One of my friends run a deck like that. Every time he Sunder's, I fold... well, almost every time
Arcane Denial might be a better counter then Dream Fracture. Forbid might be a better counter then any of the others (imo it's the best counter around).
Looks like a nother fun deck from your hand. Been lurking your other ones aswell
Another sac-outlet could be Life's Legacy. Never had any experience with it myself, but it's cheap. A shame it isn't an instant.
Maybe Fecundity could work if you rely on getting your guys in and our of the yard. I like that card alot, but sure, you have to control who gets the most out of it!
I think I would tone down the number of shuffling effects, but Crop Rotation might be one I would add to grab a land I really want.
Okay, so here's my list. It's put together from what I have and isn't what I ideally want it to be. So please keep that in mind.
Just for reference: When I first started to play magic, I always played blue. Now that I only play EDH, I almost don't play blue anymore, but as one of my friends put it: I try to make every deck feel like a blue one.
On-radar-cards: Arcbond: I hear it's nuts Volcanic Vision: don't really know about this one, but could pull of some crazy plays. Commune with Lava: Think you're right about this one. Card advantage is never bad, but lets see how it plays. Final Fortune: In almost every game, I have this little voice telling me: "if only we had an extra turn!". This gives us one and if everything goes as planned, we shouldn't be needing any more. It's a bit of a gamble, but isn't that whats Squee is all about?
I like Volcanic Vision, but man it sure is expensive. It might be worth it, though. What do you suggest we cut?
I think I will have to test this card. The 7 seven mana and sorcery speed though, makes me think it's pretty weak. I think a sweeper might be something to cut for this, since it's build into the card.
On another note, as red gets more and more playable card advantage, I am wondering if it is making Squee and the Phoenix strategy less and less relevant. I keep imagining what this deck would be like if we bent the rules a little and had the flip card Tok-Tok, Volcano Born (Akki Lavarunner) as our general. I love Squee to death (literally), but has his time come? What do you think?
Hard question! I think I'll keep Squee, for severel reasons. He flies under the radar. No one fears him. If someone attacks me or straigt out kill my Squee, I can just play him again and again, until they don't even bother. Spotremoval and counters moves elsewhere. I still think the card advantage Squee provide makes him worth it. Once he's in the graveyard, he easily turns into another card. And he also carries warhammer and batterskull like a boss (ofc there are better options, but Squee can just sit on the board without anyone to even look a him).
Looks like you been made some big changes to the deck. Seems exciting. Havn't had a chance to try out Arcbond, but cool that it's been working som crazy madness for you. How about Impact Resonance? To me it just seems like another sweeper that requires some other damage-dealer, which doesn't even hit players.
I'd be unhappy to cut my Trading Post, but i also do play more artifacts then you and have been living the dream with it and Spine of Ish Sah. Have been playing with Terrain Generator for a while now and it's really good.
Looking forward to hear how Acidic Soil will work for you. I tend to be one of the players the most lands on the board, besides green players.
There are a couple of cards I'm excited about but like you, I'm not really sure wheater they'll be as good as I'm hoping.
Illusory Gains seems like a good Control Magic to me. But not sure if people will just play around it 'till it's gone. Profound Journey is two for one recursion, but really pricey. Dutiful Attendant might do some tricks in my Shirei, Shizo's Caretaker deck. Volcanic Vision is really expensive, but it could do some magic in muy burn deck.
I card I'm sure of I need to run is Hedonist's Trove. Have a creatureless handdisruption deck, where this will definetely shine!
But, some other things to consider: Goblin Bombardment - needed to be run in a tokendeck with red. Glare of Subdual - can tap opponents creatures so you can swing with the commander. Vicious Shadows - can win you games if you got a sac outlet.
While not so budget, Eldrazi Monument might be a good option to both buff and give your creatures evasion, while also protecting them.
Seems legit. I run 9 instant/sorcery with CMC 4 or higher, which should deal with most creatures. 7 mana might be a lot, but it's not that hard generation that kind of mana with all the doublers and recursion would be much welcomed...
Edit: not seeing anything else for Squee in this set. What about you?
I disagree very, very heavily with black in last place for multicolored decks( I personally have it roughly on par with green in first ).
Factors I consider my color strength determination:
Card draw: Blue > Black > Green > Red > White
Tutors: Black > Green > Blue > White > Red
Ramp: Green > > > > Blue > Black > White > Red
Single Target Removal: White > Black > Blue > Red > Green
Mass Removal: White > Black > Blue > Red > Green
Resulting in:
Green( best ramp ) = Black( best tutors ) > Blue( Best draw ) > White( best removal ) > Red( best nothing )
I will note I deliberately try and avoid unfair decks/strategies
Depends on what you mean by mass removal. Red got plenty for creatures and artifacts. I would definitely rack red higher then blue here!
Red might also be my favorite color in EDH, even though I will also be a blue mage Red can be really explosive and actually do have a alot of drawpower. I run a deck with Squee, Goblin Nabob where stuff like Wild Guess, Goblin Lore et al., quickly filter cards both in hand and the yard, which can be used with Past in Flames. Much inspired by d0su's list here.
I run hazezon Tamar as a crazy token-generator but he's not that fast, and might not be what you are looking for in a combo-heavy meta. I use Purphoros, God of the Forge which wins me games, and considered building a deck around him. He seems brutal as a commander!
Arcane Denial might be a better counter then Dream Fracture. Forbid might be a better counter then any of the others (imo it's the best counter around).
Kor Haven fits your pillowfort.
Another sac-outlet could be Life's Legacy. Never had any experience with it myself, but it's cheap. A shame it isn't an instant.
Maybe Fecundity could work if you rely on getting your guys in and our of the yard. I like that card alot, but sure, you have to control who gets the most out of it!
I think I would tone down the number of shuffling effects, but Crop Rotation might be one I would add to grab a land I really want.
Just for reference: When I first started to play magic, I always played blue. Now that I only play EDH, I almost don't play blue anymore, but as one of my friends put it: I try to make every deck feel like a blue one.
1 Squee, Goblin Nabob
1 Goblin Welder
1 Godo, Bandit Warlord
1 Stuffy Doll
1 Mogg Maniac
1 Solemn Simulacrum
1 Burnished Hart
1 Akroma, Angel of Fury (maybe-cut)
1 Charmbreaker Devils (cut)
Artifacts
1 Sol Ring
1 Ruby Medallion
1 Glaws of Gix
1 Extraplanar Lens
1 Gauntlet of Power
1 Caged Sun
1 Expedition Map
1 Wayfarer's Bauble
1 Nevinyrral's Disk
1 Spine of Ish Sah
1 Crucible of Worlds
1 Trading Post
1 Memory Jar
1 Skullclamp
1 Batterskull
1 Loxodon Warhammer
1 Darksteel Plate
1 Phyrexian Furnace (cut)
1 Mana Flare
1 Furnace of Rath
1 Dictate of the Twin Gods
1 Repercussion
1 Smoke (maybe-cut)
1 Pyrohemia (cut)
Instants
1 Chaos Warp
1 Into the Core
1 Price of Progress
1 Reiterate
1 Fork
1 Increasing Vengeance
1 Red Elemental Blast
1 Pyroblast
1 Comet Storm
1 Starstorm
1 Inferno
1 Fissure (maybe-cut)
1 Word of Seizing (cut)
Scorery
1 Gamble
1 Faithless Looting
1 Control of the Court
1 Goblin Lore
1 Tormenting Voice
1 Wild Guess
1 Shattered Perception
1 Wheel of Fortune
1 Reforge the Soul
1 Blasphemous Act
1 Molten Disaster
1 Recoup
1 Past in Flames
1 Hammer of Bogardan (maybe-cut)
1 Koth of the Hammer
Lands
1 Glacial Chasm
1 Forgotten Cave
1 Smoldering Crater
1 Boseiju, Who Shelters All
1 Buried Ruin
1 Thawing Glaciers
1 Valakut, the Molten Pinnacle
1 Kher Keep
1 Terrain Generator
4 Mountain
25 Snow-Covered Mountain
Obviously I miss some cards in the manabase. Scrying Sheets, Mouth of Ronom and Myriad Landscape are missing. I've noticed both Flamekin Village and Shivan Gorge but don't really know if they'd be worth it. Thinking of cutting Kher Keep since I just doesn't feel like it does enough and can hurt when Repercussion is out.
Want-list:
Skred
Vandalblast
Chain Reaction
Unstable Oblisk
On-radar-cards:
Arcbond: I hear it's nuts
Volcanic Vision: don't really know about this one, but could pull of some crazy plays.
Commune with Lava: Think you're right about this one. Card advantage is never bad, but lets see how it plays.
Final Fortune: In almost every game, I have this little voice telling me: "if only we had an extra turn!". This gives us one and if everything goes as planned, we shouldn't be needing any more. It's a bit of a gamble, but isn't that whats Squee is all about?
Looking forward to your suggestions!
Yeah, it is... but something still makes me dislike it.
I think I will have to test this card. The 7 seven mana and sorcery speed though, makes me think it's pretty weak. I think a sweeper might be something to cut for this, since it's build into the card.
Hard question! I think I'll keep Squee, for severel reasons. He flies under the radar. No one fears him. If someone attacks me or straigt out kill my Squee, I can just play him again and again, until they don't even bother. Spotremoval and counters moves elsewhere. I still think the card advantage Squee provide makes him worth it. Once he's in the graveyard, he easily turns into another card. And he also carries warhammer and batterskull like a boss (ofc there are better options, but Squee can just sit on the board without anyone to even look a him).
Looks like you been made some big changes to the deck. Seems exciting. Havn't had a chance to try out Arcbond, but cool that it's been working som crazy madness for you. How about Impact Resonance? To me it just seems like another sweeper that requires some other damage-dealer, which doesn't even hit players.
I'd be unhappy to cut my Trading Post, but i also do play more artifacts then you and have been living the dream with it and Spine of Ish Sah. Have been playing with Terrain Generator for a while now and it's really good.
Looking forward to hear how Acidic Soil will work for you. I tend to be one of the players the most lands on the board, besides green players.
Will post my decklist, when i get the chance.
Edit: and Soul Exchange of course
Illusory Gains seems like a good Control Magic to me. But not sure if people will just play around it 'till it's gone.
Profound Journey is two for one recursion, but really pricey.
Dutiful Attendant might do some tricks in my Shirei, Shizo's Caretaker deck.
Volcanic Vision is really expensive, but it could do some magic in muy burn deck.
I card I'm sure of I need to run is Hedonist's Trove. Have a creatureless handdisruption deck, where this will definetely shine!
Forget what i said then
But, some other things to consider:
Goblin Bombardment - needed to be run in a tokendeck with red.
Glare of Subdual - can tap opponents creatures so you can swing with the commander.
Vicious Shadows - can win you games if you got a sac outlet.
While not so budget, Eldrazi Monument might be a good option to both buff and give your creatures evasion, while also protecting them.
Seems legit. I run 9 instant/sorcery with CMC 4 or higher, which should deal with most creatures. 7 mana might be a lot, but it's not that hard generation that kind of mana with all the doublers and recursion would be much welcomed...
Edit: not seeing anything else for Squee in this set. What about you?
Depends on what you mean by mass removal. Red got plenty for creatures and artifacts. I would definitely rack red higher then blue here!
While it may be more limited then Past in Flames and Recoup, I definitely thinks this needs to be tested.
Edit: reading is tech. Not flashback, but pseudo draw... hmm, not so thrilled on second thought.
Ugin, the Spirit Dragon
Pile B:
Stoneforge Mystic