More wedges... but probably also more shards. Tricolor decks are fun, and being tricolor there's a lot of things a potential legendary could do, ability-wise. So I have pretty high hopes that a new tricolor legendary has at least a decent chance of being interesting (regardless of color combination).
Shards have decent set of options, but could always use some more - in particular, Jund and Esper feel a bit shoehorned into similar archetypes regardless of commander (sacrifice-graveyard and artifact-control, respectively).
Wedges definitely need more love. So many different avenues one could take with three colors that it's hard to even predict what those might be. But, they largely create pretty interesting legendaries in general, so I'm hopeful.
As to when... well, barring a return to Tarkir (the Khans version), we're I guess hoping for more love for them in a Commander product.
If they do release more wedge commanders, obviously we're going to see more decks with them... but beyond that the impact on the format is probably not that much, unless one or more of them prove stupid-ubiquitous and -oppressive somehow.
I tend to favor commanders that don't instantly scream a particular playstyle (or if I do, I tend to go against the grain and do something else entirely).
...yeah, you would not make me feel bad by threatening to scoop. I'd probably just go 'Oh. Okay. Moving on...' and do the thing anyway if it was the sound play from my perspective. That said, never had the situation where someone threatened to scoop like that.
Sounds a lot more political to begin with than the locals at my gamestore, who are generally pretty low on the politics talk to begin with - what happens, happens and usually it's rather hard to sway anyone's decisions. Something something Finns.
So if this happened, I'd probably just give a shrug and "okay". It's just a game, last I checked.
Whenever I want to play the Hordechief, I seem to be a color (or two) short in my identity to do so. And my actual Mardu deck is almost hilariously low on creatures itself.
Off the top of my head, at least my Orzhov, Boros, Abzan, Izzet and Gruul decks would love the pair of effects. Le sigh.
I've seen my Breya "eggs" deck get a relatively decent storm count while not really going for it - artifact(creature) recursion engines out of the wazoo without actually going infinite - all the ways to recur 1-3 cmc artifacts, artifact creatures that recur artifacts when they die, saccing artifacts to draw cards, making artifact tokens to do things with... a very tinkery, durdly, "I am not sure what I am doing, but it might be some kind of board/card advantage". Enough non-infinite back-and-forth for Disciple of the Vault, Sludge Strider and Furnace Celebration to be legit threats. Could certainly see storm being a pretty decent win condition late in the game.
If a non-green deck is heavy on color requirements and/or wants to be casting cmc 6+ spells on any regularity, this tends to find its' way in. It's probably in maybe a quarter of my decks. Gets better the higher your curve otherwise is, of course.
With green decks I tend to prefer good ol' basic land searching. (And I only have so many lotoi, gilded or otherwise, anyway.)
Definitely something I am always happy to draw in Jarad. Then again, the deck centers around filling my graveyard with creatures and reaping (heh) the benefit.
Grixis has no shortage of good removal options, so this often ends up on the chopping block. I do like the charms, but as Dirk mentioned above, they're not that amazing these days.
Of charms in general, I think Bant and Boros charms are the ones that have consistently stayed in my decks of same color combinations. Rest are more hit or miss.
'Something unconventional'... as compared to what? Most commanders can be built in a way that defies expectations one way or another, it's just a matter of research and thinking outside of the EDHRec box.
Doing different things that the color/s usually do? Well, it depends, what do you want to actually DO in a game? (I have a monowhite graveyard/blink deck, an Izzet tribal aggro deck and a 'big mana' monoblue deck, for examples.)
Doing different things with a particular commander? Well again, while a lot of commanders have an 'expected' playstyle, there's no rule saying you have to do that too. (My Damia is a landfall deck, my Karador is largely a token deck and my Yennett is voltron-ish with no topdeck manipulation, for examples.)
In our department of 'cards I really want to like but fall short of that in practice'. I do play it in Jeleva though, but that's because of the deck's theme of stealing stuff and being able to copy this a couple of times.
And as someone said above, wide spell/token 'prowess' Jeskai could be interesting.
Shards have decent set of options, but could always use some more - in particular, Jund and Esper feel a bit shoehorned into similar archetypes regardless of commander (sacrifice-graveyard and artifact-control, respectively).
Wedges definitely need more love. So many different avenues one could take with three colors that it's hard to even predict what those might be. But, they largely create pretty interesting legendaries in general, so I'm hopeful.
As to when... well, barring a return to Tarkir (the Khans version), we're I guess hoping for more love for them in a Commander product.
If they do release more wedge commanders, obviously we're going to see more decks with them... but beyond that the impact on the format is probably not that much, unless one or more of them prove stupid-ubiquitous and -oppressive somehow.
...to give a completely random and not-oft-discussed example.
(I agree, most definitely.)
I also second Kynaios and Tiro; sometimes it's actually pretty fun to grease the table a bit and come on top of that race anyway.
Any commander that makes you evaluate cards/deckbuilding through a different lens; Yennett, Cryptic Sovereign, Malfegor, Jori En, Ruin Diver, Damia, Sage of Stone, Jeleva, Nephalia's Scourge, Yidris, Maelstrom Wielder... commanders that might favour certain kind of playstyle (however loosely speaking) but not force you into one.
I tend to favor commanders that don't instantly scream a particular playstyle (or if I do, I tend to go against the grain and do something else entirely).
So if this happened, I'd probably just give a shrug and "okay". It's just a game, last I checked.
Off the top of my head, at least my Orzhov, Boros, Abzan, Izzet and Gruul decks would love the pair of effects. Le sigh.
With green decks I tend to prefer good ol' basic land searching. (And I only have so many lotoi, gilded or otherwise, anyway.)
Of charms in general, I think Bant and Boros charms are the ones that have consistently stayed in my decks of same color combinations. Rest are more hit or miss.
Doing different things that the color/s usually do? Well, it depends, what do you want to actually DO in a game? (I have a monowhite graveyard/blink deck, an Izzet tribal aggro deck and a 'big mana' monoblue deck, for examples.)
Doing different things with a particular commander? Well again, while a lot of commanders have an 'expected' playstyle, there's no rule saying you have to do that too. (My Damia is a landfall deck, my Karador is largely a token deck and my Yennett is voltron-ish with no topdeck manipulation, for examples.)
"Quirky" is also very much a perspective thing.