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  • posted a message on [CMR] Ghen, Arcanum Weaver, Promise of Tomorrow, Vow of Torment, and Furnace Celebration— CMDR Central previews
    Quote from Corbel »
    That's a strange color combination for an enchantment focused card. Usually you see that in Bant or Esper. At least including green.
    I agree and I had really been hoping for this to be Abzan. Perhaps with White playing the main enchantress color, it can still perform reasonably well?

    I think I am going to try something out with it. I don't know exactly how well it will work, but maybe leaning on green is a bit of a crutch and this can be enjoyable in its own right? I definitely like the black card draw enchantments and that is most of what green tends to do anyway, so it might balance out.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Good Morning Magic 10/30— Vow cycle (minus Vow of Malice)
    Why they didn't print a new one with menace?
    They might have (and that is likely a pretty good guess). Gavin said the cycle is complete and there is a new black Vow to replace that of Vow of Malice.

    I don't really play these cards, but the main complaint I have had with commander cards is that they are not available in foil. This product doesn't have that issue but it does leave Vow of Malice without a foil printing. It might be a small group of people who actually care, but not printing it because of Intimidate does seem like a pretty stupid reason to leave it out of the cycle and eliminate its chances at a foil printing.

    And, as Decadent_Creed alludes to, this has a pretty big effect on other possible reprints of cards that might use outdated or unused keywords.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Opposition Agent
    Sorry, just a question... can you use this card to see the hand of the opponent you are controlling? And other secret info too?
    You can see anything they are allowed to see. Except their sideboard. That includes their hand or any face down permanents or cards in exile.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Eligeth, Crossroads Augur— ABuLae preview
    That is not a bad card at all. 6 mana might be a little high, but if the deck is already doing things with Scry, it isn't too bad. It seems like a good partner overall.

    However, I am honestly more excited about the Preordain reprint. Finally another foil so I don't need to spend $70+ dollars on a freaking foil common.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Opposition Agent
    Quote from ChariSays »
    Let me put it this way. I have been testing Op Agent. My Death and Taxes opp played Stoneforge Mystic, I flashed in a OA, stole a Jitte, played it the next turn, and won the game. Next game I played a Show and Tell player, he cast Intuition, I flashed in a OA, exiled every copy left in his deck of Show and Tell, and won the game. From playtesting, I am telling you this card is strong.

    So you countered two spells in two games?

    I get that it's a good card, but it isn't really more broken than other options in the formats available to it. It'll probably see some sideboard play in Legacy/ Vintage, and some Commander play.
    Also, while not exactly the point being made, you shouldn't have gotten to steal anything off Stoneforge. Her ability is a "May" so they should have just chosen not to search. So, while it ended up well for you, in reality it should have just been a temporary Shadow of Doubt for that turn and a misunderstanding on someone's part is the only reason you got a card.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Siani, Eye of the Storm and Sphinx of the Second Sun— Commander Rules Committee previews
    Quote from zyrook »

    The sphinx is good, but wouldn't say busted. It slots into a similar role of omniscience, a powerful card if you get it to stick but not a meta-changer. It's not as powerful as omniscience, since you have to wait a turn to get its bonuses
    To be clear you get the bonuses on the turn you cast it (or otherwise cheat it into play) as long as you do so in your Precombat Main Phase. Cast this, move to attacks, move to second main and a new Beginning Phase is created. Obviously this limits you to Instants or things with Flash but this is true for every turn.

    I think it has its place in certain decks that are just trying to outvalue opponents.
    Posted in: The Rumor Mill
  • posted a message on Possible Secret Lair Leak
    Quote from Ryperior74 »
    Quote from WizardMN »
    Regardng Box of Rocks:

    I do agree that isn't really all that good. But, it is worth pointing out that for those of us who care about foils, this is the first time Arcane Signet would be available in foil which is pretty significant considering it is basically a staple in EDH. If one doesn't care about foils, I do think the box isn't all that great since those 5 cards can currently be had for about $15. Unless that is what they sell the Secret Lair for.

    All of this assumes the information is accurate obviously.



    this is a first but you made a error


    commander legends is reprinting arcane signet it will be foil as of commander legends the SL speciality is the art
    That is a very good catch actually. I haven't been keeping up with leaks so I didn't realize it is in Commander Legends. With the, historically, poor foiling these have had as mentioned above, this makes the value of that particular Secret Lair even worse.
    Posted in: The Rumor Mill
  • posted a message on Good deck box for double sleeved commander decks
    It depends on your budget I suppose but the following are decent:

    Ultra Pro Satin Towers
    Ultimate Guard Boulder 100+ (unless you have your decks sleeved with Dragon Shield; I found they didn't fit)
    Ultimate Guard Sidewinder 100+ (not sure if this has the same issue as the Boulder with DS sleeves)
    Legion Dragon Vault v2 for 2 cards
    Ultimate Guard Flip n Tray
    Ultimate Guard Twin Flip n Try (I personally prefer the Dragon Vault; again Dragon Shield sleeves might not fit)
    Custom Deck box by Aaron Cain (this is what I use currently)

    Just note that some (maybe all but the custom deck box?) might not work out if you are trying to use Perfect Fit Hards as your inner sleeves.
    Posted in: Magic General
  • posted a message on Possible Secret Lair Leak
    Regardng Box of Rocks:

    I do agree that isn't really all that good. But, it is worth pointing out that for those of us who care about foils, this is the first time Arcane Signet would be available in foil which is pretty significant considering it is basically a staple in EDH. If one doesn't care about foils, I do think the box isn't all that great since those 5 cards can currently be had for about $15. Unless that is what they sell the Secret Lair for.

    All of this assumes the information is accurate obviously.
    Posted in: The Rumor Mill
  • posted a message on Possible Secret Lair Leak
    What is Krosan Beast doing in the Squirrel thing? And why no Deranged Hermit, isn't that like THE squirrel money card??

    So is this another superdrop, I assume? Another chance at a fetchland would be nice...
    Well, I mean it is a squirrel...I guess they didn't have many to choose from?

    And Deranged Hermit is reserved.
    Posted in: The Rumor Mill
  • posted a message on Run Terminate or Dreadbore?
    I hate Dreadbore because it could (and should) have easily been an Instant. Bedevil hits an extra card type for one more mana and Dreadbore rarely sees play. At least in my experience.

    Unless your meta is infested with Planeswalkers (and I would still run the 3 mana instants over Dreadbore) I don't think there is any good reason to run Dreadbore over Terminate.
    Posted in: Multiplayer Commander Decklists
  • posted a message on If all players are planeswalkers...?
    No, they in fact did not print a 2 mana "target player loses the game" spell.

    Yes, there is a lore thing where players are planeswalkers but while actually in a game they are not planeswalkers because that is not how it works in the rules (and because games would be pretty dumb to just end with the spells you have mentioned). The rules dictate how the game works, irrespective of the lore and planeswalkers are simply a card type, like creatures.
    Posted in: Storyline Speculation
  • posted a message on Do you have to calculate damage for your opponent?
    There are a couple different answers here depending on the exact situation.

    To start with, it is important to recognize the different types of information that exist within Magic. There is Hidden, Free, and Derived, and Status information. So, to get to the root of what you can and can't do, you need to recognize what "Power/toughness of a creature" falls under.

    We will focus on Free and Derived as those are the ones that matter here. Here is the description for free:

    Details of current game actions and past game actions that still affect the game state.
    The name of any visible object.
    The number and type of any counter that isn’t defined as status information.
    The state (whether it’s tapped, attached to another permanent, face down, etc.) and current zone of any object or player.
    The game score of the current match.
    The current step and/or phase and which player(s) are active.

    And Derived:


    The number of any type of objects present in any game zone that are not defined as free information.
    All characteristics of objects in public zones that are not defined as free or status information.
    Game Rules, Tournament Policy, Oracle content and any other official information pertaining to the current tournament. Cards are considered to have their Oracle text printed on them.

    Now, you will notice the line about "all characteristics of objects...." and the P/T of a creature is not defined as being free information. So, from here you can determine that the information your opponent is looking for is Derived information. And the rules for Derived information are:

    Players may not represent derived, free, or status information incorrectly.
    Players must answer completely and honestly any specific questions pertaining to free information.
    At Regular Rules Enforcement Level, all derived information is instead considered free.

    So, from here we can see that only Free information needs to be answered completely and honestly but derived cannot be represented incorrectly. What this means is that for derived information "you figure it out" is fine (though I might suggest a better way to say it) but you cannot lie about it and give them a false answer.

    Importantly though, this only applies at Comp REL. At regular REL (prereleases and FNM for example) we can see there is no derived information. Instead, all of that falls under free. So, if you are playing at FNM, you must answer your opponent, and answer honestly, but at comp you can refuse to answer since they should be able to find out.
    Posted in: Magic Rulings
  • posted a message on Twelve commander legends hints from gavin
    Quote from Creedmoor »

    Also, I love the idea someone mentioned; "You control your opponents while they have no cards in hand." I could totally see some weird Mastermind Cult leader or Cthulhu like legend.
    I think this is the least likely of the guesses so far. It just creates way too many weird situations where a player casts the last card in hand and now it requires a choice to be made on resolution. Or, hell, choices made during casting like targets and such since the very first thing that happens is the spell is put onto the stack so every decision would now be made by someone else.

    I can't wait to see what the actual card ends up being though. Not really a fan of the effects in general, but if it is a tough enough hoop to jump through, I could see it being interesting (even if it isn't all that much fun in practice).
    Posted in: The Rumor Mill
  • posted a message on Asking a Judge for Prize Structure
    To be fair, this is really a question for the TO rather than the judge. Though, nothing prohibits you from asking nor prohibits them from answering. In fact, there are often times where an ID or a concession is made based on current tournament results or "prizes" (often more in line with making/not making Top 8 than direct prizes). Though sometimes shops have an extra pack for 4-0-1 and two 4-0 players will ID to ensure that extra pack rather than playing for 2 extra packs (4 packs for 4-1, 5 for 4-0-1, and 6 for 5-0 for example).

    I see no real problem with this question nor a problem with your intent. You are not cheating. It does not sound like you or your opponent are trying to come to some sort of deal for those extra prizes (if you are, there is a larger problem though).

    In the end, I understand your frustration for the evasion of the question as I don't see anything you have done wrong here. The best I can suggest is that you get the prize structure figured out ahead of time so you will know what the prizes will be if the TO decides to create a prize structure that creates these types of situations.
    Posted in: Magic Rulings
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