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  • posted a message on Curse of Conformity question
    Well, you really have two questions here. First, Curse does not remove abilities. So Harmonic Sliver would still have its ability granting Slivers the ability to destroy an artifact or enchantment on ETB. However, you are specifically using a card that Curse *does* stop but only because it removes creature types. Since your Harmonic Sliver is no longer a Sliver, it will not grant its ability to itself so it can't trigger.

    If you used something like Reclamation Sage it would work just fine.
    Posted in: Magic Rulings
  • posted a message on Omnath, Locus of Compleation
    Quote from FetalTadpole »
    EDIT 2: also, giving lands flash doesn't do anything. It is hard coded into the rules that you can only play a land on your turn when the stack is empty.
    This part isn't exactly true. Giving lands Flash (which Teferi, Mage of Zhalfir could do with Dryad Arbor) does something: it allows you to play lands on your turn whenever you could cast an instant. The rule you are thinking of just says you can't play a land on other player's turns. Giving it Flash gets around the "empty stack in your Main Phase" part but doesn't let one ignore the rule about other turns.

    In any case, I agree with you that the ability is pretty useless. There is no reason to give lands Flash especially with the requirement of getting a different land on the battlefield first. 99% of the time that is going to be the land for turn anyway which means there is nothing left to play.
    Posted in: Custom Card Creation
  • posted a message on Nomenclature and the Comp Rules
    110.5. A permanent's status is its physical state. There are four status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, face up/face down, and phased in/phased out. Each permanent always has one of these values for each of these categories.

    110.5a. Status is not a characteristic, though it may affect a permanent's characteristics.

    110.5b. Permanents enter the battlefield untapped, unflipped, face up, and phased in unless a spell or ability says otherwise.

    110.5c. A permanent retains its status until a spell, ability, or turn-based action changes it, even if that status is not relevant to it.
    Example: Dimir Doppelganger says "{1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability." It becomes a copy of Jushi Apprentice, a flip card. Through use of Jushi Apprentice's ability, this creature flips, making it a copy of Tomoya the Revealer with the Dimir Doppelganger ability. If this permanent then becomes a copy of Runeclaw Bear, it will retain its flipped status even though that has no relevance to Runeclaw Bear. If its copy ability is activated again, this time targeting a Nezumi Shortfang card (another flip card), this permanent's flipped status means it will have the characteristics of Stabwhisker the Odious (the flipped version of Nezumi Shortfang) with the Dimir Doppelganger ability.

    110.5d. Only permanents have status. Cards not on the battlefield do not. Although an exiled card may be face down, this has no correlation to the face-down status of a permanent. Similarly, cards not on the battlefield are neither tapped nor untapped, regardless of their physical state.
    Posted in: Magic Rulings
  • posted a message on Summoning Sickness
    You should ask Rules questions in the Rulings forum. And card tags are mandatory:

    [c]Goblin Sharpshooter[/c] = Goblin Sharpshooter

    As to the question, nothing about the Goblin's ability changes anything about whether the Sharpshooter is sick. If it is sick, it can't tap for its ability (or attack). A creature dying will attempt to untap it and that is it. But since it is likely already untapped that won't do much either. A creature dying will not remove summoning sickness from it.
    Posted in: Magic Rulings
  • posted a message on Is there way in EDH to make it so when you cast/cheat Phage into play from your hand that you can give your opponent tokens?
    Fractured Identity if you are playing Esper. Otherwise, Endless Whispers is probably the go to in mono-black. Fractured Identity requires some Flash enabler and Whispers is tough to just kill the whole table with if you are trying to respond to her trigger.
    Posted in: Commander (EDH)
  • posted a message on MTG Pre-Release Kit Purchase Required QR Code Scan?
    You seem to have ignored everyone else in this thread to promote some weird conspiracy theory that obviously has no basis in fact. There is no requirement like you are describing. I played in the prerelease for MID and I brought a credit card; no Companion Mobile App or scanning a QR code required.

    Maybe your LGS *is* mandating that but the experience thus far says that they are the outlier and not following any sort of directive from Wizards to do that.
    Posted in: Magic General
  • posted a message on Midnight Mist & Gisa the Reveler
    I agree that she is already over the top and giving her hexproof is ridiculous. A card that gives infinite mana *and* infinite ETBs/LTBs with Undying and Persist (and for only 3 mana) is just dumb. Not as dumb as the arguments given for leaving hexproof on there, but pretty dumb.

    Worth noting, it doesn't work with Gravecrawler though. Since Gravecrawler is cast, it never enters from the graveyard; it enters from the stack. Taking away that one card obviously means nothing since it combos with about a billion other things. Even without hexproof, it just looks broken.
    Posted in: Custom Card Creation
  • posted a message on Is Gatherer wrong?
    Chance for Glory

    Chance for glory says "At the beginning of *that turn's* end step....". If you skip that turn's end step, the trigger never triggers. Though, even if it did, you could have stopped the turn with the trigger on the stack which also would have stopped it from triggering again. So, no, it will not need Sundial perpetually. Once "that turn" is done and once "that turn's" end step is finished or skipped over, Chance for Glory no longer has any point where it can trigger.
    Posted in: Magic Rulings
  • posted a message on Commander Banned and unbanned announcemnt
    Quote from Ryperior74 »
    Quote from WizardMN »

    My opinion is that it's time to massively expand the RC. Give seats to Josh, Jimmy, DJ, the Prof, etc. and let a larger group of folks weigh in and make the call together. Maybe even include a few folks from Wizards, like Gavin Verhey.


    Ignoring the fact that plenty of people already think the Wizards' banlists are a mess, even with their data, this comment has already happened. They *did* expand things and have somewhere around 11 other people on their Commander Advisory Group. With Josh from the Command Zone already being one of them. And they expanded it once after creating it initially. And that group helped achieve the Flash ban and likely weighed in on these two changes as well.

    Also, 25% of the current RC (the 4 people you mentioned) does work for Wizards and another is the main Policy "guy" for whenever the IPG is updated. Maybe not as many as you would like, but they already have a Wizards employee on their roster. I don't think adding more people changes their philosophy.


    yes but josh in particularly mentioned he was 0% for the golos ban (then again it could be because he had a “good stuff” deck
    And that's fine; there is no way anyone could expect to expand things *and* expect things to be unanimous. Now, if everyone but Sheldon was against it, I could see some outrage but one person being against it doesn't really mean much if the other 14 people are for it (I don't know the actual numbers of course but if 4-3 is good enough for the Supreme Court, 14-1 is sure as hell good enough for a card game).

    In any case, my comment was simply that the previous poster's request has already been granted. And if they think that adding in someone like Josh is going to eliminate these bans, that is obviously a poor expectation. No one person is ever going to drive decisions which means that adding specific people isn't going to prevent changes like this either (which is obviously proven if Josh couldn't stop this ban). 15 people working together means some one is going to be on the losing side of an argument. It sounds like it was at least Josh this time around.
    Posted in: The Rumor Mill
  • posted a message on Commander Banned and unbanned announcemnt

    My opinion is that it's time to massively expand the RC. Give seats to Josh, Jimmy, DJ, the Prof, etc. and let a larger group of folks weigh in and make the call together. Maybe even include a few folks from Wizards, like Gavin Verhey.


    Ignoring the fact that plenty of people already think the Wizards' banlists are a mess, even with their data, this comment has already happened. They *did* expand things and have somewhere around 11 other people on their Commander Advisory Group. With Josh from the Command Zone already being one of them. And they expanded it once after creating it initially. And that group helped achieve the Flash ban and likely weighed in on these two changes as well.

    Also, 25% of the current RC (the 4 people you mentioned) does work for Wizards and another is the main Policy "guy" for whenever the IPG is updated. Maybe not as many as you would like, but they already have a Wizards employee on their roster. I don't think adding more people changes their philosophy.
    Posted in: The Rumor Mill
  • posted a message on Carth the Lion + Solemnity + Gideon Blackblade
    If Solemnity is already on the field and Gideon is entering, this would cause Gideon to enter with 0 counters, as mentioned, as well as just die right away. It doesn't wait for the opponent's turn; he will die immediately.

    Otherwise, the rest of your comment is correct.
    Posted in: Magic Rulings
  • posted a message on Commander Banned and unbanned announcemnt
    Rule 10 said Commanders were subject to the Legend Rule. It would be the same as if they had rules 87-91 that explained that basic lands tap for colored mana. We don't need a separate rule saying that Commanders are subject to the Legend Rule because they are Legendary which means that the normal rules of Magic already cover it.
    Posted in: The Rumor Mill
  • posted a message on Day/Night same as original werewolf mechanic?
    Daybound and Nightbound changes the state of the game to Day or Night respectively. This is a quality of the game itself and the change happens in the untap step, not upkeep. And as soon as the game changes, the werewolves transform immediately. There is no trigger and nothing to respond to: they just happen.
    Posted in: Magic Rulings
  • posted a message on Using Scion the Ur-Dragon 's Ability Repeatedly with the Same Creature
    If Skithiryx is already in the yard you can activate Scion twice like you said. The first activation resolves and you get Ulamog. Scion becomes an Ulamog and Ulamog's trigger goes onto the stack to shuffle your graveyard into your library. This resolves before the other activation of Scion resolves. Then, when the waiting activation resolves, you can find Skithiryx since it is now in your library. You will put it into your graveyard and Scion becomes Skithiryx. By fragmenting things this way you can get the dragons in your yard back on the next turn to re-use them. You just can's do it all in one turn so there will be some time where the dragons will sit in your graveyard before you use Scion on another turn to get Ulamog.

    Basically, you can just activate Scion on your turn to turn it into Skithiryx. On the next turn (your opponent's turn if you want), you can get Ulamog to shuffle it back in. Then repeat the process on your next turn.
    Posted in: Magic Rulings
  • posted a message on Using Scion the Ur-Dragon 's Ability Repeatedly with the Same Creature
    You don't really need to "hold" priority. Also, you don't put the card in the graveyard until the ability starts resolving. Which means there isn't a good way to sequence what you are trying to do since if you turn it into a Kozilek first, the trigger goes on the stack before the other ability resolves leaving Skithiryx in the graveyard. If you do Skithiryx first then Kozilek can shuffle it away but then you "only" have a Kozilek.

    You would end up needing something else. Something like Wheel of Sun and Moon would work since it does reveal the card and the effect doesn't actually care if it makes it to the yard; just that you searched it up and the game can see what it is.

    Also, please don't type what the card's text is, even if it is paraphrased: that is what the card tags are for :p Having to skim/skip over the card text makes it tough to follow along with the actual question.
    Posted in: Magic Rulings
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