-X is vastly overpowered by being able to completely clear out token and weenie decks instantly upon the PW entering the field, and then being able to do it 3 more times in a row.... for 4 mana. Yeah no.
Entry loyalty should also be lower than 4, because the -2 is too strong to be allowed to do it twice in a row right after entry.
So:
1) Make starting loyalty 3.
2) The final ability, change from -X to become -(X+4) instead, so that you can't repeatedly activate it at X = 1, etc. And so that you need to wait one turn (otherwise this PW is just a super brokenly costed sorcery sweeper with exile 99% of the time it is played, probably).
3) I'd remove the land ability, as it is kinda random and 3 abilities is plenty / less cluttered.
-X is vastly overpowered by being able to completely clear out token and weenie decks instantly upon the PW entering the field, and then being able to do it 3 more times in a row.... for 4 mana. Yeah no.
Entry loyalty should also be lower than 4, because the -2 is too strong to be allowed to do it twice in a row right after entry.
So:
1) Make starting loyalty 3.
2) The final ability, change from -X to become -(X+4) instead, so that you can't repeatedly activate it at X = 1, etc. And so that you need to wait one turn (otherwise this PW is just a super brokenly costed sorcery sweeper with exile 99% of the time it is played, probably).
3) I'd remove the land ability, as it is kinda random and 3 abilities is plenty / less
cluttered.
Yeah I think ur right. I should consider common game-scenarios.
I removed X did a real Final now. Someone else put it on his card & I liked it so well
to include it in my version with a more fair change.
I really disagree with the 0 bein to random. I wanted a multifunctional Planeswalker.
Then I came up with this as R strength to hate on lands. I first wanted an ability to destroy 1 land, but didnt want a big - ability then Bloodmoon came to my mind & I loved this change
0: Put a 3/1 red Elemental creature token with haste and trample into play.
-1: You get an emblem with "At the beginning of your upkeep, deal 1 damage to target creature or player."
-12: Each opponent's life total becomes 1. Return all red instants and sorceries in your graveyard to your hand.
Loyalty: 3
Wow, I DEFINATELY would play this card !
+2 is . . . well. R card-advantage.
But would it be fair to turn this ability into:
+1 Draw 2 cards then discard 1 card.
The 0 though looks very strong. I wouldnt change anything here
But I really dislike that Emblem. Does nothing immediately & very lil after.
Would change it into a Flashback-enabler, to synergize with the looting-ability.
Final should only cause: Target players life-total becomes 1.
No spell-recovery, cause this would immediately win tje game.
+2 Put a red 1/1 Elemental creature-token with Haste onto the battlefield.
(i really like this one & will steal it ^^)
-1 This deals 4 damage to target creature.
So against many Decks this will destroy 1 creature each turn bro ! Should be -2 @ least.
+1 Put two red 1/1 Elemental creature-Tokens with Haste pnto the battlefield.
(Thats too good & even unfair im my eyes )
Really thanks to all your suggestions, but I keep my 0 & -2 ability, cuz I like them most
& they function as powerful tools in Reds colorpie. Especially the 0
I never intended to make an Instant/Sorcery related Planeswalker.
My Goal is it to make MULTIFUNCTIONAL Planeswalker wit the best things, R Colorpie has to offer. (im particulary proud on the 0) ^^
Honestly bro, it takes me too much time to analyze & figure improvements im sorry
I recommend u to print some proxies of your favourites & do some playtesting.
Thats the best way to evaluate & is even fun.
How ald r u ? Cuz id b interested getting known to othet Magic-Players
Hah, toll. Ja, ich weiss nicht warum die Deutsche Menschen spiel kein MTG. Jemanden das ich spiele mit sind alle Internationale leute.
Pardon the bad german. Moved here a year ago and i'm still working on it
But what do you think about the power level of the cards?
Some of them are overpowered & others seem a bit too weak.
Thats all a matter of flavpur anyway.
I would design a Planeswalker to suppprt/enable & boost a certain Decks strategy.
Final is not important, but the first 2 abilities. They both should do a lot work for a certain Deck-strategy.
Let me try
Kiora Atua 2GU 3 Loyality
+2 Put a Flood-counter on target land. Lands with Flood-counters are islands.
+1 Distribute two +1/+1 Coumters among creatures you controll. Untap these creatures at the end of yoir turn.
-2 Put a green & blue Serpent Creature-token into play with: Yhis creatures
power & toughness are eqal to the number of islands in play.
That would be my wish for the known Planeswalker "Kiora Atua"
+2 attacks manabases & has synergy with Serpent ^^
So where did yoi move here from & how old are you ?
No, I dont think that many Germans play much Magic. @ least none
in my place. So do you prefer talkin on english or german & r u female ^^ ?
What would a R Jace 2 look like ? let me get u into my mind:
Insane Red Planeswalker 2RR 3 Loyality
+2 Target creature cant block this turn then put a red 1/1 Elemental creature-token with haste onto the battlefield.
0 Draw two cards then discard one card.
-1 Put a Blood-counter on target Non-basicland. That land is a mountain for as long it has a
Blood-counter on it.
-2 Target instant or sorcery-card in your graveyard gains Flashback until end of turn. Its Flashback-cost are equal to its converted manacosts. Exile it afterwards.
Sooo . . . So the first ability is a good way to deal with fatties & generates attackers/blockers & its the only way to gain loyality. (& quite a lot of it)
Second ability generates the card-advantage like Jace does, but just in R
Third one is an opportunity to deal with problematic lands.
& last one is another way of card-advantage to reuse your spells.
My Goal is it to make a multifunctional Planeswalker who combines the greatest things R can do.
Planeswalker is my favourite card-type So very exciting about these.
That Werewolf-pic looks great. I like him most. You know whats a coincidence ?
Nâmlich dass ich aus Bogen komme Hier kenn ich auch niemanden, der spielt.
I think all Theros-mechanics will b present in BNG & unfortunately Bestow & Heroic as well (Maybe the most boring mechanic so far). Oh please let Devotio, monstrosity & Level Up (Favourite & most Fun mechanic ever) return
Ajani makes 2/2 tokens, Elspeth always makes 1/1 tokens. Ajani certainly never has or will care about lands as a mechanic: he's the enchantment and lifegain guy. Elspeth has weenies and anthems. Both have pump, although that probably should be separated better.
First two abilities are realistic, but the ultimate is just so un-Ajani. I imagine it would be what Emmara would have if she were a planewalker.
I personaly think G could awaken this in him. Look @ Vengeant. R also gave him completely new abilities. My Ajanis Final is basicily a reversal of Vengeants Final.
What about following as a Minus, instead of a final ?
-2 Draw two cards & gain two life.
I also thought about havin the second ability, givin Trample until end of turn. Cause it looked too boring like it was
im sooooo excited with next Ajani, that I really wanna have
a discussion on his next card.
Ajani the Brave 2GW Loyality 3
+1 Put a white 2/2 Cat-creature token onto the battlefield
+1 Distribute up to two +1/+1-counters among creatures you controll.
then those creatures gain trample until end of turn.
-7 Until end of turn, lands you controll become X/X green & white Elementals where X
is eqal to your life total.
I think first 2 abilities are even realistic what his next card could do.
As long as your devotion to green &/or white is less than 3, Karametra
isnt a creature.
Prevent all damage dealt to creatures you controll.
Whenever you cast a creature-spell, you may pay GW
if you do, draw a card & gain 2 life.
5/5
Just wanted 2 share my wish for my favourite Color-Combo ^^
So now after the Force-Cycle has been completed, id like to know
how you rank them from best to worst with lil reasoning.
For me its easily Magmatic Force. Cause its the only one
which can can deal its damage, besides havin no evasion. 3 damage each upkeep
to any target is just broken, if not answered.
#2 is Verdant Force There are sooo many support-cards for all those
tokens that let them grow & grow & grow . . .
#3 Baleful Force AMAZINGLY poweful card-advantage ! Underrated for sure
White & Blue ones seem quite weak & uninteresting to me. Both can become powerdul in particular Decks, but not my style.
Yeah I think ur right. I should consider common game-scenarios.
I removed X did a real Final now. Someone else put it on his card & I liked it so well
to include it in my version with a more fair change.
I really disagree with the 0 bein to random. I wanted a multifunctional Planeswalker.
Then I came up with this as R strength to hate on lands. I first wanted an ability to destroy 1 land, but didnt want a big - ability then Bloodmoon came to my mind & I loved this change
Wow, I DEFINATELY would play this card !
+2 is . . . well. R card-advantage.
But would it be fair to turn this ability into:
+1 Draw 2 cards then discard 1 card.
The 0 though looks very strong. I wouldnt change anything here
But I really dislike that Emblem. Does nothing immediately & very lil after.
Would change it into a Flashback-enabler, to synergize with the looting-ability.
Final should only cause: Target players life-total becomes 1.
No spell-recovery, cause this would immediately win tje game.
I like your ideas alot, especially the Final
(i really like this one & will steal it ^^)
-1 This deals 4 damage to target creature.
So against many Decks this will destroy 1 creature each turn bro ! Should be -2 @ least.
+1 Put two red 1/1 Elemental creature-Tokens with Haste pnto the battlefield.
(Thats too good & even unfair im my eyes )
Really thanks to all your suggestions, but I keep my 0 & -2 ability, cuz I like them most
& they function as powerful tools in Reds colorpie. Especially the 0
I never intended to make an Instant/Sorcery related Planeswalker.
My Goal is it to make MULTIFUNCTIONAL Planeswalker wit the best things,
R Colorpie has to offer. (im particulary proud on the 0) ^^
I recommend u to print some proxies of your favourites & do some playtesting.
Thats the best way to evaluate & is even fun.
How ald r u ? Cuz id b interested getting known to othet Magic-Players
excuse my strange english as well
Some of them are overpowered & others seem a bit too weak.
Thats all a matter of flavpur anyway.
I would design a Planeswalker to suppprt/enable & boost a certain Decks strategy.
Final is not important, but the first 2 abilities. They both should do a lot work for a certain Deck-strategy.
Let me try
Kiora Atua 2GU 3 Loyality
+2 Put a Flood-counter on target land. Lands with Flood-counters are islands.
+1 Distribute two +1/+1 Coumters among creatures you controll. Untap these creatures at the end of yoir turn.
-2 Put a green & blue Serpent Creature-token into play with: Yhis creatures
power & toughness are eqal to the number of islands in play.
That would be my wish for the known Planeswalker "Kiora Atua"
+2 attacks manabases & has synergy with Serpent ^^
So where did yoi move here from & how old are you ?
No, I dont think that many Germans play much Magic. @ least none
in my place. So do you prefer talkin on english or german & r u female ^^ ?
Insane Red Planeswalker 2RR 3 Loyality
+2 Target creature cant block this turn then put a red 1/1 Elemental creature-token with haste onto the battlefield.
0 Draw two cards then discard one card.
-1 Put a Blood-counter on target Non-basicland. That land is a mountain for as long it has a
Blood-counter on it.
-2 Target instant or sorcery-card in your graveyard gains Flashback until end of turn. Its Flashback-cost are equal to its converted manacosts. Exile it afterwards.
Sooo . . . So the first ability is a good way to deal with fatties & generates attackers/blockers & its the only way to gain loyality. (& quite a lot of it)
Second ability generates the card-advantage like Jace does, but just in R
Third one is an opportunity to deal with problematic lands.
& last one is another way of card-advantage to reuse your spells.
My Goal is it to make a multifunctional Planeswalker who combines the greatest things R can do.
That Werewolf-pic looks great. I like him most. You know whats a coincidence ?
Nâmlich dass ich aus Bogen komme Hier kenn ich auch niemanden, der spielt.
I personaly think G could awaken this in him. Look @ Vengeant. R also gave him completely new abilities. My Ajanis Final is basicily a reversal of Vengeants Final.
What about following as a Minus, instead of a final ?
-2 Draw two cards & gain two life.
I also thought about havin the second ability, givin Trample until end of turn. Cause it looked too boring like it was
since I didnt dind much enough.on the web, i just ask you
if MWS works on a Tablet-Computer & what qualities such a tablet shoulda have.
Thanks for all responds :).
a discussion on his next card.
Ajani the Brave 2GW Loyality 3
+1 Put a white 2/2 Cat-creature token onto the battlefield
+1 Distribute up to two +1/+1-counters among creatures you controll.
then those creatures gain trample until end of turn.
-7 Until end of turn, lands you controll become X/X green & white Elementals where X
is eqal to your life total.
I think first 2 abilities are even realistic what his next card could do.
Let the speculation begin! ;D
As long as your devotion to green &/or white is less than 3, Karametra
isnt a creature.
Prevent all damage dealt to creatures you controll.
Whenever you cast a creature-spell, you may pay GW
if you do, draw a card & gain 2 life.
5/5
Just wanted 2 share my wish for my favourite Color-Combo ^^
how you rank them from best to worst with lil reasoning.
For me its easily Magmatic Force. Cause its the only one
which can can deal its damage, besides havin no evasion. 3 damage each upkeep
to any target is just broken, if not answered.
#2 is Verdant Force There are sooo many support-cards for all those
tokens that let them grow & grow & grow . . .
#3 Baleful Force AMAZINGLY poweful card-advantage ! Underrated for sure
White & Blue ones seem quite weak & uninteresting to me. Both can become powerdul in particular Decks, but not my style.
Now I wanna hear it from ya d:D
- Hiss.