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  • posted a message on Random Card of the Day: Elves of Deep Shadow
    It's something that could maybe theoretically have use, except there's really no color combination that has directly problems with creatures. I suppose I could give it a try in Hope of Ghirapur?
    Posted in: Commander (EDH)
  • posted a message on Most fun commander?
    Generally, I lean towards decks that one way or another, let me play a lot. Playing things is fun. Not playing things is less so. So even if I lose, at least I got to do some of my thing. This also leads to more interaction. So either keep a mind towards low-enough curve, or play enough ramp to get to bombs reliably.

    As far as commander choice goes, I largely play commanders that enable/fuel my deck (Ephara, God of the Polis, Athreos, God of Passage, Varina, Lich Queen, Jori En, Ruin Diver etc.) or let me "cheat" one way or another (Jeleva, Nephalia's Scourge, Yidris, Maelstrom Wielder, Wrexial, the Risen Deep, Gonti, Lord of Luxury etc.). Commanders that directly further up my game. 'Course I have a few other oddballs here and there, but mostly it's about the commander making me go further - rather than a commander that's a wincon on their own.

    As a result, I've steered away from pure voltron decks over the years. Though I do have a few that can still kill with commander damage here and there, it's pretty much never the sole goal of the decks anymore. (Helps that efficient voltron is also very boring to play...)

    I tend to play a lot of ramp and draw in my decks for the above reasons too. That game-warping 7-drop is pointless if you don't draw it or can't cast it, after all.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Been following this conversation for a bit, and I am just rather saddened by the lack of 'cut everyone down to certain amount of lands and/or artifacts' style effects. I do realize Balance is not exactly fair (and is rightly banned), but would more five-or-more mana cards that cut everyone down to six lands and two artifacts (or variants thereof) be that bad?

    Though I did do a bit of a bulk order of 30-ish Ghost Quarter/Tectonic Edge/Encroaching Wastes to spread across my decks, since this did remind that I could certainly do with more of that in my games.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Elves of Deep Shadow
    I've played it here and there. Rarely ends up being a "mass" resurrection, but almost any deck that wants anthems probably ends up having creatures it doesn't mind picking back up from the dead while at it. Less of a game-ender, more of a piece of an incremental snowball of doom.
    Posted in: Commander (EDH)
  • posted a message on Firesong and Sunspeaker - Boros Mid Range Control
    Re-reading this topic after quite a while as I was revising my own list for this pair of minotaurs... and just 'coincidentally' added Repercussion, Exotic Orchard and Benevolent Offering to the list, along with a Mizzix's Mastery and Rune-Tail, Kitsune Ascendant.

    I considered going off the deep end with Sunforger too, but I'm already playing a pretty hefty Sunforger package in my Zedruu (who can arguably get more mileage out of it due to the deck's idea and access to Sunforgered counterspells).

    Still, started leaning towards more midrange-y direction than just raw spellslinging, and I'm feeling pretty good about the deck.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The Boros Commander Problem
    As usual when this topic comes up... there's a lot of good ideas of what the color combination can do, but for some reason almost all of the legendaries tend to be 'yeah, let's do some combat'.

    Would not even necessarily need that much direct mana or card-advantage fixing... IF the commander itself felt like something to build around. They've certainly gotten better at it, at least. My current Boros is Firesong and Sunspeaker, and they have the right direction even if that 6CMC + very desirable removal target kind of shoots me down more often than not.

    I feel like they are sort of trying to make more interesting Boros legendaries, but are afraid to create anything actually resource-denying in standard/limited environment. And if you cut down 'stopping others from doing their stuff', you cut down a fair amount of the color combination's strenghts.

    (Tangentially related: My current thought process for the Boros slot, if I grow tired of FS&SS, is Basandra, Battle Seraph. Mostly because that gorgeous Terese Nielsen art and an ability you can at least sort of build around a bit.)
    Posted in: Commander (EDH)
  • posted a message on If you were to house ban the best tutors, which would you ban?
    I'd probably go for the unconditional, under 4CMC ones.

    That said, I don't think it matters: people who want to play the same cards every game will find a way to do so regardless - unless you blanket ban all tutors which is just another whole can of worms not worth the hassle. Quite probably more productive to have a conversation with your playgroup about having more variability in your games and 'soft' ban tutor usage. That they can be used, but doing it for the sake of doing the easy, predictable and repeatable win conditions can be frowned upon. Buuut obviously this depends on your playgroup.
    Posted in: Commander (EDH)
  • posted a message on Your Input on Content
    Exploring obscure/single-block mechanics and other card interactions(and obviously, buildings decks around them). Finding out about some Kamigawa uncommon that's mediocre at best otherwise but makes a particular commander tick is great.
    Perspectives and possibilities of new cards. Always interesting to see what others think of new stuff.
    General deckbuilding theorycrafting, "what makes a good deck" even if it's very loose discussion. "You can't get mad" articles have been a fun read too.
    Building decks based on self-imposed restrictions.
    Really, pretty much anything related to the process of making a commander deck tick.

    I'm maybe less interested in the rules discussion or social contract, as those vary per table you sit down on anyway.
    Posted in: Commander (EDH)
  • posted a message on Is it too Early to discuss c19?
    Yeah, wedges could certainly use more love. Some of them are really short on options.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Elves of Deep Shadow
    They do usually cross my mind if I'm building black without blue. "Small draw" certainly has its' place.
    Posted in: Commander (EDH)
  • posted a message on Combatting Ramp
    Lands aren't sacred. Lands that tap for scaling amounts of mana definitely aren't. I will Encroaching Wastes your Coffers if I have the opportunity.

    I just put Thoughts of Ruin in my Kynaios and Tiro of Meletis, as sort of inbetweener between curbing down problem ramp... and abusing my own 'problem ramp', depending where the game goes. If I end up blowing all the lands, but I am also left with K&T on the board, the soft restart favors me.

    My other favourite way of dealing with ramp is just the good ol 'hit them while they're ramping'. If they start playing their big mana money spells when they're already down to 15 life... the situation is rather different, isn't it?

    This topic has reminded me to do a check through each of my decks that they at least sport SOME answer to problem lands. Might need to get more Ghost Quarters...

    (Also dropping Natural Balance to Yasova who can play the whole deck pretty much at five lands...)
    Posted in: Commander (EDH)
  • posted a message on Going Infinite and "I Win" Combos Outside cEDH.
    I guess my "problem" with combos is when you deliberately build your deck to tutor for said combo - and the easier and more seen the combo, the less likely it will create a 'what a play of the game' kind of feel.

    It's one thing to have combo pieces in your deck, it's wholly another to purposefully search for said combo for your primary game plan.

    As far as combo as a backup option goes, I tend to instead overthink my decks and figure out what shuts down my deck the worst... and figure a few thematic answers. I might not draw them every game, but those few Negate variants I put in my deck because wraths can really hamper my game plan... well, they're going to find some use anyway. Or that Heroic Intervention. Or Rapid Decay in my mill deck for those Eldrazi. Answers to the things that answer my decks, basically. Usually they're at least somewhat useful cards otherwise, anyway.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Elves of Deep Shadow
    Khalni Heart Expedition is really, really good as an addition when you're already ramping a fair bit in the deck, as it helps turn those Cultivates and Peregrinations into something really dumb by turn 4 or so. The card is definitely not the one to reach as your first or even fourth ramp card... it's when you want to go turbocharge stupid with your ramp, and need something for that 2-drop slot to achieve that.

    Off the top of my head, I play it in Damia, Sage of Stone (landfall) and Jolrael, Empress of Beasts (all about the forests).
    Posted in: Commander (EDH)
  • posted a message on Going Infinite and "I Win" Combos Outside cEDH.
    My decks might have combos in them. I have many decks, I avoid open-ended tutors and I have only so much time to play. So it's possible there's a combo within my deck that I have never seen in action, nor will.

    But I don't build for combos. I build for snowball synergies, where every card in my deck plays towards the primary plan of the deck. Secondary gameplans are usually in the form of one build-around card that I tutor for (for example: Astral Slide or Sunforger), but I plan for the deck to function without said card.

    I don't mind that much if someone else combos out to win, but that's not my slice of tea.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Elves of Deep Shadow
    I don't think I've used Spawning Pit anywhere. I wonder if I should rectify this mistake...
    Posted in: Commander (EDH)
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