people, provoked by Bane of Progress's printing, saying that green, and land ramp, are too strong now in EDH. While I do not have much of an opinion on the matter, I have thought of a possible solution, and would like to hear an opinion on this card. If I screw up the formatting, that is because this is my first card. Here goes:
LD Spell 4GG
Sorcery
Each player chooses six lands he or she controls, then sacrifices the rest.
Whats so bad about it? When was the last time a mono-colored deck made that much waves(hehe)?
I definitely prefer it over the 3 color goodstuff decks from last season.
The monoblue deck is fine. In fact, it's filled with great blue cards, and thus I like it since I like blue. But it's more the absence of decks. More specifically, the absence of more than one high-placing control deck. I am suspicious of the meta being midrange-centric.
What does everyone think these pro tour results mean for control being a deck? It's nice that one got into top 8, but a mono-creature deck meta seems depressingly possible. Maybe I'm just panicky.
I'm sorry that nobody is replying to your set, it sounds like you put a lot of work into it! This is my first post and I have not done much set design, so don't take my comments too seriously. With that said, here is what I have to say:
Transfix: I'm worried that this might be an underpowered mechanic, since unless you have a bunch of enchantments to tap, you have to invalidate many creatures for a turn and thus become vulnerable. Perhaps each nonland permanent could reduce the cost by 2?
The other two mechanics are good (and I like memoriam a lot, it makes sense to me).
Favorite Cards:
Ever waking nightmare: I like this card a lot, mainly because it's aggressively costed. Wizards has been doing all upside all the time, so its nice to see cards like this.
Mind Engorger: I'm wondering why this exact card hasn't been made in an official set! The one question I have is why it is at common; cards like it tend to be rare.
Kina, Overlord of Leytalia: I really like how WU this feels, and it seems interesting to choose which 3 cards to
Undead Monstrosity: The first ability is an awesome addition to a skullbriar effect! Keeping the counters in your hand seems cumbersome, though.
Fiction or factual: My #1 fave card, but that might be because of my love of UR as a color combination.
3 hybrid mana uncommon instant cycle: I like this cycle, it reminds me of the RTR charm cycle.
Other comments:
The only servant with a power or toughness stat so far is servant of Kivara, you may want to fix that.
Mind excession: not a bad card, but why would anyone cast it for its more expensive non-snap cast cost? Switch the costs and it would make sense.
End of Time: I don't quite get the flavor there. Is the creature revived at the end of time or something? Other than that, the card is fine.
Walking into deception: it seems odd that the spell only affects spells with cmc 5 or greater. At ten mana, it wouldn't hurt if it affected all spells.
Enchantment (R)
When Primal reversion enters the battlefield, choose a color.
1G: Put a nature counter on target land. It becomes a basic land with "T: Add one mana of the chosen color to your mana pool." and loses all other abilities.
IIW: The Graveyard
I guess so, but I tried to avoid making palinchron shenanigans too easy. Then again, palinchron invites shenanigans himself, so...
Sorcery (R)
Until end of turn, Lands you control have "T: Draw a card."
IIW: The Graveyard
Creature - Avatar (M)
1/4
Hexproof, Infect
Infection can't be blocked
Whenever Infection deals combat damage to a player, double the amount of poison counters on that player.
IIW: Mono-black control
Wow, you're right. I feel rather silly, that's basically my card. But would my card work in red or white? Then it could serve its purpose, because it wouldn't be played only by green decks that suffer from it.
LD Spell 4GG
Sorcery
Each player chooses six lands he or she controls, then sacrifices the rest.
The monoblue deck is fine. In fact, it's filled with great blue cards, and thus I like it since I like blue. But it's more the absence of decks. More specifically, the absence of more than one high-placing control deck. I am suspicious of the meta being midrange-centric.
Transfix: I'm worried that this might be an underpowered mechanic, since unless you have a bunch of enchantments to tap, you have to invalidate many creatures for a turn and thus become vulnerable. Perhaps each nonland permanent could reduce the cost by 2?
The other two mechanics are good (and I like memoriam a lot, it makes sense to me).
Favorite Cards:
Ever waking nightmare: I like this card a lot, mainly because it's aggressively costed. Wizards has been doing all upside all the time, so its nice to see cards like this.
Mind Engorger: I'm wondering why this exact card hasn't been made in an official set! The one question I have is why it is at common; cards like it tend to be rare.
Kina, Overlord of Leytalia: I really like how WU this feels, and it seems interesting to choose which 3 cards to
Undead Monstrosity: The first ability is an awesome addition to a skullbriar effect! Keeping the counters in your hand seems cumbersome, though.
Fiction or factual: My #1 fave card, but that might be because of my love of UR as a color combination.
3 hybrid mana uncommon instant cycle: I like this cycle, it reminds me of the RTR charm cycle.
Other comments:
The only servant with a power or toughness stat so far is servant of Kivara, you may want to fix that.
Mind excession: not a bad card, but why would anyone cast it for its more expensive non-snap cast cost? Switch the costs and it would make sense.
End of Time: I don't quite get the flavor there. Is the creature revived at the end of time or something? Other than that, the card is fine.
Walking into deception: it seems odd that the spell only affects spells with cmc 5 or greater. At ten mana, it wouldn't hurt if it affected all spells.
That's all I have to say. Nice job overall!