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  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from ManDolphin »
    Quote from CurdBros »
    Quote from ManDolphin »
    Quote from StevomatUWR »
    This could be an interesting read for many here: http://magic.facetofacegames.com/delver-in-modern/


    Very cool read. Thanks for sharing!

    I saw this deck when it was posted and boy do I like this engine. The ability to constantly rebuy Deprive with Mystic Sanctuary seems extremely powerful in the late game. Fitting this into a three color deck would be tough though and I'm wondering if the Delver of Secrets are even needed. Maybe swap them out with another potent threat, but I can see the potential our little bug friend has with Mystic Sanctuary as the game goes on. I think I'll be running this engine in a variety of two color U tempo decks moving forward. Fantastic find @StevomatUWR!


    I saw AspiringSpike playing this deck awhile back and it forced me to look more seriously at Archmage's Charm. It took the place of my beloved Bedlam Reveler because a spell is always better than a creature in our deck. This is why my current build is set up more towards this style of deck. I still have a slightly more aggressive take, but I am up to 7-8 counters. I have really like Mystic Sanctuary in my deck. I has really been great. I have currently been playing remand. I have played deprive in the past, but have preferred remand in my style of deck.

    The deprive, sanctuary, charm engine is really strong. However, it does take awhile to get going. I have found that the UR version really depends on the sideboard and really depends on Young Pyromancer to win games. I feel like this style of delver deck is great in certain metas. It also takes a player with a lot of control experience. It tends to play more like a control deck in most games that unless they start delver on turn 1 and young pyromancer on turn 2. I don't have that type of experience and don't prefer the control roll in modern so I play a slightly different style.

    I love to see people finally coming around to Delver in modern! Hopefully we will see some evolution in the deck. I know that I personally can learn a lot from these pro players.


    Have you been able to make the Deprive/Mystic Sanctuary/Archmage's Charm (DMA) combination work in Jeskai, or have you been using it in the Izzet colors? If so I would love to see how you've configured your mana base to accompany the requirement on blue sources and specifically islands.

    Quote from CurdBros »


    I would love to see your tempo decks in the future. It's a really powerful engine. If you go even more control you could add a Cryptic Command also to add to the engine with mystic sanctuary.


    At the moment I'm rocking a Simic Flash list centered around DMA and a creature suite consisting of Ice-Fang Coatl, Brazen Borrower, and Nightpack Ambusher to name a few. It's been fun, but I've missed jamming Delver of Secrets alongside Snapcaster Mage so I may shift back to UR Delver or Jeskai/RUG Delver if I can some how shove the DMA combination into them. I've even been brewing up a UW and UG Delver list just for fun, but they'll come later. Wink


    I have more so used the "engine" for value. My deck isn't built around the engine, but it likely could be rather easily. Here is my list currently:



    To be able to fit Archmage's Charm into a jeskai deck I had to make sure that white was a splash color. I originally started by cutting the Lightning Helix from the maindeck. It really has to be a base UR deck with white being more of a splash color. Geist is a later game threat, helix is a secondary removal behind bolt and path, and path is also a later game removal spell for bigger things. Therefore you basically start as a UR deck and white is for things that blue/red can't offer (removal for large things, life gain, and geist) and for the great sideboard options.

    Originally I didn't have a Sacred Foundry in the list because I wanted nearly every mana source to be blue. However, I found after playing for a bit that I wasn't having a problem getting my blue mana and could support a foundry. I might go to 21 lands with an additional mystic sanctuary, however, I really don't want any come into play tapped lands early in the game so I just have one.

    I am currently questioning the mountain and the sacred foundry. I haven't had a ton of games (probably 40-50 or so) at this point so it will definitely take a bit more reps to make sure the mana is smooth. I have found it to be fine so far and I typically fetch a blue dual land first (whichever other color my hand doesn't have or needs) and then start fetching basic island if possible. I haven't had any problems with mana yet. I am going back and forth with putting Geist in the sideboard, but every time I think I should he dominates a match.

    I will keep you all posted on how it runs against the top decks. I will get to play this Thursday a bunch so I will take some notes and let you know if the mountain or sacred foundry get cut/changed.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from ManDolphin »
    Quote from StevomatUWR »
    This could be an interesting read for many here: http://magic.facetofacegames.com/delver-in-modern/


    I saw this deck when it was posted and boy do I like this engine. The ability to constantly rebuy Deprive with Mystic Sanctuary seems extremely powerful in the late game. Fitting this into a three color deck would be tough though and I'm wondering if the Delver of Secrets are even needed. Maybe swap them out with another potent threat, but I can see the potential our little bug friend has with Mystic Sanctuary as the game goes on. I think I'll be running this engine in a variety of two color U tempo decks moving forward. Fantastic find @StevomatUWR!


    I would love to see your tempo decks in the future. It's a really powerful engine. If you go even more control you could add a Cryptic Command also to add to the engine with mystic sanctuary.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from ManDolphin »
    Quote from StevomatUWR »
    This could be an interesting read for many here: http://magic.facetofacegames.com/delver-in-modern/


    Very cool read. Thanks for sharing!

    I saw this deck when it was posted and boy do I like this engine. The ability to constantly rebuy Deprive with Mystic Sanctuary seems extremely powerful in the late game. Fitting this into a three color deck would be tough though and I'm wondering if the Delver of Secrets are even needed. Maybe swap them out with another potent threat, but I can see the potential our little bug friend has with Mystic Sanctuary as the game goes on. I think I'll be running this engine in a variety of two color U tempo decks moving forward. Fantastic find @StevomatUWR!


    I saw AspiringSpike playing this deck awhile back and it forced me to look more seriously at Archmage's Charm. It took the place of my beloved Bedlam Reveler because a spell is always better than a creature in our deck. This is why my current build is set up more towards this style of deck. I still have a slightly more aggressive take, but I am up to 7-8 counters. I have really like Mystic Sanctuary in my deck. I has really been great. I have currently been playing remand. I have played deprive in the past, but have preferred remand in my style of deck.

    The deprive, sanctuary, charm engine is really strong. However, it does take awhile to get going. I have found that the UR version really depends on the sideboard and really depends on Young Pyromancer to win games. I feel like this style of delver deck is great in certain metas. It also takes a player with a lot of control experience. It tends to play more like a control deck in most games that unless they start delver on turn 1 and young pyromancer on turn 2. I don't have that type of experience and don't prefer the control roll in modern so I play a slightly different style.

    I love to see people finally coming around to Delver in modern! Hopefully we will see some evolution in the deck. I know that I personally can learn a lot from these pro players.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from StevomatUWR »
    Hi guys,
    sorry that I haven't posted anything for such a long time. I am still playing the CopyCat deck with SFM.
    Lately it didn't perform so well so I tweaked it quite a bit this week:



    I got rid of the sword since it almost never got equipped and I got rid of the Colonnade since it almost never got activated. I went up a land though since I added Elspeth, Knight-Errant and Cataclysmic Gearhulk. Both cards have been stellar so far. Elspeth turns SFM and Snappy into serious threats that fly over Eldrazis and Death's Shadows while Cataclysmic Gearhulk resets the board like a sweeper. I can even search up a Batterskull and the Gearhulk with Saheeli's ultimate and then have two creatures in play while my opponent is down to one.


    It's a busy time of year for all of us in the States and anyone abroad as well. It's also been kind of a down time for modern with a lot of people concentrating on pioneer. I haven't dove into Pioneer yet myself, but I know a lot of modern players have.

    I think your changes are likely the correct changes because the meta is turning a bit more aggro/combo centric again. I have made several changes as well. I have really enjoyed my list as of late. I haven't been able to play a league in a little while, but when I did play a few leagues I was consistently going 3-2 with an occasional 4-1 and 2-3. Probably a 60 percent win rate which is good for me in league play. I haven't played a list like yours, but I did watch a youtube video of yamakiller playing a UW delverblade list and it had some interesting plays and looked great. It's not exactly the same, but very similar in plays. SFM looked really good actually
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    The Witness/Command convo is relatively meta-Specific.

    When you are ahead; you will nearly always shut the opposition down with it...but there are a lot of match ups it’s not fast enough against.

    With burn, Tron, & Planeswalkers being very heavy in the format; it’s not a bad option...the only real killer is counterspells (so play 4x Veil in your board).

    ________

    So I 100% am trying out the Leyline build (with a few tweaks). It literally plays all is the cards I have been crazy about (May be the first time ever people don’t ask. “Why are you playing Genesis Hydra?” Ha! ). Finally my pet card gets to shine Smile I honestly don't know if Leyline is needed (Arbor Elf + Utopia Sprawl creates 4-mana as well on turn 2 so just as powerful with Karn). I don't know the stats for 4-CMC by turn two and 10-mana by turn three for each set of cards (i.e. which "ramp package" is more consistent); but given the recent 5-0's I figured I should try it out.

    The cats out of the bag in Karn (we’ve know that for a while)...but I do worry about the deck’s resilience. It seems SO linear that any disruption (especially a board wipe) will likely be a big hurdle. Genesis Hydra helps this a LOT; but I wouldn’t mind 1-2 more scalable cards.

    I’m trying out a list today. It really won’t be so different from the 5-0 lists; as they are already similar the list I’ve been playing for months (I’m just switching out the Arbor Elf + Utopia Sprawl package for Leyline + dorks). I refuse to give up Garruk Smile so that will be another small difference. Funilly enough...this is the first time in a long time I haven't played Genesis Hydra main...but I will happily add it back in!

    Excited to see green Devotion getting some love! I will be editing the primer this weekend to include the recent success of Leyline builds.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    The last two recent 5-0 lists were Leyline lists...it likely is due to the popularity of the deck in Pioneer; but it is something we should pay attention to.

    Granted, Leyline decks have a few more “explosive” lines; but are also less resilient to an extent...as any time you play a card that requires other cards to be useful (I.e. has no immediate impact on the game by itself) you will be doubly dependent on the other cards’ survival (in our case early mana dorks). As with all games (at least those designed reasonably) there has to be some trade off between speed and resilience.

    https://mtgdecks.net/Modern/mono-green-ramp-decklist-by-shufflerpwned-909169


    https://mtgdecks.net/Modern/dan-walton-decklist-by-dan-walton-909924

    Nellinow also has a great result with a deck playing Llanowar Tribe:

    https://mtgdecks.net/Modern/mono-green-ramp-decklist-by-nellinow-910033
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    A really cool list was played to a 5-0 online by Shufflerpwned:

    https://mtgdecks.net/Modern/shufflerpwned-5-0-decklist-by-shufflerpwned-909169

    No Karn, no Command, only 7 dorks (if you include Dryad Arbor) and a Leyline. I of course love the inclusion of Genesis Hydra Smile

    I have a sneaking suspicion that Collector Ouphe did some work in multiple matches.

    ______

    I’ve been looking into a few cards including Ice-Fang Coatl and Hex Drinker. I also am seeing if i May be better off with a few Genesis Hydra as well. Not changing much in my list (as two 4-1’s thus far online) but if there are any slots that can be improved I’m going to do so.
    Posted in: Big Mana
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    The Urza overlord is taking over! I have been playing a lot of Urza lately and have had some decent results. I think we are actually well positioned against the deck. Their busted starts with Mox Opal are really tough to beat, but given that we have removal and disruption with a clock, it's a great place to be. In addition, most of the Urza decks have removed the thopter foundry combo recently which is good for us. I personally think Mox Opal needs to be banned, but that is another story.

    I haven't done a matchup of the week in a long time so here goes- Let's look at Simic Whirza Variants!

    That overall matchup seems decent to me. I would say it's 50-50 from my experience. The Whirza builds vary greatly so it's tough to give an overall opinion. The whirza decks with the Thopter/Sword combo can be tougher to beat. I have found that in a lot of games we just get ahead and stay ahead. Because their deck is so dependent on a small number of important cards (Urza specifically) it's a decent matchup for us.

    The cards that are stinky are, first and foremost, Veil of Summer. I have heard this card called Cryptic Command for one G. The card really shouldn't exist. This card and Oko (and in some builds, once upon a time) are the reasons the deck plays green. Oko is actually not to tough for us to beat. A lot of times I all but ignore oko because I often can burn them out or fly over their 3/3's. The life gain from the food can be a problem, but I haven't really run into that yet. It takes a lot of mana and resources for them to continually gain life from food.

    I typically side in my counter magic like Mystical Dispute, Engineered Explosives, Teferi, Time Raveler, Abrade, and for decks with thopter sword I do Izzet Staticaster and Surgical Extraction. It's also good to remember that Force of Negation exiles cards to make sure that if you can counter Sword of the Meek with a force of negation make sure to do so because they typically only run 1 copy of the sword so exiling it can end their chance at the combo if that is the case.

    Overall I play this matchup like I am playing against a midrange/control deck. Just try to get on the board early and counter/remove their important spells and kill them with attacks of 3-5 damage and burn damage. I will do a bit more testing against this matchup, but I do think we are about 50-50 against them (depending on build) and if Veil were to be banned at some point I think we would pull slightly ahead.

    Let me know what you think!
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Just watched Uegjo win against AspiringSpike on stream. Both Panglacial Wurm and Chameleon Colossus looked great.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Agreed Rendroc...I have two Oko's in my board and it has been AMAZING. It comes in so many matches. A great answer for problem permanents while just being busted. I've won several games just casting it on Turn 2 and beating down.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Welcome Sensei! Glad you posted.

    I’m really interested to know how Questing Beast has played for you. Any memorable plays and/or your general thoughts on it within Devotion.

    Great list and write up! Obviously with Utopia Sprawl in there the list can only get even faster.
    Posted in: Big Mana
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Hey Guys,

    I totally understand the excitement about Devotion that came along with it being BUSTED in Pioneer; but this is a Modern thread so where possible we should discuss impacts on Modern. There is NOTHING wrong with talking about your Pioneer, Legacy, Vintage, or even Casual Devotion deck etc. in the context of what you learned playing it that could be ported/applied to Modern Devotion and/or how it relates to Modern Devotion. Rendroc's Thorn Mammoth example is a perfect example of this.

    In honesty, this is a pretty easy going community that knows everyone here wants what is best for all of us (and wants to help improved/provide as much information as possible to the whole Green Ramp community). The only things I ask are:

    (a) if you post a non-Modern list; please put it under a spoiler tag (if you know how to format this...if not, please feel free to PM me and I will help you). This will just help new members not get confused.

    (b) try to discuss how it can relate to Modern Devotion. It could be as little as play patterns you wish were available (or cards you wish were available) in Modern Devotion. Just something that will help those coming here to discuss/learn more about Modern Devotion.

    I don't want this to be a Forum where poeple don't feel free to post what they want. I just want to make sure we don't "steal" from any other primers/posts and make sure we are the best place for new Devotion players to ge ta feel for Modern Devotion.

    Having said this, I need to again update the primer to include things like Leyline, Vivien, Once Upon a Time, Veil, etc. In my Opinion, Once Upon a Time is now a Devotion Staple (and Leyline is an archetype) so these must be added. I will post soon to request any additional items you think should be added/removed.

    Posted in: Big Mana
  • posted a message on The State of Modern Thread (B&R 07/10/2019)
    I am not 100% sure this is where we talk about the ban announcement. I originally thought I should post on the State of Modern thread, but it said it was about the October announcement and there were no posts, so I wasn't sure that is where we were supposed to post. I therefore just started a new post. If this is incorrect please let me know mods and I will move my comment/thread to a new place.

    Well no bans or unbans this time. Modern is definitely in a decent place right now, but a few tweaks could have helped the format in my opinion. I think Mox Opal and Simian Spirit Guide should have been gone a long time ago. I have also heard other say some cards that should be on the watch list- ancient stirrings, myoscynth lattice, Once upon a time, and some say Urza, but I disagree with of these at this point. I also think an unban of Preordain is way overdue given the amount of green deck manipulation they are allowing into the format in Once upon a time, ancient stirrings, and oath of nissa. I guess we have to wait another month to see if they are looking into the modern meta again. To be very honest, these are all things that I think cause feel bad moments in modern or seem a bit one sided towards colorless and green decks; BUT there is no major reason for any change in modern right now like a dominate deck, turn two wins, etc so no bans or unbans seems like a totally reasonable opinion at this point.

    While there are some cards that I personally think need to be at least reviewed, I do think no action was likely the best action at this point given modern's current state. What do you all think?

    Merged with the state of Modern thread.
    Posted in: Modern
  • posted a message on 11/18/19 Big Bannings
    I wish they would have done something to modern as well, but it appears they are happy with the modern meta right now. Modern is definitely not in a bad place, but I would really love to have seen Mox Opal be banned with several other cards like Veil and Simian Spirit Guide also possible bans. It looks like people may possibly be playing pioneer for a bit until they start concentrating on modern again. We will see.
    Posted in: The Rumor Mill
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Quote from Rendroc »
    I'm off the Leyline deck. You can't get away with playing Arbor Elf and Utopia Sprawl and that package is to important. Remember Garruk is great with Sprawl too. It's not worth it.


    I agree with you based on my current testing. I just haven't had any results with the Leyline deck that made me see how it is superior to the Arbor Elf/Utopia Sprawl/Garruk package.

    It may be that I haven't tested enough to get a real feel for the Leyline deck (and obviously my many years playing with Arbor Elf and Garruk probably start me with a bias...) but I just haven't seen it yet.

    I'm not certain that the addition of another 4-drop (granted it is free on turn 1) and a 5-drop walker over a 4-drop walker (in a deck that has a few ways to get to 4-mana on turn 2) is worth it.

    This brings me to a point I noticed a little bit with Nissa, Who Shakes the World. I'm not entirely certain she is as useful in Modern in this specific deck. While we are a big mana deck, we actually tend to run on only a few lands (one of which being Nykthos). So here static ability is not as useful, but more importantly her turning the lands into creatures can become a liability. Nissa is obviously an insanely powerful card. I'm just not sure the 5-CMC and potentially making lands vulnerable to creature removal is something you want to be doing in Modern. Having said this, you could always play Garruk in a Leyline Build...there just is no real synergy between the two...so I think if you play Leyline you likely want to play Nissa.

    While the Leyline deck CAN have more explosive starts; the deck already has incredibly explosive starts (Karn on 2, etc.) and can get to 10 mana on turn 3 in multiple ways...I just am not certain Leyline is worth the additional risks it adds to the deck.

    I will continue to test it and make sure I don't miss something. I am no Sam Black; so I can't pretend that my experiences/thoughts hold the same weight as his; so I very likely could be missing something in my testing. Right now, however, I am still on Arbor Elf, Utopia Sprawl, and Garruk Wildspeaker over Leyline, dorks, and Nissa.
    Posted in: Big Mana
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