Quote from Sol assassin8 »
Had to start a new mtgsal account since i cant find my log on info for my original one,
What?!? sad to hear indeed, been following this deck since you put it up almost 6 years ago, I stayed with Tassy as my commander ( after all the money spent acquiring cards for it couldn't make the jump to add red dual lands etc.) but still.
What are you brewing up now? Hopefully your still playing commander!
Quote from FearDReaper »Rip Night of the Living Dead. What are you playing these days?
Quote from Simto »Don't you want to run every ninja available?
Quote from Berat »Tbh i can see some sack outlets work for us but rather have bounce outlets just for the ninjustsu and we can allways send commander to the zone.
So what can we do about this? Was thinking about crystal shard we we can at least bounce a ninjustu guy at end of the turn or force someone to pay the mana or bouncing their creature.
Quote from shermanido37 »I have a strange idea, depending on your meta.
You like casting small, evasive creatures to bring Yuriko with. You don't care too much about her dying since you can activate her ability again and bring her back. So what about Magus of the Abyss?
Its ability is negligible when it comes to you - you just sac Yuriko all day every day and bring her back with her ability, while your opponents have to get rid of their creatures, which means blockers so you have an easier time attacking into stuff. It's also a creature, which means you can attack with it and bring Yuriko with it as well. Worst case scenario you don't want the ability to happen anymore, so you sac it to its own ability. What do you think?
To me it feels very good. If Braids were legal she would be an all star here. You could also go for Smokestack, but it's a turn slower and there are less synergies. Likewise, if you have U producing mana rocks, you could go for Contamination, but that feels much more risky and much less friendly.
Bontu the Glorified also seems interesting. He's indestructible and evasive so you don't mind attacking with him, he's a sac outlet for Yuriko so it can be good synergy, he makes you scry so you can decide on your top card before you resolve Yuriko's ability, and it's some lifegain.
Quote from trancer99 »How would you adjust if you had more creature based decks in your meta, I seem to be losing all my creatures and getting beat down in my meta. By turn 4 or 5 everyone has flying blockers. Ideas?
Quote from Berat »So far the deck has been performing very strong even without the extra turns and the only one im even considering is the planeswalker: Mu Yanling which isn't fast but it seems fun haha. And how many unblockable 1 and 2 drops are necessary for good consistency?
Quote from benjameenbear »Quote from trancer99 »I have been thinking of Volrath's Stronghold just because the look on players faces when I put Draco back on the top of my deck after discarding it. Not particularly strong, but really funny to watch.
..or Academy Ruins
Adding Ruins to a base Dimir deck is a fine inclusion. Being able to recover dead mana rocks or Stax pieces sounds like a great thing to do. And being able to reuse Draco sounds like too much fun. At that point, I would probably just make the switch to Mindslaver because it still drains for 6 when flipped off of Yuriko while being another Combo outlet. I admit it's not entirely effective, but a well-timed Mindslaver can sometimes hand you the game better than draining for 16 will.
Quote from trancer99 »I have been thinking of Volrath's Stronghold just because the look on players faces when I put Draco back on the top of my deck after discarding it. Not particularly strong, but really funny to watch.
..or Academy Ruins
Quote from NimBalor »This is definitely an interesting way to build Yuriko and where I was already trying to make a deck with her, I'm going to use this as a base to build my version off. As I don't have budget for the more expensive card nor do I have the fetches and fast mana. The groups I'm in aren't fully competitive so I can afford it slowing down slightly and just be lighter on the stax effects as well for now, but will likely pick them up the remaining stax pieces and have them around as a potential sideboard.
Quote from Berat »I just got this commander and build it around the ninja theme and drawing life ofcourse. But the playgroup doesnt like the extra turns cards so should i just go like fk it and use them and get hated or can it work just the same way without the extra turn cards?
Quote from plushpenguin »I like how many ways there are to get around effects that stop you from drawing cards.
Notion Thief, Uba Mask.
I found that the deck's dps can be pretty unreliable at times and it draws quite a bit of attention even if you're most often likely to hit lands.
I'm actually surprised that many of the comp builds run all the owls. I thought they'd be a bit too mana intensive for that..
Is Rags better than Connive? I'd figure that the commander theft would be better than a -2/-2 effect that wipes all your guys.