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  • posted a message on [Promo] March & April FNM promos - Banisher Priest & Encroaching Wastes
    Quote from Shodai
    Encroaching Wastes isn't even a standard cards

    It's a card literally no one uses

    It's not even played in EDH or casual


    Not everyone can afford Wasteland. I run it my EDH deck.

    Also, the reason they pick these cards is because they're representative of the sets. It's no surprise that both cards are from M14, but not every promo can be Scavenging Ooze.
    Posted in: The Rumor Mill
  • posted a message on [[BNG]] Divination reprint
    Quote from Psyjedi
    I'm relatively new to Magic. Is it common for them to reprint cards so quickly? This was just in M14... At least wait til it's about to be cycled out of the block.... right?

    PJ


    By doing this, they ensure it stays in standard post M14 without having to reprint it in core, and it's also a piece within the limited format.
    Posted in: The Rumor Mill
  • posted a message on [[BNG]] DailyMTG Previews 1/20: Chromanticore; Spirit of the Labyrinth; Glimpse the Sun God
    I feel like Glimpse and Spirit could really make White Weenies a thing again. More so than it currently is, anyways. Another 3 power attacker that stops draw engines (see: bident, underworld, divination, sphinx's rev) and yet another card outside Brave the Elements that lets you Alpha Strike. Along with a token making curve topper, and you have yourself a pretty viable archetype.
    Posted in: The Rumor Mill
  • posted a message on [Official] Altered Art Thread (56k Beware)
    Hey guys, New to the alter-art community. Let me know what you guys think. Basic extension.


    Source: http://gatherer.wizards.com/pages/Card/Details.aspx?multiverseid=366282
    Artist: Stephan Martiniere

    Apologies about the quality of the photo.
    Posted in: Artwork
  • posted a message on [Official] Altered Art Thread (56k Beware)
    Quote from theroguewriter
    loving the art!

    Now I want an Adventure Time Themed Commander deck with all altered cards Grin


    Recently started altering. Making a bunch of Gunther islands for a friend. Will post soon!
    Posted in: Artwork
  • posted a message on Cashseize in standard
    I don't understand this hate. Since reprinting, the price of Thoughtseize has dropped from $60 to $17, and is on a downward trend. People will honestly complain about anything.
    Posted in: Standard Archives
  • posted a message on most overpowered standard cards?
    I disagree about Thoughtseize. It's more powerful in formats like modern which are combo, or combo-like, deck heavy. Taking a piece of a combo can cripple. In standard though, turn one Thoughtseize will most like reveal two land, and a few early spells. Yes, it's a old card, but not backbreaking.

    That being said, my vote goes to Domri. He's essentially powering an archetype in my opinion.
    Posted in: Standard Archives
  • posted a message on Junk Lifelink Enchants
    Just off the bat, expecting to hit seven lands consistently for Teysa off of 21 lands is awfully brave. Most aggro decks that tip out their curve at 3cmc run that many. I'd replace her with something cheaper and more resilient.
    Posted in: Standard Archives
  • posted a message on [Primer] Melira Pod / Angel Pod / Junk Pod / Abzan Pod (8/2011 - 1/2015)
    Hey guys,

    Recent Melira convert. This is the first deck I've decided to play seriously in Modern and it's easily the most challenging, and yet, most rewarding deck I've played.

    My first question is that I've seen a lot of lists with only a singleton Melira main board. I could understand two, but one seems like an awfully fragile number with so much efficient removal in the format. I understand that the deck doesn't rely on her totally, but can someone explain this to me?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer]White Weenie
    Quote from Mr.E
    For one, Ethereal Armor isn't particularly strong with only five potential Enchants to really power it up (three of which are itself). Since it's only there to enable Phalanx Leader, you'd probably be better off with something like Gift of Orzhova (stronger on its own) or Chosen by Heliod ("free" spell).


    Yeah. Fair point. Heliod is an enchantment too, but I see your point. I will definitely try Gift, as I've found evasion is a real issue for me. Considering dropping Phalanx Leader all together and trying to daring Skyjek instead but to be honest, I haven't been impressed so far. He's a 3/1 ground attacker more often than not. Probably better in a more aggressive build.

    Quote from Rukland
    Ok I now I am sure many people are going to disagree with me but first and foremost cut the Reckoner's and put at least 3 vaults in. Look if you are going to run the Pegasus the vaults are so much better as they gain the benefit. Plus you talk about the intensive colour requirements you do know the only card that is causing that issue is the aforementioned reckoner right? I have tried a build with them and I never found a place I would want one out.

    Removal is not a big deal mainboard IMO really we are an aggro deck first and foremost and with things like the Pegasus and Brave The Elements combined with our speed worrying about what our opponents play is kind secondary. That being said somewhere in your 75 you need Banisher Priest it does a great job of removing spot blockers and is also going to solve your other problem of worrying about other flyers as you just grab them.

    Ethereal Armour just has no place as your are not running enough other enchantments to make this worth it.

    Brave the Elements and Rootborn should be the only instants in your MB, both serve the purpose of letting you win quicker. Brave clears the way for a lethal swing and vs control Rootborn will crush them if you can cast it the first chance they get to cast verdict.

    Wondering about the lack of Imposing Sovereign yeah it's a dead card vs control but almost every other matchup it does it's job well.

    I posted my list from last week in this thread all ready. I have made some changes to it but over all I think it's a super solid build. Once I test the new one I will post that as well.


    Despite disagreement, your input is greatly appreciated, so thank you. The intensive colour requirement I was referring to was that eight out of my twelve 2-drops are WW instead of 1W, and having a mutavault in the opener turns a 2 land hand into a potential mulligan. If I dropped the leader though, I would definitely consider the vaults.

    Imposing Sovereign is another consideration. Would definitely help keep the defenders down, but again, not sure what I would drop. The Phallanx Leader is probably what would go. He doesn't trigger enough to be impressive, and ultimately, he's a 1/1 a whole lot.

    Reckoner has been great for me in my matchups. People are so unhappy blocking him. They'd prefer to double-block something else than risk putting damage onto Reckoner.
    Posted in: Standard Archives
  • posted a message on [Primer]White Weenie


    Hey guys, recent White Weenies convert. I wanted to take my version of the deck in a bit less aggro of a fashion, to try and give it more reach and stability. It would probably get outclassed in the long-run, but it's been performing very well against all manor of decks. Some brief points on my decisions.

    - I'm not running Mutavault or Nykthos, Shrine to Nyx because of the intensive colour requirements.
    - I'm unsure what to do in terms of removal. Smite was another consideration because it works well with the captain's tokens.
    - I'm considering 4x another white flyer as I currently have very little ability to deal with flying attackers.

    Any pointers on the main or sideboard would be very welcome!
    Posted in: Standard Archives
  • posted a message on Any Good R/G One Drops?
    If your super desperate after all those, even Spire Tracer might work.
    Posted in: Standard Archives
  • posted a message on R/B Newbie Deck for 1st FNM (Advice and Critique Welcomed!)
    One thing I would recommend is to refine your strategy. I understand that you're working with a limited pool but the value of aggro strategies is in their speed. If a midrange or control deck can stabilize against you, they're going to outclass you with more efficienct beaters and more targeted removal, as well as disruption. Cards like Lobber crew are not where you want to be at!

    Also, the most important rule of FNM that every beginner should know. Have fun with it!
    Posted in: Standard Archives
  • posted a message on PreRelease - Surprise/Notable Card Performance
    Ashiok, Nightmare Weaver is a straight house. Dropped him turn 3-6 in an Esper deck and ended up milling 2 seperate opponents multiple times to go 3-1. His -X can also be pretty backbreaking in a format so full of massive creatures.
    Posted in: New Card Discussion
  • posted a message on Izzet Blitz Post-Theros
    I don't rate Omenspeaker. Augur did something that Omenspeaker doesn't, in that it provides tangible card advantage early in the right deck. This just sets up a potentially better draw next turn.
    Posted in: Standard Archives
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