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The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
 
All Sets Are Good: Prophecy
  • posted a message on Your Top 10 cards that should be in Masters 25
    I am not sure I have 10, but I will give it a try:

    1) Phyrexian Tower
    2) Filter Lands
    3) Rishadan Port
    4) Dispel (I don't like the art/flavor text on any of the current ones)
    5) Spike Weaver (I just want a foil)
    6) Phyrexian Tower (I just really want a foil Phyrexian Tower)
    Posted in: Magic General
  • posted a message on Ultimate Guard Deckbox
    I have 2 and both are very nice to have. I currently use both of them to hold a couple EDH decks. I took the tray out of the middle and use that slot for tokens.

    I have noticed that the stitching on the middle "flap" is somewhat weak. That is, the flap opens to a certain point and if you go past that point, it starts to feel a little loose when the flap is opened. The same goes for the flaps over the deck portions but I find those open further on their own so I don't need to force them further. I noticed the middle flap more since I had to force it a bit further to make getting my tokens in and out of it a bit easier.

    Worth noting for anyone who reads this (I don't think it applies to you as your signature suggests you don't play EDH) but the trays for the decks do not fit double-sleeved EDH decks that are sleeved in Dragon Shield Matte sleeves. I had the same decks double-sleeved in Ultra Pro Eclipse sleeves and they fit in the trays just fine. So, I put them into the deck areas without the trays.

    I feel $20 is worth it assuming it is still in good shape (and only being 2 weeks old means it should be). If there is anything more specific you want to know, just ask and I will try to answer it Smile
    Posted in: Magic General
  • posted a message on "What Deck Should I Play" thread
    I second darksteel88's thoughts. GDS is different than Delver to be sure, but the overlap in cards enough where you probably don't need to pick up a lot of cards. I would add Gurmag Angler to the list of cards you want (though it is a common so won't break the bank). I have GDS put together for my brother-in-law and we don't play Liliana of the Veil at all and it still seems to perform fairly well. It is also very interactive and can be skill intensive to play. If you dislike Storm due to the lack of interactivity, GDS might be right up your alley.
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from rogue_LOVE »
    What are people's thoughts on Chalice of the Void? I just came back from a hiatus and saw it's climbed to $77. I originally got it for brewing with UB Tezzeret (which benefits disproportionately from Jace, IMO), but I'm not really big on the deck at the moment and having a $300 playset of a card I never use and is a likely reprint target is making me anxious.

    I also have no real plans to build Eldrazi or... does anything else run that card at the moment?
    I run it in Free Win Red (which, admittedly, is a niche deck and is not the main deck I use). But, it is not used in much and if you have no plans for it, I would get rid of them now. They may or may not be in Masters 25, but they can be reprinted at any time in a Masters set. Once they are, the price will likely go down due to the low usage in Modern.
    Posted in: Modern
  • posted a message on Gaining life from knocking out an opponent?
    No, that is not a real rule. You can house rule whatever you want, but nothing in the official rules grant you life for killing a player.
    Posted in: Magic Rulings
  • posted a message on Mind Bend and color-based ETB abilities
    The ability on the stack is the ability on Regal Force. While a student of first-order logic can tell this is untrue in absolute terms, it is made true by CR 603.3 as well as the case of the first example of CR 702.1b .

    603.3. Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. See rule 116, “Timing and Priority.” The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it’s countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.

    Notice the italicized portion and the word 'becomes'.

    (702.1b) Example: Volcano Hellion has the ability “Volcano Hellion has echo {X}, where X is your life total.” If your life total is 10 when Volcano Hellion’s echo ability triggers but 5 when it resolves, the echo cost to pay is {5}.

    This example shows that the ability on the stack derives its text from its origin as a characteristic in an ongoing manner.

    Changing Regal Force's text will change its ability, which will use the new word as it resolves and gathers the information needed to apply the card drawing effect.
    No. Changing the text of Regal Force will not affect the ability. Your example of Volcano Hellion is not quite applicable because the ability itself has the text that says "pay {X} where X is your life total". X will be evaluated as the trigger resolves because the trigger has the appropriate text to determine the value of X.
    Posted in: Magic Rulings
  • posted a message on Mind Bend and color-based ETB abilities
    No. Once the ability triggers, its text is that of the text that created the trigger. So, the text of the trigger will look for green creatures even if you change the text on Regal Force to "Black".

    603.3. Once an ability has triggered, its controller puts it on the stack as an object that's not a card the next time a player would receive priority. See rule 116, "Timing and Priority." The ability becomes the topmost object on the stack. It has the text of the ability that created it, and no other characteristics. It remains on the stack until it's countered, it resolves, a rule causes it to be removed from the stack, or an effect moves it elsewhere.

    However, if you use something like Alter Reality the text of the spell that you are changing will carry through when that spell becomes a permanent. So, if you target Regal Force on the stack and change Green to Black, when it enters, its text will still be changed and the trigger will be changed along with it.

    400.7a. Effects from spells, activated abilities, and triggered abilities that change the characteristics of a permanent spell on the stack continue to apply to the permanent that spell becomes.
    Posted in: Magic Rulings
  • posted a message on Question on Shapers Sanctuary
    Shapers' Sanctuary

    Things only target if the word "target" is present in the text of the spell or ability. Because the Sunwing says nothing about targeting, it does not target and it will not trigger Sanctuary.
    Posted in: Magic Rulings
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from Shodai »
    Do I sell my FTV20 JTMS now into the hype spike or hold on?
    If you don't need them, I think you sell. He is coming in Masters 25 and people are scrambling to pick their copies up now for next week. In a couple months (after Masters 25 has been released and opened), he should settle back down and I don't think he will be at the same price he is now. I don't know how far he drops but it seems that now is the highest he will be for a while.
    Posted in: Modern
  • posted a message on Banned and restricted announcement Feb 12 JtMS unbanned
    I don't get the complaints about Jace being in Masters 25 and that somehow meaning they are using this unban to sell packs. They reprinted him FTV 20 and did not unban him. They reprinted him in EMA and did not unban him. I would argue that since they said in the article they talk about Jace every so often, they have been increasing supply of Jace for this reason. Are people suggesting that they can never unban a card in Modern because it is being printed in a set to generate more supply? What if they decided to unban Stoneforge Mystic in 2 years. Their discussions go on and they realize it can be done and as part of that, they will try seeding supplemental sets to increase supply. Is the same argument going to apply that the unban is "just" a way to sell packs?

    They said they found that a 4 drop is not often being played unless it wins games. Jace does not win the game and can be dealt with (how well he can be dealt with remains to be seen). BBE is one way so that is nice, but Modern is a fairly aggressive format. He will make an impact to be sure, but it will not be the end of Modern.

    How about we actually let the card into the format and see what happens? It is possible we see a situation where Jace is deemed to be too powerful. And they need to reban him. It could happen and I don't fault people for bringing that possibility to light. However, I feel this is a much better line to take in the long run than just sitting back and saying "the format looks good; lets not mess with it".
    Posted in: The Rumor Mill
  • posted a message on Scarab God question
    Please use card tags:

    The Scarab God

    Yes, that works fine. If one player targets something, the other player can, in response, target the same card. Theirs resolves first which means the first player's target is now gone and the ability will be countered. Note that the first player can pay the mana and activate the ability again if they want in response to the second player.
    Posted in: Magic Rulings
  • posted a message on Etali, Primal Storm, Paradox Engine, Strionic Resonator
    Etali, Primal Storm

    Yes, this works. Etali attacks and triggers. You copy that trigger. The copy resolves first which means you then exile cards from each person's library. As long as you get at least 1 spell it cast and you cast it, it will trigger Engine which untaps Resonator. Then, while the original trigger is still on the stack, you copy it again and do the same thing. This assumes you have enough mana to keep going.

    (also, not sure if you asked this on the JudgeChat, but someone did and I mis-understood what the question was asking so I gave the wrong response there)
    Posted in: Magic Rulings
  • posted a message on Hour of Eternity and Refuse to Cooperate
    Quote from necrogenesis »
    Quote from WizardMN »
    Based on the last sentence of rule 114.6a, if you can't change all of the targets, then none end up being changed. In this case, that means that since you are unable to change all 4 targets, they all remain the same. Then, the spell will be countered on resolution since none of its targets are legal.

    114.6a. If an effect allows a player to "change the target(s)" of a spell or ability, each target can be changed only to another legal target. If a target can't be changed to another legal target, the original target is unchanged, even if the original target is itself illegal by then. If all the targets aren't changed to other legal targets, none of them are changed.

    Thanks for directing me to that section of the rules. However, if I'm reading it correctly, it looks like 114.6d is the relevant rule:
    114.6d If an effect allows a player to “choose new targets” for a spell or ability, the player may leave any number of the targets unchanged, even if those targets would be illegal. If the player chooses to change some or all of the targets, the new targets must be legal and must not cause any unchanged targets to become illegal.

    That leads me to believe Segoth's response is correct, since Cooperate uses the text "choose new targets".

    Can anyone confirm or refute?
    I think you may be right and I was misreading "change the targets" as "choose new targets". The only thing I am not sure about is the last sentence there that says "must not cause any unchanged targets to become illegal". Leaving the original targets unchanged does not cause them to "become" illegal (they are already illegal). Since it doesn't cause them to become illegal, it seems that Segoth's response is indeed correct.
    Posted in: Magic Rulings
  • posted a message on Hour of Eternity and Refuse to Cooperate
    Based on the last sentence of rule 114.6a, if you can't change all of the targets, then none end up being changed. In this case, that means that since you are unable to change all 4 targets, they all remain the same. Then, the spell will be countered on resolution since none of its targets are legal.

    114.6a. If an effect allows a player to "change the target(s)" of a spell or ability, each target can be changed only to another legal target. If a target can't be changed to another legal target, the original target is unchanged, even if the original target is itself illegal by then. If all the targets aren't changed to other legal targets, none of them are changed.
    Posted in: Magic Rulings
  • posted a message on From the Vault: Combo Pieces
    Quote from Serberus_08 »
    I'd buy two. You should change the name to be "FTV Reserved List" speculation lol.
    Well, to be fair, only 4 of those cards are actually on the Reserve List Smile

    But yeah, I can get behind the idea, but Palinchron, Opalescence, Earthcraft, and Aluren need to be something else. Ghave, Guru of Spores would be nice as he is often a combo piece and would be the first foil printing of him. Not sure what the others could be.
    Posted in: Baseless Speculation
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