Hi guys. Just wanting to say that I really appriciate all the recent decussion in this thread. I love this archtype, but I rarely play pauper so my experience with the deck is very limited, and thats why I love that you share yours! Thanks a lot.
Anyone happens to play on cockatrice?
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Jul 1, 2019Thanks for the comment, Pokken.Posted in: Commander (EDH)
To answer some of your overall questions, the deck tries to establish a massive board of lands, while fogging and keeping control. The endgame tends to be good ol' Ifh-Bíff Efreet paired with Darksteel Plate. And maybe Glacial Chasm.
And it's very rare that don't get to draw cards. The main thing to tutor for early game is Tireless Tracker, and that guys pulls so much work it's unbelieveable. But yeah, so does Nissa, Vastwood Seer. Most people will kill a planeswalker when they see one, but they'll soon learn otherwise with Nissa. When she enters from the cz, she's nets you a land and one card after she flips.
Cyclone is an odd one. Sometimes when I cast it, it doesn't do much and people don't care. But other times it can be a most-kill for certain decks, mostly ones that goes wide. It can keep such decks in check until they find removal, and it puts a clock on the game, something I like when hitting every player with the Hurriances.
Tornado on the other hand is godlike. I don't think I'll ever find a replacement for it. Being able to destroy everything is so good in a control deck that don't have that many other options. And it only gets better when you pair it up with stuff like Seedborn Muse, Awakening and Power Conduit.
Same goes for Song of the Drayds. It can really shut some decks down that rely on their commander. It's harder to sac a land then it is to sac a creature. And enchantments can be hard to deal with for some decks. Same reason I'm playing Titania's Song, though I do strongly consider Collector Ouphe.
I get what you are saying about Summer Bloom, but I really like the burst it offers. 3 lands is a lot compared to 1, and when you can chain it with recursion it gets even nuttier.
Genesis used to be in the deck, but with all the recursion he felt too redundent, and I rarely wanted to pay his upkeep cost.
If I should go deeper in the lands theme, what lands would you suggest? I'm having a hard time going much lower then 18 basics when Vernal Bloom is a thing, but it could be cutted I guess.
Jun 18, 2019Posted in: Commander (EDH)
Yeah, the WUBRG activation costs is getting tiresome.
Jun 18, 2019Oh boy, Karn gets a Horizon-land too! But besides Karn, this is a very good land that'll fit into many decks.Posted in: Commander (EDH)
I've been brewing on an American Storm deck for some time, just needed the commander. Well, here he is.
Jun 18, 2019So, I've heard some good things about Shenanigans, beside the name. But I guess it could be decent here aswell, with the looting going on. We can ditch it early and pick it up again every time we need it. And filling the grave at the same time. Problem is, what to cut? Shattering Spree is such a neat card, but I think I'll try swaping the two for a while.Posted in: Multiplayer Commander Decklists
Jun 14, 2019I'm running both Undying Evil and Supernatural Stamina in my deck (along with both boots and Darksteel Plate), and recently added Kaya's Ghostform, but havn't tried the deck since adding it... But I think 6 protection spells overall is a pretty decent number, since I can also tutor for them.Posted in: Variant Commander
Not about how I would do in a pauper version, so I'm pretty curious to hear your experiences wiht it!
I might be wrong about Ruin Rat, so again, let me hear how it preforms.
Also, another suggestion for cuts would be Basal Thrull. Since it doesn't have haste, it looses the flexibility that Blood Pet has.
Jun 13, 2019Yeah, I felt the same when I first saw Dead of Winter, but it will never get better then Toxic Deluge. I'm passing on that one, but Snow-lands do have its merits for other cards, like the one mentioned, so I can understand the change. I useually only use snows with Extraplanar Lens, but more and more seems to be putting in snows, so it might not matter all that much anymorePosted in: Multiplayer Commander Decklists
Jun 13, 2019Yeah, cutting is always hard But if I should suggest something, I think Deathgreeter is kinda mediocre. You already seem to have plenty of lifegain, that does a better job then the greeter. The lifegain don't do much on it's own, won't help your tempo to beat combo-decks (of which PDH have plenty of).Posted in: Variant Commander
Ruin Rat might not do much either, when you already have Bojuka Bog and Nihil Spellbomb.
The reason I like the one-shot protection is, having played with a regular Shirei deck for some time, it's really all about Shirei. If he leaves play, my deck just doesn't function, so it's powermount to have him on the board. The surpriseeffect these instants gives, can mean a lot in my experience.
Jun 13, 2019Posted in: Commander (EDH)Quote from toctheyounger77 »Fair enough, it could just be me being haughty. It's not known to happen often, but happen it does. Apologies for derailing.
I guess I just see a lot of the sexualisation of MtG characters. Most of my play is online via untap.in, and there's a huuuuuuge number of players that run custom waifu art on their builds - like on every card in the deck, even basic lands have women with bounteous chests on them. It's honestly pretty gross and makes me wonder whether the person at the other end of the computer needs to wash their hands.
Come over at Cockatrice instead
Jun 12, 2019Don't take me too serious, I'm totally biased on the card. It gets expensive really soon, and best use of it, is destroying something your turn and on the opponents turns aswell, costing between 6GG to 10GGGG and the lifeloss accumulates fast.Posted in: Multiplayer Commander Decklists
Why you need to add Seedborn Muse and Power Conduit to the equation
And yeah, I'm looking forward getting a copy of Wave of Vitriol!
Jun 12, 2019"Tornado is decent; looks good."Posted in: Multiplayer Commander Decklists
Tornado is a powerhouse! At least for me. Dropping this late game, pop something each turn, maybe remove a counter with Power Conduit - gets crazy with Seedborn Muse. Another great thing about Tornado is, when playing against randos, most havn't seen the card before and don't think it's that good at first sight. Also, the art is so weird, I can't not love it!
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