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  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    I've tested a single plain main deck leaving the white cards on the sideboard. I had terrible results, Sundering titan destroying my own single plain + an island is really bad; or worst, you could draw it on the opening hand without islands and alot of blue spells, that's horrible or the single plain just hates me.

    Timely Reinforcements gives you so much advantage versus aggro/burn decks, I could even use 3 of them istead of Wrath of God + Judgment Day pack with gifts, besides those tokens will be 3/3 when you cast Elesh Norn, Grand Cenobite. But I'm drifting too much to the Gifts Tron.

    What I love about Trick Bind vs Eggs is that you let their Lotus Bloom exiled and nothing can stop that. I don't really use the same exact sideboard list that I have been reading on forums, I like to have Damping Matrix againts eggs, pods, possibly affinity. I know it is counterproductive (Mindslaver, Oblivion Stones) but you buy alot of time with that, and you can go to the beatdown plan. But that's what I use, some other cards might be better suited for such precious slots.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Searing Blaze is pretty brutal againts our deck, when I try to cast a chumpblocker (mage or solemn) they just kill it, deal 3 damage to us and attack with Goblin Guide or Keldon Marauders.
    I hate remand versus this deck, I played againts 2 red deck wins lots of times and remands left me with a bad flavour in my mouth.

    Witchbane Orb is too slow, and if you bring it vs burn they will just destroy it since they brought some artifact hate on G2 & G3.

    I haven't tested Spreading Seas but I'm not a fan of this card. You don't get to destroy the land, you might end fixing their mana base (in not many cases, but still) and it might go away with an Oblivion Stone. That's my point of view anyway, I prefer to use trick bind.

    I'm very interested on making a deck between Mono-U Tron & Gifts W/U Tron.
    Kinda like a Tron with some removal (Path to Exile instead of Repeal) and not built around Gifts Ungiven. I haven't come up with a decent list yet, any suggestions ?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    I believe that 3 Treasure Mage for heavy combo meta and 4, if you are feeling that you need more chumpblockers, for aggro meta.
    I added a second Oblivion Stone after I cut 1 mage, 1 non-tutoreable O'Stone is too unreliable.

    From my perspective, you do not wish to get a Mage in your initial hand and then draw another one after you play cantrips or TfKs when you might be digging for something else.
    You want to put 4 copies of something when you need to use it every game asap, but we manage to draw/scry alot of cards and eventually we draw it just when we need it or just when we want to have it.

    In my current meta, filled with fast/cheap cc decks, a few pods and 2 or 3 combo decks, my remands were very disappointing. Using 4 Mana Leak is just bad long term, so I decided to test 2 mana leaks, 1 remand and 1 Delay. I like Delay since it can work as a permanent counter for certain spells or you could work around the delayed card with a mindslaver and get some good results out of it.
    Posted in: Control
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