I just didn't know the direction you were going. I would go token rout, but that builds around mono Gisa/ Scarab God; whereas reanimator and self mill is probably a better build strategy for Dimir.
Yeah and also be careful cause' Noxious Ghoul kills non-zombies, so it's a play around at times with GG and solo Gisa. Chainer kinda screws you if they spot remove it so it'd high risk/high reward.
Gravecrawler can be cute with Skullclamp-style shenanigans but you're trying to be more creature-centered. Carrion Feeder gives you a free sac outlet that is on tribe.
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Serberus_08 posted a message on Grimgrin, Corpse-Born - Zombie TribalPosted in: Multiplayer Commander Decklists -
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Serberus_08 posted a message on Grimgrin, Corpse-Born - Zombie TribalRooftop Storm goes off with Havengul Lich.Posted in: Multiplayer Commander Decklists
I'm also thinking that Greed is better than Arguel's Blood Fast. Are you planning on getting bellow 5 life? I find the Blood Fast kinda awkward in EDH.
Gisa and Geralf is tight in a reanimator package/theme. If you're going that route - the token route - then Gisa and/or G&G and Dawn of the Dead and a sac outlet. And Dawn is uber on theme.
I've been torn between changing my mono black Gisa deck into Dimir Zombies, but every time I try, I get all sentimental. -
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ISBPathfinder posted a message on Edgar Markov - Tribal VampiresYea, just experiment with it and keep moving the list until you like how it plays. If you haven't played the list yet I wont give too many suggestions yet but I do like the changes you are looking at above.Posted in: Multiplayer Commander Decklists
Random side note... Yawgmoth's Will is decent recursion too given that you get the on cast portion of Edgar so you get tokens off of recovering with it. -
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Pollaski posted a message on THe 2017 Magic Advent CalendarI've done this the last two years, so I figure I will do so again. Basically I get a mix-and-match booster box from my LGS, and open one per day until christmas. 36 days of Magictopia.Posted in: Magic General
Previous Years:
2016: http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/763411-pollaskis-2016-magic-advent-calendar
2015: http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/650836-the-greatest-advent-calendar-ever
(Sorry, there's no master card list for 2015)
Anyways, this year we're going to do 8 packs of Ixalan, and 7 each of Kaladesh, Aether Revolt, Amonkhet, and Hour of Devastation. I...ah... haven't quite gotten the cards yet, but will do so today, since today is T-35 days.
EDIT: Master list below
RARE
- Authority of the Consuls
- Call for Unity
- Dusk // Dawn
- Oketra's Last Mercy
- Settle the Wreckage
- Solemnity
- Sram's Expertise
- Tocatli Honor Guard
UNCOMMON
- Airdrop Aeronauts
- Consulate Surveillance
- Deadeye Harpooner
- Fairgrounds Warden
- Glorifier of Dusk
- Imperial Aerosaur
- Protection of the Hekma
- Servo Exhibition
- Time to Reflect
- Trial of Solidarity
- Unconventional Tactics
- Visionary Augmentor
COMMON
- Aether Inspector
- Alley Evasion
- Anointer Priest
- Audacious Infiltrator
- Aviary Mechanic
- 2 Built to Last
- 2 Caught in the Brights
- Compulsory Rest
- Conviction
- 2 Dauntless Aven
- 2 Dawnfeather Eagle
- Decomission
- Demystify
- Djeru's Renunciation
- Djeru's Resolve
- 2 Dutiful Servants
- Encampment Keeper
- Fan Bearer
- Glint-Sleeve Artisan
- Gust Walker
- 2 Impeccable Timing
- Imperial Lancer
- 2 In Oketra's Name
- 2 Inspired Charge
- 2 Legion Commander
- Legion's Judgment
- Looming Altisaur
- 2 Oketra's Avenger
- Pterodon Knight
- 2 Ritual of Rejuvination
- Sacred Cat
- 3 Sandblast
- Shining Aerosaur
- Skyblade of the Legion
- Skyswirl Harrier
- Slash of Talons
- 3 Sparring Mummy
- Sunrise Seeker
- Supply Caravan
- Territorial Hammerskull
RARE
UNCOMMON
- Cryptic Serpent
- Deadeye Quartermaster
- Deeproot Waters
- Disappearing Act
- Experimental Aviator
- 2 Glint-Nest Crane
- Lookout's Dispersal
- Reverse Engineer
- Shrewd Negotiation
- Sinuous Striker
- Skyship Plunderer
- Storm Fleet Spy
- Vizier of the Anointed
- Wind-Kin Raiders
COMMON
- Aether Swooper
- Aether Theorist
- 2 Aether Tradewinds
- Ancient Crab
- Aven Initiate
- 2 Aven Reedstalker
- 5 Cancel
- 2 Countervailing Winds
- 3 Cunning Survivor
- 2 Curio Vendor
- Decision Paralysis
- 2 Dispersal Technician
- Dramatic Reversal
- Gearseeker Serpent
- Headwater Sentries
- 2 Hekma Sentinels
- Hightide Hermit
- Hinterland Drake
- Ice Over
- 2 Malfunction
- Metallic Rebuke
- Naga Oracle
- 2 Negate
- Nimble Innovator
- 2 Opt
- Pirate's Prize
- 3 Prosperous Pirates
- 2 Proven Combatant
- Revolutionary Rebuff
- 2 Run Aground
- 2 Scribe of the Mindful
- Seer of the Last Tomorrow
- Select for Inspection
- Shimmerscale Drake
- 3 Shipwreck Moray
- Shore Keeper
- Siren Lookout
- Spellweaver Eternal
- 2 Strategic Planning
- Striped Riverwinder
- Storm Sculptor
- Take Into Custody
- 2 Tah-Crop Skirmisher
- 2 Vedalken Blademaster
- Wind Drake
RARE
UNCOMMON
- Baleful Ammit
- Banewhip Punisher
- Doomfall
- Essence Extraction
- Foundry Hornet
- Gonti's Machinations
- Gravedigger
- Grim Strider
- Liliana's Defeat
- Lurking Chupacabra
- Merciless Eternal
- Razaketh's Rite
- Ruthless Knave
- Sly Requisitioner
- Torment of Scarabs
- Trial of Ambition
- Underhanded Designs
- Vengeful Rebel
- Vicious Conquistador
- 2 Walk the Plank
COMMON
- Aether Poisoner
- 2 Alley Strangler
- Anointed Deacon
- Carrion Screecher
- Cartouche of Ambition
- 2 Costly Plunder
- Cruel Finality
- Cursed Minotaur
- Defiant Salvager
- Desperate Castaways
- Dhund Operative
- 2 Dire Fleet Hoarder
- 2 Dire Fleet Interloper
- Fathom Fleet Cutthroat
- Fen Hauler
- Festering Mummy
- 2 Fourth Bridge Prowler
- Grisly Survivor
- 2 Lawless Broker
- Lethal Sting
- Lurching Rotbeast
- March of the Drowned
- 2 Maurading Boneslasher
- 2 Miasmic Mummy
- 2 Mind Rot
- Moaning Wall
- 2 Night Market Aeronaut
- 2 Prakhata Club Security
- Queen's Agent
- Queen's Bay Soldier
- 2 Ruin Rat
- 3 Scrounger of Souls
- Skittering Heartstopper
- Skullduggery
- Skymarch Bloodletter
- 2 Soulstinger
- 2 Splendid Agony
- 2 Supernatural Stamina
- Thriving Rats
- Tresspasser's Curse
- Unburden
- Vanquish the weak
- Without Weakness
- Wretched Camel
MYTHIC
RARE
UNCOMMON
- Abrade
- Ahn-Crop Crasher
- Bonded Horncrest
- Brazen Scourge
- Chandra's Defeat
- Deem Worthy
- Dinosaur Stampede
- Enraged Giant
- Fervent Paincaster
- Flameblade Adept
- Furious Reprisal
- Gremlin Infestation
- Inferno Jet
- Magmaroth
- Manticore Eternal
- Ravenous Intruder
- Trueheart Twins
COMMON
- Bloodlust Inciter
- Blur of Blades
- Brazen Buccaneers
- Brute Strength
- Built to Smash
- 2 Chandra's Pyrohelix
- 2 Chandra's Revolution
- Crash Through
- 3 Defiant Khenra
- Demolish
- Destructive Tampering
- Fathom Fleet Firebrand
- 2 Firebrand Archer
- Firecannon Blast
- 2 Frenzied Raptor
- 2 Frontline Rebel
- Granitic Titan
- Hijack
- Hyena Pack
- Kehnra Scrapper
- 2 Magma Spray
- 2 Manticore of the Gauntlet
- 2 Minotaur Sureshot
- 2 Nef-Crop Entangler
- Nest Robber
- Nimble-Blade Khenra
- Open Fire
- Precise Strike
- 2 Puncturing Blow
- Pursue Glory
- 2 Reckless Fireweaver
- Rile
- Spireside Infiltrator
- Spontaneous Artist
- Sure Strike
- Sweatworks Brawler
- 2 Terror of the Fairgrounds
- Thorned Moloch
- Tilonalli's Knight
- Tormenting Voice
- 4 Unfriendly Fire
- Wrangle
MYTHIC
RARE
UNCOMMON
- Armorcraft Judge
- Ancient Brontodon
- Atzocan Archer
- Blossoming Defense
- Defiant Greatmaw
- 2 Dune Diviner
- Exemplar of Strength
- Hidden Herbalists
- Kumena's Speaker
- Maulfist Revolutionary
- Monstrous Onslaught
- Nissa's Defeat
- 2 Ranging Raptors
- Trial of Strength
- Vineshaper Mystic
- Watchful naga
COMMON
- Aether Herder
- Aetherstream Leopard
- Beneath the Sands
- Benefaction of Rhonas
- Bitterblade Warrior
- Bitterbow Sharpshooters
- Blossom Dryad
- Cartouche of Strength
- 4 Colossal Dreadmaw
- 2 Commencement of Festivities
- Cowl Prowler
- Deeproot Warrior
- Dissenter's Deliverance
- 2 Druid of the Cowl
- Frilled Sandwalla
- 2 Giant Spider
- Gift of Strength
- Grazing Whiptail
- 2 Harrier Naga
- Haze of Pollen
- Hooded Brawler
- Ixalli's Diviner
- Jungle Delver
- Kujar Seedsculptor
- 2 Lifecraft Cavalry
- Naga Vitalist
- Natural Obsolescence
- Oashra Cultivator
- Peema Outrider
- Pouncing Cheetah
- Prey Upon
- Quarry Hauler
- Rampaging Hippo
- Ravenous Daggertooth
- Rhonas's Stalwart
- Riparian Tiger
- River Herald's Boon
- Sage of Shalia's Claim
- Scrounging Bandar
- Shed Weakness
- Sidewinder Naga
- Spike-Tailed Ceratops
- 2 Silkweaver Elite
- Stinging Shot
- Take Down
- 3 Thriving Rhino
- Unbridled Growth
MYTHIC
RARE
UNCOMMON
- Ahn-Crop Champion
- Aven Wind Guide
- Belligerent Brontodon
- Call to the Feast
- Consign // Oblivion
- Contraband Kingpin
- Deadeye Plunderers
- Destined // Lead
- Hazardous Conditions
- Renegade Wheelsmith
- Shapers of Nature
- Spring // Mind
- Start // Finish
- Tezzeret's Touch
- Winding Constrictor
RARE
- Bomat Courier
- Dynavolt Tower
- Electrostatic Pummeler
- Fleetwheel Cruiser
- Multiform Wonder
- Treasure Map
UNCOMMON
- Bomat Bazaar Barge
- Cogwork Assembler
- Crackdown Construct
- Filigree Familiar
- Foundry Inspector'
- Pillar or Origins
- Servo Schematic
- Snare Thopter
- Whirlermaker
COMMON
- Aradara Express
- Augmenting Automaton
- Cogworker's Puzzleknot
- Consulate Skygate
- 2 Eager Construct
- Filigree Crawler
- 2 Fireforger's Puzzleknot
- Foundry Assembler
- 2 Gilded Sentinel
- Glassblower's Puzzleknot
- Graven Abomination
- 2 Hierophant's Chalice
- 2 Honed Khopesh
- Implement of Combustion
- Implement of Examination
- 2 Implement of Improvement
- Implement of Malice
- Irontread Crusher
- Luxa River Shrine
- Mobile Garrison
- 2 Night Market Guard
- 2 Pirate's Cutlass
- 2 Prakhata Pillar-Bug
- Prophetic Prism
- Renegade Freighter
- Renegade Map
- 2 Reservoir Walker
- Sky Skiff
- Traveler's Amulet
- Universal Solvent
- Wall of Forgotten Pharaohs
- 2 Watchful Automoton
- Welder Automaton
- Workshop Assistant
- Authority of the Consuls
-
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Weebo posted a message on Most Silver Border Cards are now Legal in Commander until January 15thPosted in: Commander (EDH)
I'm not a fan because I play once a week at most, and I don't really want to spend that time watching people do the hokey pokey, or throw cards, or miss what's going on in the game because their head is on the table, etc. I don't want to be put in the position of being told I don't like fun because I'm not interested in spending my time that way. It has nothing to do with power level and everything to do with the game turning into something I'm not interested in once un-cards are involved.Quote from flaming infinity »The more I think about it, the more I think most of he complaints about silver border in commander are kind of dumb. I mean if you won't want to do silly things like the hokey pokey, then you shouldn't play cards that involve it. I mean it's not like they're even good cards so if you run the silly cards, its because you want to be. Of course, if your opponent challenges you to a breath holding contest, arm wrestling, or whatever, you could just refuse and let them have their on curve or slightly below curve limited fodder. I mean really, are any silly cards actually good other than enter the dungeon? Does it really matter if you can't make a vanilla 4/4 for 3 filip right or throw a 6/6 for 7 with split second that might fight stuff properly? I mean who plays gruel ragebeast that much anyway? If you don't want to put your head on the table, you could just play the better vampire from commander 2017 or the black gearhulk. Who cares about he vanilla 5/5 gluteus maximus other than the cracks about how you can't stop touching your ass? I bet it's really the stuff like necro impotence and Jack in the mox that have the spikes up in arms about how it might affect power level. I'm personally looking forward to throwing cards, putting my head on the table, continuing to play rod of spanking, the infernal spawns, the monkey, etc. -
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Ashiok posted a message on Christine Sprankle and Harassment in the MTG CommunityHum, I think this event is a byproduct of a more all-encompassing phenomenon that has been going on for a while now.Posted in: Magic General
Simply put: ever since a vocal minority of people started expressing overarching generalizations of huge segments of the population (the so-called 'SJWs'), a counter-movement started to take shape and size to go against them (the 'anti-sjws' or 'skeptics'). This has gained a much bigger size on youtube, where channels that 'answer sjws' started to spread like wildfire in a dry field. The issue is that these people, the anti-sjws, became MUCH worse than the thing they were originally trying to fight against.
Anyone with a clear and level-headed mind understands that tagging all white man as rapists or all minority groups as victims under all circunstances is wrong, or at least misleading. The problem is that the 'counter-movement' to that is now composed of people who literally advocate for ethnical cleansing/superiority. People who actively search for the worst of the worst examples on the liberal left to bash down, as if that represented its whole. People who come up with childish expressions like 'cuck' and 'beta', threaten the use of violence and think all the problems in the world boil down to some college kids barring speakers who advocate for hate.
This is nuts. It is this conter-movement that has given birth and power to stuff like Sargon of Akkad, Dave Rubin, Steven Crowder, Paul Joseph Watson, Alex Jones, etc. Some of these people existed before this movement existed, but they gained A LOT of traction after that. This Jeremy guy is just the new small ice cube in the huge iceberg that has been getting bigger and bigger. I feel like this is bigger than the whole mtg community, to be honest. And, from what I know, the only way to effectively shut down these people is to not talk about them (ironical, given that I'm doing so). You have to let them rot in obscurity and crawl back to the hole they came out from. These are not regular right-wingers. They're crazy people. Don't get me wrong: the community is 100% CORRRECT in calling out Jeremy's bull***** against other people and demand action from Wizards. However, after that is done, I don't think we should give them more audience, more screentime. That's what they want, and that's how their movement gets stronger.
To me we have to let Wizards lay down their sentence, offer all support that we can to Sprankler and just try to better ourselves. Call out toxic behavior when you see it. If you already do that, great! If you don't do that, don't refrain yourself next time. And, of course, be welcoming to anyone, regardless of their background, into the community of magic. Teach them how to play and belive them! When you believe someone, they can be better. If they act inappropriately, don't chastise them immediately. Explain what they did wrong, and how they can do better next time. Ignore the obvious trolls, instead of feeding them. Let people like this Jeremy rot alone in his world where he believes he is the sole victim of a huge conspiracy and everyone is out to get him. Don't harass him, don't threaten him, just let him be. Ignore him. Don't give him your time. He doesn't deserve it. -
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Rezzahan posted a message on Soulbond + VehiclesActually, no. The full text of soulbond isPosted in: Magic Rulings
702.94a Soulbond is a keyword that represents two triggered abilities. “Soulbond” means “When this creature enters the battlefield, if you control both this creature and another creature and both are unpaired, you may pair this creature with another unpaired creature you control for as long as both remain creatures on the battlefield under your control” and “Whenever another creature enters the battlefield under your control, if you control both that creature and this one and both are unpaired, you may pair that creature with this creature for as long as both remain creatures on the battlefield under your control.”
The underlined part is an intervening-if clause, so if you don't control another creature when the Mauler enters the attlefield and its soulbond would trigger, it doesn't, since the if-clause has to be true when the trigger would go off.
However, if you do control another creature, you can crew the Copter and pair it with the Mauler, because the if-clause doesn't care about which other creature you control ,and the trigger allows you to bond with any unpaired creature you control when it resolves. -
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ISBPathfinder posted a message on Tymna, the Weaver & Bruse Tarl, Boorish HerderI also have a Tymnia the Weaver partner list. I realized that I often prioiritzed her as my three mana play. I found over time that I needed to push away from the three mana slot because I essentially always wanted her on curve and so I pushed to playing more 2 & 4 drops because of that. You also have a 4 mana commander which I dont know how much priority you will give but if you feel he is a better play than a lot of your 4 drops then you might also adjust for him. I did feel like your 3 & 4 drops felt a little heavy for also having commanders at those costs.Posted in: Multiplayer Commander Decklists
Archangel of Thune - it would be sick on curve just behind Tymnia + Bruse. Both of your commanders essentially have lifelink and that double strike with lifelink would be a really spicy play to curve this in behind them.
Selfless Spirit - it has been a really good 2 drop for me because it has evasion and its ability is very useful for a creature centric deck. If you can curve it into Tymnia it can pick up draw for you as well which is great.
Bastion Protector - Given that you have 2 commanders it gives additional protection and additional buffs. I like it essentially anytime after Tymnia so the turn after or casting your second commander and then it still sounds good to me.
Crested Sunmare - two commanders with lifegain built in. It brings a lot of friends with.
It feels like you are trying to build this like.... recursion engine or try to defend your board a little too hard if you ask me. I see a lot of things that seem to be built to defend your boardstate. The problem is several of these have to be set up pre emptively or have to have mana kept up to cast them in response. I feel like these commanders don't really lend themselves to playing that way all that well in part because your ramp seems to be non existent as well. It feels like this deck is trying to be kind of like.... control reanimation but I don't know that your commanders actually lend to that strategy as well as they would to just trying to beat in. I also see some things that look like they lend themselves to big mana but I dont see much for actual ramp in here (ok I see no ramp). -
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Card Slinger J posted a message on Internal Problems with Wizards of the Coast's Handling of MagicPosted in: Magic General
I think MaRo is actually getting the 20 million number from this: https://www.theguardian.com/technology/2015/jul/10/magic-the-gathering-pop-culture-hit-where-next which was in 2015. However I think the issue is one is using a number based on active players vs. just players.Quote from WizardMN »
Alright. So I guess the obvious followup is asking about a link to the comment where he said there were 20 million players as this link doesn't actually say they are down 8 million.Quote from Card Slinger J »
Here's the link: http://markrosewater.tumblr.com/post/167547562988/greetings-mr-rosewater-may-i-ask-why-spike-isQuote from WizardMN »
Do you have a link to this tweet? I am interested to see what prompted it.Quote from Colt47 »We literally just had Mark Rosewater on Twitter say they were down 8 million active players since 2014.
Here's a reddit thread that kind of talks about it: https://www.reddit.com/r/magicTCG/comments/7df43d/did_magic_lose_up_to_8_million_players_40_in_the/
It seems that without a definition on what "active" players mean (my guess would be related to using the DCI numbers) I don't think there is much here. It seems really hard to know a total of players that just collect or play at home with friends.
People like him use their Patreon money and endorsements from bigger companies in order to buy out Reserved List cards as a way to incite fear among the Magic community. They do it to make players and collectors feel that they have to buy Reserved List cards today or it will be out of reach tomorrow. Wizards of the Coast might be in on it too since this could be an attempt to cash in on the game before it dies (If it does).Quote from SavannahLion »
I think Rudy straight up admitted that he doesn't play Magic.
To that end, it seems that Rudy is a good example of the contradictory desires of investors and the needs of players.
Magic is the lifeblood of the Trading Card Game / Collectible Card Game industry, without it local game stores would go out of business, the Secondary Market for the industry would tank, and all Trading Card Games / Collectible Card Games currently competing against Magic that are still in circulation would cease to exist.Quote from Incanur »I'd happily keep playing in the ruins and I'm sure at least some others would too.
EDH doesn't even need any more cards. It'd remain fun indefinitely with current pool, especially with price barriers reduced or eliminated. -
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D90Dennis14 posted a message on Touch Of DeathYour deck has a lot in common with this primer - http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/597491-bx-devotion so I'd go through it to see waht kind of cards work well for this type of deck.Posted in: Deck Creation (Modern)
Some changes I's suggest making are replacing the situational/hard to cast cards like: Avatar of Woe (Grave Titan is better and more reliable),
Desecration Demon (Kalitas is better in a controling build and Abyssal Persecutor in a more aggrresive one, Phyrexian Obliterator is a bit of both)
and Corrupt (very inefficient fot its cost unlike the flexible Collective Brutality/Profane Command or even Noxious Gearhulk which can kill a creature and gain life while leaving a 5/4 menace in play).
A combination of: Victim of Night, Dismember, Go For the Throat and Fatal Push would be better than Doom Blade + Ultimate Price.
To cast your expensive spells easier you can add Nykthos to the deck.
A good card draw engine for the deck can be Phyrexian Arena or the more expensive (mana-wise) Bloodgift Demon or Ob Nixilis Reignited. - To post a comment, please login or register a new account.
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As to your question, mana stays around until the game moves to the next step or phase. So, you can cast one of those spells with the floating mana but only in your Upkeep and only if something allows you to cast it at that time. Otherwise, you cannot do what you want to do.
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Yes, you can choose which replacement effect to apply between the Lich and Dredge provided you actually have enough cards to Dredge. Without enough cards, you have to apply the Lich's effect.
With regards to the Maniac, that too is a replacement effect that applies if you have no cards in your library. You are free to apply that replacement over that of the Lich in order to win the game.
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Tutors just turn games into the same end game. For example, one of the decks I play against fairly often is an Aminatou deck. As the game goes on, we are all doing our thing, interacting, and generally playing the game. But, eventually, they will tutor out Debt to the Deathless (and it is often that this is the card they go for) and just kill us all. I don't mind losing this way, but it is somewhat frustrating to have games end in such an abrupt manner kind of out of the blue.
So, in my mind, the issue with tutors isn't that games end too quickly or that it enables fast plays (the same as fast mana does). Those things happen and are acceptable. My biggest issue with tutors is that they create repetitive games.
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The most common forms of deck error are failure to desideboard and having a card in the wrong deck. Both of these are difficult to gain advantage from without obvious cheating. Denying them the card that they would have otherwise be working with is sufficient to compensate for the easily discovered situations.
Remove any incorrect cards from the deck, including any sideboard cards that could not yet legally have been added. Locate any cards missing from the deck and shuffle them into the randomized portion of the deck.
If the error is discovered during opening hands, instruct the player to mulligan. Otherwise, do not replace discovered erroneous cards in hands or other sets (such as a group of cards being scried or drawn). If the missing card(s) were in a previous or current opponent’s deck, issue penalties to both players.
The last comment is important to call out as it does show that both players receive a warning for having deck problems.
It is also worth calling out that deck problems potentially have an upgrade path of a game loss to dissuade cheating. One Upgrade path exempts this scenario from an upgrade to a game loss, but it appears that this would still apply:
Basically, what that means is that if you notice it, you need to bring it to the attention of the Judge immediately so they can provide the fix and warning above. Ignoring it can lead to a game loss.
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