Inevitable End4BB
Sorcery (M)
Each opponent exiles all token permanents he or she controls, then exiles a permanent he or she controls.
If an opponent controls no permanents, he or she loses the game.
Epic
Thallidhost Witch2BG
Creature - Hag Fungus Druid (R)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature dies, create X green Saproling creature tokens, where X is the number of -1/-1 counters on that creature. “I'm not going to eat you dearie. My children on the other hand...”
2/3
Shattered Time3UUU
Enchantment (M)
Players take their upkeep steps, draw steps, main phases, combat steps, and end steps in any order you choose. "It seemed I will have made a grave error recently."
-Gerha, chronomancer
Cthonic Researcher4B
Creature - Human Wizard (R)
At the beginning of your upkeep, put the top two cards of your library into your graveyard, then investigate.
Sacrifice three Clues: Choose one-
Destroy target creature
Return target creature card from your graveyard to the battlefield.
Chivalrous Impostor3U
Creature - Shapeshifter Knight (U)
Flash
You may exile a nontoken white creature you control rather than pay Chivalrous Impostor's mana cost. "I shall save you!" cried the helmeted knight, but something about her voice made the prince shiver.
3/3
It's not particularly amazing, but I do suppose it would allow one to quite easily swing with a 3/3 turn 2. Flavor's neat.
Everyone likes pitch spells right? What about gold pitch spells?
Soul Snip3WB
Instant {R}
You may exile a white card and a black card from your hand rather than pay Soul Snip's mana cost.
Exile up to two target creatures. "The threads of life are cut." --Atropos of the Triad
Cacophonous Revel3RG
Sorcery {R}
You may exile a red card and a green card from your hand rather than pay Cacophonous Revel's mana cost.
Creatures you control get +2/+2 and gain trample until end of turn. That night, the sounds of the Reveler could be heard even from the starfields of Nyx.
First Light's Harvest2GW
Sorcery {R}
You may exile a green card and a white card from your hand rather than pay First Light's Harvest's mana cost.
Search your library for up to two basic land cards and put those cards onto the battlefield tapped. Then shuffle your library.
Potent, but even the pitch cost is quite steep. Balanced? I think it might well be.
Immolate
Instant (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Immolate deals 3 damage to target creature or player.
Suddenly OvercomeXWR
Instant (U)
Remove X target attacking creatures from combat and untap them. Aegis— If you block two or more creatures, instead remove X target attacking creatures from combat and untap them, those creatures can’t block until your next end step.
Art by
Aegis abilities care only that you block two diferents attacking creatures. It doesn't matter with creatures you blocked if at least block two diferents creatures.
Aegis abilities evaluate the entire turn to see if you blocked with a creature. That creature doesn't have to still be on the battlefield. Similarly, creature it blocked doesn't have to still be in the game or on the battlefield, respectively.
Since you need mana open to cast this, it doesn't meet the requirements.
Desperate PleadingsBBBBB
Instant [R]
As you cast Desperate Pleadings, pay any amount of life as an additional cost. For each life paid this way, reduce the cost of Desperate Pleadings by B
Destroy target creature.
Compares quite favorably to Dismember, which means this is probably too powerful.
Ok, I need to knock it out of the park on this one since I farmed my last one so bad:
Ambush Trap4GG
Instant — Trap [R]
If three or more of an opponents creatures are attacking you, you may pay 0 rather than pay Ambush Trap's mana cost.
You may cast a creature card from your hand without paying its mana cost and as though it had flash. The Tajuru elves mastery of beasts combined with the forest's innate ability to defend itself can lead to very deadly consequences for intruders.
Even if the method of being cheaper and what it lets you do are different, this feels all too much like Summoning Trap.
Initiate of the Evening Calm 2BB
Creature - Assassin (U)
Deathtouch
When Initiate of the Evening Calm enters the battlefield, you may have it deal 1 damage to target creature.
Legacy 1B (1B, Exile this card from your graveyard: Target creature you control gains this card's abilities. Activate this ability only any time you could cast a sorcery.) “The night is meant to be dark, but never restless.”
1/1
IIW: Legacy <cost> (<cost>, Exile this card from your graveyard: Target creature you control gains this card's abilities. Activate this ability only any time you could cast a sorcery.)
Lucid NightmareXUB
Sorcery (R)
Search target opponent’s library for X cards, half of which, rounded down, must be lands and the rest of which must be nonlands, and reveal them to that player. He or she shuffles his or her library, then puts those cards on top of his or her library in any order.
Venomous SpiteBB
Instant (U)
You may sacrifice a black creature that's the target of a spell or ability an opponent controls rather than pay Venemous Spite's mana cost.
Target player sacrifices a creature. Then, if a creature you control died this turn, that player loses 2 life.
Tome of the Ethersworn3UU
Legendary Artifact {R}
Whenever you cast a spell, you may draw a card. Buried within a labyrinth deep under the Glass Dunes, its pages detail lost secrets of the production of carmot ore necessary to carry out the Noble Work.
Powerful effect. Feels like it wouldn't have to be legendary (or an artifact), but I understand the intent. Sadly, not multicolored.
Unwinding Snare4C
Enchantment (U)
Flash
When Unwinding Snare enters the battlefield, you may put target creature on the top or bottom of its owner's library.
Sacrifice Unwinding Snare: Target player draws a card.
This feels like it's missing something. Perhaps an activation cost on the sacrifice or something. It could have easily been a cantriping instant. Perhaps dividing the cost between casting it and then requiring a sacrifice + mana to move a creature.
Oath of Karn3
Legendary Enchantment Artifact (R)
Colorless permanents you control have "T: Add C to your mana pool."
Whenever a planeswalker enters the battlefield under your control, you may exile target artifact, creature, or enchantment an opponent controls until that planeswalker leaves the battlefield.
Nifty. And potent for the potential mana generation alone. Biggest problem I have is that all the other Oaths do something when they enter the battlefield, so that they're not dead in your hand if you already have a copy in play.
Embrace the Void4
Enchantment - Aura (U)
Enchant creature
Enchanted creature becomes colorless.
Whenever enchanted creature attacks gets +1/+1 until end of turn for each colorless creature you control.
Art by
Some slight wording issues aside (should be "is colorless" and "it gets"), this seem fine. Perhaps even overcosted a smidge.
Distorted Aura3
Enchantment (R)
Non-Eldrazi creatures must attack if able.
Whenever a non-Eldrazi creature attacks, put a distortion counter on it. Whenever a third distortion counter is put on a non-Eldrazi creature, that creature becomes an Eldrazi in addition to its other types, if you are not the owner of that creature, you gain control of it.
Compare Grand Melee. Probably should of cost 3C, but seems fine. Takes awhile to eventually snag creatures.
Whispering Limbo
Enchantment (M)
You may draw cards from any library as if it were your own. If any card you don't own would be sent to your graveyard, instead, return it to its owner's graveyard.
It's a neat concept, that should have been worded with the ability to instead exile cards from an opponent's library fave down, with the caveat that you can look at and cast them. Avoids a LOT of new rules being needed, even if it means you can't use them to pay for discard costs and the like.
Generator Siphoner1UR
Creature - Human Rogue (U)
Prowess
Whenever Generator Siphoner deals combat damage to a player, target land that player controls doesn't untap during its controller's next untap step and untap target land you control.
2/2
Beacon of the Suns6
Artifact [R]
Beacon of the Suns enters the battlefield tapped. t: Add WUBRG to your mana pool. Spend this mana only on spells that are five colors.
IIW: Uneven/weird looking mana costs
Nifty. Seems balanced, if a little unwieldy. Maybe could be cheaper? (dangerous though that may be)
Boon of Dominaria's RebirthWUBRG
Sorcery {M}
Put up to three target creature cards in your graveyard onto the battlefield under your control. Draw 3 cards. Put three black Rune artifact tokens onto the battlefield with "Sacrifice this artifact: Add B to your mana pool." Boon of Dominaria's Rebirth deals 3 damage to target creature or player. Put three +1/+1 counters on target creature you control, then you may have it fight another target creature.
IIW: A card that would make you everyone's target in a multiplayer game.
Last Stand is almost crying in a corner. Too good methinks.
Sliver BattlemasterWUBRG
Legendary Creature - Sliver (M)
Slivers you control have haste, lifelink, deathtouch, menace, and prowess.
5/5
IIW: Slivers out the wazoo.
A lot of overlap with other slivers, but prowess is new... unfortunately a sliver deck would be mostly creatures usually I believe. Still... this might encourage a slightly more noncreature variant.
Maelstrom of Five Suns5WUBRG
Sorcery (M)
Target player loses 5 life, puts the top 25 cards of his or her library into his or her graveyard, and sacrifices all but five permanents he or she controls. You return up to five cards from your graveyard to your hand and draw five cards.
IIW: Make Clue-related cards in Black or red.
The "loses 5 life part" feels underwhelming, compared to the tremendous (or splashy, in the mills case) power of the other effects.
Spawn of ProgenitusXGG
Legendary Creature — Hydra (M)
Spawn of Progenitus enters the battlefield with a +1/+1 counter on it for each mana spent to cast it.
When you cast Spawn of Progenitus, if WWUUBBRRGG was spent to cast it, destroy all permanents.
0/0
IIW: "Destroy all..."
Destroy all other you mean? Still neat.
Winner: admirableadmiral
Next challenge: uneven/weird looking mana costs
Diligent RepairerWW
Creature - Dwarf Artificer (U) T: Exile target artifact card from your graveyard. At beginning of your upkeep, return that artifact card to your hand. Activate this ability only any time you could cast a sorcery. "Another accident? Give me a day and I'll see what I can do."
2/2
Shattered Boundaries5WUBRG
Sorcery (M)
Each player may return any number of permanent cards from his or her graveyard to the battlefield, then each player may cast any number of instant and/or sorcery cards from his or her graveyard without paying their mana cost.
Sorcery (M)
Each opponent exiles all token permanents he or she controls, then exiles a permanent he or she controls.
If an opponent controls no permanents, he or she loses the game.
Epic
IIW: E
Creature - Hag Fungus Druid (R)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature dies, create X green Saproling creature tokens, where X is the number of -1/-1 counters on that creature.
“I'm not going to eat you dearie. My children on the other hand...”
2/3
Enchantment (M)
Players take their upkeep steps, draw steps, main phases, combat steps, and end steps in any order you choose.
"It seemed I will have made a grave error recently."
-Gerha, chronomancer
IIW: Fancy words or E (judge chooses one)
Creature - Human Wizard (R)
At the beginning of your upkeep, put the top two cards of your library into your graveyard, then investigate.
Sacrifice three Clues: Choose one-
IIW: Fancy words
It's not particularly amazing, but I do suppose it would allow one to quite easily swing with a 3/3 turn 2. Flavor's neat.
Potent, but even the pitch cost is quite steep. Balanced? I think it might well be.
Clean and simple. I like it.
Since you need mana open to cast this, it doesn't meet the requirements.
Compares quite favorably to Dismember, which means this is probably too powerful.
Even if the method of being cheaper and what it lets you do are different, this feels all too much like Summoning Trap.
1. Flatline
2. RaikouRider
3. void_nothing
Creature - Assassin (U)
Deathtouch
When Initiate of the Evening Calm enters the battlefield, you may have it deal 1 damage to target creature.
Legacy 1B (1B, Exile this card from your graveyard: Target creature you control gains this card's abilities. Activate this ability only any time you could cast a sorcery.)
“The night is meant to be dark, but never restless.”
1/1
IIW: Legacy <cost> (<cost>, Exile this card from your graveyard: Target creature you control gains this card's abilities. Activate this ability only any time you could cast a sorcery.)
Sorcery (R)
Search target opponent’s library for X cards, half of which, rounded down, must be lands and the rest of which must be nonlands, and reveal them to that player. He or she shuffles his or her library, then puts those cards on top of his or her library in any order.
IIW: E
Instant (U)
You may sacrifice a black creature that's the target of a spell or ability an opponent controls rather than pay Venemous Spite's mana cost.
Target player sacrifices a creature. Then, if a creature you control died this turn, that player loses 2 life.
Powerful effect. Feels like it wouldn't have to be legendary (or an artifact), but I understand the intent. Sadly, not multicolored.
This feels like it's missing something. Perhaps an activation cost on the sacrifice or something. It could have easily been a cantriping instant. Perhaps dividing the cost between casting it and then requiring a sacrifice + mana to move a creature.
Nifty. And potent for the potential mana generation alone. Biggest problem I have is that all the other Oaths do something when they enter the battlefield, so that they're not dead in your hand if you already have a copy in play.
Some slight wording issues aside (should be "is colorless" and "it gets"), this seem fine. Perhaps even overcosted a smidge.
Compare Grand Melee. Probably should of cost 3C, but seems fine. Takes awhile to eventually snag creatures.
It's a neat concept, that should have been worded with the ability to instead exile cards from an opponent's library fave down, with the caveat that you can look at and cast them. Avoids a LOT of new rules being needed, even if it means you can't use them to pay for discard costs and the like.
1. mirrodin71
2. snowblack1021
3. Remba
Creature - Human Rogue (U)
Prowess
Whenever Generator Siphoner deals combat damage to a player, target land that player controls doesn't untap during its controller's next untap step and untap target land you control.
2/2
IIW: E
Nifty. Seems balanced, if a little unwieldy. Maybe could be cheaper? (dangerous though that may be)
Last Stand is almost crying in a corner. Too good methinks.
A lot of overlap with other slivers, but prowess is new... unfortunately a sliver deck would be mostly creatures usually I believe. Still... this might encourage a slightly more noncreature variant.
The "loses 5 life part" feels underwhelming, compared to the tremendous (or splashy, in the mills case) power of the other effects.
Destroy all other you mean? Still neat.
Winner: admirableadmiral
Next challenge: uneven/weird looking mana costs
Creature - Dwarf Artificer (U)
T: Exile target artifact card from your graveyard. At beginning of your upkeep, return that artifact card to your hand. Activate this ability only any time you could cast a sorcery.
"Another accident? Give me a day and I'll see what I can do."
2/2
Enchantment (R)
Colored spells cost 1 more to cast.
A world can bleed.
Sorcery (M)
Each player may return any number of permanent cards from his or her graveyard to the battlefield, then each player may cast any number of instant and/or sorcery cards from his or her graveyard without paying their mana cost.
IIW: WUBRG