Every time I get into a discussion about what I like and dislike about Commander, I am reminded about how much I dislike cheap tutors - Demonic Tutor, Mystical Tutor, etc.
My favourite part of Commander is that it is singleton and every game is different.
My least favourite part of Commander are playing against decks that just race to win as fast as possible by playing every tutor imaginable.
I am not saying they should be banned. Tutors are not played heavily in more casual settings. It is not a huge problem for commander. They also enable some of the funkier decks that are A+B decks.
But, I would argue that they basically clash with the idea of having a singleton format.
If we banned the top 5 tutors, I would not complain... and I play them. I think the format could only be improved by reducing the number of tutors.
Thoughts? I know by the current Commander philosophy there would be no basis to ban them.... but I think tutoring fundamentally clashes with the idea of singleton.
If you want to play a jank combo and need tutors, you would play the 4-mana ones if that's all you had access to. And while Diabolic Tutor clashes with the singleton philosophy in the same way, it is a huge mana cost to pay to 'circumvent' playing singleton, and I think makes it more palatable.
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May 15, 2019Dunharrow posted a message on [[Official]] General Discussion of the Official Multiplayer BanlistPosted in: Commander Rules Discussion Forum
May 15, 2019I think I would just like to see less combo, so it is hard to vote, since I can only vote for more of one thing or another.Posted in: Commander (EDH)
I am fine with combo, I just find it boring and repetitive to have people tutor for combos game after game. I think combos that involve 6 pieces and just happen to come together sometimes are fun.
Sorry, I just find it hard to address this question. I would like my meta to have games that average 30-45 minutes, occasionally a bit longer, rarely shorter. I don't want wins that come out of nowhere - whether that be a 'I topdecked Food Chain so I win' or 'look, I drew Tooth and Nail'.
May 15, 2019Thank you for all the suggestions. Lots of great ideas.Posted in: The Cube Forum
I don't want it to be a 4 pack draft, so to ensure that there are enough cards when two people are in the same colour, I think I need to have a lot of hybrid.
If I lean on hybrid cards that have a lot of mana symbols, it makes it harder to just play all the good multicolour things.
Divinity of Pride is going to be good in monoblack and monowhite, and could be played if someone wanted to play black and white, but it would be really bad in a deck that was trying to play any other colours. You aren't playing Divinity of Pride and Deus of Calamity in a Red-Black deck.
Running some numbers in my head.
360 cards. Let's say I have 10 lands.
That leaves 70 cards per colour.
Or... if I have 5 hybrids for each colour pair... it is more like 80 cards per colour.
Obviously, this needs testing. I just feel like the better starting point is more hybrid cards and to tone it down if that really causes people to play multicolour.
I would need to make sure that there aren't a lot of cards that are easily splashable. You are not likely to play Goblin Chainwhirler and Benalish Marshal in the same deck, even if you have a Nobilis of War. For this reason I think the cube could support a lot of hybrid cards without making multicolour viable.
May 15, 2019Dunharrow posted a message on Random Deck Discussion: Outcryqq - Roon of the Hidden Realms [5/19]Patron of Orochi and Verdant Sun's Avatar seem poor to me. I don't think 8 mana is good for ramp and I don't think a 7 mana 5/5 that gains 5 life will ever be good enough. I feel like you would be better off with Beast Whisperer and with more ramp. If you really want life gain, then I think something like Loxodon Warhammer would be good... since it also lets you trample.Posted in: Commander (EDH)
I noticed no sol ring and no Elvish Mystic and other 1-mana ramp spells... I am guessing there is a reason for this.
May 14, 2019Posted in: The Cube ForumQuote from FunkyDragon »Have you considered color-matters cards? Some of those reward only one color or punish things not of that color, which becomes more powerful in monocolor decks. Here's some examples - I'm not commenting on whether they are cubeable or not, as that depends on the other cards they are surrounded by - merely suggesting that color-matters could encourage monocolor builds:
White: Brave the Elements, Celestial Crusader, Crusade, Mass Calcify, Guardians' Pledge, Ivory Giant/Blinding Light
Blue: Sunken City, Inundate, Paragon of Gathering Mists, Breaching Leviathan
Black: Bad Moon, Ascendant Evincar, Corrosive Mentor
Red: Bloodmark Mentor, Paragon of Fierce Defiance
Green: Bellowing Tanglewurm, Patron of the Orochi
I pulled most of these aside already, but thank you for the suggestions.
Absolutely, I want to reward going monocolor with things like Honor of the Pure and Karametra's Acolyte. Heck, even Ring of Thune.
I am just trying to figure out how I make it draftable by 8 people if I only make 5 archetypes. It feels like 2 people would draft unopposed alone in their colours, which is not ideal.
So I am trying to figure out how to make additional archetypes that can be drafted. Do I go with thinks like Wilt-Leaf Liege? I am really unsure, which is why I am here for help. I am afraid of making 2-colour archetypes and then ruining the point of the whole thing.
May 14, 2019Love how this Standard staple does very little in commander. We are the format for recursion, and the timing on this is not abusable.Posted in: Commander (EDH)
I could picture it being in a Rx aggro deck as a threat with recursion built in, for when you do not want to run actual recursion pieces.
May 14, 2019Hey,Posted in: The Cube Forum
I am working on a cube that pushes people to play monocolour decks. I would have a LOT of hybrid cards, and most of the cube would have 2-5 mana symbols in each card.. Though I will one drops and a cycle of hybrids with 1 mana symbol in their costs).
Since I am going to be full of things like Overbeing of Myth and Deus of Calamity and Leatherback Baloth, my goal is to push people to choose a colour and build the best deck without splashing a second colour.
My reason for this is that there are a lot of cubes in my playgroup and there is nothing that encourages mono-colour play. I would have huge devotion payoffs, and also have very limited mana fixing.
However, I am concerned about draftability. Without supporting multicolour draft archetypes, how can I make the cube support an 8-person draft?
Do you have any suggestions?
May 13, 2019Balefire DragonPosted in: Commander (EDH)
Any creatures with Annihilator or Bane of Bala Ged.
Cheering Fanatic can do some fun stuff.
Combat Celebrant for infinite combats.
Frost Titan and Inferno Titan
Hellrider would probably be most out of control. Also Pathbreaker Ibex.
Utvara Hellkite is decent
May 13, 2019I find it so interesting how this is played so much more than Regrowth. EWit is easier to tutor, easier to recur, easier to abuse.... but do all decks seek to tutor, recur or abuse EWit in ways that Regrowth would not work?Posted in: Commander (EDH)
I think the prevalence of EWit gives some indication of how strong creatures are in commander vs spells.
May 10, 2019No. I have only taken apart 4 decks, and I hated all 4 of them.Posted in: Commander (EDH)
I currently have 17 decks. I have rebuilt some of them (changed commanders and half the deck in one case), but for the most part I only take apart decks if they truly fail to do what I wanted them to do in the first place.
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