Quote from Bearscape »
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
// 60 Maindeck// 1 Artifact1 Engineered Explosives// 5 Creature4 Snapcaster Mage1 Vendilion Clique// 2 Enchantment2 Search for Azcanta// 21 Instant4 Path to Exile4 Lightning Bolt3 Lightning Helix3 Logic Knot2 Electrolyze3 Cryptic Command1 Spell Snare1 Secure the Wastes// 24 Land4 Celestial Colonnade4 Flooded Strand4 Scalding Tarn2 Hallowed Fountain2 Steam Vents1 Sacred Foundry3 Island1 Plains1 Mountain2 Field of Ruin// 2 Planeswalker2 Jace, the Mind Sculptor// 5 Sorcery4 Serum Visions1 Supreme Verdict// 15 Sideboard1 Vendilion Clique2 Geist of Saint Traft2 Spreading Seas2 Dispel1 Counterflux2 Celestial Purge2 Negate1 Abrade2 Supreme Verdict
Normally I greatly prefer Queller versions, but I know approximately what the meta will look like and wrath effects are just too good to play Queller. The meta will be something like this (based off FNMs):
Quote from gkourou »
Opt becomes only better if you hit your third land drop, but that's a difficult task to do some times in our deck.
Quote from nevermindrome »Played a 50 man tournament last saturday and went 3-2-1.
Played a list with 2 TBR main, 2 Tombstalker, 19 lands, 0 opt, 1 Liliana TLH main and 2 Pia & Kiran Nallar on the Sideboard
1-2 vs Skred And Taxes
1-2 vs Jund Midrange
2-1 vs Jeskai Tempo
2-0 vs Burn
2-0 vs Auras
1-1 vs Counters Company
I draw with the company deck because I was too stubborn to concede when I should, and I really enjoyed playing Tombstalker, it won me games that I would've lost with angler such as the Auras, Skred and Jeskai Games.
Pia & Kiran was great against eh Jeskai deck but I couldn't test her much. 4cmc hurts a little, although I admit that we want her on the games that usually go long.
Quote from Cody_X »Yea, I won't deny that being able to counter some of their early ramp is nice, but spell snare is too narrow in that matchup. It doesn't hit anything that actually matters.
Yea, best case its nice, worst case its dead, and having dead cards in that matchup is terrible. Even shadow of doubt is at worse going to cycle, not to mention it can still hit scapeshift/prime time trigger.
Quote from kharniverousSo i went 4-0, 3-1, 4-0, 3-1, 4-0, 4-0, 3-1 in consecutive dailies on modo in the past 48 hours. back to the stock maindeck (it is absolutely perfect) and i'm confidant with these sideboard choices:
4 dismember (MVP v the r/g aggro list. great v twin. good v infect. awesome v pod.)
1 wurmcoil (bring it in v the aggro idiots. much needed v jund)
2 spell pierce
2 spreading seas
2 squelch or trickbind (whichever u prefer)
2 relic (idk about it really.. some sort of yard h8 is a nice option)
2 spellskite (twin, infect, bogles,)
modo handle: shoktropa
Quote from lucashungaro
Squelch can also be used vs decks with lots of fechlands to gain a big tempo advantage.
- Except Wurmcoil, what is good to side in against JUND?
Pithing Needle for Liliana. Ratchet Bomb is a option to kill Bobs and Goyfs.
Squelch is ok to nerf fetches, counter DRS's first ability (also gaining tempo) and Liliana activations.
Repeal is the only way out of Stony Silence, but sometimes you have better options. Spellskite can blank a lot of their burn, Ratched Bomb deals with Geist etc.