Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Ravnica Allegiance Mythic Edition
    Under what section would these be found on the Hasbro Ebay store?
    Posted in: The Rumor Mill
  • posted a message on Random Card of the Day: Jareth, Leonine Titan
    High Tide would be red if it were made today (from Maro's blog). I could see it being a ritual in a storm deck, but it could enable some fun Zacama, Primal Calamity decks.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from cryogen »
    Agree 100%. On that note, announcement should be a week from today. Predictions?

    Personally, I expect another "no changes". I think that as.far as the list is concerned, the only card that is realistically on the chopping block is Iona, and Gifts is the only safe unban. But I dont expect either. Rules wise, there is a steady push to accentuate what makes Commander different while at the same time keeping the rules as mirrored to regular Magic as possible. To that extent, planeswalkers as commanders and the partner mechanic would be the only logical sweeping change, but they dont seem too receptive to doing that.

    Of course, I'll always hold out hope that they remove PBtE and unban Library or bring back tuck and the BaaC list, but that's not going to happen.


    I also expect 'No changes'. I can see justification for Iona's banning, but I feel like she is only played in more competitive metas.

    I don't know what you mean about changing the partner mechanic. Do you mean getting rid of it?

    Planeswalkers as commanders would necessitate the return of the BaaC list. I really don't think you can have "I win" emblems in the command zone. Sorin, Lord of Innistrad is fine, but Venser, the Sojourner is not.
    Regarding the PBtE... they have two choices - ban cards that are now more expensive than LoA, or unban LoA. Right now, it just looks like they have been picking on LoA.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Spectacle in EDH
    Palace Siege
    Cryptolith Fragment

    Theater of Horrors seems like the only card from this set I will add to Rakdos, Lord of Riots. Maybe the 1 mana pinger.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Jareth, Leonine Titan
    This card has competition.

    Blighted Woodland is better in every green-based deck.
    Krosan Verge is better if you are in WGx and are okay with lands that ETB tapped.

    I have played this in decks with Rings of Brighthearth or Amulet of Vigor.

    I would say that in a slower, less competitive deck, this is great if you are not in green and if you are playing 2 or fewer colors. I think people do not play enough lands with abilities, and this is often better than playing a Guildgate.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from ChazA4 »
    While Cycrift is a super feel bad card against you, it's far from a reset state. That honor goes to Kederekt Leviathan and others that reset board states(yes, I know Upheaval is already banned, just making a point). Cycrift at least gives the caster a chance to get caught up/finish the game. Kederekt has no such compunctions and can be cheated in VERY easily. Karn 2.0 is hated, but is often in a very powerful deck enabling him to get disgusting. Upheaval was gone in a hot minute, and good riddance.

    Like cryogen, just about every experience I have with Cycrift, it's been a good play, even if I'm one of those suffering.


    It is not just a feel bad card. It is a feel bad card that fits into every blue deck. Chances are that if you are playing a 4-player game that there is at least 1 CR in one of the decks.

    K-Leviathan - I have literally never seen it played. It is also symmetrical. That is probably why it is not played.
    My argument isn't that CR is a broken card, just that it is playable in every blue deck and pretty well is played in every blue deck. I am tired of seeing it played.
    K-Leviathan even makes me realize that if Upheaval was legal in EDH, it would not be as played as CR. I am not talking about power level. Just ubiquity.

    Posted in: Commander Rules Discussion Forum
  • posted a message on Let's build Persistent Petitioners
    You definitely want Intruder Alarm.

    I would also include Turnabout.

    The thing I think you are missing most is Dredge. Life from the Loam, Golgari Grave-Troll, Stinkweed Imp... I would play Eternal Witness too, so you can easily recur instants and sorceries every turn if needed.

    You also need more tutors for Thrumming Stone. Fabricate, Sidisi, Undead Vizier...
    Cards like Entomb and Demonic Tutor would be awesome, but not sure if you are capping your power here.


    If you were to play white, you could get Rally the Ancestors which is probably the direction I would have taken it.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Dunharrow »
    I am sure it has been discussed to death, so I am sorry to bring it up...

    Cyclonic Rift. I have never seen a card so ubiquitously played.
    It creates an undesirable game state - multiple people basically need to restart the game.

    It is impossible for most decks to interact with it.

    To me, this clearly hits multiple boxes that would warrant its banning. Would any of you be upset if it were banned?


    Emphasis mine. I think that both these qualities can be applied to good ol' Geddon and it just isn't banned. Compare to Worldfire or Upheaval which are banned and usually preclude a game's swift end. Rift just isn't on that game ending level. It sucks tennis balls to have it played against you, but usually, the game goes on. Your life total isn't 1, you still have lands, it isn't all so bad. I've found that haste enablers and land ramp are some of the best proactive answers to rift in the archetypes most affected by it, i.e. non-blue permanent-based aggro/control decks, by allowing you to immediately mitigate the wrath's impact and poise to counterattack.

    Geddon is not ubiquitously played. In fact, I can only think of a handful of decks that I have played that ran Geddon. I think most people don't bother playing it because it is symmetrical. The people who do run it are usually casting it after they have played Kaalia of the Vast or Bruna, Light of Alabaster... generals that just need to attack to cheat things into play. It is true that in many cases the game goes on after Rift is cast... if you have cast multiple green ramp spells, you can probably rebuild your board quickly enough. But, like Cryogen mentioned, in my experience, the game usually ends very quickly. I usually see it end of opponent's turn, then the caster untaps and wins.

    Quote from cryogen »
    Well I certainly don't disagree with any of this, but I do feel that it is not the full picture on Rift. A lot of times in which I have seen it played, it has been as a finisher, so restarting the game isn't really an issue (and it also requires the Rifter to have a built up board state, meaning they haven't just been playing draw go control magic all game). I have also seen and used Rift as a defensive card. In this, it is not much different than a number of other cards which can effectively reset the board (although instant speed and one sided certainly make it different). It is only when the caster does not have a definitive purpose is when I think Rift is truly a problem as a reset.

    As for interacting with it, short of a counter spell, most decks can't interact with the stack when it comes to board wipes, This one actually gives you more interaction because it let's you recast your stuff as opposed to trying to retrieve it from the graveyard.


    Not to specifically answer you, since a few people said similar things...

    I understand that it is 7 mana (a lot of mana), and it either ends the game or the other players are able to recover, so it is generally okay. But if you compare to Sylvan Primordial... all I am seeing that is different is that it can't be cloned. Both are setbacks for multiple opponents. Both pull you way ahead for a few turns. Killing Primordial didn't make much sense since the damage was already done.

    I understand the arguments for keeping it in the format. I find it nuts that it is literally played in 53% of blue decks on EDHrec. Every time I make a deck that contains blue, I feel deflated that I have to get another Cyclonic Rift - it is the best card at what it does and is not replaceable in that respect. But "What it does" is usually win the game, sometimes stop someone else from winning.

    I just wanted to ask if any of you like playing it. How would you feel if Rift were banned in the next announcement?

    I personally would be happy to see it go. Mainly because it is so ubiquitous at every level of Commander play and interacts poorly as an asymmetrical board wipe for all permanent types in a multiplayer format.

    I never feel good casting it. I never feel good seeing it played.

    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    I am sure it has been discussed to death, so I am sorry to bring it up...

    Cyclonic Rift. I have never seen a card so ubiquitously played.
    It creates an undesirable game state - multiple people basically need to restart the game.

    It is impossible for most decks to interact with it.

    To me, this clearly hits multiple boxes that would warrant its banning. Would any of you be upset if it were banned?
    Posted in: Commander Rules Discussion Forum
  • posted a message on Cards Most Needing a C19 Reprint
    There are a lot of good ones mentioned, but these are the ones that are staples in EDH and in Cube and really should not have the price tags they carry.

    Time Warp
    Craterhoof Behemoth
    Oracle of Mul daya
    Toxic Deluge
    Exquisite Blood
    Leyline of Anticipation
    Grasp of Fate
    mana reflection
    Command Beacon


    As an aside, I got three Mana Crypts for 60$/each a few months after Eternal Masters came out. I just saw the current price tag and vomited a bit in my mouth.
    Posted in: Commander (EDH)
  • posted a message on Weekly MTG previews
    Quote from Havrekjex »
    That Sphinx is super scary for limited. Reach 7, get a 5/5 flier with almost-hexproof? At uncommon?


    It is also a set with a million 1/1 flying tokens.
    Also, there is a lot of multicolor removal.
    Posted in: The Rumor Mill
  • posted a message on Cavalcade of Calamity - The Loregoyfs preview
    Quote from Crispen_Smith »
    Any chance this becomes a 1 of in Affinty? Seems like there are times when all you've got is durdle dudes without a Plating or an Overseer


    I guess you're talking about the old affinity? Not Hardened Scales. No chance. The deck has plating, overseer, arcbound ravager and signal pest to get damage through. The odds of drawing none of these pieces is low.
    Throwing one of these into the deck to have it do absolutely nothing if you have overseer out seems weird to me.
    Chief of the Foundry would be a better option.
    Or master of etherium.
    Posted in: The Rumor Mill
  • posted a message on 5C gods and enchantments? Which 5c deck to buy jbto
    You can use Karona, False god as the general if you want God Tribal. Also, there are 23 gods now.

    You can also use an indestructible commander like Sliver Hivelord.

    As mentioned above, there isn't a lot of synergy to this build. It is not like Ephara, God of the Polis and Phenax, God of Deception work well with Purphoros, God of the Forge.

    If you already have the cards, go ahead and build it. If you don't, I would try to break down which gods are most appealing to you and go from there. I am pretty sure you end up cutting Phenax. It only has synergy with The Scarab God. The Scarab God makes creatures so it works with most of the other gods.
    Karametra, Athreos and Hazoret are the others that seem weak unless the rest of your deck supports them.

    In any case, I don't think it is bad to just jam all 23... I just think it is less tuned than it could be.

    You can also play some indestructible creatures and stay on theme. Planeswalkers are also good with a lot of wraths.
    Odric, Lunarch Marshal will often be indestructible.
    Sapling of Colfenor is awesome.
    Both Tajics are good, especially with a token theme.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Jareth, Leonine Titan
    I have thought of playing this so many times only to balk at the exile clause. It is definitely a problem for me!
    Posted in: Commander (EDH)
  • posted a message on The RC has an incredible opportunity to bring the game's fundamental fantasy to fruition by allowing Planeswalkers as Commanders
    If tomorrow I could play any pw as a commander, I would build Narset Transcendent to prove a point - a mediocre, hardly played PW can be busted as a commander. Why?

    All I need to do is fill my deck with counterspells, board wipes, time warps... and I will lock my opponents out of every game with the emblem.

    I like that Emblems cannot be removed, I don't want something that interacts with them... but I also think that having access to your PW at all times is only okay if they make bad emblems that don't win the game on the spot.

    Many PW ults will win the game - and they should! It is difficult to ult a planeswalker.

    But if you look at all these PWs that people are mentioning and start thinking of their decks being nothing but stalling until the PW ultimates, then you realize that it changes the whole format.

    Existing commanders are not made in such a way that you can just stall the game a few turns and they win.
    Posted in: Commander Rules Discussion Forum
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