Set adrift is a slight upgrade over force away, and a big upgrade over the singing bell strikes. Not sure we play it, especially if we end up with something like four blue sources in the deck, but I think dragon grip just isn't enough for its cost and the risk of getting 2 for 1'd.'
One thing about running a playset of defiant strikes is that you need to warp your mana base a bit, just like if you were playing lay of the land. So, while the strikes will draw us to our blue and red sources, we still want about ten white sources to make sure we always have one.
We're all set on playables (and need to trim some creatures, actually), so the question is, in what sideboard configurations would we want a second kill shot or a rite of the serpent, and which is more likely to happen?
I don't honestly know. Probably kill shot #2, for the exceptionally aggressive decks with lots of fliers.
Defiant Strike #4 will be awesome in our deck. It's an effect you want as much of as possible, because it smooths your draws, keeps up pressure, and makes all your prowess dudes into monsters.
Kill shot is behind set adrift for my second choice, despite being on-color. We should develop our Plan A before taking cards that only work when Plan A doesn't work. Kill shot only works when we're being attacked, which should only happen when we're already losing.
One thing about running a playset of defiant strikes is that you need to warp your mana base a bit, just like if you were playing lay of the land. So, while the strikes will draw us to our blue and red sources, we still want about ten white sources to make sure we always have one.
I don't honestly know. Probably kill shot #2, for the exceptionally aggressive decks with lots of fliers.
Kill shot is behind set adrift for my second choice, despite being on-color. We should develop our Plan A before taking cards that only work when Plan A doesn't work. Kill shot only works when we're being attacked, which should only happen when we're already losing.
Right now we only have 13 creatures I'd care to play. The warden isn't great, but it's better than our other options for a 14th creature.
The briber's purse continues to not be a consideration. I don't believe it's playable except in the most aggressive jeskai decks.
Efreet Weaponmaster