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    posted a message on Does The Ur-Dragon make itself cheaper?
    No. As you pointed out, it is on the Stack so it can't be on the battlefield or in the Command Zone. However, even easier is that Ur-Dragon explicitly says "other Dragon spells" (it would still work the same without this but it makes it clear he can't apply to himself).
    Posted in: Magic Rulings
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    posted a message on Bedlam Reveler question
    Yes. It is always possible to discard your hand even with no cards in it. Even if that wasn't the case, Reveler has you do this as part of the ability resolving so it will still make you do as much as possible which would be drawing 3 cards.
    Posted in: Magic Rulings
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    posted a message on Taniwha + Jokulhaups/Armageddon
    The card says they phase out in the Upkeep; so they Phase out in the Upkeep step. Yes, Phasing on a permanent normally means that it will phase in and out in the Untap step (that is when Taniwha itself will Phase in and out) but things can phase out other permanents at different times (see Teferi's Protection).

    As to your question, mana stays around until the game moves to the next step or phase. So, you can cast one of those spells with the floating mana but only in your Upkeep and only if something allows you to cast it at that time. Otherwise, you cannot do what you want to do.
    Posted in: Magic Rulings
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    posted a message on Underrealm Lich replacement effetcs interactions
    Laboratory Maniac

    Yes, you can choose which replacement effect to apply between the Lich and Dredge provided you actually have enough cards to Dredge. Without enough cards, you have to apply the Lich's effect.

    With regards to the Maniac, that too is a replacement effect that applies if you have no cards in your library. You are free to apply that replacement over that of the Lich in order to win the game.
    Posted in: Magic Rulings
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    posted a message on Volrath's Curse
    "Ignore this effect" includes the entire effect. Which means that once you sacrifice something, it no longer has anything allowing you sacrifice anything else. You will need to wait until the next turn to sacrifice something else. Or, you can bounce it and recast it to sac something else.
    Posted in: Magic Rulings
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    posted a message on What hurts the format more? Fast Mana vs. Tutors
    In general, I think the bigger issue is tutors. I can see that seems to be the minority opinion, but fast mana is often fine. It certainly affects games and turns the (early) game into a bit of archenemy (or, it can anyway). But, depending on the meta, it will rarely end the game on its own. Now, my meta has very little in the way of infinite combos or turn 4 wins anyway (and that is with basically everyone running Sol Ring). So, I understand that this may not be the same for everyone. I believe cEDH doesn't want either one and fast mana is a problem. But this isn't about cEDH; this is about playing EDH as a group of friends and playing the game in a social setting. I don't mean this to be the "right" approach, but I feel it necessary to explain the meta I am talking about.

    Tutors just turn games into the same end game. For example, one of the decks I play against fairly often is an Aminatou deck. As the game goes on, we are all doing our thing, interacting, and generally playing the game. But, eventually, they will tutor out Debt to the Deathless (and it is often that this is the card they go for) and just kill us all. I don't mind losing this way, but it is somewhat frustrating to have games end in such an abrupt manner kind of out of the blue.

    So, in my mind, the issue with tutors isn't that games end too quickly or that it enables fast plays (the same as fast mana does). Those things happen and are acceptable. My biggest issue with tutors is that they create repetitive games.
    Posted in: Commander (EDH)
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    posted a message on I "stole" my opponents cards [SOLVED]
    It ends up being a Deck problem and is covered in the IPG:

    Players are expected to call attention to deck errors immediately, and not gain any potential advantage from having the cards in their deck.

    The most common forms of deck error are failure to desideboard and having a card in the wrong deck. Both of these are difficult to gain advantage from without obvious cheating. Denying them the card that they would have otherwise be working with is sufficient to compensate for the easily discovered situations.

    Remove any incorrect cards from the deck, including any sideboard cards that could not yet legally have been added. Locate any cards missing from the deck and shuffle them into the randomized portion of the deck.

    If the error is discovered during opening hands, instruct the player to mulligan. Otherwise, do not replace discovered erroneous cards in hands or other sets (such as a group of cards being scried or drawn). If the missing card(s) were in a previous or current opponent’s deck, issue penalties to both players.

    The last comment is important to call out as it does show that both players receive a warning for having deck problems.

    It is also worth calling out that deck problems potentially have an upgrade path of a game loss to dissuade cheating. One Upgrade path exempts this scenario from an upgrade to a game loss, but it appears that this would still apply:

    If an incorrect card in the deck or hand becomes visible to an opponent (for example due to it being revealed or put into a graveyard) or is discovered by a judge during a deck check, the penalty is a Game Loss. This upgrade still applies if a player calls a judge with an effect on the stack or resolving that might cause the card to become visible

    Basically, what that means is that if you notice it, you need to bring it to the attention of the Judge immediately so they can provide the fix and warning above. Ignoring it can lead to a game loss.
    Posted in: Magic Rulings
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    posted a message on Detection Tower [SOLVED]
    Detection Tower does not change anything about the creatures themselves. They still have Hexproof. Since the effect does not alter the characteristics of any objects, it can apply to anything new. Basically, it just says "hey, stokpile, you get to ignore hexproof until end of turn". This means that when they cast a new one, you still have an effect altering the game rules that says you get to ignore hexproof.
    Posted in: Magic Rulings
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