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  • posted a message on [[Duel Commander]] Geist of Saint Traft
    Quote from ninjajinx »
    Containment Priest + Parallax Wave :p

    Posted in: 1 vs 1 Commander
  • posted a message on Commander 2014 Playgroup
    White and Green maybe ?
    Posted in: Commander (EDH)
  • posted a message on [[Duel Commander]] Geist of Saint Traft
    I know that the priest is amazing hoser in legacy/vintage, but is it good enough in commander 1 vs 1 ? Time will tell I guess.

    Anyway, I haven't had time to test geist vs narset, how bad is this match up for us ?
    Posted in: 1 vs 1 Commander
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    My point is that the mage is far more versatile when it comes to multiplayer games, or in a casual playgroup where crazy stuff could happen. Even if you get a 2/2 wizard when someone pops a living death thats better than not getting him Tongue

    Or maybe I'm just over valuing it because I love to redirect/copy spells in commander :p
    Posted in: 1 vs 1 Commander
  • posted a message on [[Primer]] The King of Cascades- Maelstrom Wanderer
    Is Teferi, Temporal Archmage too expensive to cast as a pseudo tezzeret the seeker ? in a heavy mana rocks build.

    Volcanic Offering and Impact Resonance are any good in this deck ? is something else viable here ?

    Do you think Narset (with ramp and combat-doublers) ouplace Maelstrom Wanderer ?
    Posted in: 1 vs 1 Commander
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    For more "casual" multiplayer play, Dualcaster Mage is far better than fork. You can blink it, reanimate it, make silly things with rite of replication, Riptide Laboratory (venser+vendilion+snapcaster package includes this), skullclamp it, or something as basic as blocking a big creature/utility creature.

    But competitively speaking, it's only a cute card.
    Posted in: 1 vs 1 Commander
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Wow, black is getting so much love right now Gaping

    Overseer is not a vindicate on a stick like Angel of Despair BUT you can do some combat tricks with it, the 2/2 tokens are very relevant imo.

    Wake the Dead is stupid insane with ETB creatures... since you don't exile them after they leave the battlefield (like flashback or unearth) you can sac them, return them to the hand, so many options Grin
    Posted in: 1 vs 1 Commander
  • posted a message on [[Duel Commander]] Geist of Saint Traft
    I've tested Dig Through Time for several games on cockatrice and it is stupid good, I just needed a little more card draw and I wanted to stop using Jace's Ingenuity/Sleight of Hand.
    Posted in: 1 vs 1 Commander
  • posted a message on Zurgo the Boardsmasher (Competitive)
    Cockatrice lol, my group is so lazy and won't gather during the week, and the local store owner isn't helping either.
    I still need to get my hands of some crucial cards, like a few shocklands/fetchlands, thoughtseize, wrath of god/damnation, Elspeth, Sun's Champion, Bitterblossom but when we play we usually don't run cutthroat decks (infect rafiq). After the banning on Zur and Derevi the meta is not so excruciating (abusing retarded commanders seams fun to some people in my playgroup Rolleyes ).

    The deck still needs tweaking here and there, because we lack of U we need to compensate with other cards. But I still think Zurgo can be a good and competitive commander.

    Building Maelstrom Wanderer and Zurgo at the same time is hurting my wallet, but EDH is so addictive We-oo-we-oo-weeee-oooooo, keh!
    Posted in: 1 vs 1 Commander
  • posted a message on Zurgo the Boardsmasher (Competitive)
    Ha, good ol' Defense Grid wrecking blue players.
    I was kinda pissed because I couldn't sell/trade away my foil grid but now it founds a place to stay :p
    What about the built-in-price-of-glory shaman and the enchantment itself ?

    After some testing, I dropped the swords and stoneforge/steelshaper's gift, they felt clunky sitting in my hand most of the time and they mostly were equipped to some random creature instead.

    Posted in: 1 vs 1 Commander
  • posted a message on [[Primer]] The King of Cascades- Maelstrom Wanderer
    I always wanted to ask, why not Vendilion Clique ? Since cascading into counterspells is terrible, there are not many ways to disrupt our opponents besides from LD/sweepers.
    Posted in: 1 vs 1 Commander
  • posted a message on Helms? HELMS? I will SMASH them!!
    In my opinion, your list is more oriented for 1 v 1. You need less 1 time effects and more card draw.
    On top of my head, you need whispersilk cloak, more tutors and tokken generatos + Skullclamp. Less spot removal and more board wipes, if you can run a few token generators the wraths won't affect you much.

    Instead of Zealous Conscripts, you could use Molten Primordial for massive damage or the 5/5 flying sphinx that does a similar thing.

    Ob Nixilis, Unshackled is insane in multiplayer, even more if you can abuse his +1/+1 abbility with token generators and some sac-oulet.

    I would also add more mana rocks.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Duel Commander]] Geist of Saint Traft
    At first, dig and cruise look clunky but after some testing, fetchlands, cantrips, counterspells and removal get you delve very quick and just after we used almost all our resources. I like Dig Through Time more, instant speed and that pseudo scry is really really nice.
    Posted in: 1 vs 1 Commander
  • posted a message on [[Duel Commander]] Geist of Saint Traft
    I know, but top decking order when you already have geist on the battlefield isn't bad ?
    It isn't better to just run treachery in that case ?
    I'm not saying that Order is bad, I'm just pondering better options. I love controlling other commanders, but I tend to draw those type of cards at the wrong time Shocked maybe its just my bad experiences talking
    Posted in: 1 vs 1 Commander
  • posted a message on [[Duel Commander]] Geist of Saint Traft
    Order of Succession: 5 targets are NOT near enough, I don't know what would happen if they use spot removal on your seccond creature when you cast Order... maybe you lose geist instead ? Confused

    I would rather play Treachery over shackles, you will get your lands untapped for counterspells/removal and you won't risk having your opponent solve something terrible, or worst, get your artifact destroyed during combat and block your geist.
    If you cast shackles and not steal a creature so you can counter/use removal, then you are giving your opponent time to do something about the board state and you did nothing for that turn. Treachery affects the board state immediately and it did't cost you any mana.
    Posted in: 1 vs 1 Commander
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