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  • 1

    posted a message on Mind Bend Question
    Quote from L0rdAceX »
    Can I use Mind Bend turn my opponent's Basic Mountain into a Basic Island and if I can, are any creatures I control with Islandwalk unblockable?

    How I understand it is I can change the type of a card not the name, but I don't know how that works with Islandwalk?

    Yes, you can do that. And yes, creatures you control with Islandwalk would then be unblockable when attacking that player. Landwalk looks for a land of that type, not the name. That is why your creatures would be unblockable if your opponent controlled a Volcanic Island
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Question regarding Sacrificing a permanent
    Quote from edu101 »
    Thanks for the clarification! I think my last edit did not push through but I'll repost the question anyway.

    He also sacrificed a Myriad Landscape to Zuran Orb then states he still gets to search for 2 lands. Is this valid? There is a cost to pay for Myriad Landscape to work but he says otherwise since he is sacrificing the land to Zuran Orb, the land's sac trigger should work.

    Nope. That is the same thing. He can sacrifice to get Zuran Orb's effect or he can sacrifice it to get its own effect. Not both. He cannot "double dip" on sacrificing a permanent.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Question regarding Sacrificing a permanent
    Quote from edu101 »
    Hi all, I would like to know if this is legal or not. Played an EDH game with my local play group and one player plays the following:


    1. casts Scapeshift, sacrifices 7 lands
    2. with Titania, Protector of Argoth in play, gets 7 5/3 elementals
    3. searches the deck for 7 lands, puts them into play and gets 7 5/5 elementals thanks to Omnath, Locus of Rage
    4. then states he gains 14 life since he has a Zuran Orb in play

    Casting player argues that since Scapeshift requires sacrificing lands AND Zuran Orb states gaining life by sacrificing lands, his move is valid. Is this correct? As far as I am aware of (and tried arguing with) is that whatever was sacrificed is meant for whatever card triggered the move. So if sacrificing lands as per Scapeshift, then it is only for Scapeshift. Same goes for Zuran Orb.


    He also applied the same concept when playing Primal Growth then states Goblin Bombardment triggers as well.


    Your friend is wrong and you are correct. Zuran Orb does not say "When a land is sacrificed, gain 2 life". Goblin Bombardment does not say "When a creature is sacrificed, deal 1 damage". He would need to actually activate the ability by paying the cost (sacrificing land or creature) for that specific ability.

    A good analogy used is that you can think of it like a vending machine. In the case of a vending machine, say you have 1 dollar and it pays for anything in the machine. You can use that dollar to buy one thing in the machine, but not everything that costs a dollar. You would need to pay another dollar to buy something else.

    This is the same thing in your examples. If he wants to get a activation out of Zuran Orb, he would need to sacrifice another land (that wasn't already "spent" on Scapeshift).
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Current Modern Banlist Discussion (9/28/2015 update - No changes!)
    Quote from b07 »

    It's true you need lands in hand or an Amulet, but that just proves my point at it being more versatile. For other fast mana spells, you need the whole combo in hand right then. For Summer Bloom you need to have a couple extra lands or an amulet, and you don't even need a win-con that turn. You can just generate an obscene amount of permanent mana.

    And saying that bloom must not be a problem because other decks aren't playing it is another fallacy. How many decks played Birthing Pod? Blazing Shoal? Hypergenesis? Seething Song? As you can see, just because a card is only played by one deck, doesn't mean it isn't Too good in that deck.

    I'm not saying bloom is for sure going to be banned, or even that I'm 100% convinced that it needs to be. However, it certainly seems to tick off a lot of boxes for me that would justify it being cut.

    Those comparisons are fair in that ubiquity does not necessarily equate to a card being on the chopping block. I still disagree that anything in Bloom Titan needs to be banned, especially Summer Bloom. There is plenty of opportunity for interaction against the deck, such as Spell Snare, Spell Pierce, Path to Exile, as well as other early game plays. Wizards may ultimately feel that these cards aren't enough to keep the deck in check, but I don't think we will really know until (or if) Bloom Titan has a larger presence in major tournaments.

    However, having said all that, I can see the argument for Summer Bloom pushing the speed of the deck and I can understand the frustration it causes when it leads to turn 2 or 3 Titans.
    Posted in: Modern Archives
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    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from tstorm823 »
    Quote from cryogen »

    I know it's beating a dead horse, but if your have to build your decks with the question "will I still be alive by my fourth turn to cast this?" then you're not playing in a normal group and the ban list isn't and won't be designed with you in mind. You really do need to work on a house ban or finding a different group.


    Ok, but I don't build my decks with that question in mind, I do play wrecking ball, and I don't play with a competitive group that the ban list isn't designed for. That's my problem. As really did happen recently, I went last, and on turn 4 I got to sit there with 3 mana available and wrecking ball in hand while Primordial Hydra got equipped with Sword of Feast and Famine because that's what happens on turn 4 with Sol Ring. I died in 3 swings and couldn't even try to block because by the time I had a nonblack creature in play, he had Urabrask. I was literally powerless all because I don't build my decks with Sol Ring starts in mind. That was a totally worthless game of magic. He played solitaire and I sat on my hands for 10 minutes; nobody did anything interesting.

    If you can handle Sol Ring starts, it's because you've built decks that can do so out of cards appropriate for that situation. Everyone plays cards they evaluate to be good, and whether consciously or unconsciously, they're going to acknowledge the cards that get them out of sticky situations like that. How you evaluate removal is going to be swayed by how that removal functions when someone is 2 turns ahead of you.

    Here is another way that same play would have happened (with X potentially being 1 less on the Hydra):

    Turn 1 -> Forest -> Birds of Paradise
    Turn 2 -> Forest -> Sword of FaF
    Turn 3 -> Forest -> Hydra with 2 counters
    Turn 4 -> Forest -> Equip sword; attack

    This scenario has the same issue where you could not destroy their creature on your turn 4 since you went last. They could have also done:

    Turn 1 -> Forest -> Birds of Paradise
    Turn 2 -> Forest -> Worn Powerstone
    Turn 3 -> Forest -> Hydra with 3 counters
    Turn 4 -> Forest -> Cast Sword of FaF and equip; attack

    Or:

    Turn 1 -> Forest
    Turn 2 -> Forest -> Sakura Tribe-Elder (sac for a forest)
    Turn 3 -> Forest -> Hydra with 2 counters
    Turn 4 -> Forest -> Cast and equip sword; attack

    Sol Ring holds no monopoly on facilitating early game plays. Green can do a lot of this with land ramp, and there are plenty of other artifact ramp cards that can help make big plays early.
    Posted in: Commander Rules Discussion Forum
  • 2

    posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Kisoji »
    Quote from cryogen »
    ...but if your have to build your decks with the question "will I still be alive by my fourth turn to cast this?" then you're not playing in a normal group and the ban list isn't and won't be designed with you in mind. You really do need to work on a house ban or finding a different group.

    So what is a social contract/"spirit of EDH" abiding player to do in a situation where a creating a house ban or finding a different group isnt feasible, and they have to play against players who dont follow the "spirit of EDH?" As you said, the banlist wasnt designed for this situation and wont protect this player, so what recourse do they have? Build a deck that violates the format's principles? Im curious about the answer to this, because at least at my LGS, this is a real scenario, and I would imagine this happens at other LGSs as well.

    This is certainly a bad spot to be in, especially with this format. However, the first thing to realize is that you, or anyone else in your position, can't rely on the RC to make sweeping changes to make the format more fun for you. It kind of sucks, but there is virtually nothing the RC can do for someone in your position anyway. This is the nature of a format built with the idea of having fun with almost every card ever printed. If there is someone who tries to break it and win the fastest when the ban list is 30 cards they will do the same if the banlist is 300 cards.

    This means that the onus is on you to make things better and I understand that is not easy or even feasible to achieve. Unfortunately, there really isn't going to be a good, general answer for someone in your position.

    A discussion with your current playgroup seems prudent. Is there anyone else that feels the same way you do and they are continuing with this group because they have to? Do they want a meta that is decided by longer games rather than just trying to win as fast as possible? If you can find at least a couple other people with the same mentality as yours, work to just play games with them. Perhaps actually having games like this being played will get some other players to play this type of game as well and get some of the spikiest players to tone it down or risk not having anyone to play with.

    It is wishful thinking that everyone will play this type of game, but if you can get 2-3 other people who want to play the same type of game you want to play, you at least have a new playgroup, even if it is made up of members of your current playgroup.

    If this is not an option, you may have to keep powering up your deck just to keep up with other members of the group. Try a different playstyle that has more early answers to stop your opponents. This isn't a great suggestion since it forces you to play a type of game you don't really want to play.

    So, basically, the options are to voice your concerns to your current playgroup in hopes of making changes, or suck it up and play the game everyone else is playing.

    This highlights a problem for any casual or social format, especially one for multiplayer. The general goal for these types of formats is to have fun with friends. If people want more competition, FNM and tournaments exist. But since EDH is large enough to attract a wide variety of people, and games are often played with people who have different mindsets for what they want out of the game, the individuals playing these games need to work internally to find a common goal so everyone can have fun.

    The RC cannot be expected to govern the playstyles of each group by banning cards.
    Posted in: Commander Rules Discussion Forum
  • 1

    posted a message on Does Disdainful Stroke counter awaken cards?
    Quote from JHasdin »
    And if so does the awaken still happen?

    Disdainful Stroke

    Please use card tags.

    Yes, Disdainful Stroke can counter Awakened spells, but only if their CMC (not the Awaken cost) is greater than or equal to 4. So it can't counter Ruinous Path, but it can counter Part the Waterveil. This answer is the same no matter if the Awaken cost is paid or not.

    If you counter the spell, all parts of that spell are countered. This includes additional effects like Awaken.
    Posted in: Magic Rulings Archives
  • 1

    posted a message on Mother of Runes double block
    Quote from bl4ckb1rd90 »
    Hello everyone Smile
    While watching an old SCG Legacy video from 2014, I heard something that confused me.

    Situation:

    Player A has Mother of Runes and Stoneforge Mystic, both untapped.
    Player B attacks with whatever, say a Grizzly Bears, it just needs to be 2/2.

    Now, the commentators said: You can double block with Mystic and Mom, and wait UNTIL player B tells you in what order to assign / split combat damage.

    If player B chooses to give both points of damage to Stoneforge, you give it pro green with Mom,
    if player B chooses to split the damage, you give Mom pro green.
    Either way, both of your creatures live and Grizzly Bears dies.

    Is this possible ?
    Can I respond to the decision of my opponent how to assign combat damage ?


    Thank you in advance Smile

    Yes that works. Declaring the Damage Assignment Order is the 2nd and 3rd thing done (after declaring blocks) in the Declare Blockers step:


    509.2. Second, for each attacking creature that’s become blocked, the active player announces that
    creature’s damage assignment order, which consists of the creatures blocking it in an order of that
    player’s choice. (During the combat damage step, an attacking creature can’t assign combat damage
    to a creature that’s blocking it unless each creature ahead of that blocking creature in its order is
    assigned lethal damage.) This turn-based action doesn’t use the stack.



    509.3. Third, for each blocking creature, the defending player announces that creature’s damage
    assignment order, which consists of the creatures it’s blocking in an order of that player’s choice.
    (During the combat damage step, a blocking creature can’t assign combat damage to a creature it’s
    blocking unless each creature ahead of that blocked creature in its order is assigned lethal damage.)
    This turn-based action doesn’t use the stack.


    Players then get priority as the fifth thing to happen (after triggered abilities go on the stack):


    509.5. Fifth, the active player gets priority. Players may cast spells and activate abilities.
    Posted in: Magic Rulings Archives
  • 4

    posted a message on Funniest and Most Ridiculous Things You've Heard in EDH Games
    Quote from EddieEmmer »
    Quote from Inchtall »
    "Welcome to the Elesh wipe," said someone after they kicked Rite of Replication targeting my opponent's Elesh Norn, Grand Cenobite for a board-wide -10/-10.


    This isn't possible, as state-based effects are checked only after the legends ruling applies and decides there are 5 Elesh-Norns too many and brings the board state back to 1 Elesh-Norn, doing just a -2/-2 wipe.

    Would've been cool if it worked though, Rite of Replication is one of my favorite effects (especially with cards like Radiate)


    This does work. Mostly because the "Legend Rule" itself takes effect as part of a State-Based Action. See the first (and only) ruling for Elesh Norn on Gatherer:


    7/1/2013 If more than one Elesh Norn, Grand Cenobite is under your control, all of their static abilities will briefly apply. Any creatures that have 0 or less toughness and any creatures that now have lethal damage marked on them will be put into graveyards at the same time that the "legend rule" causes all but one of the Elesh Norns to be put into their owners' graveyards.
    Posted in: Commander (EDH)
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