Quote from D90Dennis14 »Why would even play Firemantle Mage or Shaman of the Great Hunt ?
The first is rather narrow in use and the the second is 4-cmc that dies to anything.
I think that Metallic Mimic is a solid replacement for Wolf-Skull Shaman.
Quote from MOON-E »Hey guys, sorry for the hiatus again but I've got news to report this time: actual playtests!
I decided that while I was moving and would be away from the internet for a while, I'd print out some physical cards to play some games with. I just threw in a bunch of placeholder designs for the cards we hadn't figured out together yet. You can find my photo evidence here!
This was a short session so we didn't get to play with everything. There were just a few things that we discovered right away, most notably that Windup was ridiculously strong on fliers (even at sorcery speed). Right away I'm thinking we may have to change our Thopter tokens into non-flying tokens like Soldiers or Assembly workers just to cap Windup at a reasonable power level.
I'll let you all know more when I get to playtest again.
Quote from eltrip »
Unfortunately Increasing Vengeance works only on your spells, and you can't copy opponents counterspells. I've experimented with builds that use Reverberate, but being able to flashback Vengeance is just such a huge bonus. Maybe I'll try some sideboard Reverberate to help against counters?
Quote from eltrip »Its cool to see other peoples dragonstorm builds. I played this deck back when Seething Song was legal and picked it back up a year ago and have been tinkering with my own list.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands (21)2 Scalding Tarn1 Stomping Ground1 Blood Crypt1 Wooded Foothills16 MountainRamp (24)4 Pyretic Ritual4 Desperate Ritual3 Increasing Vengeance4 Vessel of Volatility2 Generator Servant4 Lotus Bloom4 Simian Spirit GuideWincon/Dragons (6 dragons)4 Blood Moon1 Atarka, World Render1 Dragonlord Kolaghan4 Dragonstorm4 Scourge of ValkasSideboard3 Defense Grid1 Bogardan Hellkite3 Shattering Spree2 Volcanic Fallout4 Lightning Bolt2 Generator Servant
Some Card Explanations:
Blood Moon - An early Blood Moon can be devastating for some decks, and can be a game-winner by itself. Since only two of our cards care about mana other then red, its a safe bet we can use it to stall/set up a win with dragonstorm.
Stomping Ground Blood Crypt - While they can be shut down by BlooD Moon, they let us hardcast our Dragonlords in the worst-case scenarios.
Increasing Vengeance - There is some cool tech with this and the rituals and flashback. If you can get up to 6 mana using Vessel of Volatility, Lotus Bloom or any other card with a Ritual and Increasing Vengeance in your hand, you can insure your 9 mana for dragonstorm.
6 Mana in Pool - > Cast Ritual (4 Mana remaining) -> Cast Increasing Vengeance copying ritual (2 mana remaining) -> Vengeance Resolves (5 mana in pool) -> Flashback Vengeance (-5 mana) -> Flashback and copy resolves (3+3=6 mana) ->original ritual resolves (9 mana)
This nets you storm 3 and 9 mana and is pretty easy to do as long as you work around counterspells.
Dragonlord Kolaghan - This is easier to hardcast then Karrthus using our Lotus Blooms.
Atarka, World Render - 2 card win con with Kolaghan.
Scourge of Valkas - I run Scourge over Hellkite because how easy they are to hardcast. A Scourge hardcasted after getting a Bloodmoon on the board is sometimes enough to just win through attacking with Fire-breathing. If you don't expect Path to Exile or Terminate you can easily cast this turn 2 if you want to be greedy and don't expect removal.
Generator Servant - Walking Vessels. Not 100% sold on these yet, but they can be used to make a turn 3 hasted Scourge.
Defense Grid - Our counterspell matchup tech. Also good defense against bolts and path to exile on our turn.
Bogardan Hellkite - Sometimes Hellkite can be useful against tokens or when you need a bigger body to swing with.
Shattering Spree - Good against Affinity and the card best against my build, Grafdiggers Cage.
Volcanic Fallout - Running this over Pyroclasm and Anger of the Gods due to being uncounterable and instant speed. Can also can hit planeswalkers through redirection of the player damage.
Lightning Bolt - Sometimes you just need a bolt
I'm still tinkering with this list and the amounts of each cards fairly regularly. I had badluck using cantrips in other builds due to dragonstorm not wanting to draw too many cards, as every dragon you draw is one less wincon.
Discard effects are still a major concern but in most cases I feel having multiple wincons through either Bloodmoon, Dragonstorm and a hardcasted Scourge is enough disruption that the opponent will pick their poison rather then destroy our gameplan 100%. Plus Inquisition does not work against a majority of our wincons. Thoughtseize is the bigger concern and its use is not as significant right now.
I've experimented with Bolt mainboard as well but so far I'm having luck with the Bloodmoon build.
Let me know if you have suggestions! I'm still looking for more dragon-toolbox tech as well.
Quote from Dynamite_Private »Dragon Tempest?