Hey guys I recently made a youtube channel that I want to archive my magic games, thoughts, and other video game footage as well.
I published my first magic video today on the panel from yesterday.
I want to keep the feel both informative and entertaining and hope I got a good medium here. Looking forward to feedback!
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Apr 1, 2019https://www.youtube.com/watch?v=A056OL6omJQ&t=1sPosted in: Magic General
I made a youtube channel which includes my opinions my magic stuff. Here is my opinion on magic stuff. I made this to be both informative and entertaining. Enjoy. Looking forward to doing more similar work in the future if this works out
Mar 11, 2019Dies_to_Doom_Blade posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead. (Retired)Posted in: Multiplayer Commander DecklistsQuote from Sol assassin8 »
Had to start a new mtgsal account since i cant find my log on info for my original one,
What?!? sad to hear indeed, been following this deck since you put it up almost 6 years ago, I stayed with Tassy as my commander ( after all the money spent acquiring cards for it couldn't make the jump to add red dual lands etc.) but still.
What are you brewing up now? Hopefully your still playing commander!
Quote from FearDReaper »Rip Night of the Living Dead. What are you playing these days?
So after I decided to part ways with this I made Yuriko control with the cards in the deck and added some to my Muldrotha stax deck as well. I also made Zur Astral slide but I actually took apart all of them recently
Feb 22, 2019Posted in: Multiplayer Commander DecklistsQuote from Simto »Don't you want to run every ninja available?
Not at all
The remaining ninjas have too high of a casting / ninjistu cost to be worth a slot
Feb 21, 2019After some research here are the cards I'm considering for addsPosted in: Multiplayer Commander Decklists
Amoeboid Changeling- Ninja with good ability
Baleful Strix- Evasion with draw
Dark Confidant- Just good
Faerie Macabre- Free grave hate
Higure, the Still Wind- Ninja with amazing ability. 4 mana is a lot though
Sakashima's Student- Not sure about this
Ponder- Seems solid
Preordain- Seems solid
Whir of Invention- Like transmute but not quite as good but the interaction with winter orb and instant speed makes it seem good
Rhystic Study- Stax piece that draws cards
Xenograft- Another ninja effect but probably too expensive
Unnatural Selection- Instant speed makes unblocked creatures into ninjas
Back to basics- Stax that doesn't really hurt
Personal tutor- Less good mystical tutor
Cosign- Removal and hits hard with yuriko
Cover of darkness- Probably bad
Thalakos Seer- Reverse baleful strix
Sword of feast and famine- Evasion with good abilities
Sword of fire and ice- Evasion with really good abilities
Dimir Infiltrator- Transmute and unblockable
Muddle the mixture- Transmute and counter
Diabloic vision- Big ponder
Serum visions- Like ponder
Trickery charm- Instant speed with 3 good abilities
Mission breifing- Like snapcaster but maybe better here
Emrakul, the promised end- Big and relevant cast ability. Can end games easy when bounced
Nexus of fate- Just seems solid, instant speed helps a lot here
Jace, the mind sculptor- Brainstorm and minus is relevant
Murderous cut- High cmc with low cast
Glen Elendra archmage- Meh
Academy ruins- Land that can bring back draco plus other relevant artifacts
Feb 20, 2019Posted in: Multiplayer Commander Decklists
So what can we do about this? Was thinking about crystal shard we we can at least bounce a ninjustu guy at end of the turn or force someone to pay the mana or bouncing their creature.
It's very meta dependent. In my group it's far less creature based so Yuriko having someone to connect with very consistently isn't often a problem, with groups that have more creatures I think a route with more bounce or removal would work better
Feb 19, 2019Posted in: Multiplayer Commander DecklistsQuote from shermanido37 »I have a strange idea, depending on your meta.
You like casting small, evasive creatures to bring Yuriko with. You don't care too much about her dying since you can activate her ability again and bring her back. So what about Magus of the Abyss?
Its ability is negligible when it comes to you - you just sac Yuriko all day every day and bring her back with her ability, while your opponents have to get rid of their creatures, which means blockers so you have an easier time attacking into stuff. It's also a creature, which means you can attack with it and bring Yuriko with it as well. Worst case scenario you don't want the ability to happen anymore, so you sac it to its own ability. What do you think?
To me it feels very good. If Braids were legal she would be an all star here. You could also go for Smokestack, but it's a turn slower and there are less synergies. Likewise, if you have U producing mana rocks, you could go for Contamination, but that feels much more risky and much less friendly.
Bontu the Glorified also seems interesting. He's indestructible and evasive so you don't mind attacking with him, he's a sac outlet for Yuriko so it can be good synergy, he makes you scry so you can decide on your top card before you resolve Yuriko's ability, and it's some lifegain.
Those all seem decent but the mana cost is a bit high for what I want to do. Plus having an outlet to sac yuriko isn't too important. It's a benefit when a card has upside with a sac like Elder Deep fiend or Diabolic intent but the resesting Yuriko isn't the most important thing, it's more important to make sure opponents can't block and Magus and Smokestack are a little too slow for that. I think
Feb 19, 2019Posted in: Multiplayer Commander Decklists
I cut massacre because I don't have as many creatures so I would look there first.
Sword of fire and ice for protection and ping seems solid
Muderous cut to kill a critter is decent.
It's important to note that you only need one person to attack with the ninjas so honestly bullying the low creature deck is a viable option. But if none exist cutting some irrlevent stax cards for kill cards with upside would be a good start
This also may be a better place to add the 1 mana unlockable creatures instead.
Feb 18, 2019Posted in: Multiplayer Commander Decklists
I actually cut the unblockable one drops for flyers with perks.
Siren stormtamer probably won't be blocked and has decent ability
Artificer's assistant also sets up yuriko
Mausoleum wanderer is decent
Cloud of faeries is pretty much free
Feb 18, 2019Posted in: Multiplayer Commander DecklistsQuote from benjameenbear »
Adding Ruins to a base Dimir deck is a fine inclusion. Being able to recover dead mana rocks or Stax pieces sounds like a great thing to do. And being able to reuse Draco sounds like too much fun. At that point, I would probably just make the switch to Mindslaver because it still drains for 6 when flipped off of Yuriko while being another Combo outlet. I admit it's not entirely effective, but a well-timed Mindslaver can sometimes hand you the game better than draining for 16 will.
Why not just Emrakul?
I don't like adding too many colorless since its importent to have yuriko online early and often.
Feb 17, 2019Posted in: Multiplayer Commander Decklists
I used to run stronghold a little while ago when I had a reanimator package but ended up cutting it with the package since I couldn't reliably cast the cards. Plus adding more colorless seems wrong at this point. I do like ruins since it works well with returning stax peices or scroll rack so that one would probably make the cut later, I'll add it to test list
Feb 16, 2019Posted in: Multiplayer Commander DecklistsQuote from NimBalor »This is definitely an interesting way to build Yuriko and where I was already trying to make a deck with her, I'm going to use this as a base to build my version off. As I don't have budget for the more expensive card nor do I have the fetches and fast mana. The groups I'm in aren't fully competitive so I can afford it slowing down slightly and just be lighter on the stax effects as well for now, but will likely pick them up the remaining stax pieces and have them around as a potential sideboard.
A lot of the stax cards are silver bullets for meta.
If my meta didn't have 2 breyas and arcum plus more i wouldn't run null rod.
Chains, orb of dreams, and cursed totem I feel like are the best.
Transmute artifact and winter orb just sometimes time walk the table.
Feb 15, 2019Posted in: Multiplayer Commander Decklists
Temporal trespass is the only one and works very well with the deck. You can replace it with another high cmc spell (Emrakul?)
I like temporal mastery but trespass is by far the best here
Feb 7, 2019Update!Posted in: Multiplayer Commander Decklists
Disciple of deceit
Library of leng
Cloud of faeries
Jan 28, 2019Posted in: Multiplayer Commander DecklistsQuote from plushpenguin »I like how many ways there are to get around effects that stop you from drawing cards.
Notion Thief, Uba Mask.
I found that the deck's dps can be pretty unreliable at times and it draws quite a bit of attention even if you're most often likely to hit lands.
I'm actually surprised that many of the comp builds run all the owls. I thought they'd be a bit too mana intensive for that..
Is Rags better than Connive? I'd figure that the commander theft would be better than a -2/-2 effect that wipes all your guys.
Rags hits for a little more so that's a small plus but the massacre effect is actually really nice. Kills a ton of chump blockers and leaves Yuriko.
Plus Riches is pretty decent in late game
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