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Jan 19, 2019You could use it as a wincon. Just wondered why it hasn't been mentioned, that's all.Posted in: Multiplayer Commander Decklists
Jan 19, 2019Posted in: Multiplayer Commander Decklists
But if you get infinite Eternal Witnesses into play, getting all your creatures into play aswell, I would argue you'd have that huge army.
Jan 19, 2019Tried searching this thread for Craterhoof Behemoth. Zero results... Did I do something wrong? (Didn't read through all the posts)Posted in: Multiplayer Commander Decklists
Nov 18, 2018It looks interesting (didn't notice it during spoilers), but I'm not sure it's good enough. The draw effect just seems way to high, even at instantspeed. Even though the curve for my build is fairly low, it is pretty mana intensive. It might be worth testing though...Posted in: Multiplayer Commander Decklists
Oct 15, 2018Living the dream with Priest of Yawgmoth and Spine of Ish Sah I see Not sure if I would play the priest, if spine where my only target though. I would properly also cut the monarch-cards. You don't have that many creatures to steal back the emblem, so I would imagine it will mostly give your opponents CA. If you want draw-effects, I would say Night's Whisper, Sign in Blood and Read the Bones are way better.Posted in: Multiplayer Commander Decklists
I think you're right about cutting some of the auras. I'm planning to run Crown of Doom - seems super fun with Xantcha. If you want her to be unblocked, there's also Key to the City which can be used as a political tool aswell.
Neheb, the Eternal is a pretty good creature with Xantcha's draweffect. In the same vein, there's also Skirge Familiar.
Sep 25, 2018Posted in: Multiplayer Commander Decklists
Well, it also depends on how consistently you play instants/sorceries. I only have 21 of them in my build, a 5th of the total cards, so I wouldn't expect him to make that many tokens. We want to play a fair amount of creatures, so that gives less room for spells. He might be good in a Talrand deck, though.
Sep 19, 2018I pretty much only considered Beast Whisperer. I like that he's cheaper, and the 'cast' only doesn't really bother me much. I mostly cast my creatures anyways. A few things would put them into play, but the lower cmc on whisperer would justify playing him over the soul. Well, maybe I should play both for redundancy.Posted in: Multiplayer Commander Decklists
Pelt Collector seems like a limited vaniilla creature to me. He just grows until a certain point, and does nothing besides that. I wouldn't consider him the least.
I get what you are saying about the indrik, but man is that a steep cost. Maybe if it was lower p/t with deathtouch and cost 4, I'd play it. But for 6, nah.
Sep 19, 2018Good to have you back, ChaosNomad.Posted in: Multiplayer Commander Decklists
What do you think of the newly spoiled Nightveil Sprite. Surveil is sort of looting, and with this tacked on a evasive body for 2cmc, I think it warrent a spot in my build.
Not seeing anything else from GRN though.
Sep 13, 2018Personally I run every possible cycle-land there is. Many cycle cards have better versions, so it feels clunky to play them. I also play Amulet of Vigor to neglect the downside of them entering tapped, and Trade Routes so they can be used later on.Posted in: Commander (EDH)
Some juicy creatures to slide would be Gonti, Lord of Luxury. Lavinia of the Tenth can pretty much lock down a table, if you're into that kinda of thing. There's also Containment Priest which means every slide now exiles a creature. That's pretty mean removal.
Aug 31, 2018Posted in: Commander (EDH)Quote from Runnin »Final Fortune.
It has given me MANY wins and losses with my Nekusar combodeck.
Play a Mana Geyser, do you thing, end with Final Fortune and continue.
Sometimes you need it to take a turn before the next player untap.
Its amazing. I need the Sorcery version, Last Chance, for my Burning Wish board
I love these two aswell, though I only play Last Chance since it's a bit easier to use from the grave, when you have both Past in Flames and Recoup. Ditch it early to looting effect, use it later when needed.
I really love Tornado. Sweetest green removal there is, and it only gets better with Power Conduit. Durdle much!
Aug 31, 2018Wow, that seems really strong. *Myth Unbound added to wishlist*Posted in: Multiplayer Commander Decklists
Only thing I see as a problem is, if Nissa never dies like you experienced. Then it would just be a protection for Nissa, which might be good in it self, but maybe not as powerfull. Well, maybe that just means that I'll eventually get to ulti her Never think I've done that, lol.
Aug 31, 2018Posted in: Multiplayer Commander DecklistsQuote from Ender666666 »By a bunch of cards, what I mean is that she first flips, and passes through the command zone netting us a card, then she either draws us a card or ramps us with her +1 ability. If they kill her, she goes to the command zone and we get another card, rinse, and repeat. Their only respite is to leave her alone, and then we just keep +1 ing her to draw, or even have incentive to use her -2 and -7 abilities because when she dies, she just draws us more cards. It's just very efficient.
Are you really sure this works? Passes through the command zone seems highly unlikely to me, but I could be wrong. To my understanding, commanders enter the Command Zone as a replacement effect, so if when Nissa gets exiled, you can either chose to let her enter the Command Zone or stay in the "exile" zone, which would then bring her back to play as the Planeswalker.
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