Magic Market Index for March 15th, 2019
 
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Magic Market Index for Feb 1st, 2019
  • posted a message on Using Wish Cards as Intended
    One of the first times I played EDH in a store, someone cast a wish, looked through their binder, pulled a situationally perfect card that didn't make the cut for their deck... At the time, I didn't know the EDH wishboard policy.

    I think it is really unfun.

    Moreso because hardly anybody has a wish board because they aren't in the official rules. If you come to a table and tell your group you are going to be able to tutor the perfect card from your collection... they should say no, because they built their deck with more restrictions than you.

    Even if it is a 10 card wishboard, I think it is unfair and tell people no when they ask.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Gilded Lotus
    It is not for every deck. But, what separates this from a lot of other mana rocks is that you can cast it turn 5 and still hold up any 3cmc monocolour spell. Tapping for 3 coloured mana is huge.

    It is also surprisingly good in a midrange deck. I don't have to tell you why it is good in Maelstrom Wanderer, but being able to cast a 4 drop and a 5 drop on turn 6 with no other ramp can still put you ahead in a midrange deck.

    I think I do not play it enough. I am always impressed when it comes up.
    Posted in: Commander (EDH)
  • posted a message on Theme for Surrak Dragonclaw
    Surrak makes Chalice of the void and Ice cave asymmetrical..
    Posted in: Commander (EDH)
  • posted a message on I want to improve my commander deck, help please?
    Mind Stone, Commander's Sphere.

    Why is there no Sol Ring?
    Also, you have too many basic lands. Ash Barrens, Hinterland Harbor, Yavimaya Coast and Botanical Sanctum are great pick ups.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mana Burn?
    Quote from umtiger »
    Quote from Dunharrow »
    [quote from="umtiger »" url="/forums/the-game/commander-edh/806949-mana-burn?comment=14"]To me, that's like saying "Poop flavored lollipops are fine because it is okay to have candy that doesn't taste good". In the rare case where 3 damage a turn would actually happen, I would argue it is still not relevant for a long time.
    You mention Cradle - an amazing yet rarely played card because of cost. You would be okay with Mana burn because, even in the situation where you have insane amounts of mana, the downside does not affect your gameplay decisions.

    Mana burn is all downside and is negligible as a consideration in 99% of games. The absence of mana burn creates much more interesting magic cards (think of the new Grand Warlord Radha). If mana burn was brought back in, I think it would restrict the variety of decks you see... I don't want rules that punish fringe magic cards and otherwise do nothing.


    Mana Burn actually makes games more interesting and impacts enough decisions in EDH games to make a difference. Infinite mana and big mana plays are common in EDH. Making something all upside and no downside is actually boring. Mana burn in and of itself is a downside, yes. But actually prompting players to make decisions is not a downside. Grand Warlord Radha is interesting with or without manaburn.

    Your lollipop analogy is ridiculous. I'm sure that there are actually realistic flavors of candy that you don't enjoy.

    Losing a game to decking is all downside. Might as well get rid of that too. I mean if your board presence is overwhelming (3 eldrazi titans) and your hand is 7 counterspells, why should you lose for not being able to draw a card? Decking is all downside for players. But as a way to lose, it opens up a strategy for opponents to use in order to win.

    Could get rid of maximum hand size as well while you're at all.
    </blockquote>


    I have a mill deck. I have a strategy in place to make use of 'decking'. Is there a strategy to take advantage of mana burn? Not really.

    So, let's take your infinite mana combos. Would you rather that the person go really slowly, adding small amounts of mana at a time and seeing where he goes? Mana burn would just force us to do that. It is effectively the same gameplay, except slower.

    Maximum handsize is a pro if you want to discard things. I used to have a combo that depended on filling my hand with Fierce Empath and then discarding Netherborn Phalanx to hand size, then reanimating it with Reveillark. Maximum handsize is strategically interesting some amount of the time. Also, it has an impact on the game.

    Mana burn doesn't add anything. Small increments of damage are not worth the extra bookeeping, or the slower play resulting from people carefully calculating how much mana they want.

    Mana burn doesn't prompt people to make decisions. They make the same decisions, but instead of "I make 2 million mana" they sit there for 5 minutes and say "I make 23 mana".

    I didn't say things should be all upside. Just saying that A) All downside mechanics are rarely fun, and B) Mana burn was taken out of the game because it almost never did anything, and this is a good reason to keep it out of the game
    Posted in: Commander (EDH)
  • posted a message on Need Interesting general for new deck. Please Apply.
    I will not suggest any group hug decks. There are few viable options. If you want group hug, check out the decks that exist.


    Yisan is a bad choice, in my opinion, since he tutors and either drives you towards comboing out or towards tutoring hate cards over and over again.

    To be budget friendly, I think max 2 colours.


    Glissa, the Traitor: BG artifacts is an atypical build. Glissa is pretty controlling, but I think she allows for a lot of interesting politics (ex: I suicide my token into Glissa so you can get your Executioner's Capsule and kill the other player's threat). I also think that outside of a few staples she is a very customizable commander.


    Wort, the Raidmother - RG spells is really far off from what these colours usually do. I think this is an interesting general with many possible directions, and I think you can personalize the deck a lot.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Gilded Lotus
    I think Mind's Dilation is where you want to be with this effect. Yesterday, someone got my Doubling Cube and my Ob Nixilis, Reignited.
    Posted in: Commander (EDH)
  • posted a message on Mana Burn?
    Quote from umtiger »
    Quote from Dunharrow »
    Quote from MRdown2urth »
    Hurts big mana lands and dorks if they don’t have a way to use all the mana immediately. “End the turn” cards have more oomph. People experiment with everything, so I was curious.


    So let's say the mono-black deck doesn't have a good mana sink..... would mana burn change the game at all? Let's say they have 3 extra mana that is unused... that is only 3 damage.

    I think it is super niche and was rightly taken out of Magic. It is all downside and barely impacts any games of magic, and when it does, it doesn't make a significant impact.


    Somethings being all downside is an okay thing for a game to have. Not everything should be all upside. 3 damage a turn is a meaningful amount. It's losing a Mana Crypt flip.

    I play both Gaea's Cradle and Mana Drain. Mana burn coming back would be a-okay with me. Players no float mana all the time and there's no downside/tactical/strategic reason behind doing it because it's always the optimal strategy since manaburn is not a rule anymore.


    All downside doesn't add anything positive to the playing experience. To me, that's like saying "Poop flavored lollipops are fine because it is okay to have candy that doesn't taste good". In the rare case where 3 damage a turn would actually happen, I would argue it is still not relevant for a long time.
    You mention Cradle - an amazing yet rarely played card because of cost. You would be okay with Mana burn because, even in the situation where you have insane amounts of mana, the downside does not affect your gameplay decisions.

    Mana burn is all downside and is negligible as a consideration in 99% of games. The absence of mana burn creates much more interesting magic cards (think of the new Grand Warlord Radha). If mana burn was brought back in, I think it would restrict the variety of decks you see... I don't want rules that punish fringe magic cards and otherwise do nothing.
    Posted in: Commander (EDH)
  • posted a message on $110 in store credit, what staples to get and any smaller yet big upgrades for my first non-precon build?
    I think Cabal Coffers is a bad buy right now. The card is only really played in commander, so the second it gets reprinted it will be 5$.
    Arguably, Cabal Stronghold suggests coffers may not be getting a reprint, but I like to think long-term.

    I would focus on reserved list cards and on lands (shocks, allied fetches, checklands). Damnation and Toxic Deluge seem like good buys (price did not drop much with reprints). Cyclonic Rift and Paradox engine are great cards but since they are only played in Commander, and because they are part of banlist discussions, you should know that if either card were banned the price would plummet.

    Demonic tutor is at the lowest price point in a long time. I would argue that it will only become more expensive as time goes on.
    Posted in: Commander (EDH)
  • posted a message on Mana Burn?

    Interestingly enough, without mana burn, Omnath, Locus of Mana would still work the same way, but you'd still need a mana sink since killing it would most likely kill its controller. I base this on Upwelling.


    Thanks, didn't know about that!
    Posted in: Commander (EDH)
  • posted a message on Mana Burn?
    Quote from MRdown2urth »
    Hurts big mana lands and dorks if they don’t have a way to use all the mana immediately. “End the turn” cards have more oomph. People experiment with everything, so I was curious.


    So let's say the mono-black deck doesn't have a good mana sink..... would mana burn change the game at all? Let's say they have 3 extra mana that is unused... that is only 3 damage.

    I think it is super niche and was rightly taken out of Magic. It is all downside and barely impacts any games of magic, and when it does, it doesn't make a significant impact.
    Posted in: Commander (EDH)
  • posted a message on [WAR] War of the Spark facts by Greg Weisman
    I wonder which characters are considered expendable.
    Posted in: The Rumor Mill
  • posted a message on Eldrazi Deck
    Quote from Intelman94 »
    So I’m seeing that any artifact or land that states: “add one mana of any color” does not work because of colorless not being a color. Fellwar Stone is a prime example in its ruling.


    No, Fellwar stone works fine.

    You just can't add mana of the colour of your commander because your commander has no colours. So no Commander's Sphere or Command Tower, for example.
    Posted in: Commander (EDH)
  • posted a message on Creatureless Mono-Green
    Chaos Wand?
    Sands of Delirium?
    Posted in: Commander (EDH)
  • posted a message on Mana Burn?
    Mana burn would ruin a few commanders (Omnath, for example). It also doesn't bring anything to the game.

    What would be the advantage?
    Posted in: Commander (EDH)
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