- WizardMN
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Member for 11 years
Last active Mon, Dec, 18 2023 22:05:21
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rowanalpha posted a message on : Nightmares :The words cannot adequately describe how badly you fail to understand how the game of Magic works.Posted in: Custom Card Creation -
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lookingupanddown posted a message on [KHM] Colossal Plow— Alliestrasza previewPosted in: The Rumor Mill
Look, it even pushes up all that white mana for you. All you need now is a large animal to drag this around.
Source: Alliestrasza
Colossal Plow
That's its name.
That name again, Colossal Plow.
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bobthefunny posted a message on [RETIRED] [Admin] bobthefunny's Strategic ChalkboardPosted in: Staff Helpdesks
We will always do what we can to make MTGSalvation a safe place to foster respectful discussion about Magic. We do have to remember that this is a hobby that many people are passionate about, and when passions are high, things can get a bit heated. Moderators are here to try and salve and smooth over those times when things get a bit too passionate, as well as to respond to comments that go beyond the bounds of our community.Quote from OrzhovPlaneswalker »I would like to know how the forum intends to implement the policy on 'Inclusion in the MTG Salvation Community'.
Edit: There's been a lot of flaming and snide remarks made by users on the very principles this policy is based upon and I'm tired of seeing our threads devolve just because somebody doesn't like seeing a Black women be the face of a Viking-inspired set.
If you, or anyone else, finds comments they feel are unsafe, harmful, or go beyond the bounds of our community, we urge you to bring these comments to our attention with the Report feature, and include why you feel the comment is inappropriate.
Our moderators are volunteers, and are only human as well. Sometimes we make mistakes, or simply do not have the knowledge on certain matters. I once received a report based on a derogatory word which I had been previously unaware of, but was able to understand the context of from the explanation of the reporter as well as a bit of research. More explanation is always good.
If a person take issue about a character being in the set because of their race. That is racism. There is no other word for it. It's literally the issue being discussed. Her race.Quote from TheOnlyOne652089 »People will always state their complaints and opinions, some might agree or disagree with (and yea for some a black women (Kaya) in a viking set is an immersion breaking issue, some might see it as a positive, others dont, people are different in their opinions, which isnt an issue, its the entire point of any inclusion, that some will disagree).
This is a fictional game, where Planeswalkers are travelers. They are foreign elements into ANY of these worlds they visit. That's the whole point of Magic. Jace can visit Ixalan, Sorin can visit Zendikar, Arlinn can visit Ravnica. To say that a foreign tourist ruins the immersion or historical accuracy of a world? Because of their RACE?
No. Those statements are not acceptable. It is literally an argument about exclusion based on race, which is the literal definition of racism.
Nevermind historical realities that the Vikings sailed all the way into the Mediterranean, and traded with, and fought, in that region. Considering that Vikings dealt with, dealt in, and took slaves, having Black characters would even NOT be out of context, if we were going for historical accuracy.
https://en.wikipedia.org/wiki/Swedish_slave_trade
https://en.wikipedia.org/wiki/Viking_expansion
The Norse also took Baltic, Slavic and Latin slaves. The Vikings kept some slaves as servants and sold most captives in the Byzantine or Islamic markets.[citation needed] The slave trade was one of the pillars of the Norse economy during the 6th through 11th centuries.[citation needed] The Persian traveler Ibn Rustah described how Swedish Vikings, the Varangians or Rus, terrorized and enslaved the Slavs taken in their raids along the Volga River.The well-known Harald Hardrada would also serve the Byzantine emperor in Palestine as well as raiding North Africa, the Middle East as far east as Armenia, and the island of Sicily in the 11th century, as recounted in his saga in Snorri Sturluson's Heimskringla.[103]
Evidence for Norse ventures into Arabia and Central Asia can be found in runestones erected in Scandinavia by the relatives of fallen Viking adventurers. Several of these refer to men who died in "Serkland" (possibly Arabia).[104]
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Calling someone a Nazi is Flaming, and will be infracted. If you see this behavior occur, please report it.When a post gets completely of topic (or any claim somebody is a "nazi" should be outright removed, its a massive fuel to catapult any discourse out of the window).
I disagree. Not every statement is equally correct, moral, or impactful. We are under no obligation, morally or otherwise, to allow a platform to every kind of speech or opinion. For example, outright hateful speech will never be permitted on this site. The question is thus not about "whether" we can or should moderate, but about "where."Quote from TheOnlyOne652089 »The result of censoring any opinions and feelings is far worse than a community thats able to work their differences out in favor of the game.
As it is right now, the calls for censorship and moderation in favor of a unified mindset and not allowing any negative opinions about anything is harmful.
Finding the line between allowing polite and insightful discussion can sometimes be tricky. Sometimes, such as with racism, it's not.
This is hyperbole. Of course not everyone will accept or connect with everything about every character. I have criticism on how many aspects of Magic have been handled, such as the retcon of Ugin, and how the Bolas arc ended.Quote from TheOnlyOne652089 »So the entire argument comes down to:
"You are not allowed to critique anything of a fictional character"
However, when the critique of a character is based upon their race, or their gender, or their gender identity... That's not a critique. That's prejudice.
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Pete the pancreas posted a message on Split Deck Magic to nullify Mana Screw/FloodThere are quite a few extremely blatant problems with the split deck idea you proposed. The easy one is that every single card that interacts with the library becomes void, because now you have two libraries. That means every draw, mill, exile, and search becomes completely void. Along with that ramp will become a fundamental part of the game because the only mana advantage possible is through ramp of a separate library rather than manipulating a mixed through scry effects. Green would become the most played color solely for the ramp options, or blue if you can target the second library with conventional draw. Resource management is a fundamental part of what makes Magic function, you’re either obtain more resource than your opponent, drain the resources from your opponent, or manipulate resources. By giving a split mana deck it becomes near impossible in practice to balance out resource management, solely for the fact that the aspect of resource gain is equalized, therefore the optimal strategy is increasing gain by ramp or other means.Posted in: Magic General
Yes, I hate getting mana screwed or swamped, but with mulligans you’re probably going to see maybe one out of thirty games where you’re truly screwed or swamped.
Ultimately, my option is that a split deck is a very VERY poor idea.
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rowanalpha posted a message on Reincarnation — Dynamic Ad Insertion KeywordWhile I was referring to your wrongness specifically about the analysis you made of Deaths Shadow strategy, you are also wrong about the play impact of your,as written, costless recurring high power creature buffing ability. Since you said you haven't played the game in ten years and have no clue about the competitive magic metagame, your "feelings" have no bearing on reality of gameplay. The difficulty if getting 1-3 of your "reincarnation" cards into the graveyard is negligible with discard and dredge abilities and the fact that it triggers for free without exiling itself means removal is irrelevant - kill the first creature you reincarnated onto and the cards go right back to the graveyard to be used on the next 1-drop nobody you play, assuming your opponent even draws one of the few spells that can kill a high toughness creature for 1-2 Mana.Posted in: Custom Card Creation
Your mechanic is broken because you lack the experience and knowledge base to address why, and your self superior attitude and unwillingess to play the game you feel compelled to design for for some reason means your cards will remain poorly made messes in the eyes of anyone evaluating them instead of the artistic masterpieces that your ego wants them to be. -
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rowanalpha posted a message on Reincarnation — Dynamic Ad Insertion KeywordReap, since you have demonstrated an unwillingness to people's polite feedback, I'll just be direct: You come up with creative card ideas, but you are terrible at execution. Further, your desire for the game and everyone else's experience to conform solely to your will is an act of ego that stymies your ability to improve as a designer.Posted in: Custom Card Creation
If you want to keep designing cards that work "how you feel like they should", or need to rewrite the comp rules, or ignore game balance, fine, but you're just designing silver-bordered cards that can live in the company of Sauté and AWOL. If you want to design actual cards like people might want to play with, listen to the feedback you are given, iterate and improve.
If everyone is consistently telling you that you are wrong about the same things, they aren't the problem. You are. Once you realize this, your designs will improve and start getting the actual positive feedback you currently seem to expect without merit. -
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user_938036 posted a message on Reincarnation — Dynamic Ad Insertion KeywordPosted in: Custom Card Creation
There is so much wrong here that I can only conclude that you don't know what most of the words you used mean. Because you are obviously lacking is comprehension skills ill try to be as simple as possible.Quote from ReapThaWhirlwind »
Only it's doesn't need a cost—because you can't build a winning strategy at the beginning of the game with the notion pitched due to the probability factor. Probability is a significant aspect in development. It will see things succeed whose properties succeed within its natural container. You will not have to adjust anything. But more importantly, will see things fail unless implemented around properly. I have given a graphic example of this in the past, with the set of lands that only work when the range is increased to allow 6 copies of them in the deck.
Now, I am not against revision of the keyword, or that a cost could be assigned to the functionality. I just want to make a clear point that this is not needed; as neither is the Aura type. In fact, adding that type could botch the flavor-dynamics, and opens up functionality that this doesn't want to have; but wants to be more solid state than this would create.
This ability isn't bad, but it is unreasonably difficult to balance because you didn't put a cost in its activation. Your proposed card while strange isn't a problem because spending multiple resources to get a few 'free' +3/+3 auras on a creature isn't significant. However, the ability is a problem because getting a few +5/+5 auras or anything higher is significant. This is why I said you either make it cost something or you are forced by the design of the ability to only put this on small creatures.
Your lack of understanding or unwillingness to accept that your design has obvious problems can't be handwaved away by using words you obviously don't know the meaning of. Fortunately, others here see that this is an interesting ability and can engage in a discussion of its pros and cons. Honestly, it would do your design a disservice for you to continue in the discussion as you don't understand how the game works and actively discourage people from fixing your mistakes. - To post a comment, please login or register a new account.
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So, no, the symbols on the front face don't change anything. Or, if they do, they don't matter because the rule says to just look at the back face and the back face has those symbols too.
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As to your question, each of those cards add one trigger. So, with both, you get 3 triggers instead of 1 for each Landfall trigger whenever a land enters since you get 2 extra triggers (one from Yarok and one from Greenwarden). So, Elemental gets +6/+6 total. Moraug would get you 3 extra combat phases. And so on for anything else with Landfall.
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My decks still end up having similar cards to one another, though I make a conscious decision to try to keep the overall "feel" of the decks distinct. So, all my blue decks play Cyclonic Rift and Mana Drain for example. And, again, none of these are proxies so it isn't like allowing for proxies is pushing things in my decks to be degenerate; I have the cards to build whatever I want and I want those two cards because they are good (Rift especially being a sort of "get out of jail" type card).
So, with that being said about what I do with proxies, I have done my best to really encourage proxies in my group. There is one player who proxies his entire deck which I am fine with. And others play generally lower powered stuff because they don't want to use proxies, which is also fine. But I keep trying to push for the "proxies are ok" mentality because it shouldn't lead anyone to any particular playstyle.
Maybe things are a little homogenous as players start out, and maybe they don't evolve from there but that is a playgroup issue and seems like it is a weird thing to accept and/or advocate. That is, it seems like your point is that players would dive more into homogeny and optimization except they are simply priced out of doing so. Which....I guess I don't see the point. Plenty of cheap cards offer homogeny; plenty of powerful cards are cheap due to reprints. To suggest that you don't want to see too many Scroll Racks simply because it is expensive while you are fine with Kinnan combo simply because it is cheap (enough pieces are anyway) seems sort of backwards.
I have a feeling that if you really cracked down on proxies, at least from the "too powerful" or "optimized" category, and then someone like me showed up to your group and played every blue deck I had which includes all the stuff your group has said was not ok to proxy, I imagine it would feel sort of unfair. I mean, what is really the difference between proxying a Rift for every blue deck and simply buying it from a play perspective? You force someone to spend money, sure, but your games are the exact same as they would be with proxies.
If there is an issue with power or whatever then talk to your group. Encourage diversity but don't do it through some sort of gatekeeping based entirely on personal budget or finances.
In short, I think there is plenty of degeneracy that can occur without proxies; that is a player issue, not a budget issue.
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Someone did ask Tabak about Tawnos's Coffin though and he seemed open to it. Though, it sounds like he might not have been completely on board with Oubliette so who knows.
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And second, it doesn't matter which Resurgent they chose to copy. While generally copy effects only copy the base card, the exception is other copy effects. Since Mirror is a copy effect, Impersonator sees that copy effect and will copy whatever Mirror is a copy of. And the copy effect of the Impersonator is not bound by the time limit of the Mirror; it will remain a Resurgent even past the end of the turn.
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2) It is Timestamp for the "control" effect. That is, whichever Agent enters last will "win". For the "exile" ability, this is a replacement effect and you can choose how they apply. But since you are currently being controlled when that choice is made, it is pretty likely the person controlling you is going to choose to have their exile effect win.
3) Yes. Any information you can see, they can see too. The only exception is your sideboard.
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I don't really play these cards, but the main complaint I have had with commander cards is that they are not available in foil. This product doesn't have that issue but it does leave Vow of Malice without a foil printing. It might be a small group of people who actually care, but not printing it because of Intimidate does seem like a pretty stupid reason to leave it out of the cycle and eliminate its chances at a foil printing.
And, as Decadent_Creed alludes to, this has a pretty big effect on other possible reprints of cards that might use outdated or unused keywords.
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Ultra Pro Satin Towers
Ultimate Guard Boulder 100+ (unless you have your decks sleeved with Dragon Shield; I found they didn't fit)
Ultimate Guard Sidewinder 100+ (not sure if this has the same issue as the Boulder with DS sleeves)
Legion Dragon Vault v2 for 2 cards
Ultimate Guard Flip n Tray
Ultimate Guard Twin Flip n Try (I personally prefer the Dragon Vault; again Dragon Shield sleeves might not fit)
Custom Deck box by Aaron Cain (this is what I use currently)
Just note that some (maybe all but the custom deck box?) might not work out if you are trying to use Perfect Fit Hards as your inner sleeves.
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I do agree that isn't really all that good. But, it is worth pointing out that for those of us who care about foils, this is the first time Arcane Signet would be available in foil which is pretty significant considering it is basically a staple in EDH. If one doesn't care about foils, I do think the box isn't all that great since those 5 cards can currently be had for about $15. Unless that is what they sell the Secret Lair for.
All of this assumes the information is accurate obviously.