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  • posted a message on A GW Enchantment-based Planeswalker
    To be honest I don't think the second ability should be an emblem, more of an until end of turn deal. And making all your non-aura enchantments indestructible and hexproof creatures.... maybe hexproof only.


    I did consider having a smaller -1 or -2 ability with the until EoT enchantress effect. I thought that having an emblem that can be powered out would be kind of nice, since its an enchantress that can never be removed. On the other hand, the emblem may be far more attractive than the ultimate without more enchantment creatures in existence, which is a problem worth considering.

    As for the hexproof/indestructability, it doesn't seem so powerful (although I can understand the dislike of hexproof in general), when it only effects non-aura enchantments, and it does so with counters and not an emblem.
    Posted in: Custom Card Creation
  • posted a message on A GW Enchantment-based Planeswalker
    Quote from TerminusEdge
    That ultimate is really complicated, especially if there are a lot of relevant permanents on the battlefield you'd like to enchant.

    -7: You may put an opal counter on any number of non-Aura enchantments you control. As long as an enchantment has an opal counter on it, it becomes a creature with power and toughness equal to its converted mana cost, has hexproof, and is indestructible. It's still an enchantment.

    Super-Opalescence seems like a fun ultimate.


    I do like that ultimate a lot better. Doesn't feel blue like mine did. And if one were to make an enchantment block with enchantment creatures, your ultimate could be very relevant. And opal counters just sound awesome.

    Giterre the Celadon 3GW

    Planeswalker - Giterre

    +1: Search your library for an enchantment with converted mana cost 2 or less. You may cast it without paying its mana cost. Shuffle your library.
    -3: You get an emblem with "Whenever you cast an enchantment spell, you may draw a card."
    -7: You may put an opal counter on any number of non-Aura enchantments you control. As long as an enchantment has an opal counter on it, it becomes a creature with power and toughness equal to its converted mana cost, has hexproof, and is indestructible. It's still an enchantment.
    <4>
    Posted in: Custom Card Creation
  • posted a message on A GW Enchantment-based Planeswalker
    I'm sure lots of people come here with ideas for planeswalkers, and I suspect mine may have flaws, but critiques are a great way to learn.


    Giterre the Celadon 3GW

    Planeswalker - Giterre

    +1: Search your library for an enchantment with converted mana cost 2 or less. You may cast it without paying its mana cost. Shuffle your library.
    -3: You get an emblem with "Whenever you cast an enchantment spell, you may draw a card."
    -7: Choose any number of Auras without enchant player on the battlefield. For each chosen Aura, you may attach a copy of it to each permanent it could enchant you control or each permanent it could enchant an opponent controls.
    <4>
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Considering the small hoop required to get the 5/5, you could probably drop the cost to 2BB.

    And for my first (and probably disasterous) foray into this...

    Licid Energizer 3G

    Creature - Licid (R)

    You may pay 1 rather than pay the t cost for the activated abilities of Licids you control.
    GT: Licid Energizer loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay G to end this effect.
    0: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
    2/2
    Posted in: Custom Card Contests and Games
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