2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Breya, control into domination
    I see what you're saying when it comes to Deathmantle. It was decent for me in one situation outside the infinite, but I also had a ton of mana and probably would have won that game anyway. I may very well remove it soon, but I kinda like that ANY of the tutors in the deck can fetch it for the win, while only a handful of tutors nab Displacer. Displacer is clearly the better card though.

    I'm glad you're liking Battlesphere, and even though I recently cut Forgemaster for Arcum, I really like that line you found. The fact that you just need Forgemaster plus any six artifacts is rather nice. Most of the time I think Arcum is just strictly better but maybe I should just play both. Perhaps I'll just cut Deathmantle for it.

    And oh btw, Yawgmoth's Win definitely deserves a slot in this list. The other day I used it mid-game, rebuying: some rocks, an overloaded Vandalblast, Winter Orb, and Daretti II. I went on to win that game surprisingly. I had another game with Ironworks and a Demonic Tutor in the yard, and top-decked Will late and won that same turn. Card is completely bonkers in a deck like this, and you're only really sad to see this early in the game.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Breya, control into domination
    EEK!

    Oh my... How did I not think of Will earlier? That's a great idea!

    Sure like most mtg players my head is spinning in Magical Christmasland and only actual play will show what's what, but Yawgmoth's Will seems like an amazing value addition to the deck.

    Forget just for a second the busted combo turn that ends the game. I'm thinking that in several midgame situations we could cast a Will, get another land drop, rebuy some mana rocks and utility creatures, rebuy tutors to find more relevant threats/answers/combo pieces, and rebuy cheap removal like plow or wear/tear to put ourselves even further ahead on the value curve. The list kinda goes on and on.

    And of course if we have even a half decent amount of mana rocks either on the battlefield or in the yard and at least one tutor, then having Ironworks + Will is just game I'd imagine.

    Thanks for the suggestion, I think I'm going to have to test that slot for sure!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Breya, control into domination
    Here's my current take on your deck:

    Breya Etherium Salt ShakerMagic OnlineOCTGN2ApprenticeBuy These Cards
    Land (30)
    1 Academy Ruins
    1 Ancient Tomb
    1 Arid Mesa
    1 Badlands
    1 Blood Crypt
    1 Bloodstained Mire
    1 City of Brass
    1 Command Tower
    1 Exotic Orchard
    1 Flooded Strand
    1 Godless Shrine
    1 Hallowed Fountain
    1 Inventor's Fair
    1 Mana Confluence
    1 Marsh Flats
    1 Misty Rainforest
    1 Plateau
    1 Polluted Delta
    1 Scalding Tarn
    1 Scrubland
    1 Seat of the Synod
    1 Snow-Covered Island
    1 Spire of Industry
    1 Steam Vents
    1 Tarnished Citadel
    1 Tundra
    1 Underground Sea
    1 Urborg, Tomb of Yawgmoth
    1 Volcanic Island
    1 Watery Grave

    Creature (11)
    1 Goblin Welder
    2 Dark Confidant
    2 Snapcaster Mage
    2 Spellskite
    3 Eldrazi Displacer
    3 Trinket Mage
    4 Arcum Dagsson
    4 Master Transmuter
    4 Notion Thief
    4 Phyrexian Metamorph
    7 Myr Battlesphere

    Planeswalker (4)
    3 Dack fayden
    3 Daretti, Ingenious Iconoclast
    4 Daretti, Scrap Savant
    5 Tezzeret the Seeker

    Artifact (25)
    0 Chrome Mox
    0 Mana Crypt
    0 Mox Diamond
    0 Mox Opal
    1 Mana Vault
    1 Sensei's Divining Top
    1 Skullclamp
    1 Sol Ring
    1 Voltaic Key
    2 Grim Monolith
    2 Izzet Signet
    2 Nim Deathmantle
    2 Talisman of Dominance
    2 Talisman of Progress
    2 Winter Orb
    3 Coalition Relic
    3 Crucible of Worlds
    3 Sculpting Steel
    3 Static Orb
    4 Clock of Omens
    4 Krark-Clan Ironworks
    4 Smokestack
    4 Uba Mask
    5 Gilded Lotus
    6 Mindslaver

    Enchantment (2)
    3 Ghirapur Aether Grid
    3 Rhystic Study

    Sorcery (13)
    1 Gamble
    1 Ponder
    1 Preordain
    1 Vandalblast
    2 Demonic Tutor
    2 Transmute Artifact
    3 Fabricate
    3 Timetwister
    3 Toxic Deluge
    3 Wheel of Fortune
    3 Windfall
    4 Armageddon
    5 Scrap Mastery

    Instant (14)
    1 Enlightened Tutor
    1 Mystical Tutor
    1 Swan Song
    1 Swords to Plowshares
    1 Vampiric Tutor
    2 Arcane Denial
    2 Cyclonic Rift
    2 Mana Drain
    3 Anguished Unmaking
    3 Thirst for Knowledge
    3 Wear // Tear
    3 Whir of Invention
    5 Force of Will
    8 Dig Through Time



    Couple things:

    -I know it can be a crutch for some players, but I'm too greedy to not run Trinket Mage here. Usually at worst it's a Worn Powerstone, and having a deck that abuses Skullclamp makes Trinket all the more powerful.

    -There are no absolutes in "competitive" edh (and mtg strategy in general), but I'm of the opinion that Swords to Plowshares is a staple, plain and simple. I don't have a ton of white decks currently, but if my general has a white mana in its casting cost I'm slamming Plow into the 99.

    -Currently on the chopping block: Kuldotha Forgemaster, Scrap Mastery, possibly a land (although the land would probably be replaced by a Fellwar Stone or a similar rock, don't want to skimp too hard on the mana Smile

    edit: decided to pull the trigger on cutting Forgemaster for Arcum. It just sounded like too good an idea not to test for my next battle!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Breya, control into domination
    Gaping Gaping Gaping

    You know those times when you find an "infinite" and later someone makes you realize the line doesn't actually work? Laughing

    It's true, the above scenario with Clock of Omens, Displacer/Breya, and a 3 rock is NOT an infinite, at least not an infinite that ends the game on the spot. It produces infinite tapped thopters. Clearly not as good as just plain winning, but can still be an option to look out for to give your victims-er I mean friends one turn to find the answer. Despite this shortcoming in the combo, it doesn't really change my earlier stance on win conditions or Grim. Time will tell if the monolith isn't really worth it.

    I Love is in the air your Scrap Trawler idea. It really gets the combo addict in me going, but I have to keep reminding myself "keep this a control deck, keep this a control deck." I can see cutting Scrap Mastery for it, and adding Myr Retriever may be worth it but I'm not sure I could find room for it currently. I heavily doubt I could cut enough cards for both Retriever and Junk Diver.

    I'm actually thinking of adding Arcum myself, but I think I want to cut Forgemaster for its slot. Forgemaster has a powerful effect to be certain, but it has a clunky cmc and the activation has a high resource cost even if our commander does bring two friends. Outside of fetching a fatty or maybe Scrap Trawler in combo lines, Arcum gets all the important stuff just as well.

    Thanks for the explanation on Scrap Mastery. Also LOL that you would cut Scrap Mastery for Scrap Trawler. I didn't know you were all about flavor. I had a game where I sacked all of my artifacts to Ironworks and then cast Mastery, but it was a little unnecessary, and I also reanimated one of my friends' Torpor Orb and had to find a Wear/Tear that same turn. Living Death for artifacts is fun but I think I'll order a Trawler and explore that angle.

    Let me know how Devastation works out for you. I only have one Geddon right now and would definitely play a Ravages, but not sure I would want a 7 cmc sorcery. Yes it does sweep all the creatures but we have some pretty useful dudes ourselves.

    I'll work on posting my list here in a sec. I have a tappedout of it but I know people hate links XD
    Posted in: Multiplayer Commander Decklists
  • posted a message on Breya, control into domination
    I did some testing against my own decks with LED and Salvagers and I don't think I'll be adding them after all.
    While they're powerful together it's fairly fragile when you have to discard your hand and someone can just kill the salvagers.
    There is a ton of removal in my group (Not to mention 3 other Breya decks) so I don't think it would work as well. I'll keep it on the test list but not adding it for now.
    I'm not really wanting to add battlesphere because if I'm cheating out big artifacts it's often either Mindslaver or Blightsteel (Who I may cut anyway)
    He's fine with the combos but both of those just do the same and better with Breya so I don't quite see the appeal of him.
    Plus seven mana is a ton.


    Right now I do want to find something to replace Agent of Bolas and Voltaic key

    I'm thinking Devastation/Cataclsym and Arcum Daggson/Lightning greaves.
    I could also cut Blightsteel and throw in 3 of them anyway. We'll see soon


    Thanks for the reply Dies_to_Doom_Blade.

    I understand that you may be cutting Blightsteel soon anyway, but his huge casting cast among other reasons is why I advocated cutting him for Battlesphere in a vacuum. While 7 mana may be a "ton" there are plenty of ways to ramp into him or cheat him into play, and in grindy games having all those chump blockers/Breya fodder/Clock or Ironworks food make him such a flexible card. I can understand being hesitant, and time may prove that it's not an optimal slot, but I'd still recommend giving the Battleball a shot. Basically it interacts well with so many other key cards and occasionally helps you hard combo.

    Meanwhile Blightsteel has only two legitimate ways to cheat himself onto the battlefield: Master Transmuter and Kuldotha Forgemaster, two four-or-greater cmc creatures that require a tap. One could add Greaves but that just seems so clunky to me even though it does make Transmuter and Forgemaster better. As with many ideas concerning edh, I am biased towards my experiences with my playgroup, and I've never really liked Blightsteel in multiplayer. Sure sometimes you take out the main threat at the table and leave yourself with the players with the weaker board states, but so many times I've alpha striked one opponent only to see another combo off in my face. The games in which I manage to lock the opponents out of the game and then finish them off one-by-one with Blightsteel... those feel like games I'm going to win anyway. I know you're not fighting hard for Blightsteel's inclusion these days so I won't harp on it too much more, but as a closing thought I really hate how we can't do ANY graveyard tricks with the big fella, which makes Welder and friends very sad.

    I can understand cutting Voltaic Key but for the time being I'm keeping it in as another low cmc artifact to put onto the table especially before wheels come online. I also cut Agent of Bolas and added Grim Monolith. The deck is obviously very colored mana hungry but I wanted to add more value to Key as well as get another three mana rock for Clock of Omens. There are still a few uses for extra colorless mana in this deck including Breya's ability and recasting her from the zone. Also Ironworks isn't the only way to go infinite with Displacer and Breya; having Vault/Monolith plus Clock does the trick as well.

    Which brings me to a point I'd again like to make about win conditions and adding more to this shell. Your play experience with your group obviously affects this, but I just don't see the need to add more standalone win conditions, especially if they are a) clunky or b) don't synergize with your other combo/engine pieces. Not counting Forgemaster, my list (and yours, if memory serves me) has nine tutors that can search up a game-winning combo piece like Nim Deathmantle. Mystical Tutor also finds Demonic etc to stitch together the win. In a typical game after grinding the opponents down and gaining board presence and card advantage, the win seems to "fall into my lap" if that makes sense. I'll have one combo piece like an Ironworks which is already good by itself, and I'll untap one turn, draw a wheel or draw some cards off clamp, and boom, there's the Fabricate or DT. Good game.

    If Deathmantle or Displacer gets exiled, I'm not really worried, because Mindslaver is one of the best ways to make one or more players scoop, especially if you get recursion going. I also got a scoop one game (deathmantle was exiled) having Smokestack on two, Uba Mask, and Daretti I.I.. And the number one reason I don't think we need to worry about adding more A + B instawin combos, is the commander herself. Breya is meant to go the distance, a 4/4 general body is not insignificant, sure it takes a few turns to get there on combat, but we're grinding and staxing, aren't we? I mean I guess if they exile our Deathmantle, Displacer, Welder, all our walkers, Mindslaver etc etc, then you can say "you got me."

    And lastly before this becomes seriously TLDR, how are you liking Scrap Mastery Dies_to_Doom_Blade? I can see its "bomby" appeal but in my limited time with this deck it's been just an imprint for Chrome Mox, a total win more in another game, and in another I didn't even want to cast it because it would have restored my opponents' boards (I had been Smokestack'ing/Daretti'ing them all game.) I'm thinking of cutting it soon but I'd like to hear more discussion/lines of play with the card.

    I'll post my list when I have more time later. It's obviously based off your deck with a few changes to my liking and meta (also I don't have a Ravages of War Frown ), the deck is very interesting to play and takes alot of good decision making while in the heat of battle. As a lover of Value-Town Sharuum decks, I'm enjoying the transition to this Breya cult so far. My friends sure aren't enjoying it as much for obvious reasons Smile

    Posted in: Multiplayer Commander Decklists
  • posted a message on Breya, control into domination
    So far I'd say that Displacer is quite strong in this deck and I'm not looking to cut it anytime soon. Outside of just winning on the spot with a combo, the incremental value can really matter especially in those grindy games after an armageddon and/or under a uba mask.

    I think having Deathmantle and Displacer as cards that can instantly win the game with Ironworks/Clock/etc is enough combo. Just grinding the game down and then using a well-placed tutor should be okay. And we're running a LOT of the better tutors for these A + B combos anyway. Adding another A + B combo where at least one of the pieces (Salvagers) doesn't really interact well with your other combo cards... seems kinda iffy. LED is a sweet EDH card as we all know, but I think you can safely pass for now. If you find slots for them and the testing works out well, I'd love to hear about it of course.

    If anything I'd like to push Battlesphere again as it has great synergy with alot of other cards in the deck, and combos hard with Clock or Ironworks, and goes infinite with Ironworks + Deathmantle. Seems redundant because those two cards are already a win with Breya but it's good to know. Also as I believe someone else mentioned earlier in this thread: Myr Battlesphere + Master Transmuter + Clock of Omens + Gilded Lotus = infinite colored mana and tokens.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Breya, control into domination
    No love for Myr Battlesphere?

    Seems solid as another token producer, and abusable with Welder, Displacer, Master Transmuter, and Clock of Omens, among others XDDD

    Also makes Time of Sieve more of a possibility? I like Battleball over Blightsteel currently but that's just me.

    Sweet deck! I definitely look forward to going to battle with Breya!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Thrasios and Kydele Simic Fun
    I'd prefer Kiora's Follower over Bloom Tender myself Moxnix. Has good upside with Kydele.

    Also, the cut of Avenger of Zendikar... I understand that from your play experience you were never excited to draw this and never tutored for it. Hell, T&N should only really be getting Palinchron + a friend for an infinite. All that I understand, but Avengar surely helps with the Cradle, Chord, and Thrasios, no? And doesn't Avenger fit a natural spot on the Pod chain? You can pod it into Craterhoof for the kill? Speaking of which, Cratehoof seems like a weird "back-up" win condition when no plant tokens are to be found.

    Not trying to hate, just wanting to generate more discussion. I'm only in theory mode myself right now on the deck, but am very excited to test it with my paper group! Smile

    Keep the awesome simic vids coming please.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Thrasios and Kydele Simic Fun
    love the deck moxnix and I'm trying it out myself.

    Have you considered retreat to coralhelm? Seems great with both commanders out. Maybe win more, but I notice that the only untapper for Kydele you run is Mind Over Matter (which is a fine one at that, mind you.)
    Posted in: Multiplayer Commander Decklists
  • posted a message on [540][Powered] wtwlf123's Cube
    Speaking of 5 mana black spells...

    I apologize if this has been brought up before in this thread, but can you please explain playing Ob Nixilis of the Black Oath over Ob Nixilis Reignited??? I seriously thought that was a typo.
    Posted in: Cube Lists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    The gearhulk is interesting (is recurrable outside of Sharuum with Unburial Rites), but I'm going to be my lazy dismissing self and say that I prefer Ugin, the Spirit Dragon and All is Dust over this card. There are matchups where not being able to hit opposing rocks is awkward, but I still think their benefits outweigh the potential of Gearhulk. As Serenade alluded to, losing our rocks and metalcraft is pretty damn awkward. I have enough trouble myself playing around Bane of Progress and Vandalblast in my meta; I don't need to join in on the destruction of my own toys :/
    Posted in: Multiplayer Commander Decklists
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Mirrorpool is meh??

    Sure, if you've abandoned the engine build in favor of pure fast combo because everyone else in your meta is on Zur and Jeleva, it's beyond meh.

    But in other games the uncounterable value you can get out of this land is very satisfying. I also like that's it's another infinite with Sharuum.

    Also new land seems very fun.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Omnath locus of rage casual friday's
    Can you please post some more vids of this deck moxnix? It seems too sweet.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Omnath locus of rage casual friday's
    I recently cut Tempt as my table has finally caught on to the meta behind it. I still love the card and may run it again in my build, but so often it's just Reap and Sow as everyone is wise enough to just say no lol. For about a year in my group it seemed that whenever one or more players took the offer on a tempt, the player casting it got a dominant board position and likely won the game. And for all those saying "I'll take the offer and just tutor up strip mine herp derp!", most of these decks like Azusa, Titania, Omnath are running Petrified Field and other regrowth effects.

    Of course, any card that tutors Cradle is always in the maybeboard. However I decided to test Realms Uncharted in its slot and have been greatly impressed.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Omnath locus of rage casual friday's
    Thanks for the reply.

    BTW what do you think of Fierce Empath for this deck? Tutors for game-finishers (Craterhoof Behemoth), value (Kozilek, Butcher of Truth Avenger of Zendikar), or card draw (Regal Force).

    Being able to search up a fatty at will while making a body for Cradle seems good to me. Hell I go so far as to play Flamekin Harbinger, yes I know it doesn't put the card immediately into your hand but it does fetch a few relevant creatures.
    Posted in: Multiplayer Commander Decklists
  • To post a comment, please or register a new account.