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  • posted a message on Flavor Text Game - Version 2.0
    Narorian Bagman 2R
    Creature - Goblin
    R: target creature gets +2/-1. Tap another target creature.
    "Obfuscate. Disorient. Confuse."

    Next:
    "Nobody wants your stupid finger puppets!" - Village Idiot
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)

    Common 1/10

    Berea Slaughterhouse
    Land - Factory
    t: add 1 to your mana pool.
    t, Sacrifice a non-human: add 1 to your mana pool for each factory you control.
    "If it breathes, you can eat it"

    Country Priest 2W
    Creature - Human Cleric
    t: Prevent the next 2 damage that would be dealt to target non-human.
    The Clergy respected the Priest's choice to live with the animals, but that didn't stop them from harvesting his congregation
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.


    - Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
    - Arcane instants and sorceries
    - Cards that trigger off playing Spirit or Arcane spells
    - Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
    - Renown X (This creature gets +X/+X for each legendary permanent you control.)

    - Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
    - Arcane instants and sorceries
    - Cards that trigger off playing Spirit or Arcane spells.
    - Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
    - Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

    Starlit Steel 1W
    Instant - Arcane (C)
    Target creature gets +2/+0 and gains first strike until end of turn.
    "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Bolas' presence for long." —Great Battles of Kamigawa

    Infused Akki R
    Creature - Goblin Warrior (c)
    Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
    1/1

    Kakuriyo's Mouth 4U
    Sorcery - Arcane (C)
    Put target creature on top of its owner's library.
    Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
    "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"

    Threads of Treachery 1RR
    Sorcery - Arcane (C)
    Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn.
    "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant

    Nightingale Stalker 1U
    Creature - Human Ninja (C)
    Ninjutsu 2U
    Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
    Swift and fleeting, the stalkers do not take lives, but thoughts.
    1/3

    Thrall of Bolas 1BB
    Creature - Rat Samurai (C)
    Bushido 1
    Protection from spirits
    2/1

    Earthgrant 3G
    Sorcery - Arcane (C)
    Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
    Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
    "If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai

    Turned Ogre 3B
    Creature - Ogre Warrior (C)
    At the beginning of your end step, tap ~ unless a creature died this turn.
    3/4
    "This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."

    Weight of Ages 3G
    Sorcery (C)
    Destroy target artifact, enchantment, or nonbasic land.
    "There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." — Dosan the Ancient

    Kami of Fireflies 4WW
    Creature - Spirit (C)
    Flying
    Some say that fireflies are the servants of the star kami, tracing out their heavenly dances on the earth below.
    3/5

    Dark Hunger 3B
    Instant (U)
    Destroy target creature. It can't be regenerated. If you do, you may put two +1/+1 counters on another target creature you control.
    "In my hands, Kyodai, you are merely a morsel. One that carries the divinity of a god, but a morsel to be consumed nonetheless." — Nicol Bolas

    Hatchling Ambush 4G
    Instant (U)
    Cast ~ only during combat on an opponent's turn.
    Prevent all combat damage that would be dealt this turn. Put a 1/1 green Snake creature token onto the battlefield tapped for each attacking creature.
    The crunching of leaves underfoot is alert enough for the keenest of hunters.

    Uncommon 3/3

    Tiktik, The Blind 1RR
    Legendary Creature - Goblin
    ~ attacks each turn if able.
    Whenever ~ attacks, defending player may pay x. If they do, ~ gets +X/+0 until end of turn.
    ~ can't be blocked by creatures with less power than it.
    2/2

    Book of Ages 3
    Artifact
    Whenever a legendary creature leaves play, put a fable counter on ~.
    2R: if ~ has three or more fable counters on it, search your library for a legendary card, reveal it, and put it into your hand. Then shuffle your library.
    Posted in: Custom Card Contests and Games
  • posted a message on Flavor Text Game - Version 2.0
    Marchesa the untouched 2U
    Creature - Human
    Whenever ~ a creature would block or be blocked by ~, instead, that creature gains shadow as long as ~ remains in play.
    Marchesa was enthralled by the prospect of a respectable suitor, especially after the mysterious disappearance of the last one

    I wonder, if I request a flavor text in a continuational manor, will the next person continue the trend by requesting a flavor text related in some way to the one which I requested? let's see...

    Next:
    unfortunately, he couldn't fill his predecessor's shoes.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!

    Dhuniimok, long-dead, stirs. The monstrous plane is due for a Resurrection, so the Cult of Rebirth believes, and now two people - a Sinad missionary and a Formian hierophage - are being hailed as prophets by multiple groups hoping for salvation by any means. But only the hierophage, Ssitzin, realizes that the Cult's actions may be entirely insignificant - and the revival of the corpseplane may be both inevitable and by its own will...

    -Graveyard theme
    -Delve
    -Parasitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
    -Retether [cost] (you may cast this from your graveyard for it's retether cost.)
    -Salvage (When ~ dies, you may discard a card. If you do, <effect>)
    -+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
    Carrion-Feeder Buzzard 1B
    Creature - Zombie Bird
    Flying
    Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
    1/1

    Martyr of Sinad 3W
    Creature - Human Cleric Knight (C)
    When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
    3/3

    Scabpicker Goblin 1R
    Creature - Goblin Scout (C)
    Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
    If you value your sanity, don't ask him what he's having for lunch.
    2/1

    Lushbloom Worm 2G
    Creature - Worm
    Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library.
    Certain worm species left the land fertile on their trail during the migration.
    1/1

    Destruction of Memory 1UU
    Sorcery
    Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost.
    Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.

    Escort Ward 1W
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +1/+1.
    1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.

    Vision of ReminiscenceU
    Instant
    Draw a card.
    When Vision of Reminiscence is exiled from anywhere, draw a card.
    The past guides us to the future.

    Savor the Hunt 2G
    Sorcery (C)
    Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
    "Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver

    Bubbling Flesh 3B
    Instant (C)
    Delve
    Target creature gets -5/-5 until end of turn.

    Marrow-Crusher Germ3B
    Parasitic Creature - Germ
    (When this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
    As long as Marrow-crusher Germ is paired with another creature, that creature gets -1/-1 and Marrow-crusher Germ gets +1/+1.
    2/2

    Rebellious Streak 2R
    Enchantment - Aura (U)
    Enchant creature
    You control enchanted creature. Enchanted creature has haste.
    At the beginning of the end step, sacrifice Rebellious Streak.
    Retether 4RR (You may cast this card from your graveyard for its retether cost.)

    RechartG
    Sorcery
    Cast this spell only if you control less land than your opponent. Return up to two land cards from your graveyard to your hand.
    "The lands are changing andsomeone needs to make a record of that." - Linc, Sinad Cartographer [/quote]
    Uncommon 3/3

    Head Pry3B
    Sorcery (U)
    Target player discard two cards at random from his or her hand.
    The cult inquisition requires its member to have their mind open... both figuratively and literally.

    Undefiled Grouse 1RW
    Creature - Bird (U)
    Flying
    Protection from parasites
    "He must be a king.""Why?""He hasn't got sh*t all over him"
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Confluence isn't exactly centered on one plane. From the far reaches of the multiverse, 99 planes aligned together (you all know which ones), creating a new plane in the core, that is all of them and none of them at once. The different energies from planes as different as they could be caused the new plane to thrust into chaos, and now it is almost torn asunder...

    Dimir Shadow-Skaab UB
    Creature - Zombie Assassin
    As an additional cost to cast ~ exile a creature from your graveyard.
    ~ cannot be blocked.
    "I had this problem with all these bodies I needed to hide. Then some crazed necromancer showed me all the wonderous things you can do with a cadaver rather than just throw it away." - Dimir Agent #332
    2/1

    Azorius Paladin UW
    Creature - Human Warrior
    First Strike
    2/1

    Asterios Renegade 2R
    Creature - Minotaur Warrior (C)
    As long as your life total is odd, Asterios Renegade gets +2/+0.
    Dominate — Asterios Renegade has haste as long as it has the highest power among creatures on the battlefield.
    "These beasts of numbers have taken remarkably well to Thacalon disciplines. If only we could have them on Ailon herself." —Atayde, Macaloh zealot
    2/2

    Black Rose's Scheme 3UB
    Instant
    Plot 1UB (You may exile this card from your hand face down anytime you could play a sorcery. As long as there are three or more cards with Plot exiled face-down, you may turn any number of them face up and pay for their Plot cost. If you do, you may cast them without paying their cost.)
    Destroy target creature. Its controller discards a card.

    Seething Emberling 1RR
    Creature - Elemental Warrior
    Persist
    As long as ~ has a -1/-1 counter on it, it has first strike.
    3/2

    Primal Instinct 1G
    Instant
    Target creature gets +3/+2 and gains trample until end of turn.

    Crism of Exclusion 1W
    Sorcery (C)
    Exile target creature or enchantment, then return it to the battlefield under its owner's control unless you pay 3.
    "Such a strange stone," Thiron said, "and a wonder fit for the Empress. She will reward you handsomely, Meret... right, Meret? Meret?"

    Zeno Lion 3G
    Creature - Cat
    When Zeno Lion leaves play, put a copy of Zeno Lion in play, except it has half the power and toughness of Zeno Lion (round down).
    Zeno lions roam the fractal forests of Spline, unique in that they get smaller as they get older.
    4/4

    Glow of Valor 1RW
    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +2/+1 and has first strike.

    Brilliant Flare 2R
    Instant
    ~ deals 3 damage to target creature or player. Add RR to your mana pool.
    [/quote]

    Uncommon 1/3:

    Unfamiliar Territory
    Land
    Instant and Sorcery cards cost 1 more to play.

    Viashino Fruitbearer
    Creature - Viashino
    Suspend 1 - R
    Haste
    t: add two mana of any one color to your mana pool.
    Return ~ to its owner's hand at end of turn.
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Protector of the Gardens + Graypelt Refuge

    Graypelt Gardens
    Land
    Graypelt Gardens enters the battlefield tapped.
    When ~ enters the battlefield, prevent all damage that would be dealt to you this turn. For each damage prevented this way, you may put a +1/+1 counter on target creature.
    t: add G or W to your mana pool.
    Posted in: Custom Card Contests and Games
  • posted a message on Evolving Hate Bears
    (-) who needs toughness?

    Mutated Horror 1(B/P)(B/P)(B/P)
    Artifact Creature - Zombie Constuct
    Infect, flying, haste
    Whenever Mutated Horror deals damage to a player, damage can't be prevented for the rest of the game.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Evolving Hate Bears
    (-) I figure changing it from just that player to everything is a negative change because even though it makes it more powerful, it makes it hurt its controller as well. If you think this was too neutral or too positive a change, feel free to post another negative or something to balance it out.

    Infectious Nim (B/P)(B/P)
    Artifact Creature - Zombie Construct
    Infect
    Whenever ~ deals damage to a player, damage dealt to that player can't be prevented for the rest of the game.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on Evolving Hate Bears
    (-) If it has infect, you don't need to care about lifegain

    Infectious Cinder BB
    Creature - Elemental Shaman (R)
    Infect
    Whenever ~ deals damage to a player, that player can't gain life and damage dealt to that player can't be prevented for the rest of the game.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on The Mighty Morphin' Magic Card
    Porcelain Angel + Living Lands

    Porcelain lands 3W
    Enchantment
    Lands you control are 0/3 creatures in addition to their other types.
    Whenever damage would be dealt to a you, prevent that damage. For each damage prevented this way, put a -1/-1 counter on a land you control.

    Random Card Link
    Posted in: Custom Card Contests and Games
  • posted a message on Evolving Hate Bears
    (-) Wither Shmither, let's make room for another ability

    Stigma Lasher RR
    Creature - Elemental Shaman
    Whenever ~ deals damage to a player, that player can't gain life and damage dealt to that player can't be prevented for the rest of the game.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Coagulate is a hilariously awesome card. It's one of the cards like Ovanize that I would play at least one copy of in any blue deck just because it's so awesome. 10/10

    Factory Overtime: it works. I feel like you could have been a little more creative. 7/10

    Suicide Maneuver RR
    Instant
    Untap all creatures target player controls. Those creatures attack this turn if able.
    The maniacal warlord was so trusted by his troops that they would march to their deaths for him.

    Next: give me a card that has to do with drugs in some way. It can be an illegal drug deal, or the drug itself, based on a real drug or something from the deepest realms of your expansive imagination.
    Posted in: Custom Card Contests and Games
  • posted a message on Evolving Hate Bears
    (+) let's let this guy work in a rakdos deck. (Hoping it's not too much to also take out the mountain thing so this doesn't get too full of text)

    Insane Electromancer 2RR
    Creature - Human Wizard
    Vanishing 3
    Whenever a player casts a red or black spell or a Mountain enters the battlefield, Insane Electromancer deals 1 damage to each other creature. If a creature dealt damage this way would die this turn, exile it instead.
    3/1
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Zern'Thir is a mountainous world, where farmable lands are worth wars. But beneath the plane's rocky exterior a lush and vast cave system flourishes. Until now the underdwellers had managed to keep their bounty a secret but recently the surfacelivers have found their way into the depths and are growing envious of the subterranean peoples splendor. The precipice of war is now edging ever closer.


    Mountain Ibex 1W
    Creature - Goat (C)
    Mountain Ibex gets +1/+1 for each other goat you control.
    When farmable land is worth war, the livestock had sure better be able to survive war.
    0/2

    Fallow Land
    Land (C)
    When Fallow Land enters the battlefield, return a land you control to its owner's hand.
    T: Add 2 to your mana pool. Spend this mana only to cast noncreature spells.

    Rolling Boulder R
    Instant (C)
    Avalanche — Rolling Boulder deals 1 damage to target creature. Until end of turn, when that creature dies, you may cast Rolling Boulder from your graveyard.
    "Don't understimate the pebble's rage." — Dwarven saying

    Glowing Fungoid 2G
    Creature — Fungus
    When Glowing Fungoid dies, put a 1/1 green saproling creature token onto the battlefield.
    1G: Glowing Fungoid must be blocked this turn if able.
    2/2
    In the underrealms light comes either firestones or fungus.

    Shadow Feeder 2BB
    Creature — Shade (C)
    B: Shadow Feeder gets +1/+1 until end of turn. Target creature you control gets -1/-1 until end of turn.
    2/2

    Lay Claim 4GG
    Sorcery
    Gain control of target land an opponent controls.

    Seeking the Glory 2W
    Instant (C)
    Avalanche — Put two 1/1 white Soldier creature on the battlefield. Until end of turn, when another creature enters the battlefield, you may cast Seeking the Glory from your graveyard.
    Most of the Argolean army is formed of villagers from the Ragaras region. Up there in the icy mountains, the mirage of a heroic life is surely more appealing than a life spent digging for coal.

    Glimmerscale Seer 1U
    Creature — Merfolk Scout
    When Glimmerscale Seer enters the battlefield look at the top two cards of your library. You may put any of them into your graveyard and the rest on top of your library in any order.
    Without the need for physical sight the glimmerscale attune their eyes to see less tangible things.
    1/3

    Gloompeak Vulture 2B
    Creature — Bird (C)
    Flying
    When Gloompeak Vulture enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Gloompeak Vulture.
    2/1

    Topside Raider RR
    Creature — Human Warrior
    Haste
    Whenever Topside Raider deals combat damage to a player you may discard a card. If you do draw a card.
    "They knew how we fought for what little we had on the surface while they sat below in comfort! Never once did a dwarf or deep-elf offer aid. I think it's high time we had our chance at plenty." - Gorak, Scarblade Warchief
    1/1

    Soul Discharge RR
    Instant (U)
    Soul Discharge costs 2 more for each creature it targets beyond the first.
    Soul Discharge deals X damage to any number of target creatures, where X is the number of creatures targeted by Soul Discharge.

    Uncommon 2/3

    Mineral Worm 1G
    Creature - Worm
    As an additional cost to play ~, sacrifice a land.
    t: add 2 to your mana pool.
    2/2

    Underground Monks UWR
    Creature - Goblin Monk
    Hellbent - At end of turn, if ~ dealt combat damage, you may draw a card. Underground Monks gains defender until the end of your next turn.
    Sanity from insanity. Peace from rage.
    1/2
    Posted in: Custom Card Contests and Games
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