Worldtiller20
Legendary Artifact Creature - Dreadnought (M)
Delve
Trample A manufactured force of nature.
20/20
I'm... actually not sure what to think of this. The amount of delve needed is immense, but I always figured delving for even seven was a tall order, clearly my thought there was wrong, soo... hm. With no haste or protection, it can't immediately threaten the board, but it definitely demands an immediate answer. This probably isn't far off from the fabled 20/20 that it feels like will inevitably see print.
Arceron, the Inevitable
Legendary Artifact Creature - Contruct (M)
Trample
, Tap another untapped creature you control: Put a +1/+1 counter on Arceron, the Inevitable. Then, if Arceron has a power 5 or greater, it deals 5 damage to each opponent. The day Arceron was completed, not a soul was left to remember.
2/2
<---------- Post #1500
Relatively easy to keep down, but it wouldn't take much for this to be able to hit the board and immediately start slaughtering everyone. It's cool... but I fear it's too powerful.
Arcbound Channeler
Artifact Creature — Construct (R)
Modular X (This enters the battlefield with X +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Heh, flavor text would have helped, but this seems about right in terms of name to mechanics.
Neurok Cuffbinder1UU
Artifact Creature - Thopter (R)
Flying
You may choose not to untap Neurok Cuffbinder during your untap step. U, T: Tap target creature. That creature doesn't untap during its controller untap step for as long as Neurok Cuffbinder remains tapped.
1/4
Hm. Dungeon Geists feel so much better than this even if they do cost 1 more. I think at least it's ability doesn't need to cost mana, even if the ability does have flexibility over the geists
Formidable Automation3
Creature - Construct (Rare)
When Formidable Automation enters the the battlefield or at the beginning of your upkeep, choose attack, defense or upgrade;
* Attack - Formidable Automation gets +2/+0 and has first strike and trample.
* Defense - Formidable Automation gets +0/+2 and has hexproof and vigilance.
* Upgrade - Put a +1/+1 counter on Formidable Automation.
2/2
I'm going to guess the Attack and defense options were intended to last until your next turn. It's a pretty cool design if that's the case. Mayhaps needs to cost 1 more.
Research Assistant4
Artifact Creature - Construct (U)
Whenever a nontoken artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. Designs improve faster when they design each other.
2/3
Comparable to Riddlesmith. Unlike the smith it does trigger itself though, and it's a nice body. Seems fair.
Warden of the Eternities8
Creature - Golem(R)
Flash
If an opponent activated an ability of a planeswalker this turn, Warden of the Eternies costs4 less to cast Built to contain the mad mages from a long forgotten plane, the sentinels expanded their crusade to include any who would cross between worlds.
6/6
Reasonably costed, though it could perhaps be cheaper, and a neat and unusual cost reduction condition. I quite like it.
Urza's Constructor2
Artifact Creature - Golem (U)
When Urza’s Constructor enters the battlefield, you may sacrifice a land. If you do, search your library for an Urza’s land card and put it onto the battlefield. Then shuffle your library. When progress and obsession intersect, the world is irrevocably changed.
2/1
Does Prajanya really not work? Quicksilver Elemental has the name correction clause as reminder text.
You know, I don't know! I thought I knew. And I guess if it's embedded in a keyword, giant blocks of comp rule text that can make it work may be freely assumed.
Related questions: can players have abilities? Any precedent for that? If not, would it break Magic?
Leyline of Sanctity and it's ilk give players an ability. Granted, it's a bit different from what's going on here
"Logos" sounds a bit modern/corporate, but I like the cards otherwise.
Guesswork can correct me if I'm wrong, but you're thinking 'logos' like it's the plural of logo, where I believe he's going for 'logos', which means something along the lines of logic.
Wildwood Tangliers1GG
Creature - Wall (U)
Flash
Defender
When Wildwood Tangliers enters the battlefield, it can block an additional creature this turn.
Creatures being blocked by Wildwood Tangliers get -2/-0. "Pin its arms! No, its other arms!"
1/4
A weird card for its color. Blocking an additional creature is typically white, but not beyond being spread around. Decreasing power is more blue.
Iridescent BarrierWW
Creature - Wall {R)
Defender
Prevent all damage that would be dealt to walls you control.
As long as you control 2 or more other walls, you and walls you control have hexproof.
0/4
Rather strong. In some ways worse than Fog Bank by virtue of being harder to cast. I don't know if the last ability is worth it, but it could be tempting.
Cannon Rampart
Creature — Wall (U)
Defender
Whenever a creature you control with defender blocks a creature, Cannon Rampart deals 2 damage to that creature's controller. "Walls can be scaled if given enough time. Let's assure our assailants do not have the time."
0/4
Illusionary Rampart1U
Creature - Illusion Wall (C)
Defender
When Illusionary Rampart is dealt damage or is targeted by a spell or ability, sacrifice it. Such a wall must be...impossible.
5/5
Cheaper Phantasmal Abomination with an additional downside. Fair, if not particularly exciting.
The Driftwood CathedralWWB
Creature - Wall (R)
Defender
When The Driftwood Cathedral dies, put target creature from a graveyard onto the battlefield with converted mana cost less or equal the damage that was dealt this turn to The Driftwood Cathedral. “As salty waves march along the mortal shores, the remnants of our lives touch the realm of angels. Azrael takes us back into his house, scooping up the silt of our lives and carrying them to safety.”
0/1
Art by
Curious Wall. This seems balanced enough, but I'm not sure. I like it though.
Celestial BarricadeWU
Creature - Wall (U)
Flash
Defender
When Celestial Barricade enters the battlefield, you and creatures you control gains hexproof until end of turn.
0/3
Nifty. Also manages to avoid stepping on Hindering Light's toes.
Tazri’s Elite1W
Creature — Human Soldier Ally (R) 1U: Tazri’s Elite gets +1/+1 and gains flying until end of turn. 1B: Tazri’s Elite gets +1/+1 and gains lifelink until end of turn. 1R: Tazri’s Elite gets +1/+1 and gains first strike until end of turn. 1G: Tazri’s Elite gets +1/+1 and gains vigilance until end of turn.
2/2
Highforest Symbiote2GG Creature - Elf Shaman [UNC]
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Highforest Symbiote is paired with another creature, other creatures you control that share a creature type with either creature get +1/+1. As one, we will go further together than we would alone in a group.
3/3
If this cost one less (and had one less P/T), I think it'd be a perfect package.
Arthurus, Protector of Hearthglen Abbey1UWW
Legendary Creature - Human Soldier (M)
Double Strike
Whenever a creature or creature spell you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 1.
When Arthurus dies, if three or more creatures under your control died this turn, you may restart the game. An army led by the noble, virtuous, and wise is rarely treated harshly in defeat.
2/4
Overly long name aside, this card would be probably be fine at 2UW until we get to that last ability. It's a neat idea, but that last ability is incredibly obnoxious.
Curse AmplifierB
Creature - Elemental Shaman (Rare)
Wither
Creatures your opponents controls with -1/-1 counters on them have "At the beginning of your upkeep, put a -1/-1 counter on this creature and you lose 1 life." "The lands of Shadowmoor are cursed and wounded. To survive, one must speak the language of the lands."
1/3
This seems overly beefy for a one mana card with much upside. 1/2 would be fine I think. Cool ability though.
Abzan AvengerxWBG
Creature - Human Soldier {M}
When Abzan Avenger enters the battlefield, put X +1/+1 counters on it, each opponent loses X life and you gain X life.
At the beginning of your upkeep, Abzan Avenger gains your choice of lifelink, menace, or trample until end of turn.
3/3
Really needs a spicier name to go with its rarity. Frightfully strong, but perhaps not entirely out of the realm of possibility. I'd recommend maybe changing the abilities up (perhaps a choice of vigilance, lifelink or trample)
Binder to the BladeRWU
Creature - Kor Wizard (R)
When Binder to the Blade enters the battlefield, search your library for an equipment card, reveal it, and put it into your hand. Shuffle your library. RWU: Attach target equipment you control to target creature you do not control. You control that creature as long as it is equipped.
0/2
Well, it's certainly a far cry from Stoneforge Mystic The ability might need to cost 1 more, just to be safe.
Effervescent Curtain(U/W)(U/W)
Creature - Wall (U)
Defender 1(U/W)(U/W): Exile Effervescent Curtain and each creature blocked by it. Return those creatures to the battlefield tapped under their owner's control at the beginning of the next end step. No one has ever beheld the vista beyond.
0/1
So... are the hybrid mana symbols screwed up again because of the new host?
Switch your abbreviation order around: {WU} should produce (W/U).
Ugh, I was being stupid. Thank you for pointing that out
Stormquartz Wall2
Creature - Wall (U)
Defender
Whenever Stormquartz Wall is dealt damage, put that many charge counters on it.
Remove three charge counters from Stormquartz Wall: Add C to your mana pool. The pounding of the siege engines on the wall becomes the pounding of progress.
0/4
Setting: Xerex: Either envisioned as a massive planar labyrinth of yet unknown purpose, or the abandoned pet project of an oldwalker attempting to essentially create artificial biomes of the planes, all connected via the Stairs to Infinity
The interaction I'm questioning is Haunted Dead. Is it triggering once or twice? It's a single transaction but two cards.
Is it once or twice on Archfiend of Ifnir, etc?
Should be twice. If it was once, it would say "whenever you cycle or discard one or more cards"
Generator Siphoner1UR
Creature - Human Rogue (U)
Prowess
Whenever Generator Siphoner deals combat damage to a player, tap target land that player controls. It doesn’t untap during its controller’s next untap step. Then untap target land you control. The Arcanotechs of Fordyna often hire saboteurs to redirect the power grids of their rivals.
I'm... actually not sure what to think of this. The amount of delve needed is immense, but I always figured delving for even seven was a tall order, clearly my thought there was wrong, soo... hm. With no haste or protection, it can't immediately threaten the board, but it definitely demands an immediate answer. This probably isn't far off from the fabled 20/20 that it feels like will inevitably see print.
Relatively easy to keep down, but it wouldn't take much for this to be able to hit the board and immediately start slaughtering everyone. It's cool... but I fear it's too powerful.
Heh, flavor text would have helped, but this seems about right in terms of name to mechanics.
Hm. Dungeon Geists feel so much better than this even if they do cost 1 more. I think at least it's ability doesn't need to cost mana, even if the ability does have flexibility over the geists
I'm going to guess the Attack and defense options were intended to last until your next turn. It's a pretty cool design if that's the case. Mayhaps needs to cost 1 more.
Comparable to Riddlesmith. Unlike the smith it does trigger itself though, and it's a nice body. Seems fair.
Reasonably costed, though it could perhaps be cheaper, and a neat and unusual cost reduction condition. I quite like it.
2. drewdagreek
3. Theelkspeaks
Artifact Creature - Golem (U)
When Urza’s Constructor enters the battlefield, you may sacrifice a land. If you do, search your library for an Urza’s land card and put it onto the battlefield. Then shuffle your library.
When progress and obsession intersect, the world is irrevocably changed.
2/1
Leyline of Sanctity and it's ilk give players an ability. Granted, it's a bit different from what's going on here
Guesswork can correct me if I'm wrong, but you're thinking 'logos' like it's the plural of logo, where I believe he's going for 'logos', which means something along the lines of logic.
A weird card for its color. Blocking an additional creature is typically white, but not beyond being spread around. Decreasing power is more blue.
Rather strong. In some ways worse than Fog Bank by virtue of being harder to cast. I don't know if the last ability is worth it, but it could be tempting.
Brutal defender support. Seems alright.
Cheaper Phantasmal Abomination with an additional downside. Fair, if not particularly exciting.
Curious Wall. This seems balanced enough, but I'm not sure. I like it though.
Nifty. Also manages to avoid stepping on Hindering Light's toes.
1. mirrodin71
2. iphanx
3. Flatline
Pretty cool package here.
If this cost one less (and had one less P/T), I think it'd be a perfect package.
Overly long name aside, this card would be probably be fine at 2UW until we get to that last ability. It's a neat idea, but that last ability is incredibly obnoxious.
This seems overly beefy for a one mana card with much upside. 1/2 would be fine I think. Cool ability though.
Really needs a spicier name to go with its rarity. Frightfully strong, but perhaps not entirely out of the realm of possibility. I'd recommend maybe changing the abilities up (perhaps a choice of vigilance, lifelink or trample)
Well, it's certainly a far cry from Stoneforge Mystic The ability might need to cost 1 more, just to be safe.
1. netn10
2. Blydden
3. TheRealStinkyJoeTerry
Ugh, I was being stupid. Thank you for pointing that out
Creature - Wall (U)
Defender
Whenever Stormquartz Wall is dealt damage, put that many charge counters on it.
Remove three charge counters from Stormquartz Wall: Add C to your mana pool.
The pounding of the siege engines on the wall becomes the pounding of progress.
0/4
Planeswalker: Dovin Baan
Returning Mechanic: Investigate, Traps
Should be twice. If it was once, it would say "whenever you cycle or discard one or more cards"
Creature - Human Rogue (U)
Prowess
Whenever Generator Siphoner deals combat damage to a player, tap target land that player controls. It doesn’t untap during its controller’s next untap step. Then untap target land you control.
The Arcanotechs of Fordyna often hire saboteurs to redirect the power grids of their rivals.