I pretty much only considered Beast Whisperer. I like that he's cheaper, and the 'cast' only doesn't really bother me much. I mostly cast my creatures anyways. A few things would put them into play, but the lower cmc on whisperer would justify playing him over the soul. Well, maybe I should play both for redundancy.
Pelt Collector seems like a limited vaniilla creature to me. He just grows until a certain point, and does nothing besides that. I wouldn't consider him the least.
I get what you are saying about the indrik, but man is that a steep cost. Maybe if it was lower p/t with deathtouch and cost 4, I'd play it. But for 6, nah.
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Sep 19, 2018Good to have you back, ChaosNomad.Posted in: Multiplayer Commander Decklists
What do you think of the newly spoiled Nightveil Sprite. Surveil is sort of looting, and with this tacked on a evasive body for 2cmc, I think it warrent a spot in my build.
Not seeing anything else from GRN though.
Sep 13, 2018Personally I run every possible cycle-land there is. Many cycle cards have better versions, so it feels clunky to play them. I also play Amulet of Vigor to neglect the downside of them entering tapped, and Trade Routes so they can be used later on.Posted in: Commander (EDH)
Some juicy creatures to slide would be Gonti, Lord of Luxury. Lavinia of the Tenth can pretty much lock down a table, if you're into that kinda of thing. There's also Containment Priest which means every slide now exiles a creature. That's pretty mean removal.
Aug 31, 2018Posted in: Commander (EDH)Quote from Runnin »Final Fortune.
It has given me MANY wins and losses with my Nekusar combodeck.
Play a Mana Geyser, do you thing, end with Final Fortune and continue.
Sometimes you need it to take a turn before the next player untap.
Its amazing. I need the Sorcery version, Last Chance, for my Burning Wish board
I love these two aswell, though I only play Last Chance since it's a bit easier to use from the grave, when you have both Past in Flames and Recoup. Ditch it early to looting effect, use it later when needed.
I really love Tornado. Sweetest green removal there is, and it only gets better with Power Conduit. Durdle much!
Aug 31, 2018Wow, that seems really strong. *Myth Unbound added to wishlist*Posted in: Multiplayer Commander Decklists
Only thing I see as a problem is, if Nissa never dies like you experienced. Then it would just be a protection for Nissa, which might be good in it self, but maybe not as powerfull. Well, maybe that just means that I'll eventually get to ulti her Never think I've done that, lol.
Aug 31, 2018Posted in: Multiplayer Commander DecklistsQuote from Ender666666 »By a bunch of cards, what I mean is that she first flips, and passes through the command zone netting us a card, then she either draws us a card or ramps us with her +1 ability. If they kill her, she goes to the command zone and we get another card, rinse, and repeat. Their only respite is to leave her alone, and then we just keep +1 ing her to draw, or even have incentive to use her -2 and -7 abilities because when she dies, she just draws us more cards. It's just very efficient.
Are you really sure this works? Passes through the command zone seems highly unlikely to me, but I could be wrong. To my understanding, commanders enter the Command Zone as a replacement effect, so if when Nissa gets exiled, you can either chose to let her enter the Command Zone or stay in the "exile" zone, which would then bring her back to play as the Planeswalker.
Aug 21, 2018Yeah, I play Song of the Dryads myself, and that card is sweet. Having the opportunity to deal with everything in mono-G is very welcomed! As you say, it can take out a proplematic commander for a whole game.Posted in: Multiplayer Commander Decklists
As for grave-hate, I'll mostly rely on Scavenging Ooze, but I do also have Primal Command. The Ooze is easier to totur for, then an enchantment and hits every type, not just creatures.
Aug 18, 2018Posted in: Multiplayer Commander DecklistsQuote from tstorm823 »
I stuckEcho Storm in place of Metamorph for the moment, but I'm really terrible at drawing it. By which I mean I've played 6 games and haven't drawn it. I like it theoretically. Also, I have a deck that profits off of giving people creatures, so Xantcha and Varchild make me happy, just not in Zedruu.
Sorry, I don't want to derail this thread, but I'd really like to hear your take on both Xantcha and Varchild, since they are the only two cards from Cmd18 I found interesting and now want to build decks around.
Aug 16, 2018Sure, it's a good creature, but it does cost 8. Besides that, I don't target other creatures that much, so hexproof on opponents havn't been a problem as I recall. I like Asceticism better. Even with hexproof, creatures are just more fragile.Posted in: Multiplayer Commander Decklists
Edit: as for cuts, I'd say Dosan should go. Also, why not Mana Reflection instead of Caged Sun?
Aug 16, 2018I know it's not an ETB dork, but Sakura-Tribe Elder is the cheapest you'll get. I guess you're after maxing out on Panharmonicon. If yes, have you considered Strionic Resonator as alternative? Sure it cost 2 to activate, but it also costs 2 less then Panharmonicon.Posted in: Multiplayer Commander Decklists
Aug 16, 2018Decent cuts, I'd say. I'm not a fan of hate-cards, though they can do serious harm. Noxious Revival is a super sweet card. It's super flexible, instant-speed and free. Can mess up with others topdeck aswell. I wouldn't cut Praetor's Counsel myself, since it's one of the cards that alone has won me most games.Posted in: Multiplayer Commander Decklists
Aug 15, 2018Posted in: Multiplayer Commander Decklists
Myth Unbound is definitely one of the most interesting green cards to come out of CMD18. And I think it might actually be pretty good with Nissa. When she flips, she tends to be targeted (which I'm pretty okay with, since she'll generate advantage no matter if she lives or dies), so getting both a card and reducing of her cost, seems really good.
Aug 13, 2018Posted in: Multiplayer Commander Decklists
Well, there is this nifty trick to get all your basic lands into play with Thawing Glaciers (another old land which have gotten insanly expensive!), but outside of that I wouldn't run the Hierophant. She just costs too much and Lotus Cobra does the job way better.
As for ramp, over the years I've gotten really fond of the cheaper ones (Nature's Lore, Rampant Growth) over advantage ones (Cultivate/Skyshroud Claim). I also like to play the medallions in my mono color decks. They function almost as a rampspell, but has the benefit to profit each time you cast a spell (well, almost). In my mono green control deck, I run all of these though
Aug 13, 2018Yeah, magic got really expensive recently. It's crazy! Pretty weird feeling having a couple of decks in your bag, and the value of said bag is now worth a couple of thousand dollars. Though I do own some big stuff, I'd actually wish the cards wasn't worth this much.Posted in: Multiplayer Commander Decklists
I know what you feel about landdestruction. It can be really boring to play against, so it might just kill the entire game. But I do believe Dust Bowl is kinda fair. It only targets nonbasics and has to tap, so it's only land per turn (if you're not living the dream).
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